Enchanting table, because both are blocks that require one or more diamonds to make.
- Darkhax
- Retired Staff
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Member for 13 years and 2 days
Last active Mon, Apr, 15 2024 21:41:56
- 41 Followers
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15
HoopaWolf posted a message on [V1.0.5] Magical Talismans Mod (New Features! Crash Fix!)A Mod which adds in Magical Talismans that have abilities you can use! This mod is inspired by the cartoon series called Jackie Chan Adventures! This mod adds in those Talismans from the show and also mobs and bosses!
Talismans:
Crafting Recipes:
All Talismans are not craftable and are only found in chests!(They are rare)
Most Talismans will not work when in Creative mode!
Please Read the Talismans, Mobs, Crafting and Bosses spoilers please! (Oh, and also the secret spoiler and Where the Talismans are found if you are interested..)
Where the Talismans are found:
Dungeon Chests: Snake, Monkey, Rabbit, Rooster and Sheep
Village Black Smith Chest: Horse, Dragon, Dog, Mouse, Ox and Pig
StrongHold Chest: Tiger
you can also find wood golem toy in all these chests!
Mobs:Summon by right clicking a Tiger Talisman.
Drops the other part of the Tiger Talisman.
Drops 3xShurikens.
Summon by right clicking a Wood Golem Puppet.
Drops: 1xPumpkin Seed
1xMouse Talisman
3xWood
Bosses:
ShenDu:
I am the keeper of the talismans.
I am the apocalypse of which legend speaks,
and I am once and for all... your executioner!
Summon by right clicking with a Shen Du Summoner [Activated]
Health: 1200
Abilities:
Basic Attack: Shoots Fire balls at you!
Rise My Minions: Summons 5 Shadow Khans to help him in battle!
Power of the Tiger Talisman: Spawns a clone of himself using the power of the Tiger Talisman!
Kill him my dragons: Summons 2 Dragons to help him in battle!
Faster than the speed of light: Runs behind you at a very fast speed with the power of the Rabbit
Talisman!
Now you see me, Now you don't: Turns invisible with the power of the Snake Talisman!
Time to heal up with Horse power: Heals 100 of his health with the power of the Horse Talisman!
once he dies, you better get those drops and run away...as far away as possible or else... D:!
Drops:
-All the Talismans!
-1xSword of the Immortal!
Damage: 7 ( better than a Diamond sword)
Ability: While holding, turns you invisible!
Hsi Wu
Are You Ready...To Fall From A Thousand Feets High?
Summon by right clicking with a Hsi Wu Summoner [Activated]
Health: 1000
Yes, he can fly!!
Abilities:
Basic Attack: Shoots Wind balls at you!
Kill him little ones...: Summons 3 Wind Bats to help him in battle!
Scared of heights?: Throws you up into the air!
Are you blinded by the wind?: Blinds you with Dark Wind Magic!
Get Lost!!: Blows you away with the power of the Wind!
once he dies, you better get those drops and run away...as far away as possible or else... D:!
Drops:
-1xFlute of the Immortal!
Ability: While right clicking, blows all the mobs away from you!!
Many Thanks to these Mod Reviews! Keep them coming!
Videos(outdated):
Other Languages:
Downloads:
[Newest](1.6.4)V1.0.5: download (with AdFly)
direct download
Skydas Installer! : http://www.skydaz.co...inecraft-1-6-4/
Other Versions:
(1.6.4)V1.0.4: download (with AdFly)
direct download
(1.6.4)V1.0.3: download (with AdFly)
direct download
(1.6.4) V1.0.2: download (with AdFly)
direct download
(1.6.4) V1.0.1: download (with AdFly)
diret download
(1.6.4) V1.0.0: download(with AdFly)
diret download
Change logsV1.0.5(current) - Fixed a crashed when you kill the bosses! Player Clone now looks like you!
V1.0.4 - Added another new Boss and new weapons!
V1.0.3 - Added A new Boss! Make Shadow Cons, Player Clone more cool!!
