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    posted a message on Snapshot 14w03a Ready for Testing!
    I've never used MCedit, but the clone tool looks incredibly useful. Cant wait to give it a try.
    About the skins though, will we have to redraw all of the skins we've used before this update?
    Posted in: Minecraft News
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    posted a message on Snapshot 14w02a Ready For Testing! YAY!
    I love the new stone types, cant wait for stair and slabs. They should make fencing out of these like they did with cobble stone.
    Posted in: Minecraft News
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    posted a message on [1.6.2] Custom Flags - 1.3.1 [ModJam]
    I just want to say that I love this mod! I use it to mark clan and faction camps. It works well with Noppes NPC Mod and the Craft Heraldry mods. There really aren't many flag/banner mods out there so I grabbed this one as soon as I found it. The "Load Image" feature works wonderfully. Do you plan on updating this to 1.7?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    The mod is looking excellent so far! But I've noticed a few problems with the newest release.

    For one, your NPC's dont drop experience after being killed by a player.
    Second, mobs do not attack your NPC's, including gaurds who are attacking them.
    Perhaps there should be an option players could set, that would allow npc's to be vulnerable to mob attacks. (You could mimic the relationship zombies have with villagers.)
    Third, when ever I kill an npc it's body doesn't fall down like it used to, it simply disappears with no effect at all. It looks awkward.

    Aside from these issues, your mod is excellent and alot of fun to use.
    Posted in: Minecraft Mods
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    posted a message on Minecon Updates; Borderlands 2, Now With...Minecraft?
    I am sooo stoked for this game. I pre-ordered it and got it the first day it came out, but i have yet to play it. I restarted playing the first borderlands and I want to finish the story play-through and all of the DLC over again before I start on the second one. I want it to lead into the second one fresh off of the first, seeing as how I beat the first one so long ago... I'm hoping it feels more immersive that way.
    Posted in: Minecraft News
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    posted a message on Custom NPCs
    Outstanding work Mr. Noppes! I greatly appreciate your work.
    When using shields, is it possible to have a weapon eqquipped at the same time? or is it an "either or" situation?
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    Whoa, where had this mod been all my life? DOWNLOADING!
    Posted in: Minecraft Mods
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    posted a message on 12w38a Ready for Testing!
    I'm a little skeptical about new sounds, you know the saying "if it ain't broke, don't fix it?". I AM however excited about NEW sounds. I've always thought the one thing Minecraft was missing was ambient sounds for each biome. A jungle should sound like a jungle, when you step underneath that canopy you should immediately feel as though you are surrounded with the sounds of birds, bugs, frogs, etc. I think this allow for a deeper sense of immersion. I dont imagine it'd be hard to do either, they already have a sound emitting block in-game.
    Posted in: Minecraft News
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    posted a message on Snapshot 12w37a Available For Testing!
    The superflat world options are amazing! definately an innovative idea thats been long overdue. Are we going to see more options like that for standard worlds? I think players would quickly embrace the idea of being able to spawn one-biome worlds, it would certainly benefit RP servers.
    Imagine being able to create a normal survival map thats all jungle! It would be like Rambo... but with Zombies.
    Posted in: Minecraft News
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    posted a message on Custom NPCs
    Quote from androas177

    :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DORE: :DPANTS: :DPANTS: :DPANTS: :DPANTS: :DPANTS: :VV: :VV: :steve_tearful: :Diamond: i have found a bug.
    when i kill a npc they respawn like ghosts (they are just standing still) and i couldnt hurt them


    I've noticed this too, it only happens to NPC's who are set to re-spawn.

    If an NPC set to re-spawn is killed, and it's body is set to "Hide", a false image of the NPC will appear where that NPC died. The NPC can be selected with the NPC tool, but it cannot be physically moved or attacked. The body, or false image, will appear as soon as the player moves a certain distance away from the NPC after it has died.

    I've also noticed that objects dropped by cloned NPC's cannot be picked up.

    Lastly, living NPC's who are set to re-spawn will also spawn these false images on top of themselves If the player is out of visual range for a certain amount of time (exact amount unknown). It will appear as though there are several instances of the NPC on top of one another, but none of them are real. All objects, including the player, are able to pass through them.

    Al of these problems can be fixed by quitting and reloading the world, but if you have alot of NPC's, yo'll be doing this every 10 to 15 minutes.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Archadeas

    Umm, that is what they do last time I checked, heh
    If that's the case, and the description of the item giving options need to be more specific.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Could item givers be designated to give an item that is in their inventory? I think that would be much more useful so we have more control over what they give to players.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    I like this mod, very unique amongst the other NPC mods out there.
    Your todo list says that you plan on adding attack variations/types and immunities. Does this mean there will be more combat variety such as being able to shoot fire charges or adding potion effects to weapons? If that is true, then I hope that will be in the next update.
    Posted in: Minecraft Mods
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    posted a message on 12w08a Snapshot Released
    There's a problem with the new terrain generation/chunk spawning code. Chunks do not render correctly and do not blend with other chunks as well anymore. After spawning a new world I discovered a plains biome chunk that had been cut short by an ocean chunk. Instead of meshing the two chunks into each other, one chunk abruptly ends with a strait drop all the way down to water level all along its eastern boundary, regardless of height.

    I have a screenshot but its saved locally; i doesn't have a URL so I don't know how to upload it.
    Posted in: Minecraft News
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    posted a message on 1.9 was released too soon.
    Id much rather have Mojang take their time and deliver a clean, playable product than give us tiny installments of fragmented gameplay mechanics. I still havent moved up past 1.7.3
    Posted in: 1.0 Update Discussion
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