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    posted a message on Gremlinscraft, the mod based off Gremlins movies--CODERS NEEDED
    I actually might have enough time to work on this mod. if you send me the textures and mob files i might be able to help with it. i cant promise a complete mod but i will try to do what i can in my spare time.

    You can use things like ZIP folders right ? If so then let me upload it on MediaFire and send you a message.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Gremlins 2 : The New Batch Mod - CODERS NEEDED
    Is this mod dead? because i was really looking forward to it.

    I could code it but i am currently working on two other mods so i dont really have time.

    But i will still support this mod if it is still being made!

    Cheers,

    pack_of_14eggies

    This thread is dead. I made a new one. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2318661-gremlincraft-the-mod-based-off-gremlins-movies
    It's slightly messed up right now. I'm working on it.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Modding team needed] Exotic Plants mod
    Currently the only boss I thought of would be Vegititan. But yes that's a great idea too :D

    As for the other plants. It's not letting me edit it without breaking the spoilers :/

    But yes. More trees would be cool. Especially if we had, like, ents maybe ?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Gremlinscraft, the mod based off Gremlins movies--CODERS NEEDED



    As you see, I got this idea to make a mod based off Gremlins. I started the whole thing a couple months ago. But almost nobody payed it any attention, so I'm making a new thread.

    So I have all the models done. All textures done. I just need coders. So if you can help, or know someone to help, then would you ?


    -Gremlin : Hostile mobs, neutral if wearing a full set of Gremlin Armor. They could pick up (and use) dropped items. Give them the right tool and they will be able to break blocks. They're attracted to things like levers and buttons (which they can push). They could also open chests & steal food, and climb ladders. So it's best to hide your chest well, and make sure not to give them any tools ! Also don't get them wet (swimming or rain) or they will spawn more of themselves, and bright light kills them. The best way to protect yourself against them is by using torches, fire, or sunlight. They spawn in caves mostly, and sometimes in plains/forests at night.

    -Mogwai : Tamable. Sunlight kills them. If fed after sunset, they will make a cocoon the next day and become a gremlin. Mogwai could also multiply if wet. They could press wooden buttons. Sometimes they will steal dropped food items and eat it. They spawn in caves, and sometimes in plains or forests during night. Sometimes neutral.

    -Spider Gremlin : They rarely spawn. They create cobwebs to kill you. Same properties as normal gremlins, except that if wet they will spawn more mutated gremlins. They could also walk on walls, and do more damage. The easiest way to get them is by injecting a gremlin with Spider Serum. A 5% chance of spawning Spider Mohawk. Hostile.

    -Bat Gremlin : They rarely spawn. Sometimes with Genetic Sunblock effect (they won't die during day). They are like normal gremlins but could fly. Hostile.

    -Brain Gremlin : They're the rarest type. Neutral. Could be tamed using empty vials. They use ranged weapons known as "guns" (which are NOT obtainable unless in creative). 5% chance to spawn Mr Glasses when spawned.Could also be spawned if a gremlin is injected with Brain Hormones. They could make their own chemicals and even inject other gremlins with it.

    -Electric Gremlin : Rare gremlins. Could be spawned using Electric Drink. They could go through metals & redstone circuits (and activate them). The only type that does not multiply or die from bright light. Hostile and will harm you if you just touch them. They could be killed if trapped in large water surfaces.

    Female Gremlins : Rarest of all (3% chance). Passive (if punched will push you back, but won't harm you unless you fall to death/lava/whatever). 5% chance when spawned to spawn Greta. They have the same properties as other gremlins.
    NPCs


    Mogwai Mohawk : the mogwai version of Mohawk. Very mischievous and could not be tamed. Will try to eat to become a gremlin. Sometimes says things like "Gizmo caca"

    Mogwai George : the mogwai version of Mohawk. Very grumpy and could not be tamed. Will try to eat to become a gremlin.

    Mogwai Lenny : the mogwai version of Lenny. Goofy and will followed George around (sometimes hurting him). Could be tamed.

    Gizmo : A nice little mogwai who will be attacked on sight by Mohawk. Could be tamed easily. Refuses to eat after sunset. When right clicked will say things like "woof woof ?" Will sometimes also sing his tune.

    Mohawk : Gremlin Mohawk. Very hostile. Will try to kill Gizmo on sight. Sometimes says "Gizmo caca"

    George : Gremlin George. Very grumpy, will sometimes light netherack on fire. Hostile, but sometimes neutral.

    Lenny : Gremlin Lenny. Follows George around (and sometimes hitting him with stuff). Passive.