V1.0.2 - Make Rooster Talisman fly faster when having Rabbit Talisman in your inventory! Added
more Secret Easter Eggs! (Check the secret section for more info!)
V1.0.1 - Fixed Rooster Talisman not working and fixed the item glitching bug! Also added new Talismans Textures!
V1.0.0 - First release!
Bugs:Rooster Talisman conflicting with other mod's flying!
FAQQ: Can I use this in my modpack?
A:If it's private yes, if not(if it's public) you will have to PM me a request for it!
Q: My game crashes!
A: Please post your error log as well, in spoilers.
ToDo List:
1)Add more bosses and mobs!
2)More Secret stuff~~ shhhh
CopyrightsThis mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms are sole property of the Mod author (HoopaWolf, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net. They may only be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. This mod isn't open source.
Secrets:1)Christmas and Halloween Easter eggs for you to find!
2)Hmm...I wonder what will happen if you right click with the Ox Talisman...
Support:
If you would like to support this mod and me, go ahead and smash the button! Other ways you can support are by clicking the AdFly link to download the mod, or making the banner your signature. More opportunities for support may come later, but for now, that's all!
Thanks so much to all of you!Made by kiolokio24:
Credits:
CoolAlias - For guiding and teaching me when I am in doubt(which is most of the time :3 )
Resinresin - For helping me solve some code issues!
Darkhax - For being a Haxor!
MrCompost - For the Wood Golem texture!
Pelindolok - For helping me with the boss models!
And last but not least, All you people who played this mod! Thank you so very much!
Also Check Out:
My Twitter: https://twitter.com/HoopAWolf (for latest news for this mod and other future mods!)
My Musics: http://soundcloud.com/hoop-awolf
My Models: http://techne.zeux.m...oopAWolf/models
CoolAlias's Modding Tutorials: http://www.minecraft...3432-coolalias/
Mod Jam mod done by ThisDarkShadow: http://www.minecraft...-3-open-source/ -
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Popgalop posted a message on Popgalops Beginner-Advanced Modloader Modding Tutorials (Taking requests)Posted in: Mapping and Modding TutorialsHere i will be posting video tutorials based on users requests. I will be using forge. I try to describe almost all parts off the code in the video. But ask any questions you have.
If their is a problem in one of my tutorials marked as please message me or post
a comment.
Coming Soon
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Epoxide posted a message on Musica - For music lovers everywhere.
Musica aims to enhance your minecraft experience through the music.
Features:
- Fully featured content pack loading system, which allows users to create new music discs. You can set the display name, artwork, sound file and artist/song name.. You can also give custom records an enchantment glow effect, or give them custom lore! These content packs can be shared with your friends!
- Enchantment: AutoTune - The auto tune enchantment is a weapon enchantment added by the Musica mod. Whenever you damage a mob, it will play a random noteblock sound. When you kill a hostile mob, it will have a very small chance to drop almost any record in the game. This enchantment has four tiers, the higher the tier, the higher chance you have at getting a record drop. This effect also stacks with Looting.
- Music Clerk: There is a new villager added by Musica. This villager will be able to trade almost any record in the game with you, and can sometimes have a trade for a jukebox. The house which this villager spawns from is extremely similar to the librarian house, however there is a record player in place of a crafting table.
- Records can be found in various dungeon chests.
- A note block upgrade, which allows players to change the sound to any sound in the game. Comes with a fancy gui that is self documented.
- Full support for creepers! Musica alters how creepers drop records. Creepers will now drop almost any record in the game, if killed by a skeleton.
- Ore Dictionary support. All records added by/through this mod are entered into the ore dictionary, and are added under the same name as vanilla records.
- Fully configurable configuration file, including a GUI. The config file allows you to change many aspects about the mod, such as valid dungeon loot locations, ids, and drop rates.
Instillation:
- Make sure you have Minecraft Forge installed. You can download that here.
