• 1

    posted a message on LiteLoader Website Down

    I’ve tried looking at the liteloader mods list on both mobile and desktop. Having the same issue. I believe from what I looked up about the error, it’s on their side. There’s nothing we can do about it except wait. Which I’m not good at.

    Posted in: Mods Discussion
  • 1

    posted a message on Need help with custom Skin textures for Pixelmon Reforged

    I'm trying to make custom Pixelmon gyms with custom trainers and leaders, along with other trainers, like Trainer N(he'll have Reshiram and Zekrom) with Pixelmon Reforged. I am using the NovaSkin Custom Skin Resource Pack. When I use the Trainer Editor and choose "Use Custom Resource Pack", the skins in the resource pack have the "Missing Texture"texture. Yes, I zipped the folder. But the original folder is still in the resourcepacks folder of the .minecraft folder. When I try to get rid of the original folder, I get a message saying that it can't be moved or deleted because "it's open in another program". Is there any way to get rid of the original folder and get the skins to work? I've tryed the Pixelmon Support Discord, minimal help there.


    Please help. My Minecraft game depends on you!


    Help me Obi-Wan Kenobi. You're my only hope.


    P.s. MAN! It's been a LONG while since I've been here. I feel like I was Patrick Star under a giant rock.

    Posted in: Resource Pack Help
  • 1

    posted a message on Does anyone know any Christmas resource packs for 1.10 and 1.10.2?

    Thank You!


    This will help me get into the Festive mood! I'm planning a little Christmas surprise for Facebook using Minecraft, and this will put my friends in a Christmas mood.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Does anyone know any Christmas resource packs for 1.10 and 1.10.2?

    I'm trying to find a Christmas resource pack for 1.10.1.10.2 other than Futureazoos Default Based Christmas Pack. Does anyone know any that are good? There's many illegal sites that have texture/resource packs and mods that are stolen and they make money from the downloads(plus there's viruses attached). I know not to download from those sites.



    Thanks in advance!

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Help figuring out what crash log means by "pinging server"

    So, here's the crash report. It says ticking screen.



    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 8/22/16 4:43 PM
    Description: Ticking screen

    java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78)

    -- Affected screen --
    Details:
    Screen name: net.minecraft.client.multiplayer.GuiConnecting

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Non-integrated multiplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:919)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 183711480 bytes (175 MB) / 780664832 bytes (744 MB) up to 954728448 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJA pixelmon{3.5.0} [Pixelmon] (Pixelmon-1.7.10-3.5.1-universal.jar)
    GL info: ' Vendor: 'Intel' Version: '2.1.0 - Build 8.15.10.2993' Renderer: 'Intel(R) HD Graphics'
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2993, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)







    I don't know why it won't let me on the server.

    Posted in: Server Support and Administration
  • 0

    posted a message on Help figuring out what crash log means by "pinging server"

    I've been trying to join a 1.7.10 Pixelmon server called Pocketpixels so I can play with one of my favorite Twitch streamers and her viewers. But when I try to join the server, the came crashes and the crash description says "pinging server". What does this mean? I've been looking for a solution everywhere(google, Yahoo, even asking other streamers that I watch. No one knows). I'm reaching out to the members of the Minecraft Forums for assistance. Help me members of the Minecraft Forums, you're my only hope.

    Posted in: Server Support and Administration
  • 0

    posted a message on An idea for a new game mode
    Quote from Qurio1711»

    Responses in bold.

    How is this even a challenge? Mobs grieving the entire world is not a challenge, but an outright annoyance.

    No support


    Villagers are peaceful creatures, for defense they have iron golems.(I've seen villages in both PC and Xbox 360 that don't have an Iron Golem and the players have to build one themselves)


    So basically, they grief ALL THE THINGS(not all things. Structures that they generate in, like Strongholds, Nether Fortresses, Abandoned Mineshafts, Desert Temples, Nether Fortresses, and Jungle Temples they see as home)


    How can mobs see the difference between player-made structures, villages and natural terrain? What about natural blocks moved with pistons?(Special AI that makes them smarter. Just like in the Invasion mod, where Extremely smart Zombies with Iron Helmets on landed in your world, via meteor and portal, and always found a way to get to you. The ways include, stacking on top of each other, mining to you, and sprinting. The mobs will become way more aware of their surroundings, so they can target player's buildings and Villages. There will be a option to disable the special AI in the options menu Pistons won't be destroyed, because of their blast resistance.

    Posted in: Suggestions
  • 2

    posted a message on An idea for a new game mode

    Now, I'm not trying to start any hoaxes, I just got this idea from a Minecraft novel called "Herobrine, Birth of a Monster" and its sequels. Admins and Moderators, this is just an idea for a game mode. It has nothing to do with Herobrine.