    Spider Mohawk : Even worse than normal Mohawk. Will create webs near doors to get you stuck, and will stay hidden until a player is stuck, then will go and kill him. Sometimes will say "Gizmo Caca" or "<player name> caca"

    Mr Glasses/Brainy : A rare 'variation' of the Brain Gremlin. When right clicked will speak.


    Greta : A rare 'variation' of the Female Gremlin. When right clicked will say things like "What a handsome man !"

    ITEMS


    Bat Serum : Crafted using a bat wing and an empty vial

    Bat Wing : Obtained from killing bats

    Empty Vial : A glass bottle in a crafting table, could be done backward too.

    Syringe : Used to inject other mobs with Serums.

    Electric DNA : Redstone and an empty Vial

    Female Serum : Not craftable for now

    Brain Hormones : a diamond and an empty vial

    Spider Serum : Spider eye and an empty vial

    Gremlin Armor : Made using Gremlin Skin. As good as gold, used to fool gremlins.

    Gremlin Skin : Obtained from killing gremlins

    Mogwai fur : Obtained from killing mogwai

    Mogwai armor : Made from Mogwai Fur. As good as gold, but with more durability, however, if on the player will take more fire damage, and it will be broken faster

    Gremlin Claw : dropped by gremlins
    Gremlin Hand : crafted using gremlin skin and gremlin claws. Weapon, does 5 damage. Hopefully 3D item.

    The mod doesn't add any tools.
    There would also be music disks that would play some soundtracks from the movie.

    Here are the signatures.






    Please show your support by using this signature, and with a link to this thread. Thank you. have a nice day.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Modding team needed] Exotic Plants mod
    Thank you. Great ideas you've got there. Editing post.

    As for some plants, you'll have to craft them.
    Posted in: Requests / Ideas For Mods
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    posted a message on Oceanica Mod! (Water Dimension Mod) CODERS NEEDED! IN DEVELOPMENT!
    Dude, just make a new thread, already.
    Posted in: WIP Mods
  • 0

    posted a message on Five Nights At Freddy's 2 Mod v1.2 - Now with death images! Update!
    Quote from LegendaryEnder»
    Ugh, you can stop Mangle with the Freddy Mask. Add some hallucinations please. And probably, make Golden Freddy disappear if the player looks back, then to where he was. Golden Freddy will teleport to another place.

    I don't think the mask works on Mangle in the actual game.

    Also, guys, do you do custom animatronics too ? I doubt, but, if you do then.... well....
    Posted in: Minecraft Mods
  • 0

    posted a message on Five Nights At Freddy's 2 Mod v1.2 - Now with death images! Update!
    Ok here's a suggestion :



    Withered animatronics, Toy animatronics, and Original Animatronics.

    Meaning there should be a spawn egg for the toy animatronic. Then a spawn egg for the ones in FNAF 1, then a spawn egg for the ones in FNAF 1, in their FNAF 2 state. Meaning there will be "spawn Toy Bonnie", "Spawn Bonnie", and "Spawn Withered Bonnie" instead just "Spawn Toy Bonnie" and "Spawn Bonnie/Withered Bonnie".
    Posted in: Minecraft Mods
  • 1

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    GUYS ! Pippin Christmas ! Oh, I mean Frodo Christmas ! or was it Samwise Christmas ? Bilbo Christmas maybe ? Oh yes, right ! Merry Christmas !
    Posted in: Minecraft Mods
  • 0

    posted a message on The Chronicles of Haeriven, a new RP server! [Whitelist] [Herochat]
    Is this still valid ? Because the site isn't working...
    Posted in: PC Servers
  • 0

    posted a message on JurassiCraft!© Build 1.3.0 Pre-release - Daily Builds
    Quote from Syxes»

    Download universal
    I got a crash:

    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 26.12.14 13:42
    Description: Initializing game