- Download Musica, and place it in the mods folder. Make sure you are using the right profile
- Download all of the content packs you would like to use, and add them to your resourcepacks folder. (If you're installing this to a dedicated server, place the content packs in the mods folder and Skip to step 5)
- Launch the game, and open your resource packs list. Find all of the content packs you have installed, and add them in the list of resource packs being used. Order does not matter.
- That's it, you're done. Enjoy your awesome records!
Download:
Frequently Asked Question:
Q: How does this mod work on servers?
A: This mod works perfectly fine on multiplayer servers, however all players joining that server (and the server itself) must have forge and this mod installed. This mod does not check which packs users are using, so users may join with additional packs that are not on the server. Users will not have access to any content from packs not installed on the server.
Q: How do I install these packs to my server when the server does not have a resource pack folder?
A: As of version 1.1.0 the content loading system will adapt to a server environment if used on a dedicated server. This means that record packs will load from the server's mods folder rather than resourcepacks folder.
Q: Is it possible to edit these packs?
A: Yes, you can edit any pack to suit your needs. That being said, it's recommended that you create your own pack, as you will be less likely to encounter issues. We won't be able to offer support to those modifying existing packs, however if you're making a new one, feel free to ask questions and request support.
Q: I have made a custom pack, how can I share it with the world?
A: If you own the rights to the music within the content pack, or have a license/agreement with the owner, you may share the content pack in many different ways. We recommend using CurseForge to host your content pack in their Resource Pack list. If you use CurseForge, we will also be able to add your pack to the list in this main page.
Q: Where can I get packs?
A: The primary way to get music packs for this mod is by looking at the pack list in this post. If you don't see any packs you like, you can try making your own, or doing a google search for some. We also have plans to create new packs every so often. Along with a new pack every month.
Q: Can I suggest new packs for you to make?
A: Sure, if you have suggestions, we would be glad to hear them. Darkhax (The lead dev for the mod) can make chiptune(8bit) recreations of a large range of songs, due to legal reasons, these will likely be used. Keep in mind that each pack we make must also have some form of central theme, such as being from the same artist, or from the same genre or even the same time period.
Modpacks and Distribution
You may redistribute the Musica mod and any record packs from Epoxide as part of a modpack without asking us for permission as long as the following three conditions are met.
- The pack must not be directly used to generate profit. This includes things such as using adfly/adfoc on your pack download, or selling the pack (or access to it). Brand specific merchandise (such as the FTB store) are exempt from this rule.
- The pack must provide credit to the authors of this mod on the pack page/site. Please note that Epoxide is NOT the name of the author for this mod, and is just an organization name. The authors of this mod are Darkhax and lclc98.
- The pack maintainers must have permission to use every other mod that is distributed within the modpack.
Content packs created by 3rd parties are given full rights over their content packs. If you have created your own content pack, you may distribute it in any way you wish. Keep in mind that you are responsible for your content pack, and if it breaks or violates legal laws, you will be held accountable.
List of Packs:
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Glassmaker posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-onPosted in: WIP ModsExtraTiC is Mod add-on to bridge Tinkers' Construct and other mods for Minecraft 1.6.4 and 1.7.10
Current Status:
The Add-on is a Work in progress, and considered a Beta.
The current version adds the ability to smelt the Metallurgy's Metals, Tools, and Alloy mixing to Tinkers' Construct Smeltery. plus Molten Metallurgy metals can be cast into ingots and blocks.
The ability to make Tools and tool parts have been added in 0.7.0
Added more mods support on 0.7.5. ( Natura, Mekanism, Applied Energistics, and Biomes O' Plenty )
Added support for following mods since 1.4.1 ( Botania, Simpleores, Twilight forest, Thaumcraft, EnderIO, Better Storage, RotaryCraft, Gany's End, and Draconic Evolution.)
Requirements:
The add-on requires the following to function:- Forge.
- Tinkers' Construct.
