Thanks to all users of the Ultimate Nether Mod for supporting me, it was fun.
Here's the source code of the last release:
1.6.4 Release: https://github.com/TheOneric/UNM_1.6.4
With the release of the source code I relicensed the Mod to LGPLv3+ with Minecraft-exceptions for source code and CC-BY-SA 3.0+ for assets. All restrictions placed on eg modpacks that are not derived from those licenses (like the non-commercial clause) are now lifted. This also affects older releases. You are free to choose the original conditions or the ones laid out in LGPL-with-MC-exception and CC-BY-SA.
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This mod enhances the boring Vanilla Nether. So if you are tired of using the normal Nether, this one is definitely something FOR YOU.
Here's a small overview, what this mod will enhance:
- 3 new Biomes - 5 new Mobs - 36 new Items & Tools -Over 65 Crafting Recipes - 40 new blocks -dynamic generated Mazes to the nether - giant nether mushrooms
-huge Fire trees to the Nether -a new Dimension called "Fallen Sky"
- and a lot more Download & Changelog
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Donators have special Abilities (only visual, do not affect Gameplay) About Donations and the Donator Abilities:
This Mod project is maintained just by me(Oneric) in my free time. The amount of time I spend on improving this project is down to personal motivation, I do not get paid to keep this updated and improved. If you like the Mod, maybe you could consider giving a donation to help keep the project alive.Download V.1.8.6 for Minecraft 1.6.4
Also all Donators will get some fancy Texture Specials, which do not affect the Gameplay. (Next Update)
This Attributes can be changed or activated / deactivated in a special GUI.
How can I activated my Donator Features ?
Send me a PM with the Subject: DONATOR
And then send a Message Like this:
E-Mail: '[email protected]'
Minecraft-Username: 'My-Minecraft-Username'
After a few days You will get your Donator Abilities.
Donator Gui:
You can open a Donator gui through an Button, which is default U, but you can change it in the Menu.
Here's the GUI:
Older Versions ( MC 1.3.2 and older needs ModLoader) Needs Forge and Render Player API(Forge Version) MNCTickHandlerFix (only for outdated Versions )
Thanks for more then incredible 10 000 Downloads !
Partners:
Yoni - made the sounds
RIP: DailyCube.de - is/was hosting all important files for the Donator System and the Update Check
Old License (now LGPL+CC-BY-SA, see above):
This document is Copyright ©(2012-2014) Nils König and is the intellectualModpacks
property of the author. Only Minecraftforum.net is able to host any of my material without my(Oneric's / Nils König's) consent. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. If you mirror this mod page or anything I've(Oneric / Nils König) made on any other site, I(Oneric / Nils König) may express my angst at you in the form of a lawsuit.
Also you're not allowed to make or get money through an adf.ly, or similar, link to this Page or any of my work.
The only exception of this rules is the use in a Modpack, but only if the conditions, mentioned at this page are ALL complied.
You are allowed to use this mod in Modpacks, IF :
- They are non commercial and will never be commercial (f.e. No AdFly etc) and
- They refere to the Original Site of the Ultimate Nether and
- the Mod-Author ( Oneric ) is credited and
-the modpack does not change the sourcecode in any way.it do not change the source code in anyway.
The Mod Author ( Oneric ) can change these rules at any time. You are responsible for the abuse of these rules and it is your job to stay up-to-date.
Changelog:
Minecraft 1.6.4 - V.1.8.6 *updated to MC 1.6.4
*nerfed Diablo and the Slaughter
Minecraft 1.6.2 - V.1.8.5
#fixed bug: IcePigmans aren't holding Glowstone Swords
+added rare Chance, that if you hit an IcePigman with difficulty "Hard", the Pigman will summon a thunderbolt with his Glowstone sword
Minecraft 1.6.2 - V.1.8.4
**updated to Minecraft 1.6.2**
#fixed some Minor Bugs
#fixed the Achievement Bug
#fixed spelling Errors (ignot --> ingot)
+added Sounds on Achievement
*makes the Mazes more rare again
Minecraft 1.6.1 - V.1.8.3
**updated to Minecraft 1.6.1**
#fixed some Minor Bugs
+added Donator System
+ more code for the upcoming Boss&Dungeon Update
* Blackstone and HellPilz Biomes are now more rare
Minecraft 1.5.2 - V.1.8.2
**updated to Minecrfat 1.5.2**
# fixed Bug: Ice-Pigmans spawn an day and burn to death after spawning
Minecraft 1.5.1 - V.1.8 *fixed : MC crash when using this Mod and More Health Enchanted at the Same time.
