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LegendGear is a mod inspired by The Legend of Zelda and other classic games, providing new weapons, consumables, and accessories, as well as adding a couple new plants to world generation. LegendGear is a Forge mod; once you've got Forge set up, just drop LegendGear in your mods folder and you're good to go.
READ THE FAQ BEFORE ASKING ABOUT MODPACKS.
Changelog - Last update April 12, 2013
1.5.2
download/direct
Fixed Titan Band not throwing carried entities
1.5.1:
download/direct
Fixed server crash
Fixed crash on bombing tnt
1.5.0:
download/direct
Updated for Minecraft 1.5.1, no new features
1.4.1:
download/direct
Fixed a handful of bugs
Enabled sword pedestal+skybeam block "distant repair" effect
Feature freeze until Minecraft 1.5
1.4.0:
download/direct
Requires the latest Forge for some features.
Improved reed pipes
added Milk Chocolate
improved various rendering and collision issues
added Headband of Valor and Whirlwind Boots
arrows can break jars
added Focus and Soul Tether enchantments
added Ender Medallion
1.3.2: download/direct
Added config options for falling stars
Addressed reported bug of stars falling in the Nether
Added Starstone, craftable from 9 Star Pieces and placeable as block
Skybeam Block now uses Starstone in crafting
Slime Sword is now craftable
Disabled loading of quiver-type items in crafting grid by default due to buggy interactions with other mods' crafting grids (they will still collect dropped items)
Added Reed Pipes
1.3.0: download/direct
Added falling stars at night
Added Stardust, Star Piece, Skybeam Block, and Starbeam Torch items
Added a LegendGear creative tab
Added Thaumcraft aspects to many LegendGear items
Fixed bug with healing causing you to drop Titan Band-lifted creatures
1.2.2: download/direct
Changed material of mystic shrubs to plants
Fixed some strange behavior if multiple pots suck up an item at the same time
Addressed compatibility issue with Titan Band
Added config options for additional hookshot-capable blocks
Improved sword pedestals; can now take sword by right-clicking hilt
Fixed a server crash related to clay pots and mob pathfinding
Added some not-fully-implemented blocks and items, due to rushing out a bugfix release; play with them in Creative at your own risk, if you like
1.2.1: download/direct
Creative mode players now do not accumulate hearts in inventory.
New config option: add item IDs for pedestal to recognize as swords
New config option: add item IDs for custom bows that will make quiver put arrows in your inventory (for the bows that do not call Forge's ArrowLooseEvent)
New config option: enable safeguard to prevent easy grinding of emerald shards
1.2.0: download/direct
Added caltrops, jars, sword pedestal, and hookshot.
Made XP shinier.
Looting enchantment now increases emerald shard drop quantity from mobs.
Bombs can now destroy cobblestone, TNT, and jars by default.
1.1.0: download/direct
Dispensers now dispense armed bombs.
Swords can now be augmented with medallions by crafting them together.
Mirror particles possibly behaving better now.
1.0.0: download/direct
Initial release.
download/direct
Fixed Titan Band not throwing carried entities
1.5.1:
download/direct
Fixed server crash
Fixed crash on bombing tnt
1.5.0:
download/direct
Updated for Minecraft 1.5.1, no new features
1.4.1:
download/direct
Fixed a handful of bugs
Enabled sword pedestal+skybeam block "distant repair" effect
Feature freeze until Minecraft 1.5
1.4.0:
download/direct
Requires the latest Forge for some features.
Improved reed pipes
added Milk Chocolate
improved various rendering and collision issues
added Headband of Valor and Whirlwind Boots
arrows can break jars
added Focus and Soul Tether enchantments
added Ender Medallion
1.3.2: download/direct
Added config options for falling stars
Addressed reported bug of stars falling in the Nether
Added Starstone, craftable from 9 Star Pieces and placeable as block
Skybeam Block now uses Starstone in crafting
Slime Sword is now craftable
Disabled loading of quiver-type items in crafting grid by default due to buggy interactions with other mods' crafting grids (they will still collect dropped items)
Added Reed Pipes
1.3.0: download/direct
Added falling stars at night
Added Stardust, Star Piece, Skybeam Block, and Starbeam Torch items
Added a LegendGear creative tab
Added Thaumcraft aspects to many LegendGear items
Fixed bug with healing causing you to drop Titan Band-lifted creatures
1.2.2: download/direct
Changed material of mystic shrubs to plants
Fixed some strange behavior if multiple pots suck up an item at the same time
Addressed compatibility issue with Titan Band
Added config options for additional hookshot-capable blocks
Improved sword pedestals; can now take sword by right-clicking hilt
Fixed a server crash related to clay pots and mob pathfinding
Added some not-fully-implemented blocks and items, due to rushing out a bugfix release; play with them in Creative at your own risk, if you like
1.2.1: download/direct
Creative mode players now do not accumulate hearts in inventory.