Download Link:
Old download links:0.8.0 (Minecraft 1.6.4) Curse (Tinkers' 1.5.3)
0.7.6 (Minecraft 1.6.4) Curseforge (Tinkers' 1.5.2.6)
0.7.5 (Minecraft 1.6.4) Curseforge (Tinkers' 1.5.2.6)
0.7.1 (Minecraft 1.6.4) Mediafire (Tinkers' 1.5.1, Metallurgy 3.3.1)
0.7.0 (Minecraft 1.6.4) Mediafire (Tinkers' 1.5.0, Metallurgy 3.3.1)
0.5.2 (Minecraft 1.6.4) Mediafire (Tinkers' 1.4.7d5, Metallurgy 3.2.3)
0.5.1 (Minecraft 1.6.2) Mediafire (Tinkers' 1.4.5.1, Metallurgy 3.2.3)
Installation:- Download and install Minecraft forge.
- Download and install Tinkers' Constuct.
- Download ExtraTiC from the link above.
- Place the Jar file into the Mod folder.
- Run Minecraft and start Smelting.
Alloy Recpies
Fairy: 1 Ardite + 2 Obsidian + 1 Blood = 2 Fairy
Pokefennium:1 Cobalt + 1 Iron + 2 Blood = 2 Pokefennium
Change log:1.4.1
- Adds German Localization (Thanks vifino).
- Adds French Localization (Thanks AegisLesha).
- Updates Italian Localization (Thanks TheVikingWarrior).
- Adds Chinese Localization (Thanks Mrkwtkr).
- Adds Botania metals (Manasteel, Terrasteel, and Elementuim).
- Adds Desh from Galacticraft.
- Adds Simpleores support.
- Adds Twilight forest metals.
- Adds Kroostyl.
- Adds Drulloy.
- Adds RedArum.
- Fixes typo in angmallen tool parts.
- Adds Korean localization (Thanks alvin137).
- Switches to new API to use the new material colouring.
- Fixes creating Arrow.
- Updates Russian localization (Thanks Adaptivity).
- Adds Tinkers weaponry support.
- Adds Void Metal from Thaumcraft.
- Adds Darksteel from EnderIO.
- Adds minimal texture support to the tools.
- Adds Better Storage Cardboard.
- Adds RotaryCraft's HSLA steel support.
- Adds Endium from Gany's End.
- Adds Draconic Evolution support.
- Adds Glue as tool material.
- Adds RF modifier support for Mekanism and Draconic Evolution.
1.0.3
- Updated to 1.7.10
- Updated support to Metallurgy 4, AE2, Natura, and BOP.
- Updated Italian Localization and corrected English labels, Thanks TheVikingWarrior .
- Added Russian Localization, Thanks Adaptivity.
- Added German Localization, Thanks Vifino.
0.8.4
- Updated support for Metallurgy 3.4.0
0.8.3
- Added Italian Localization, provided by TheVikingWarrior.
- Added Tinkers Steelworks' high oven support.
- Fixed applying Effects on players in non-pvp servers.
- Fixed typos.
- Fixed making Darkwood parts in the part builder.
0.8.0
- Added Effects to Metallurgy Metals
- Added Buckets to all Molten Metals
- Fix Metallurgy 3 Base Metals stats
- Metallurgy ratios are configurable
- Minor fixes
0.7.6
- Re-balanced ExtraTiC Alloys, and Certus Quartz
0.7.5
- Added Support to the following mods:
-- Natura (Tested on 2.1.14)
-- Mekanism (Tested on v5.6.0.565)
-- Applied Energistics (Tested on rv14-finale3)
-- Biomes O' Plenty (Tested on 1.2.1.434)
- Added two new alloys, Fairy, and Pokefennium.
- Fixed misspelling of Quicksilver on parts.
- Fixed repairing of Brass and Electrum tools.
0.7.1
- Added Smelting of tool parts.
- Various fixes.
0.7.0
- Added Tools and tool parts for Metallurgy 3 Metals.