---> the Config has been renamed cause of this
*add some Options to the Config to remove crashes cause of the Achievements
Minecraft 1.5.1 - V.1.8
**updated to Minecrfat 1.5.1**
*CHANGE SAVEFOLDER OF THE DIMENSION (If you wish to use your old FallenSky World you must rename the SaveFolder; watch FAQ)
*change the way how The Giant Mushroom planting works (Diablo)
*reduce Nether Armor
*change Recipe for Netherignot
*change Recipe for Epic Netherignot
*change Recipe for Epic NetherBlock
+ you can now let Hell-Mushrooms grow with bonemeal
#fix bugs: -Plumbum Hammer is not craftable
Minecraft 1.4.7 - V.1.6a
+ added Multiplayersupport !!
+ added dimension "Fallen Sky"
+ added an PortalBlock
+ added Harpyen
+ added Plumbum ore and ignots
+ added Plumbum Hammer
+ added Dead Stone, Dead Dirt and Dead Grass
+ added Smog
* Statue can now be set with an rotation !
- removed Netherbrickslab ( is now a Vanilla Feature )
Minecraft 1.4.7 - v.1.6
*update to Minecraft 1.4.7 and the new packages
+added huge fire trees to the nether
+added Fire-Log, Fire-Leaves and Firetree-Spaling
+added Netherwood, -doors, -fences and -fencegates
+added stacking for slabs
+added walls to each new fence typ
+added mcmod.info and logo
Minecarft 1.4.5 - v.1.3 + update to MC 1.4.5
- remove bug in Hell Mushroom Farming
(A big thank to Alien_Substance, who report that bug to me)
Minecraft 1.4.2 - Mod 2.0
*completly change the way how mudlakes generate
+added dynamic generateted Mazes to the Nether (they have traps chests, mob spawners and much more) !(Rarity can be setted in the config file)
+added a very small cooldown for the Nether Bow
+the Nether Bow now break after 3000 uses
+very, very small chance that Nether Arrows break when they hitting a Entity or Block
+added NetherSlime(like lava atm, just to get a little bit more colour into the Nether)
+added NetherBucket(Dungeons only)
+added fake TNT for traps in the mazes
-remove Aeroclouds
-remove bug: Thunderbolt from Glowstonesword do no damage
-remove some other bugs
Minecraft 1.4.2 - Mod Version R1:
*change to Forge
*change the spawneggs
+add Block/Item ID propertie file
+support German Language now
+added Obsidian Slabs
+added Giant nether Mushroom to the Nether generation
+Nether fences now connect with the Netherbrick fence gates
+added new Biome called IceHell
+added new Mob : IceGhost
+added new Mob : IcePigman
+with bonemeal you can set the nethermushrooms into the second stage
-remove spawnegg bug
Minecraft 1.3.2 - Mod Release 3:
+Obsidianfences, - gates and stairs(explosionresistance) +You can shoot a lightning Bolt with the Glowstone sword +HellAltar(without working Gui) +Aeroclouds(just for fun this little feature from the awesome AetherMod) +Epic Nether Block +Fire Gem +Nether Bow and Nether Arrows(burning shhots) +Growing Glowstone +Statue(only aviable in creative, will get some cool features in future) +Enchanted Soul Sand(makes you faster, only in creative atm, will be enchanted with the hell altar in future)
+ a lot of unfinished code for the next version![]()
*changing the crafting Recipe for Glowstone sword
-remove Item naming Bugs -remove texture bug, when wearing armor
V1.3(R2) for MC 1.3.2 +turn down the Nether Dungeon spawn rate
V.1.3 for MC 1.3.2: +move to this new site +rename to the ultimate Nether mod
+MC 1.3.2 support
+Bugfixes
+Netherdungeons
+The Slaughterer
+lot of other things
V.1.2 for Minecraft 1.2.5 :
+Glowstone Armor and Weapon
+The Abyss
+The Mob "Lost Soul"
+Bugfixes
+Hiddendoors
V. 1.1 for Minecraft 1.2.5:
+Glowstone fences (Gates) ,stairs ,doors and trapdoors , and for Netherbrick too
+NetherMushroom is a furnace material
+using the actually install Texturepack
V. 1.0 for Minecraft 1.2.5:
release
Informations & Screenshots
Two Giant Nether-Mushroom Biomes in the normal world: The Blackstone one:A single giant mushroom in the normal one:
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If destroyed with a pickaxe, this Giant Nether Mushrooms drop Nether Muschroom seeds. This plant can be used to make new tools.