New config option: add item IDs for pedestal to recognize as swords
New config option: add item IDs for custom bows that will make quiver put arrows in your inventory (for the bows that do not call Forge's ArrowLooseEvent)
New config option: enable safeguard to prevent easy grinding of emerald shards
1.2.0: download/direct
Added caltrops, jars, sword pedestal, and hookshot.
Made XP shinier.
Looting enchantment now increases emerald shard drop quantity from mobs.
Bombs can now destroy cobblestone, TNT, and jars by default.
1.1.0: download/direct
Dispensers now dispense armed bombs.
Swords can now be augmented with medallions by crafting them together.
Mirror particles possibly behaving better now.
1.0.0: download/direct
Initial release.
Videos
Frequently Asked Questions/Requested Features/Demanded Explanations (Read this!)
Boots/Headband/some other item isn't doing anything!
Install the latest version of Forge.
You should make [some other mod's thing] work with [your stuff]!
There's options in the config files to add item IDs for these things, as best as I can make them work. Beyond this, there's not much I can do - I am not going to go out of my way to specifically engineer compatibility with a mod that I do not myself use, when I could be making more of my own stuff.
What's with [X]? I don't remember that from any Zelda games...
This is not a Legend of Zelda mod. This is a mod inspired by many things, including Zelda, but it's not meant as a faithful implementation or recreation of anything in particular. It's a collection of things I felt like making, some of which are inspired by something from a game, some of which were just things I came up with.
Can I include your mod in my modpack, or post it on my website?
No, except under specific circumstances:
If you host a private server with fewer than 20 members, you may distribute my mod to your players only, as part of a modpack, through private communications such as email, Skype, or a password-protected file sharing system.
If you maintain a major modpack such as Feed The Beast, you may contact me and we can negotiate.
Otherwise, you may only share this mod by linking to this forum post - any other distribution, in whole or in part, is expressly forbidden. The code, images, and sounds in this mod are original work (or derived from Mojang's content for the purposes of functional and aesthetic compatibility, where applicable) and are protected by copyright.
---Install the latest version of Forge.
You should make [some other mod's thing] work with [your stuff]!
There's options in the config files to add item IDs for these things, as best as I can make them work. Beyond this, there's not much I can do - I am not going to go out of my way to specifically engineer compatibility with a mod that I do not myself use, when I could be making more of my own stuff.
What's with [X]? I don't remember that from any Zelda games...
This is not a Legend of Zelda mod. This is a mod inspired by many things, including Zelda, but it's not meant as a faithful implementation or recreation of anything in particular. It's a collection of things I felt like making, some of which are inspired by something from a game, some of which were just things I came up with.
Can I include your mod in my modpack, or post it on my website?
No, except under specific circumstances:
If you host a private server with fewer than 20 members, you may distribute my mod to your players only, as part of a modpack, through private communications such as email, Skype, or a password-protected file sharing system.
If you maintain a major modpack such as Feed The Beast, you may contact me and we can negotiate.
Otherwise, you may only share this mod by linking to this forum post - any other distribution, in whole or in part, is expressly forbidden. The code, images, and sounds in this mod are original work (or derived from Mojang's content for the purposes of functional and aesthetic compatibility, where applicable) and are protected by copyright.