- Update to Tinkers' Construct 1.5.0
0.5.2:
- Hot fix for Minecraft 1.6.4
0.5.1:
- First public release
- Added the ability of smelting Metallurgy's metals into Tinkers' Construct's Smeltery
Screenshots:
Material Stats
Pixelated_Toast's Sheet
NihlSum's Sheet
Builderb0y's sheet
Textures
128x/64x/32x Textures by Novamanga
Flipped Shovel Textures by Manan6619
64x Textures by Soartex
Batch Image Overlayer by Justin_a (Linux Only)
Mod Pack policy:
You can add this mod to your mod pack, public or private, just add a link to this forum page.
Credits:
- Slime Knights (Tinkers' Construct, Natura)
- Team Metallurgy (Metallurgy)
- RhinoKneel (Helped with textures of parts and tools)
- aidancbrady (Mekanism)
- AlgorithmX2 (Applied Energistics)
- Biomes O' Plenty team
- Toops (Tinkers' Steelworks)
- TheVikingWarrior (Italian Localization)
- Adaptivity (Russian Localization)
- Vifino (German Localization)
Looking for a server? check out https://www.provisionhost.com! use the code "glassmaker" for 15% off every month!
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Akitori posted a message on Colorful Mobs - Now with 20% more colors!Posted in: Minecraft ModsI made a mod showcase of version 1.1.0
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CyanideX posted a message on Lore Expansion - [1.7.X]Posted in: Minecraft ModsLore Expansion is a mod designed by myself and brought to fruition by dmillerw. It's sole purpose is to allow modpack authors and mapmakers the ability to expand the narrative behind the lore. While it was intended to be used alongside the Hardcore Questing Mode mod, it can just as easily be used by adventure map makers.
The lore is fully customizable through the use of JSON files and allows players to have complete control over how their story progresses. Change everything from the title, body text to page numbers and even dimension specificity. Record your audio, place the .ogg file in the chosen folder and link the filename (without the extension) to the sound variable in the JSON file. Players can also specify the optional dimension specific tags to fit with your theme; leaving out the tag will label the lore as global and can be received by all players.
Example Lore JSON File: %config%/LoreExpansion/lore/*.json
{<br>"page": 1,<br>"dimension": "-1",<br>"title": "Path of Corruption",<br>"lore":"It seems as though you have not yet learned from your mistakes. Tempted by rewards and crumbled so quickly before temptation. Now I lay before you a barren land of fire...",<br>"sound": "lore001"<br>}
The lore files can be edited while the game is running. Enter "/lore reload" into the chat to reload the lore files.
Example Tags JSON File: %config%/LoreExpansion/tags.json
{<br>"default": "Lore Pages:",<br>"-1": "Lore for the Corrupted",<br>"0": "Lore for the Righteous"<br>}
Using Lore Expansion with HQM is simple. Each page you add will be registered as a new item; simply link the chosen lore page as a quest reward or have the player discover them through other means. Discovered pages are automatically added to the lore book and can be accessed by right clicking the book in hand or pressing the configurable hotkey (default L) to bring up the GUI.
Click on the image above to view the provided in-game tutorial, narrated by the one and only Vaygrim.
The boxes shown on the left will highlight how many pages are able to be found and as pages are collected they will fill their numerical slots. For example, if the player find the first few pages but happens to miss a page in between, there will be an empty box showing you that one of the pages was missed. Lore can be replayed at any time by clicking a page icon on the left and clicking "Play Again". Closing the book will allow you to continue playing while listening to the lore.
If lore is tagged to be available in a specific dimension, they will be filed on different pages. Using the tabs on the left of the book, players can scroll through dimensions to view which pieces of dimension-specific lore has been discovered.
Narrative Features:
We have added the ability for certain lore pages to be tagged as primary lore which, when picked up by the player, will automatically play without the need to open your journal. This feature will allow for unique narrative during key points in an adventure map; use command blocks to give the page to players within proximity and the lore will automatically file into the journal and play.