Fire Trees Spawn in the Nether. Plants can be placed on Netherrrack or SoulSand. Logs can be used to make Netherplanks, which can be used to make Nethersticks, Netherwooddoors, -fences, -walls, -slabs and -fencegates.
A Picture from the Nether :
The Ice-Hell Biome:
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A naturally spawned Snowman:The Structures:
Dynamic generated Mazes :
Mazes generate dynamic. This means they look different every time, just the centre of the maze stays the same. The chest in the centre contain the same things as the one in a Nether Dungeon. Chests in the corridors only contain food. The appearance and the rarity can be set in the config file.Mazes generate dynamic. This means they look other every time. Just the middle is the same. Chest in the middle contain same things as a Nether Dungeon. Chest in a floor contains only food. Rarity of the mazes can be set in the config file.
A bigger Maze, moved to the overworld for showing:
More Pictures:
A Chest Inventory
A Chest
A Trap
The statue
The middle
Nether Dungeons, can only be found in the Nether : An example for the chest inventory can you find a little bit later in this post.
New mobs: LostSoul a lost soul who screams all the time, passive until you hit them.Can change Iron into Gold.
The Slaughter: very strong and fast, his scythe can spawn giant nether mushrooms and is a very powerful sword. He sounds like a Slender.
Iceghost:
Ice-Pigmans:
Harpye : A passive mob. The Fallen Sky equal to the Bat.
The new Plants: Growing Gold:
Like the name this plant drops gold nuggets, can just stay on Black-Stone next to lava:
Growing Glowstone: The same as growing gold.It just drop not so much.
Nether Muschrooms:
The smaller version of the giant one. The Growing will take a while but when it is in Stage 3 you can reap it. Drop Nether Mushrooms and seeds. Important for new tools.
See the three stages
Stage 1:An example for a Nether Dungeon Chest:
Stage 2:
Stage 3:
Normal Brick and Glowstone doors, Hidden doors and Trap doors:
Normal:
Trap doors:
Hidden doors(!Always use the actual texturepack!
):
Open:
Closed:
ORES:
NetherGold:
Spawns in the Nether:
Plumbum Ore : Spawns in the Fallen Sky
Some else:
-Netherbrick fence gates and stairs and Halfsteps
-Glowstone fences, fencegates, stairs, and Halfsteps
-Obsidian fences, fencegates and stairs
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-Blackstone(the top block in the BlackStone Biomes) make damage when walk over -Tools,Weapons, and Armor(look crafting recipes for more pictures)
-Enchanted Souls Sand:
Make you faster. Good for building ways. Can be produce in the Hell Altar.
The Statue:
Spawn in the middle of the mazes. Will get more use soon.
Mud:
Entity who walk on mud will slowly sink into it and if the mud goes deeper the 1 block they can't breath and die. Mudlakes spawn in all Snowbiomes who you cant see them![]()
![]()
Netherslime : Green Lava, only for decoration and to bring more colour into the Nether.
Dimension : "The Fallen Sky"
The Portal:
lighted with Flint and Steel
- At last but not least: The Hell Altar, it's like a furnace
- a lot other things i've forgotten
The Tool Materials: -Glowstone tools is strong as gold but break after 26 hits
-Super Epic Nether is stronger than diamond an break after 3000 uses
Special tools: The scythe of the Slaughter:
a 1/3 chance to drop when a slaughter die:
Can spawn Giant Nether Mushrooms, if right click at an full-grown Nether Mushroom, and make 10 hearts damage and break after 250 uses
The Nether Bow:
Shoot burning arrows and set Mobs on fire when hit.
Needs the Nether Arrows.
The Plumbum Hammer
Doesn't make much damage, but mobs will be poisoned.
