- Darkhax
- Retired Staff
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Member for 13 years and 2 days
Last active Mon, Apr, 15 2024 21:41:56
- 41 Followers
- 5,304 Total Posts
- 1004 Thanks
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Nov 19, 2012Darkhax posted a message on MCX360 1.8.2 Bugfix Updatelol same as the person above. its good to see that the xbox version is still updatingPosted in: News
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Sep 20, 2012Darkhax posted a message on 12w38a Ready for Testing!hey, probably has been mentioned before on this topic however i am having problems with hosting actual servers. they dong seem to be transmitting. me and two of my friends have all tried to host a server but it would not work outside of local. out other servers worked as intended howeverPosted in: News
anyone else having problems? -
Jun 29, 2012Darkhax posted a message on Minecraft API Discussion - Sat, 20:00 CEST, #minecraftdev on Esperhi i would like to join in on the discussions on behalf of teamgpic. i cant wait to see how this api will effect the community.Posted in: News
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Jun 26, 2012Darkhax posted a message on Minecraft API Discussion - Sat, 20:00 CEST, #minecraftdev on EsperHello,Posted in: News
i am darkhax, i make mods for ssp and smp such as the more swords mod and soon the more armors mod. i have been having several concerns that i would love to bring forward on the irc.
i am aware that everyone can sadly not join the conversation as things will get to crowded however if possible i think that everyone should be able to read the conversation.
another opinion i would like to cast is that the api is for the mod makers of minecraft. their are several large groups that have been mentioned in previous posts such as the bukkit team, the spout team and the aether team. although all of these wonderful people have made minecraft mods what they are today i think that some of the less recognized modders should get to voice their opinions such as api developers and modding teams .
cant wait to see how it all goes down,
~Darkhax -
May 21, 2012Darkhax posted a message on Testificates, You Are Minecraft & Moreyes i agree i think the red circle coin type things will be made with 4 or more red stone. just a guess but i think its a good onePosted in: News
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May 6, 2012Darkhax posted a message on Snapshot 12w18a Is Here For Testing!hey everyone i believe non lan server download link is down. i get file is not found every time i try to downloads.Posted in: News
edit: got the server file from the direct mojang page. http://www.mojang.com/2012/05/minecraft-snapshot-12w18a/ -
Mar 10, 2012Darkhax posted a message on Minecraft News - Sneak Peak Jeb Interview, XBOX Splitscreeneveryone stop! the secret was found out a while back. every now and them minecraft title will say minceraft. it was posted on reddit.Posted in: News
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Mar 10, 2012Darkhax posted a message on Minecraft News - Sneak Peak Jeb Interview, XBOX Splitscreeni miss secret Friday updatesPosted in: News
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Mar 10, 2012Darkhax posted a message on Minecraft News - Sneak Peak Jeb Interview, XBOX Splitscreenthis is killing me. i really wish to know. spent a hour or so making diferent golem shapesPosted in: News
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Feb 29, 2012Darkhax posted a message on The Forum Has Been Upgraded!nice spelling boss <3Posted in: News
love the new features so much though. the Minecraft forum is pretty classy now -
Nov 23, 2011Darkhax posted a message on Yogscast Responds To Statementi really dont care about this argument. if notch was in the wrong it dosent matter i can forgive him as many times as needed. as for the yogscast well... dont get me wrong i am a fan however if find it disrespectful when they play a map and just cheat the whole way through. i understand that that is what the yogscast do but that dosent make it right. what im saying is if yogscast and notch get into argument i will go with notch even if the argument is against him.Posted in: News
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Oct 26, 2011Darkhax posted a message on Minecraft Coming Soon For iOSWAIT A MINUTEPosted in: News
there is already an app for minecraft on the ipod touch and iphones.
it is like creative mode. is the copy i have a fake? -
Aug 5, 2011Darkhax posted a message on Bethesda, Mojang & "Scrolls"wow so this geme scrolls isnt even released yet? i could see their is some similarities with the word scrolls and elder scrolls but the game isnt released yet and i dont think the word scrolls is owned by one person. if that was the case i whould try to get claims over the word the and sue everyone.Posted in: News
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Hello, a few people have reported this issue to me already, however I am not too sure what is going on. I have talked with the pixelmon team a lot about this particular feature, and they have said that it's good. The only thing I can think of, is that it might be some form of anti-cheat protection offered by Pixelmon or another pixelmon addon. The data displayed is always 100% accurate with what the data of that entity is, so the actual atributes are changing once the pokemon is caught. The best solution to this would be to hide those pieces of information until the pokemon is caught, however this information is still accurate before then, and can be useful for picking your battles.
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There are a few issues here with your code. The first is your package names. Package names should never have upper case characters. This has been linked to a wide range of problems and is a huge red flag for code quality. I would say your issue is due to not checking if the item stack is safe to use. For example, itemstack.getTagCompound() is almost always null, unless you set it yourself. You can do a check for stack.hasTagCompound and if it fails, add one using setTagCompound. Also player.getCurrentEquippedItem may not be null, but the Item in getItem can be in fringe cases.