Hearts and Shards
Slain enemies and the new Mystic Shrubs have a chance to drop hearts, which instantly heal you a small amount when collected, and emerald shards, which can be assembled into emeralds if you collect a lot of them - a total of 64 shards makes 1 emerald. To assemble emerald shards, hold a stack of at least 8 of them and right-click to make an emerald piece, and do the same with emerald pieces to make emeralds. If you need to make change, you can craft an emerald into 8 pieces, and a piece into 8 shards, using the crafting grid.
Mystic Shrubs
These fascinating teal plants grow in clusters scattered across the landscape. They can be chopped down to get a chance of hearts, shards, and arrows, and will slowly regrow on their own. During a thunderstorm, they become energized, dropping more valuable things, and with a chance of very special prizes - but they will discharge with a lightning strike if you or a mob steps on them, so be careful! Mystic shrubs cannot be transplanted with shears, but the very rare Mystic Seed will allow you to grow a new cluster of them.
Bombs and Bomb Flowers
Bombs are a new throwable item, with a maximum stack size of 16. Bombs explode 4 seconds after being thrown, dealing a moderate amount of explosive damage and very high knockback in an area of effect, without damaging blocks. Bombs cannot be crafted, but can be gotten from energized mystic shrubs, or from a creeper that dies to an explosion. They can also be harvested from Bomb Flowers, which grow near lava, if you have a Bomb Bag. Bomb Flowers can be transplanted by shears if fully grown, and will grow on smooth stone or netherrack next to a pool of lava (similar to sugarcane’s growth requirements).
Quiver and Bomb Bag
These handy new tools will enable you to more readily carry arrows and bombs, as well as seeing your supply of them at a glance. The quiver can hold up to 200 arrows, and the bomb bag can hold up to 50 bombs. Both can be emptied and filled by use of the crafting grid - craft a quiver on its own to take arrows out of it, or craft it with arrows to fill it; the same applies for the bomb bag and bombs. (For convenience, the quiver can also be filled by right-clicking with it in your hand.) Right clicking with the bomb bag will throw a bomb, and left-clicking on an armed bomb with it will disarm the bomb, enabling harvesting of bomb flowers.
Magic Mirror
This valuable item is handy for returning to the surface after exploring a mineshaft or cave - when used, after a moderate charge time it will teleport you to the most recent place that you were under open sky while having the mirror in your inventory.
Magic Boomerang
This versatile throwing weapon can deal damage to multiple enemies, break tall grass and similar blocks, and retrieve dropped items for you. It will magically home in on you on its return path, though if you somehow manage to avoid it for several seconds it will drop onto the ground ready to be picked up. It deals a bit less damage than a diamond sword, and has 750 durability - each block broken or mob hit consumes one use.
Phoenix Feather
A valuable but pricey consumable item - if you would get killed with a phoenix feather in your inventory, it will automatically use itself to revive you at half health, giving you a few seconds of invulnerability in the process. The phoenix feather has a maximum stack size of 1.
Medallions Updated!
Medallions are magical items that store up a particular type of energy. In this version, there are four types - Fire, Wind, Earth, and Ender. When a medallion is first crafted, it’s uncharged, requiring you to take 50 total points (25 hearts) of damage of a particular type with it in your inventory in order to charge it. The fire medallion requires fire or lava damage, the wind medallion requires damage from arrows, and the earth medallion requires falling damage. The Ender Medallion is charged by staring at endermen. When fully charged, a medallion can be thrown, shattering it for a powerful area-of-effect attack, or it can be crafted into various items.
Each of these three medallions can be crafted into a protective amulet, which can counter 50 points of damage while actively used (holding right-click) before breaking. The Pyro Amulet converts fire damage into healing, the Geo Amulet converts falling damage into a powerful shockwave, and the Aero Amulet reflects incoming arrows back at the shooter.
The Earth Medallion can also be crafted into a Titan Band, which lets you pick up, carry, and throw other living creatures. Any damage to you or the creature you’re carrying will cause you to drop it.
Augmented Swords Updated!
Combine a sword with a charged medallion in the crafting grid to augment the sword with an additional offensive ability. Charge the sword by holding block, and unleash the attack by releasing block and swinging the sword when it's fully charged. Using the special attack consumes a percentage of the sword's durability, based on the material's enchantability rating; a gold sword will last for 100 activations, while an iron sword will last for 56 and a diamond sword will only last for 40. Choose your weapon wisely!