Smelting Recipes: Netherrack to Nether ignot: REMOVED
for hidden doors just smelt the normal doors
Hell Altar Recipes:
The hell Altar:
Fuel can be : Ghast Tears, Magma Cream, Blaze Rod or The strange thing
All Recipes moved to flickr
The Crafting Recipes:
All Recipes moved to flickr
Mod Reviews:
Outdated Reviews:
FAQ:
Question: I got errors when walking to a Blackstone Biome / specific place on the map. Why ? Answer: Check your config file and make sure that the Blackstone ID is smaller the 255. Question: After a few hours the mod stopped working, WTF ? Answer: In the most case you have the problem mentioned one question above. If you are too near to such an biome the Game will crash everytime when you entered the world. Best try to join an old world, where the Mod wasn't installed. There can't be such an biome near to you. Question: I got an error when respawning with this Mod. Why ? How can I fix it ? Answer: Under the download link there is a Link to an other Archive. Download this an merge it with th e mod together. More detailed step by step solution : http://www.minecraftforum.net/topic/1457638-147forgethe-ultimate-nether-mod/page__st__60#63 Question: I updated the Modto 1.5.1 and now my world in the Dimesnion "Fallen Sky" is deleted, why ? Answer : I changed the Name of the Save-Folder to "FallenSky". Just rename the old Save Folder. ( %appdata% \ .minecraft \ saves \ YourWorldNameHere \ FallenSky ) Question: How can I make alternate textures for this mod ? And will it be linked here ? Answer: You can find a description how to make alternate textures below the FAQ. And if you wish, I will link it here, description waht to do to get it linked is below the FAQ too. Question: I got an Error with the "Enter Hell Achievement" D: ? Answer: Disable achievements in the config. Question: I've got an Error Report with : " Caused by: java.lang.NoClassDefFoundError: Oneric/MNC/client/MNCRenderPlayerBase " Answer: You have to install Player Render API
How to make / use alternate Textures :
How to make it :
1. Download the Mod.
2. Open the zip - Archive with WinRar or 7zip.
3. Copy all folders(not files) except the "Oneric" folder outside the archive.
4. Download and install a Texture Programm like Gimp or Photoshop, if you don't already have one.
5. In these folders are all textures, you can now start edit the Textures or create new ones in another size (but remember it have to be a Minecraft size (power of two) ).
6. Pack this folders with the new textures to a new zip - Archive.
Note: You must change more than just one or two textures before I accept it as alternate textures.
What to do to get it linked here in the OP:
1. Follow the "How to make it" steps.
2. Upload your zip - Archive to an mirror, mediafire.com is the recommend one.
3. Optional : Create an banner for your textures and upload it to pic-upload.de or an similar website.
4. Send me an PN with the Link of the zip - Archive and the banner.
5. If you have done everything correct I will link it here, if not I will send you a message why it isn't linked ( contains the "Oneric folder" / renaming folders |--> isn't working anymore / etc )
6. Everytime the Mod Updates and there are new textures you have to update your textures or the link
will be removed.
How to use alternate textures:
1. Download the Textures of your choice.
Then:
If you wish to use it with a normal Minecraft - Texturepack :
2. Go to your texturepack folder.
3. Open the Archive from the texturepack you want to use.
4. Copy all the Contents from the Alternate Textures into the Archive from the Texturepack.
5. Enjoy your new textures.
If you wish to use it with the default Minecraft textures:
2. Go to your mods folder.
3. Open the "Ultimate-Nether_... .zip" Archive (IF you installed this mod by unpacking it into the
minecraft.jar, open the minecraft.jar) .
4. Copy all the contents from the Alternate Textures Archive inside here.
5. Enjoy your new textures.
Banners:
<a href="http://www.minecraftforum.net/topic/1457638-the-ultimate-nether-mod132/"><img src="http://farm6.staticflickr.com/5516/9879020806_f2f4074c6b_o.png"></a>
<a href="http://www.minecraftforum.net/topic/1457638-the-ultimate-nether-mod132/"><img src="http://farm3.staticflickr.com/2882/9879006365_9b05ef287a_o.png"></a>
Known bugs:
- Can't save your Donator Choices
- Your Donator Choices are reset every time you enter or leave a world
Thanks for all people, who support my work
PS: English is not my first language, but I hope everything is quiet understandable and doesn't sound to stupid =P.
But please, if you find some please report it to me so that I can correct them.
Thank you ! Danke ! Merci !
~Oneric
2
Thanks for the reply. I am still around and modding, however this mod hasn't gotten very much love over the years. I started work on "More Swords 3" which is a conceptual remake to make the mod more fun and interesting, however this remake has taken a lot longer than I expected. I've recently announced in an update to the main thread that I will be working on More Swords: Legacy, which will be a direct port of the existing version for those who have nostalgia for the current version of the mod. I am hoping to release Legacy some time before the end of June. It will be released on CurseForge, and I will be announcing the update on Twitter when it happens.