    java.lang.IllegalArgumentException: ID is already registered: 101
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
    at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:107)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
    at com.arisux.avp.EntityHandler.registerEntities(EntityHandler.java:45)
    at com.arisux.avp.EntityHandler.initialize(EntityHandler.java:22)
    at com.arisux.avp.AliensVsPredator.initialize(AliensVsPredator.java:96)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:93)
    at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:107)
    at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
    at com.arisux.avp.EntityHandler.registerEntities(EntityHandler.java:45)
    at com.arisux.avp.EntityHandler.initialize(EntityHandler.java:22)
    at com.arisux.avp.AliensVsPredator.initialize(AliensVsPredator.java:96)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 203401664 bytes (193 MB) / 379994112 bytes (362 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.84.1217 Minecraft Forge 10.13.1.1217 27 mods loaded, 27 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{7.10.84.1217} [Forge Mod Loader] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{10.13.1.1217} [Minecraft Forge] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AIRI{3.1.0} [AIRI] ([1.7.10-10.13.1.1217][3.1.0.62] AIRI.jar) Unloaded->Constructed->Pre-initialized->Initialized
    avp{4.0.0} [AliensVsPredator] ([1.7.10-10.13.1.1217][4.0.0.39] AliensVsPredator.jar) Unloaded->Constructed->Pre-initialized->Errored
    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    advancedgenetics{1.5.7} [Advanced Genetics] (advancedgenetics-1.7.10-1.5.7.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BetterFoliage{1.0.3} [Better Foliage] (BetterFoliage-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
    carnivores{1.7.10-1.1} [Carnivores] (Carnivores 1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    fossil{1.7.10 Build 7.0.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    iChunUtil{4.1.2} [iChunUtil] (iChunUtil-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    bygoneage{1.0} [Bygone Age] (JurassiCraft-1.3.0-daily_build-2014_12_25-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    fossilhunting{Beta v0.8} [Fossil Hunting] (JurassiCraft-1.3.0-daily_build-2014_12_25-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    animationapi{0.0.0} [AnimationAPI] (JurassiCraft-1.3.0-daily_build-2014_12_25-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    jurassicraft{1.3.0} [JurassiCraft] (JurassiCraft-1.3.0-daily_build-2014_12_25-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    llib{0.1.1} [LLib] (LLib-1.7.10-0.1.1-26-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mcheli{0.9.3} [MC Helicopter] (mcheli) Unloaded->Constructed->Pre-initialized->Initialized
    MobAmputation{4.0.0} [MobAmputation] (MobAmputation-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MobDismemberment{4.0.0} [MobDismemberment] (MobDismemberment-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Morph{0.9.1} [Morph] (Morph-Beta-0.9.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    noCubes{1.0} [No Cubes] (noCubes-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Paleocraft{1.7.10 Cambrian 1.5} [Paleocraft] (Paleocraft Cambrian 1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
    rivalrebels{1.7.10C} [Rival Rebels] (rivalrebels-1.7.10C.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Shatter{4.0.0} [Shatter] (Shatter-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Tabula{4.0.2} [Tabula] (Tabula-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Launched Version: 1.7.10-Forge10.13.1.1217
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 6310 Graphics GL version 4.1.10527 Compatibility Profile Context, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: Deutsch (Deutschland)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    Thanks.
    Posted in: WIP Mods
  • 0

    posted a message on JurassiCraft!© Build 1.3.0 Pre-release - Daily Builds
    The picture's below, which one do I click on ?


    EDIT : Okay I clicked on the "builds" thing, then when I downloaded it it downloaded a file named "archive.zip". Is that right ?
    Posted in: WIP Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Someone probably said this earlier but I have an idea for the mutant wolf.

    A giant, three-headed, grey, vicious beast. Each head has about two attacks plus the three special attacks, meaning the monster has 9 attacks in total.

    The middle head is the head that controls the body. It's has a melee attack ; bite & shake. It will bite you and shake you like dogs do with squeaky toys, then throw you away. The attack does allot of damage, fatal if you're too close to a cliff. The second attack is a simple charge.

    The right head has the ability to breathe fire, meaning that it would fry you as the first attack. The second attack is a poisonous bite.

    The left head has an attack called "Death Stare". It will stare at you and growl, and you'll be pulled toward the middle head unwillingly, allowing it to bite/shake you. The second is called Loud Noise. It creates a very loud cry that will push you back hard, doing 1/2 damage. Fatal if you're near a cliff.

    Tail Attack : The monster will crush you with it's tail.

    Paw attack : It will use it's paw to sweep you away.

    Pack Howl : When all three heads look up and howl at once, all the wolves around will attack you, and won't be tamable until the beast os killed, with a 25% chance that tamed ones too will get untamed and will attack.

    ===Death : When the monster is defeated, it won't die. However, it will howl one last time, freeing all the wolves (turning them back to neutral, or tamed if they were tamed before). It will then bow to you, and you'll be able to ride it. Right click it with a saddle to put the saddle on the middle head's neck, then you'll have full control over it.

    EDIT : It's eyes will transform from red to black when defeated, and lightning will blast in front of each head once.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Modding team needed] Exotic Plants mod
    Hello everyone, my name is DarkSnakeLord_IV, but I like to be called Dark. Anyway, a couple months ago I came up with this idea for a Minecraft mod named Exotic Plants mod. So, I'll just get into it.

