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    posted a message on Timy's Minecraft Character Rig v4 for Blender [Cycles Render]

    It sure takes a long time to render... On ALL of my computers... This isn't going to help my process of making things, like at all. I don't know what to do in my spare time. Plus somebody might close it on accident, and I'll have to restart the rendering all over again... The other rig model that I use, renders perfectly, but this takes like 2 ½ days. (sarcastic)


    Does this happen to anyone else...?

    Posted in: Minecraft Tools
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    posted a message on Free Minecraft Shaded Face Avatars

    Awesome... The first one looks odd for some reason... Oh yeah, it's the hair part... It looks better in regular form... Anyways, my favorite one is the Spikey (Ore creature). Also Thanks, I like your attitude. (wait, is it attitude?)

    Posted in: Skins
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Quote from klexwbaim»

    I'm pretty sure this mod is dead/dying. No announcements, no activity, no nothing. Huge shame really...


    I'm pretty sure it's updating very slooooooooooowwwwwllllllyyyyy... Oh no! It's contagious!
    Posted in: Minecraft Mods
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    posted a message on Free Minecraft Shaded Face Avatars

    I have 17 skins to go with, but I'm just going to do 5 have them... I'll be surprised if you did all 17, but nope, just 5.

    (I only can do 5 anyways)

    The rest are just variations that I wanted to see in the style that you're doing. (I made all of these BTW)

    Oh, wait... 1 of them is a secret private chat. (if that's possible)

    Sorry for this 5-Pack work, plus the others.


    Here's the attachments... All with hat layers.

    Posted in: Skins
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    posted a message on Spikey The Ore Creature... Inspired by my "Mob Idea"
    -=|Spikey|=-

    Well there's a lot of "ore" colors, so that's why I'm asking if I should make a full set of them... You can look at them in the "Some previews" section. Then vote.

    Anyways here's some links...

    Mob Idea Page (for more information):

    Mob Idea - Spikey Ore Mob


    Link to the Skin's:

    Spikey (PlanetMinecraft)


    Link to the Full (Green/Emerald/Original Set, plus some others):

    Spikey.rar


    There will be a Disclaimer in that Folder...

    ---------------------

    Some previews:


    Original/Green/Emerald - Green/Emerald/Original Spikey | Diamond - Diamond Spikey | Ruby - Ruby Spikey | Lapis - Lapis Spikey | Ender/Purple - Ender/Purple Spikey | Gold - Gold Spikey |


    3D previews are coming...


    ---------------------
    Here's the concept that I picked for this project...
    Spikey Ore 2 (more spikes than Spikey Ore 1) Spikey Ore 2 (more spikes than Spikey Ore 1)
    Posted in: Skins
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    posted a message on Crashes on start up even when I reinstalled everything...

    Oh... That's why... I accidentally got rid of the AMD. (I thought it was another program, but I didn't read carefully) Also I thought I had a beefy computer, but since you pointed that out I remembered that It lagged a lot with shaders. (I don't even have a monitor, just a big flat computer) (It just clicked to me <_< ) T_T

    Anyways, thanks for the help. I learned a lot from this.

    Posted in: Java Edition Support
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    posted a message on Crashes on start up even when I reinstalled everything...
    Quote from webrosc»

    post a dxdiag log


    Here it is...
    dxdiag log
    Posted in: Java Edition Support
  • 0

    posted a message on Crashes on start up even when I reinstalled everything...

    I'm on Windows 10, 64 bit ram, & Latest Java update. (I'm also using a beefy computer)

    It crashes on startup even when I reinstalled everything.

    BTW I tried this on multiple versions.


    Here's the report log:


    ---- Minecraft Crash Report ----

    Description: Initializing game

    org.lwjgl.LWJGLException: Pixel format not accelerated
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at ave.ap(SourceFile:534)
    at ave.am(SourceFile:363)
    at ave.a(SourceFile:310)
    at net.minecraft.client.main.Main.main(SourceFile:124)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247)
    at org.lwjgl.opengl.Display.createWindow(Display.java:306)
    at org.lwjgl.opengl.Display.create(Display.java:848)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at org.lwjgl.opengl.Display.create(Display.java:739)
    at ave.ap(SourceFile:534)
    at ave.am(SourceFile:363)

    -- Initialization --
    Details:
    Stacktrace:
    at ave.a(SourceFile:310)
    at net.minecraft.client.main.Main.main(SourceFile:124)

    -- System Details --
    Details:
    Minecraft Version: 1.8.9
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_77, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 65978656 bytes (62 MB) / 161812480 bytes (154 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.8.9
    LWJGL: 2.9.4
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps:
    Using VBOs: No
    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    CPU: <unknown>


    This wasn't the first time that it happened.

    Posted in: Java Edition Support
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    posted a message on Better Rain v0.15 (bug fixes!)
    Quote from OreCruncher»

    Give it a try. The amount of particles/sounds that are generated due to rain is less than Vanilla - it may work better.

    Did... And it lagged. It's not the mods fault. It was going smooth until I launched minecraft again, and it lagged like crazy. Also the insect noises scared the heck out of me. (so I got rid of the insect sounds)
    Posted in: Minecraft Mods
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    posted a message on Better Rain v0.15 (bug fixes!)

    Could you add tornadoes, blizzard, sandstorms really HURT a player and its PLANTS?


    That could be another mod... Maybe it's already out... Oh wait, it's only a tornado mod. mmm... It's possible.

    (not trying do be rude)

    Posted in: Minecraft Mods
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    posted a message on Better Rain v0.15 (bug fixes!)

    Sounds relaxing, but since I have lag problems I won't be able to keep the rain. &lt;_&lt; (Still downloading it though :mellow: )

    Posted in: Minecraft Mods
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    posted a message on Better Records - Download songs from the internet!

    Is there a folder where the .mp3/.ogg stuff go to?

    Posted in: Minecraft Mods
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    posted a message on TimeTraveler: Real Time Travel Inside of Minecraft! Go to Your Past!

    Is there a item/press a button that rewinds time, kinda like Life is Strange style (power can be extended until your just basically just getting spawned, also can be 1x, 1.5x, 2x, and etc. speeds | it would kinda be funny when thirdperson/cinematic mode)?

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from 555Strato1»

    Actually, they already do sleep in beds if you place a special MCA bed on the ground near their home point.


    Make the bed with a regular bed + some color carpet in a crafting table.


    Oh, ok! I didn't know that... Thanks for telling me. :bookflip: by MineWarCrafter :snowgolem: by Tulaash

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    Are they ever going to sleep properly? Like laying down on the ground, or bed if there's a bed there... :huh:

    Posted in: Minecraft Mods
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