1
I am really sad to hear that the forums will be archived and closed soon. This place played a really important part of my teenage years, and is also partly responsible for me pursuing my interests in software development.
Thanks to everyone for the memories.
o/
227
Hello everyone o/
With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.
Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.
If you would like to continue following me and my projects, I have a Twitter and a public Discord server. You can also find all of my mods on CurseForge.
So long everyone, it's been a good run. o/
More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!
Myserieden 32X by Myserieden (Download Author)
Sphax PureBD Add-on by PantherX (Download Author)
MeinKraft Add-on by BlauMannLP (Download Author)
Dokucraft Add-on by Prophecy_Wrecker (Download Author)
Faithful Add-on by Dangeresque486 (Download Author)
Damage:
Durability: 1286
Vampiric Blade
Damage:
Durability: 812
Gladiolus
Damage:
Durability: 645
Draconic Blade
Damage:
Durability: 1089
Eye End Blade
Damage:
Durability: 1580
Crystaline Blade
Damage:
Durability: 570
Glacial Blade
Damage:
Durability: 680
Aether's Guard
Damage:
Durability: 1796
Wither Bane
Damage:
Durability: 1869
AdminiumArk
Damage:
Durability: 9999999
Enchantments
Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.
Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.
Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.
Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.
Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.
Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.
Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.
Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.
Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.
Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.
Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.
Wisdom: This enchantment does nothing, I accidently broke it. :/
Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.
Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.
Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.
Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.
Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.
Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.
Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.
Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark
Q: Does this mod work on servers?
A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.
Q: I am getting a crash with this mod, what should I do?
A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.
Q: Can you add a sword or enchantment that does _____________?
A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.
This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.
Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.
-The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)
-The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)
-The pack has permission to use every mod contained within the pack.
Starils: The original author of More Swords Mod.
The DNSTechpack: Hosting my downloads and always being there for me.
Thisguy1045: Artist of several textures within the mod.
VydaX: Artist of several other textures within the mod.
InsectKing142: Artist of the Dawn Star
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Downloads:
This mod requires Minecraft Forge, NEI and Waila to run.
Documentation:
Due to the extensive amount of features included within Wawla, I have had to move documentation over to my own website. My site is frequently being updated with the new features, and will reflect the features within the mod as soon as updates are released.
Questions and Answers:
Q: What does this mod do?
A: This mod is an addon for Waila. The purpose of this mod, and Waila, is to give players a tooltip which contains information about the block the player is currently looking at. These mods can be extremely helpful when playing with a heavily modded minecraft modpack. Due to the enormous amount of features within Wawla, I have had to move documentation to my own website.
Q: Will this mod work on servers?
A: Both Wawla and Waila take advantage of client and server code. If Wawla is installed on your server, users that use the Wawla mod will receive much more accurate information. Wawla is a client-side optional mod, meaning that if it is installed on your server, players will not need it to connect, however they will need it if they want to use the features it provides.
Q: When on a server some information is wrong or missing, what's wrong?
A: This is an issue related to how data is synchronized in minecraft. When a player is on a server, the only data given to that player is what the server considers necessary. Because of this, some information may be missing or wrong, if the server does not have this mod installed.
Q: Can you add support for the _______ mod / Can you add _______ feature?
A: I would love to add more support and features. If you have a suggestion make sure to leave it in the comments and I will see what I can do!
Q: What is your stance on mod packs?
A: Please read my section on modpacks.
Legal and Modpacks:
This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning. If you would like to include this mod as part of a Mod Pack you may do so without obtaining written permission from myself, provided the following criteria are met.
Credits:
Darkhax - Lead developer and maintainer of the Wawla mod.
ProfMobius - Lead developer of Waila and MCP team member.
Lclc98 - Several small contributions to early versions of the code base.
Ghostrec35 - For helping with some ASM stuff.
Additional Thanks:
The Pixelmon Team - For being friendly and supporting of Wawla.
Adaptivity - For helping with the translations.
ViKaleidoscope - For helping out with the translations.
Mrkwtkr - For helping out with the translations.
Dmod - For helping me out with the gradle scripts.