A useful example would be a map that takes place in a space station or ship. At certain points the lore can trigger narrative audio to simulate announcements over a loudspeaker or intercom. Better yet, it could be the voice of a purple female AI inside your helmet directing you to certain checkpoints.
Command Triggers:
Lore pages can also be flagged to execute commands upon filing. As the player picks up the lore pages, any listed command will be run silently, similar to how command blocks function. This unique addition avoids the hassle of running redstone clocks to trigger command blocks and can contain more than one function.
Example Commands in Lore JSON File: %config%/LoreExpansion/lore/*.json
{<br>"page": 1,<br>"dimension": -1,<br>"title": "Path of Corruption",<br>"body":"This is an example of the lore's body text!",<br>"sound": "soundFileName",<br>"commands": {<br>"pickup": [<br>"time set night"<br>]<br>},<br>"autoplay": true<br>}
Downloads:
Lore Expansion for 1.7.X
Mod Packs:
Inclusion in mod packs is allowed by default. I only ask for a link back to this thread.
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ForgeEssentials posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge serverPosted in: Minecraft ModsNews:
This forum page (and this account) is no longer maintained, and is only retained for legacy purposes. Please use CurseForge instead. Thank you.Download links:
http://minecraft.cur...sentials/files/
You DO NOT need to download the client to connect to a server running ForgeEssentials.
Do note that additional files will be downloaded on first run (only for versions before 1.6.4)
Betas are available from jenkins for those who don't mind running into severe issues.
Documentation is available here.
For 1.7.10 builds and above, WorldEdit is included. You will not need to download it.Old release post (credits inside:
ForgeEssentials For Minecraft servers (and with added goodies for clients) running Minecraft Forge and other mods. ForgeEssentials was created with the goal of adding Bukkit like functionality to a pure forge base. We aim to provide many features for Forge-based servers that would have been easy to find for Bukkit such as permissions, extra commands, player logging, and in-game world editing. Many features we plan on adding still don't exist yet, but we have quite an extensive list. Everything regarding ForgeEssentials can be found on the wiki. Announcements 1.2.0 has arrived ForgeEssentials 1.2.0 has arrived. With it a few new modules have been added. among them are the AfterlifeModule, the AuthModule, the TicketModule. Added to the Chat module was the mail function. We were not able to include everything we wanted into this release because 1.5 came in the way. However you can all be assured, that the 1.3 will have WorldEdit stuff. Download & Installation
ForgeEssentials ServerComplete edition (works on clients too)ForgeEssentials Wiki LinkLegal Stuff
Recomended Build (direct)*Always works with the latest recommended version of forge.ForgeEssentials Optional Client
- If you haven't already, download and install forge from here
- Extract the zip to your .minecraft folder or the folder where your minecraft_server.jar is.
- Delete any modules that you don't want from the ./mods folder
- You may want to delete the ./ForgeEssentials folder. (on client: ./ForgeEssentials-client)
- Run the server, and mess with the configs in the generated ./ForgeEssentials folder.
Recomended Build (direct)* Always works with the latest recommended version of forge.This adds a graphical CUI displaying your selections ingame, and a UI to allow you to manipulate your permissions graphically (WIP)ForgeEssentials API (for modders)
- If you haven't already, download and install forge from here
- Drop the downloaded jar in the mods folder.
Recomended Build (direct)* Always works with the latest recommended version of forge.** SUBJECT TO CHANGEThis is an API for the convenience of modders wishing to interact with ForgeEssentials.Recccomended Builds mirrorUnstable beta builds can be found here. Please note that they are totally unsupported.Beta BuildsCareful, they bite!
- Setup MCP for forge. if you don't know how to do this, you are unworthy of using this API.
- Extract the zip to the src folder.
- Documentation can be found at out wiki.
ForgeEssentials is released under the AGPL licence.that means...Change LogPlease refer to https://github.com/F.../wiki/ChangeLog .The TeamPlease refer to https://github.com/F...eam-Information .Support The TeamOr use our adfly links.THANKS GazeOfDisaster
- Any server running ForgeEssentials must provide a link to the source of what they are using. This could be our github page. If the server is using a custom version of ForgeEssentials, the server Admin must make the code of said version available (just a patch to our src will do).
