I've never used MCedit, but the clone tool looks incredibly useful. Cant wait to give it a try.
About the skins though, will we have to redraw all of the skins we've used before this update?
- DarkStar187
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Member for 12 years, 7 months, and 5 days
Last active Fri, Jan, 17 2014 07:54:41
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Jan 15, 2014DarkStar187 posted a message on Snapshot 14w02a Ready For Testing! YAY!I love the new stone types, cant wait for stair and slabs. They should make fencing out of these like they did with cobble stone.Posted in: News
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Sep 21, 2012DarkStar187 posted a message on Minecon Updates; Borderlands 2, Now With...Minecraft?I am sooo stoked for this game. I pre-ordered it and got it the first day it came out, but i have yet to play it. I restarted playing the first borderlands and I want to finish the story play-through and all of the DLC over again before I start on the second one. I want it to lead into the second one fresh off of the first, seeing as how I beat the first one so long ago... I'm hoping it feels more immersive that way.Posted in: News
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Sep 21, 2012DarkStar187 posted a message on 12w38a Ready for Testing!I'm a little skeptical about new sounds, you know the saying "if it ain't broke, don't fix it?". I AM however excited about NEW sounds. I've always thought the one thing Minecraft was missing was ambient sounds for each biome. A jungle should sound like a jungle, when you step underneath that canopy you should immediately feel as though you are surrounded with the sounds of birds, bugs, frogs, etc. I think this allow for a deeper sense of immersion. I dont imagine it'd be hard to do either, they already have a sound emitting block in-game.Posted in: News
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Sep 14, 2012DarkStar187 posted a message on Snapshot 12w37a Available For Testing!The superflat world options are amazing! definately an innovative idea thats been long overdue. Are we going to see more options like that for standard worlds? I think players would quickly embrace the idea of being able to spawn one-biome worlds, it would certainly benefit RP servers.Posted in: News
Imagine being able to create a normal survival map thats all jungle! It would be like Rambo... but with Zombies. -
Feb 24, 2012DarkStar187 posted a message on 12w08a Snapshot ReleasedThere's a problem with the new terrain generation/chunk spawning code. Chunks do not render correctly and do not blend with other chunks as well anymore. After spawning a new world I discovered a plains biome chunk that had been cut short by an ocean chunk. Instead of meshing the two chunks into each other, one chunk abruptly ends with a strait drop all the way down to water level all along its eastern boundary, regardless of height.Posted in: News
I have a screenshot but its saved locally; i doesn't have a URL so I don't know how to upload it. - To post a comment, please login.
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About the skins though, will we have to redraw all of the skins we've used before this update?
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For one, your NPC's dont drop experience after being killed by a player.
Second, mobs do not attack your NPC's, including gaurds who are attacking them.
Perhaps there should be an option players could set, that would allow npc's to be vulnerable to mob attacks. (You could mimic the relationship zombies have with villagers.)
Third, when ever I kill an npc it's body doesn't fall down like it used to, it simply disappears with no effect at all. It looks awkward.
Aside from these issues, your mod is excellent and alot of fun to use.
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When using shields, is it possible to have a weapon eqquipped at the same time? or is it an "either or" situation?
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Imagine being able to create a normal survival map thats all jungle! It would be like Rambo... but with Zombies.
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I've noticed this too, it only happens to NPC's who are set to re-spawn.
If an NPC set to re-spawn is killed, and it's body is set to "Hide", a false image of the NPC will appear where that NPC died. The NPC can be selected with the NPC tool, but it cannot be physically moved or attacked. The body, or false image, will appear as soon as the player moves a certain distance away from the NPC after it has died.
I've also noticed that objects dropped by cloned NPC's cannot be picked up.
Lastly, living NPC's who are set to re-spawn will also spawn these false images on top of themselves If the player is out of visual range for a certain amount of time (exact amount unknown). It will appear as though there are several instances of the NPC on top of one another, but none of them are real. All objects, including the player, are able to pass through them.
Al of these problems can be fixed by quitting and reloading the world, but if you have alot of NPC's, yo'll be doing this every 10 to 15 minutes.
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Your todo list says that you plan on adding attack variations/types and immunities. Does this mean there will be more combat variety such as being able to shoot fire charges or adding potion effects to weapons? If that is true, then I hope that will be in the next update.
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I have a screenshot but its saved locally; i doesn't have a URL so I don't know how to upload it.
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