    The game mode is called "Challenge Mode". In this gamemode, Mobs focus on both the players AND their structures. This includes naturally-generating Villages. This makes nighttime a lot more challenging, as the Mobs are more organized, plus you have to keep an eye on your base. Villagers in Villages will even have a new profession: Archer. What the Archer does is stands at the top of one of the Village buildings(they prefer upper levels with fence railings) and shoot down at mobs. Their bow does the same amount of damage as a Player's fully charged Bow. You can select this game mode at the World Gen menu.


    I hope Mojang sees this idea and thinks about it.


    Again, Admins and Moderators, this is just an idea for a game mode. I'm not trying to start any hoaxes.


    Thank you for taking your time to read this.

    Posted in: Suggestions
  • 0

    posted a message on Pixelmon Questions!
    The Mechanical Anvil in Pixelmon automatically constructs the Aluminium Plates, Aluminium Bases, Iron Bases, and Poke Ball Lids. It can only be obtained with the /give command. There are two bugs with it:



    1.Destroying a mechanical anvil will cause any items inside of it to be lost.

    2.Breaking a mechanical anvil will cause its block form to drop instead of its item form.



    The command to get it is /give playername pixelmon:item.MechanicalAnvil 1



    This information I got from the Pixelmon official website Wiki.



    Hope this helped
    Posted in: Mods Discussion
  • 0

    posted a message on Hit Splat Damage Indicators not working correctly
    I got this mod back in September or October and it won't show the green in the bar, the portrait, or the correct health of the Mob. This even goes for Mobs from other Mods(an example: Herobrine from the More Mobs Mod. Was a lot buggy and glitchy when I got it, already notified the maker back in September). The damage dealt amounts aren't bouncing of the Mobs or showing up at all. I've seen Pat of PopularMMOs(YouTube channel that specializes in Minecraft mod showcases, Lucky Block Challenge Games, The Crafting Dead, along with other Minecraft-themed videos) use it, and it works for him. Does anyone know what I should do Any help would be greatly appreciated.
    Posted in: Java Edition Support
  • 0

    posted a message on .
    Avast! Anti-Virus detects any virus from the start and lets you by beeping three times, then saying "Virus has been detected" or "Suspicious file has been detected". It's by far the most powerful Anti-Virus System my family and I have come across. It's free, but you can get a subscription for extra protection. Back before we discovered Avast!, we had AVG Anti-Virus(a less-powerful Anti-Virus System). It didn't do the stuff that Avast! does. Try it.
    Posted in: Java Edition Support
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU19]
    Back when TU19 first came out, I saw barely any passive mobs(minus Villagers, since they only spawn in Villages) around the world. Only two pigs. This puts a HUGE dent in Survival mode. I know this is a bug, and I hope it gets fixed.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on CodeChickenCore and Malisis Core/doors not working!!!!!
    I've been trying to add the Malisis Doors mod to my Minecraft game, but when I start it up, it goes to the Game Output. It then says in it: [10:11:55] [main/WARN] [FML]: The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft





    I have Forge and Malisis Core, and the Game Out put says this about Malisis Core: [10:11:56] [main/INFO] [STDERR]: [java.lang.Throwable:printStackTrace:461]: java.lang.UnsupportedClassVersionError: net/malisis/core/asm/MalisisCorePlugin : Unsupported major.minor version 51.0



    The following mods are the ones I've been using(these are all 1.7.10 mods):



    Animal Bikes

    Better Storage

    Carpenter's Blocks

    Custom Mob Spawner

    Custom NPCs

    Dr. Zharks Mo' Creatures

    Optifine

    SecurityCraft

    Telepads



    My modem is faulty, so I get HUGE lag spikes(I call it the "Lag Pit of sudden death") that usually crashes the game.



    Does anyone know how to make CodeChicken Core and Malisis Core work?



    I'm also wondering if iChunUtil is a core mod. Is it?
    Posted in: Java Edition Support
  • 0

    posted a message on Custom Mob Behavior for Custom Maps
    EPIC SUPPORT!!!!!!!!!! This is the most greatest idea EVER! I don't think anything can top this one off.
    Posted in: Suggestions
  • 0

    posted a message on Who remembers LEGO Universe?
    On the last day, I got an unreleased item: a jetpack! Mythrans(the moderators) were doing farewell events like spawning a massive amount of enemies(even unreleased or scrapped) in Nimbus Station and the Nexus Tower, and Mythran Giveaways, which they mailed rare, extremely rare, and unreleased items to online players(I was one of the players who got a massive amount of items).
    Posted in: General Gaming
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