- You are free to download the ForgeEssentials source.
- You are free to make derivative copies of said source.
- you are free to distribute such derivatives publicly and at your discretion as long as it is also released under the GPL or a compatible license.
- This means that modpacks are completely allowed. We simply ask that you notify us, if/when you do release a modpack with ForgeEssentials so we know what to expect bug-wise, but if you don't want to/don't find a need to, then it's fine.
- PluginMetrics integration is included in ForgeEssentials. Do note that NO PERSONALLY IDENTIFIABLE INFORMATION is sent to the server. Data page for those interested: http://mcstats.org/p...ForgeEssentials
[url=<a href="http://www.minecraftforum.net/topic/1592223-">http://www.minecraftforum.net/topic/1592223-</a>]<img src='https://lh6.googleusercontent.com/-jVK3gTl_Jgk/UMcc0EUNTGI/AAAAAAAABVc/aL2Hy0swjU8/s728/ForgeEssentials.jpg' /></a>
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CoolSquid posted a message on List of sites stealing Minecraft content. StopModReposts!Posted in: Mods Discussion#StopModReposts on Twitter! Want the last info? Follow @StopModReposts! We also have a website!
The list may be found at GitHub.
If you are a mod author trying to get your mods removed from those sites, look at this. If your videos are being reposted at YouTube, look at this.
StopModReposts is a movement against illegal redistribution of
Minecraft content, mainly focused on mods. The movement consists of a website, a Twitter campaign, a list of illegal mod mirrors, and several browser plugins. We also have an IRC channel and a Twitter profile.
To report a site that might be illegally redistributing mods, please open an issue in our issue tracker.
We do currently target reposts of the following content types: mods,
resource packs, maps, and modpacks. In addition, we target websites
providing malicious Minecraft content.Why is mod theft a problem?
The feeling of finding your work on those websites. Just the feeling of finding your mods on those websites is extremely discouraging for many people. Lets say that you wrote a book. The day after, you see the book in a shop, with a big "9books" logo on the front page. You haven't even been notified. How would you feel? You then read the books ToS, and see that "9books" is claiming to own your book! This is extremely discouraging.
Outdated versions. When users find a bug, they then go to the mod author to report it. The problem is, that the bug was fixed 2 months ago! This is very annoying for both the author and the user.
Wrong Minecraft versions. Those websites are marking the mods as working with wrong Minecraft version. They do this to get more downloads. The user will then go to the mod author and complain.
Possible malware. Mods from those sites are untrustable, and may contain malware.
Making money of other peoples work. Those sites are placing other peoples mods behind AdFly links, and other ads, and are directly earning money on other peoples work!
Stealing money. When many people download from those sites instead of the official sites, the author loses revenue. Modders don't earn much from their mods, but small amounts of money can be a big motivation.
Stealing downloads. Maybe one of the most encouraging things about making mods, is seeing your mods getting lots of downloads. When many users download from those sites instead of the official sites, the author loses many of downloads from his/her server. This is extremely discouraging for the modder.
PSA: If you come across a site that you believe to be illegally re/distributing minecraft mods, you can PM me, and I'll check it out as soon as possible.
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Epoxide posted a message on Trading bugPosted in: Modification DevelopmentQuote from supercat765»ok if casing can cause errors I will start adjusting them
as to how the trading system works I just adjusted a copy of the villager trading code
Okay, within 1.7.10 there is a huge bug in the villager trading code, which does not take item meta into account. This bug is carried over, as you are re-using the same gui as the vanilla villager. Your options would be to update to 1.8, or to make your own GUI and all the packets that come with it. - To post a comment, please login.