Augment: Earth Medallion
Creates a shockwave in the ground around you.
Augment: Fire Medallion
Launches a fireball directly ahead, igniting what it hits.
Augment: Wind Medallion
Launches a whirlwind ahead of you that carries creatures and objects with it.
Augment: Ender Medallion
Teleports you to a targeted living creature. You can block within the next 2.5 seconds to return to your starting position.
Augment: Earth Medallion
Creates a shockwave in the ground around you.
Augment: Fire Medallion
Launches a fireball directly ahead, igniting what it hits.
Augment: Wind Medallion
Launches a whirlwind ahead of you that carries creatures and objects with it.
Augment: Ender Medallion
Teleports you to a targeted living creature. You can block within the next 2.5 seconds to return to your starting position.
Sugar Cubes and Rock Candy
Sugar cubes are not recommended for use as a construction material, as rain has a tendency to melt them. Rock candy (with real rock flavoring) will give you a 15-second sugar rush, boosting your movement speed, as well as providing an additional effect depending on the flavor.
Milk Chocolate New!
This tasty treat will cure status effects like a bucket of milk will, but is somewhat more portable. And delicious.
Jars
Good old smashable jars! They will slurp up the first item drop they come in contact with, and drop it again when smashed. You get lots per crafting, because I don't want to deprive anyone of the joy of smashing pottery.
Caltrops
Nasty pointy things! They can be placed on any level surface, and when stepped on they are destroyed, inflicting 1 heart of damage and severely hindering movement for 5 seconds. Watch out, because they blend in rather well with stone surfaces, easily injuring the unwary.
Sword Pedestal Updated!
A proper place to store the most legendary of swords! Or any random sword, whatever floats your boat. Right-click an empty pedestal with a sword to place it proudly on display; right-click the pedestal with an empty hand to draw the sword.
When it contains a sword, the pedestal strongly powers the block below it with a redstone signal. Great for traps, noteblock fanfares, etc.
New: If a sword pedestal is powering a Skybeam Block two blocks below it, it will very slowly repair a sword placed in it, as long as no players are nearby. This works even when the chunk is not loaded.
Hookshot
BOING! This is the Hook Shot! It extends and contracts and... BOING! It can grapple many things!
(Any wooden block, to be specific.)
Star Pieces, Starstone, and Stardust
When exploring at night, a star might fall from the sky! If you get to it before it evaporates, you'll be rewarded with a Star Piece and a handful of XP. If you arrive too late, you might still find a single Stardust where it landed. These new materials can make a variety of new items. Nine star pieces can be crafted into a Starstone, which can be placed into the world as an alarmingly shiny block, crafted into a Skybeam Block, or saved for additional future uses...
Magic Powder
This mysterious powder, made from a Stardust and either kind of mushroom, can have a variety of strange effects on creatures and blocks. Experiment!
Skybeam Block
This block, when powered, will send a scintillating beam of colorful light into the sky. Goes great with sword pedestals!
Starbeam Torch
These mysterious devices enable you to travel by riding on beams of light! Align a series of them spaced no more than six blocks apart, then board by jumping onto a torch while holding the sneak key. Torches won't connect around sharp corners (and prefer to connect in as straight a line as possible), so plan your curves carefully. Build and maintain speed by holding the sneak key on downhill slopes and releasing it on uphill ones. If you jump, or run out of speed, you'll dismount the beam.
Chained Blocks, Locks, and Keys
These items, accessible in creative mode, are intended for adventure map makers. When a player right-clicks a locked block with the appropriate key, the key will be used up and all connected chained or locked blocks will vanish.
Enchantments New!
Focus: Can be applied to swords. Makes augment abilities charge faster - 1.5x for Focus I, and 2x for Focus II.
Soul Tether: Can be applied to swords, or to any enchantable item by using a book and anvil. When you die, any items enchanted with Soul Tether will return to you when you respawn.
Soul Tether: Can be applied to swords, or to any enchantable item by using a book and anvil. When you die, any items enchanted with Soul Tether will return to you when you respawn.
Headband of Valor and Whirlwind Boots New!