Tterrag - For being friendly and keeping things good between Wawla and WailaPlugins
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It's been such a long time since I've checked this place out! So many old faces, and also a lot of new ones x)
For those who haven't met me, or just don't remember, I was 15 when I joined as a moderator for the mapping and modding section in late 2013. I retired in late 2016, almost on the same day I joined! I retired for a few reasons, the biggest being the trouble of balancing life, school, all my mods, and moderating.
A surprising amount has happened in the year or so since I retired. I've launched roughly 25 new mods on CurseForge, and it has basically become my full time job. I've also helped build MCModDev (MMD) Discord server, which currently has over 1700 members. A lot of my work with MMD overlaps what I regularly do with mod development, so It's surprisingly not as big of a time drain as I thought it would be, although it has it's rough spots.
The biggest change of all though, is probably Jared. Him and I started dating seven months ago. I normally don't do long term or serious relationships, in fact this is my first one. So it's all new and weird lol. He's a modder like me, he maintains CraftTweaker and ModTweaker mostly, but also does a bunch of misc stuff. He was once pretty active on here so some of you may know him, wouldn't surprise me if he had an infraction or two ;p
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There are currently no hooks allowing you to put your plant in the vanilla flower pot. LexManos has suggested before that this will likely never be added to Forge. As for the model, you need to change the render type. Look in the class of any block which uses that model, and search for something like getRenderType which returns an integer. This is used to change block models in 1.7.10.
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Most people dig out the floor of the spawner and place water blocks there. You can use flowing water to push the zombies into a single location. From there, most people will create a water elevator that lifts the mobs up 22-23 blocks and then drop them down. Mobs will automatically jump if they are in water, so if you have a pattern of water and air/sign blocks you can get them to float up without suffocating them. The point of the drop is that it lowers their health to 1 to 2 health, allowing you to hit them with a sword for exp and drops. There are other designs where people use potions of healing or tnt to kill the zombies.
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1.9.4 Resources
Frequently Asked Questions
Why do you use tutorials.darkhax.net and not the Minecraft Forums?
While the Minecraft Forums has an editor with a lot of features, it lacks some features that are essential to my tutorials. These features being the ability to add code highlights, and the ability to add raw HTML into my posts. The forum editor can also be unreliable if you edit your post a bunch of times. Using my own site also allows me to track how many readers I have, and get a rough idea of what countries they are from.
I have an idea for a tutorial, can you please make it?
I am definitely open to suggestions for tutorials, however it takes a fair bit of time to research and write each tutorial. I also want to avoid basic tutorials like "How to make a new Item" or "How to make a new Stair Block". Another thing I want to avoid is highly specific tutorials that would only be useful to a few people. If you are looking for a tutorial on something weird and new, I am definitely the right person to ask.
What are some of the mods you have worked on?
I currently have an extremely long list of mods that I have worked on, but I do have a few which may be noticeable. Wawla is an addon for Waila and Enchanting Plus which is a new approach to the enchantment table. I also make a few random mods like Additional Banners which adds some new banner designs and Tesla which is a modern approach to a cross mod power API.
How can I help you?
The best way you can help me out is by sharing my tutorials with your friends. By using links to my site in forum post responses and social media you help improve the ranking of my site in various search engines. The more traffic my site gets, the easier it will be to maintain and cover the associated costs. Another way to help me out is to add darkhax.net to your adblock white-list if you use one. The ads on my site are meant to be unobtrusive and family safe. If you really want to support me you can sponsor me on Patreon.
Special Note
If my tutorials help you with your mod, please consider sending me some screenshots of what you added. I is very encouraging as a tutorial writer to directly see how my tutorials are impacting the community. I have already received a few screenshots and shutouts on Twitter and it really fills me with determination. <3
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I didn't bring this up earlier, perhaps I should have though. While it's nice to use Curse Voice because it's an in house product, I personally much prefer Discord. While Curse's info-graphic shows Curse as being the better option, we all know that it is highly biased, and doesn't accurately represent any of the alternatives.
While it might be selfish for me to complain about, using Curse Voice for forum communication has been a very negative experience so far. I honestly believe that using IRC was much more efficient.I already have the Curse Voice app installed because of my projects on CurseForge, however I have been trying to use it as little as I possibly can.
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MCreator is very limiting in terms of what it will allow you to do. You can probably create this effect by writing the code yourself, however the redstone wire code is in no way simple. If you want to do something complex like redstone wire you should learn how to code and write the mod yourself. If you insist on using MCreator, you will have much better luck using their forums.