    P.S : Merry Christmas.

    So the mod will add blocks, tools, and maybe even mobs !



    Grinder : The Grinder is used to grind plants. Recipe :



    Tiny Greenhouse : When placed, it will create a 3x3x3 item. It has a GUI so plants could be placed inside it. Recipe (could use any plant item from Vanilla instead of grass, even grass blocks or double grass, but not flowers) :

    Medium Greenhouse : twice the size of a small greenhouse. Recipe : Two small Greenhouses in a shapeless recipe

    Large greenhouse : twice the size of the Medium Greenhouse (and could be walked into). Recipe : Two M Greenhouses in a shapeless recipe

    Plant case : Used to preview smaller plants, but plants do not grow in it. Recipe :

    Large Plant Case : Used to preview larger plants (2 blocks). Recipe :




    Moonlace : one-block. Little flowers that could only be planted at night. How to get them : Will spawn (and despawn if not farmed) in caves sometimes. Picture : Imagine a Dandelion with silver petals, and a black stem.

    Puffer : One-block/two-block (variations). They have a "balloon" above the stem, which could be grinded into gunpowder. It could explode if set on fire, harming mobs only-not blocks. Appearance :

    Sunbloom :Two blocks. It "charges" during day/as long as it's exposed to sunlight. When it's in dark areas (as long as it's sun-charged) it will create light. Appearance :

    Golden Flower : One-block high. Could be grinded into golden ingots. Appearance :


    Sheep Flower :One-block high. Could be grinded into dye. Could also be dyed to change color. Appearance :

    Rainbow bush : Like the rose bush but each flower has a color.

    Flame Flower : One-block. Used to make fire-resistance potions, grinded into Blaze Powder. Appearance :

    Death Flower : One-block. Could be grinded into Bones. When broken, has a 25% chance of spawning a baby skeleton. Appearance :

    Four-Leaf Clover : one-block high. Has a 5% chance of giving you a rare item when broken, could be grinded into precious things [25% chance you'll get a random head (25% chance each)-25% you'll get an emerald/diamond block (50% chance each)-25% chance you'll get a dragon egg/nether star (50% each)-25% you'll get a spawn egg (this one is random)] Appearance :

    Snow Flower : one-block. Could only be planted on snow, and will always freeze the area around it (3x3). Meaning it will create thin layers of snow, ice (water), obsidian (lava), or packed ice. Could be grinded into 16 snowballs. Appearance : A white version of blue orchids.

    Thorn Vine : any size (could be stacked). Will harm anything that touches it, with a 50% chance of this mob getting stuck on it. Appearance :

    Growing vines : Like vines but will also grow sideways and updward, not only down. Same texture.

    Thorns : one-block high little spikes that will harm anything that touches it, and has a 25% chance of this mob getting stuck on it. Appearance : A simple spike.

    Bamboo : 1-3 blocks. It's just bamboo !

    Bamboo Shoots : Could be shot like arrows, stacked to 32.

    Peace plant :Two-block high. Monsters don't like it, it repels monsters in a 10x10 area. Appearance :

    Poison Ivy : Just Poison Ivy.




    Dryad : Tree-women who are connected to trees. Sometimes when you cut a tree, a Dryad will die. They're neutral and spawn in small villages, houses made of leaves. If you break plants around them they'll attack.

    Baby Skeleton : Like a skeleton but tiny-like a baby zombie, but skeleton.

    Vegetitan : A giant monster made of plants. He's an evil boss who will have a ton of attacks, like firing bamboo shoots, or throwing leaves at you...etc. The best way to beat him is using fire. (Model hopefully similar to that of the Mutant Snow golem, but not same.)




    Grass tools : Normal tools but made of grass. They break quickly but are more efficient than Diamond tools.

    Plant armor : Made like the normal armor recipes but with random plants. It's better than diamonds when fighting Vegititan or dryads. Attracts cows, pigs, chickens, sheep, and mooshrooms.

    Plant gun : (hopefully a 3D item) could be loaded with plants then fired. Each plant has different effects (blindness, slowness, or poison). Some don't give effects.




    Oh and Tomatoes of course.










    Now, I wish you enjoyed, have a nice day.
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Five Nights At Freddy's 2 Mod v1.2 - Now with death images! Update!
    Sorry but they need remodeling. Especially Mangle. You know how she's like. Messed up. Hanging on the ceiling... and then Golden Freddy. This guy is limp.
    Posted in: Minecraft Mods
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