Some new items for those who favor speed and finesse over heavy armor. When wearing a Headband of Valor, your melee attacks will deal significantly more damage, but only when you have no armor bonus. The Whirlwind Boots greatly boost your sprint speed - and with a level start, you can even run across the surface of liquids!
If they're not working, you need the latest Forge. Check the FAQ.
Reed Pipes Newish!
A musical instrument, played by right-clicking. The note is determined by the vertical angle you're looking at. Sneaking enables five additional notes, giving you access to a full minor scale.
Secrets!
-If you are carrying a chicken with the Titan Band, you can use it to glide gently downward.
-If you have a quiver and a bomb bag, both non-empty, you can crouch while shooting to fire a bomb arrow! They don't go as far, but they explode on impact!
-If you have a quiver and a bomb bag, both non-empty, you can crouch while shooting to fire a bomb arrow! They don't go as far, but they explode on impact!
Known issues
-Shift-clicking on a quiver or bomb bag in the output slot while filling it from the crafting grid can, under some circumstances, cause loss of ammo. (There shouldn't be a reason to shift-click it, since it's unstackable.)
-Boomerangs don't remove themselves from your inventory properly in creative mode, leading to excessive quantities of boomerangs.
-Boomerangs don't remove themselves from your inventory properly in creative mode, leading to excessive quantities of boomerangs.
License and Distribution
Redistribution/rehosting of this mod is not permitted, except under two circumstances:
- Hosts of small private servers may share the unaltered mod file with players through private channels (e.g., email, Skype).
- Maintainers of modpacks may not incorporate LegendGear into their modpack except under the terms listed in the FAQ; if they meet these criteria or otherwise have specific permission from me, the maintainer may distribute LegendGear as part of the modpack as long as permission to do so has not been subsequently revoked.
- Hosts of small private servers may share the unaltered mod file with players through private channels (e.g., email, Skype).
- Maintainers of modpacks may not incorporate LegendGear into their modpack except under the terms listed in the FAQ; if they meet these criteria or otherwise have specific permission from me, the maintainer may distribute LegendGear as part of the modpack as long as permission to do so has not been subsequently revoked.
Special Thanks
Donors:
$20 - KakerMix
$20 - Ryudo
$20 - KakerMix
$20 - Ryudo
1
Which is only an issue when it comes to light (torches), otherwise wood from tree farms, after you expand them enough, is as plentiful as cobble (with the advantage that you don't lose logs to neighboring lava and that each log makes 4 planks). By making expanding my tree farms my priority (until I have a large tree farm with about 25 trees of each type) I have little downtime at the start and more wood than I can use before I start working on other projects.
The lighting issue is the reason I'm so fixed on expanding by creating a platform under one block of water (i.e., solid ground that I don't need to light up because mobs don't spawn on water) and on using half blocks whenever possible (which means I only really need to light my farms and village). Also, I use the fact the game has bedrock hard coded as not allowing spawns to my advantage, meaning I don't need to leave torches behind when exploring the ocean floor (which, incidentally, is the reason any slime farm down there needs to be paved; slimes also don't spawn on bedrock).
1
Doors and a bunch of things can't be opened by left-clicking in 1.4 anymore. Try right-clicking them. It's not related to Optifine in any way, BTW.
1
Despite this I'm loving this mod, it can easily cut down the time I take to lay large areas by half and reduce the number of clicks I use to less than a tenth
1
Not everyone wants to spend that much time on a task that only challenges the player's patience.
Come 1.4 it should be possible to send a minecart through tracks spanning both nether and overworld, so it should be possible to push livestock into minecarts and ship them to an island through the nether. It's a way harder initial setup than simply luring them, but for players that want to ship larger quantities of livestock, and have a faster way to reach the mainland, it could be worth the effort.
1
Forge is designed to be installed over ModLoaderMP. Just use the appropriate version of Forge and ignore all conflicts with ModLoader and ModLoaderMP.
edit: Just make sure you install first Modloader, second ModLoaderMP, and last Forge.
2
I don't think releasing an updated version of a mod without the author's permission is OK in any way.
Besides, Zombe (Tanzanite) already said he is updating the mod. It would most likely take more time for a new programmer to get the hang on the mod and port it than to wait for Zombe to do it anyway.