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I had quite a bit of experience in coding before porting this mod over, however Takoh was a huge help in learning the basics of ModPE. The issue with the aether sword comes from the way motion on entities is handled. I haven't looked in the base code to confirm this, however I would guess that when you hit an entity, it handles the velocity and position of the entity in a special way which ignores custom changes. In my tests I tried a wide range of arguments for both Entity.setVelY and Entity.setPosition however neither seemed to have any effect. As for the way damage is handled, I haven't actually tested that yet. I would assume it does, however it might not. I don't actually own an android device, so my testing capabilities are fairly limited.
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Well, you haven't presented your co-workers argument, so there isn't really much room for actual discussion here. One could argue that Minecraft is demonic for any number of reasons. The biggest likely being that the nether is refereed to as hell in the game code. Also, I don't see how this forum post or poll proves anything, because it is coming from a biased source, and just because the majority of people agree with your position, in no way makes it accurate. You have also intentionally omitted one of the biggest pieces of evidence for their position by excluding the nether from the poll. Personally, I would be very interested in hearing your co-workers position, and see where his position is coming on.
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The download link is included in the post. It's in the Dowload section. Once downloaded, you can use Block Launcher to run this mod script.
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It's not too strange if you understand how they work. Given that you have four mods installed (three of which are all from forge) it would be safe to assume you or someone else has created a new mod which is being used to create this effect.
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The icon used for the top of the block is null. Re-review that part of the code.
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As long as you have a decent grasp of Java, it shouldn't be much of a problem. A lot of the ideas and concepts between Forge and Spigot actually overlap, so it shouldn't be completely foreign. Trying to find information of Minecraft Forge can be a bit unreliable, as Mojang changes a fair bit of stuff in almost all areas of the code. This mostly affects the basics, like setting an item's display name, or registering textures. Even between 1.8 and 1.8.9 there was a lot of changes to the model system which broke earlier mods. However, once you have a solid foundation for creating mods, this becomes mostly trivial, as you likely won't need tutorials As for the methods and fields changing, that is true to an extent however it's not as bad as everyone says, it's just, and gives you a good opportunity to explore the new update for yourself.
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I would love to start creating tutorials and helping other people learn to program, however I have too many projects to help right now. Also, messages like these should be directed to a private message, rather than in the thread. It is considered off topic.
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My general opinion on this is that if your mod adds more than one creative tab, you're doing it wrong. You can effortlessly add a search bar to your creative tab, which makes it extremely easy for the player to find anything they want. This is the direction that many mods such as Botania have taken, and I think more mods should follow that example. There is probably a case that justifies multiple tabs, however I have not seen a single mod which justifies it. I was actually considering a core mod which would completely wipe the creative tab system and re-register every mod with a single tab, or specifically target mods that go overkill on tabs such as DecoCraft.
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That is definitely a possibility, however I do not currently know how to make them. I am sure I would be able to find out, however I don't currently own an android device, so testing can get a bit tedious.
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It seems to me that the best solution would be to create a command block that constantly checks if the player is wearing the helmet block while they are in the end dimension, rather then if they are standing on the end stone.
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The forums didn't like my link. It should be fixed now though.
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The UV units can change depending on where it is being used, however for item and block models, it is in pixels.
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Downloads
You can download the latest version of the mod here.
Dawn Star
Damage: 6
Durability: 1286
Effect: Causes fire damage to enemies.
Draconic Blade
Damage: 7
Durability 1089
Effect: Removes all buffs from enemies.
Eye End Blade
Damage: 8
Durability: 1580
Effect: Not yet implemented.
Glacial Edge
Damage: 6
Durability: 680
Effect: Causes Slowness to enemies.
Gladiolus
Damage: 6
Durability: 645
Effect: Causes Poison to enemies.
Vampiric
Damage: 7
Durability: 812
Effect: Causes a heal effect.
Wither's Bane
Damage: 8
Durability: 1869
Effect: Causes Wither damage to enemies.
Aether's Guard
Damage: 8
Durability: 1796
Effect: Causes enemies to fly into the air. Currently broken due to vanilla bug.
Adminium Ark
Damage: 9999999
Durability: 9999999
Effect: Rekts everything. Not ubtainable in survival.
Other Information
Crafting recipes can be seen at the crafting table.
Zombies can ocasionally spawn holding a sword from this mod.
The /moreswords swords command will add all swords to the inventory.
The /moreswords crafting command will add all crafting materials to the inventory.
Credits
Darkhax - The author of this mod, and the PC counter part.
TaQultO_988 - Lots of help with the PE code.
Thisguy1045 - Texture Artist of several textures.
InsectKing142 - Artist of the Dawn Star texture