that would just be something I shopped into the picture as I thought the current sky looked poor in comparison to the awesome structures, however I believe that it is now possible to create a custom skybox that can be used by mcpatcher so we can get an awesome night and day skybox texture. mcpatcher tutorials
I don't know how to do it myself but glimmar uses it in his steampunk texture pack and it looks great.
[media]http://youtu.be/XVxzFcdqbww[/media]
If anything we should probably use this site for getting sounds as they're all creative commons licensed sounds. and there's a huge library to pick from
You believe correctly! It is indeed possible to create custom skyboxes as MCpatcher supports it now.
Okay! Revised titles! Here they are:
dereksmith=Leader of the Wastes.
Comply_cat_Ed=Sribe of the Wastes.
Froman=Artist of the Wastes.
Gizka=Bard/joker of the Wastes.
frightmare44=Viser of the Wastes.
LordBriadier=Mage of the Wastes.
kietram=Entrepreneur of the Wastes. (Owner of Pris-Cola Inc.).
HalphPrice=Bard of the Wastes.
DarkSoull88=Survivalist of the Wastes.
Feedback is encouraged! Thanks!
Sounds good. I'm working on a huge project (more below) at the moment, but when I release it, I'm also going to concurrently release a pack of all the schematics I've made for use in the map. I'll see what I can do to make "ruins friendly" copies of them too haha. MCedit currently has a similar problem with the new blocks, so I've switched to using half-slabs as much as aesthetically possible on my newest structures.
As for the big project:
My latest project is a MASSIVE post-apocalyptic Minecraft survival map consisting of 7 complete cities, half a dozen smaller towns and a number of other sites all connected through highways, wilderness trails and back roads. For this project, I'm using Santiago3's texture pack "The End is Extremely Nigh" and populating the various deserted and destroyed areas of the map with a mixture of buildings of my own design and some modified structures from the MCedit schematics forum. Full credit will be given on posts (and in a book in the map) once I release it. To give you an idea of how big this map is-- each of the pictures in the spoiler tag further down this post comes from a different city or town location and the current size for the map itself (unzipped) is 196 MB.
It's not ready for download yet, but I'm close. I have one city left to build, a few towns to spruce up and assemble and then it's on to bug fixing and inserting a huge number of "written books" that allow the story of what happened to this "Dead Earth" to be discovered by players adventurous enough to explore the map. Sounds like a lot, but at the rate I've been working, it should only be a few weeks. I'm looking to release before the end of October at the very, very latest, but realistically, it should be no later than the beginning of October.
More screens:
It's a bit late but... as soon as I saw this I couldn't stop saying: 'Holy sh*t.' THAT'S SO AMAZING!!! Keep up the amazing work!!!
I have titles for most of the major contributors to Last Days. Feedback is encouraged!
dereksmith=Leader of the Wastes.
Comply_cat_Ed=Sribe of the Wastes.
Froman=Artist of the Wastes.
Gizka=Bard of the Wastes.
frightmare44=Viser of the Wastes.
LordBriadier=Mage of the Wastes.
DarkSoull88=Just some survivor of the Wastes.
If there's anyone I missed out on, please let me know! Thanks!
in the snapshots the lava now makes a constant noise (like flowing liquid) so my idea is to change the flowing noise to a Geiger counter sound, what do ya think
I think we shouldn't make things too complex. If we start mixing blood stains with green waste we'll get brown. In the end it's up to Froman to decide what he wants to do.
Right. Guess I didn't think about the artistic point of view.
how about a traffic cone for the masked outcast's hat, it could be called the cone of shame...
With the masked outcasts, the radiation could easily seep through the holes created by the nailing and then the radiation mutates the outcasts, giving it its deformed nose-like growth.
Hey guys, I have some bad news. I can't do the Mo' Creatures mod support due to school. Exams, projects, homework etc. I'm really sorry guys but could someone else do the textures? Thanks.
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Ok! Could I also do Stronghold lore? I have a good idea for it.
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Ok. Thanks for that! I think I'll do the Lore on Abandoned Mineshafts if that's ok with Comply_cat_Ed.
You believe correctly! It is indeed possible to create custom skyboxes as MCpatcher supports it now.
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Oh ok. I thought you came up with lots of ideas.
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Okay! Revised titles! Here they are:
dereksmith=Leader of the Wastes.
Comply_cat_Ed=Sribe of the Wastes.
Froman=Artist of the Wastes.
Gizka=Bard/joker of the Wastes.
frightmare44=Viser of the Wastes.
LordBriadier=Mage of the Wastes.
kietram=Entrepreneur of the Wastes. (Owner of Pris-Cola Inc.).
HalphPrice=Bard of the Wastes.
DarkSoull88=Survivalist of the Wastes.
Feedback is encouraged! Thanks!
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It's a bit late but... as soon as I saw this I couldn't stop saying: 'Holy sh*t.' THAT'S SO AMAZING!!! Keep up the amazing work!!!
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dereksmith=Leader of the Wastes.
Comply_cat_Ed=Sribe of the Wastes.
Froman=Artist of the Wastes.
Gizka=Bard of the Wastes.
frightmare44=Viser of the Wastes.
LordBriadier=Mage of the Wastes.
DarkSoull88=Just some survivor of the Wastes.
If there's anyone I missed out on, please let me know! Thanks!
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Good job! I dub thee Bard of the Wastes!
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Right. Guess I didn't think about the artistic point of view.
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Good idea. Maybe with that one, the top of the mask is tinted green from the nuclear waste.
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With the masked outcasts, the radiation could easily seep through the holes created by the nailing and then the radiation mutates the outcasts, giving it its deformed nose-like growth.
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Their usernames are: Phil3lep and eywariory.
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