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Competition isn't really a factor in the new system. In the 1.7.10 builds you can get scrolls from dungeon loot (which is in no way limited), however you can also get them as a drop from killing mobs. I have played with the beta on a server with a few other players and we had no problem getting the scrolls. If anything they were a bit too easy to get. This said, the 1.9 version is going to add in a way to break down tools and armor to get scrolls as well. And of course, if you don't like the new system you can just disable it in the configuration file.
Also, the table already has tooltip support. Hold shift while hovering over a label and it will display in the tooltip. In 1.9 the tooltip also shows you which mod added the enchantment, so you can tell two different enchantments with the same name apart.
A 1.9 release is being worked on and early alpha releases are available on curse.
The tooltips use a language file, so they need to be added by a mod or resource pack. The syntax is description.enchantment. followed by the enchantment name. For example, description.enchantment.waterWorker is the key for aqua infinity and description.enchantment.damage.all is the description for sharpness.
It depends on how that mod accomplishes that. If I knew how it worked, I could probably add support, or that mod can be changed to work in a friendlier way.
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Yes, the dependency for NEI was dropped some time ago.
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This mod has now been updated to 1.8.9. This is the first release for 1.8.9 and likely the last. Focus on 1.9 is already in progress.
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There is a hunger effect which does the exact thing that you are looking for. Although using potion effects will not be exact. I would suggest removing hunger directly, rather then using potion effects to replicate the effect. Doing it directly would also allow you to enforce the cost, if the player has 1 food, and your recipe costs 10, then you would be able to enforce the 10 cost.
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This thread has been locked due to inactivity. The forums considers a mod to be dead when the author seems to have abandoned the project, and the project is three major versions behind the latest Minecraft version.
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There typically isn't a list of the changed mappings, however there are some tools which can be helpful. In this situation I would suggest checking out MCPBot. It has data on all of the mapping changes, which can be very helpful. For example if you were using func_abc123 you can search for that and see what it has been changed to. If there are no results it means that the code for that method has been removed or remapped.
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You were on the right track with using world.#isRemote to try and solve this. If world.#isRemote is true, then the world is client side, and if it is false it is serverside. You can use ! to invert the result, so a lot of people do !world.isRemote as a sort of shorthand for if the code is server side.
The issue here, is that you are getting your world instance from a client side source, so the world will only ever be client sided. And you can not spawn items on the client side. Minecraft#getMinecraft()#thePlayer will give you the client side version of the player. You should only use this for client side things, because as your code is right now, it will actually crash the server. To solve the issue, you need to get the appropriate version of the player, which is given to you by the method parameters. The entity parameter is the entity that broke the block. In most cases this is a player. You can do something called Class Casting to get a player from the EntityLivingBase. The first thing you need to do, is check if the entity parameter is an instance of EntityPlayer. If it is, you can then do EntityPlayer player = (EntityPlayer) entity; Because EntityPlayer is below EntityLivingBase on the inheritence tree, it is possible for EntityLivingBase to represent a player, and Class Casting allows for us to de-generalize it.
There were a few other issues I could see in your code that I could see. The first being the DIAMOND field. Fields should follow the camel case (example: thisIsCamelCase) style, unless they are constants. As you are updating the value of the field, it is not constant and should follow camel case. You should also know that items and blocks in the world are singleton, meaning there is only ever one object for all diamond pick axes. Things like durability, or enchantments need to be saved in a separate place like NBT, or else you will end up all instances of that item in the world sharing the same value.
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Your computer should run the game fine, however you won't know until you actually run the game on your computer. If you are trying to decide whether or not to buy the game, you should download the demo from the official Mojang site. You can find more info about the official demo here.
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There are a few issues here with your code. The first is your package names. Package names should never have upper case characters. This has been linked to a wide range of problems and is a huge red flag for code quality. I would say your issue is due to not checking if the item stack is safe to use. For example, itemstack.getTagCompound() is almost always null, unless you set it yourself. You can do a check for stack.hasTagCompound and if it fails, add one using setTagCompound. Also player.getCurrentEquippedItem may not be null, but the Item in getItem can be in fringe cases.