• 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from InuYasha86000»

    literally open the technic pack you want to add it to, select pack options ->open folder->open mods folder, put shaders mod in mods folder.


    I can't find the download to the mod though, only the installers.

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)

    Is there any way to install this on Technic?

    Posted in: Minecraft Mods
  • 0

    posted a message on Need help with Technic

    How do you install shaders on Technic? I'm looking to install SEUS to the Fossils & Archaeology Revival server pack. I can't find the download for the mod core, any help?

    Posted in: Mods Discussion
  • 0

    posted a message on Looking for an awesome server? Look no further!!

    Would've loved to join, but my laptop and 1.12 don't go well together.

    If I do get a new laptop, though, I'll be sure to hit you up!

    Posted in: PC Servers
  • 0

    posted a message on Looking for an awesome server? Look no further!!

    I'm a little skeptical of this, so here are the few questions that I have:

    > What's the game version of the server?

    > You said you don't care about age, only maturity, yet it's still there. Why? What if I'm uncomfortable announcing my age to people I'm not quite familiar with?

    > What about mobGrief and keepInventory? Do we have claims, factions, towny, LWC?

    >Oh yea, also there's a plugin that allows you to toggle PVP on/off, right, so if it's off other players can't harm you and you can't harm them, so maybe get that, as it'll prevent some unwanted stuff? Just a suggestion.

    > Uh... That's...That's about it, I think. I think that's just it, yea.

    Posted in: PC Servers
  • 0

    posted a message on An Idea I've Had For A While...

    By a "while" I mean three years... But I've stopped playing Minecraft then came back to it very recently (as in two-months-ago after being gone for a year or maybe more recently), and I've finally decided to throw my idea out here.


    The mod will be called something along the lines of "Mystic Flora". Why? Because it adds magical plants to Minecraft. So far I've got only a couple planned...


    • Moonlace - A rare silver flower that can only be planted at night and is slightly more efficient than a sea lantern.
    • Sundrop - An equally rare flower that also provides light; can be used to heal players or zombie villagers; one flower can be used up to five times before being consumed.
    • Crystal Flower - A rare underground flower that can be crafted into diamond or emerald, depending on the colour (blue/green)
    • Charcoal - Natural blocks of charcoal which will mostly be found in deserts or any biome with a lot of plant material, but underground.
    • Seed Plant - A plant that can be harvested to provide "Raw Seeds", which can't be cooked.
    • Plant Cloner - An item that has to be placed in the world, it turns raw seeds into plant material, the amount of seeds differs depending on the plant; vanilla plants (cactus, flowers, mushrooms, and saplings) take a small amount of seeds, while things like moonlace, sundrops, and crystal flowers require larger amounts to multiply the plant in question.

    I don't necessarily to actually make this mod, but it's just a concept I've had and I thought that maybe I should share it with the public. If I do actually get to make this a mod, I'd maybe like to include some sort of carnivorous plants as well, trees, decorations, etc.. But for now, it has to remain simple and not overthought.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.12.1] BETTER SLABS MOD (Vertical and sloped slabs)

    Is there a 1.8.9 version of this?

    Posted in: Minecraft Mods
  • 0

    posted a message on Setting up a modded 1.8.9 servers?

    I'd like to set up a very small and simple modded server. I use 1.8.9, and about three mods (excluding Optifine). How do I set up a server? If I install forge with the "install server" option, will it affect my singleplayer world? Is it possible that after setting up the server I could make it so the current SP map as it is is turned into SMP or do I have to start from scratch? I've never set up a server before as well, so there's that.

    Posted in: Server Support and Administration
  • 0

    posted a message on 1.8.9 SEEDS?

    I see... I see. Thanks a lot! I owe you one for that.


    I actually discovered that my laptop can render Biomes O Plenty so I'm now living in a grove biome. ¯\_(ツ)_/¯


    I'll be sure to use it in the future though!

    Posted in: Seeds
  • 0

    posted a message on 1.8.9 SEEDS?

    I'm looking for a 1.8.9 seed with the following features:

    > Mountains/hills; hopefully not too high.

    > Forest biome

    > Plains biome

    > Desert biome not too far (not necessary; beach would also be good; I need to make glass somehow)

    > Hopefully Savanna biome as well; not necessary at all, though.


    The last two points aren't necessary, but I'd like to make glass somehow, so sand would be virtuous.

    Posted in: Seeds
  • 0

    posted a message on 1.12 won't launch
    I've got the latest Forge installed and the only mod is the latest OptiFine. It keeps telling me the game crashed.

    4078 debugs
    257 infos
    27 warnings





    01:57:01
    game
    [00:57:01] [main/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:552]: ---- Minecraft Crash Report ----


    01:57:01
    game



    01:57:01
    game
    WARNING: coremods are present:


    01:57:01
    game
    Contact their authors BEFORE contacting forge


    01:57:01
    game



    01:57:01
    game
    // Who set us up the TNT?


    01:57:01
    game



    01:57:01
    game
    Time: 7/2/17 12:57 AM


    01:57:01
    game
    Description: Initializing game


    01:57:01
    game



    01:57:01
    game
    java.lang.AbstractMethodError


    01:57:01
    game
    at net.minecraftforge.client.model.MultiModelState.apply(MultiModelState.java:67)


    01:57:01
    game
    at net.minecraftforge.client.model.MultiModelState.getPartState(MultiModelState.java:50)


    01:57:01
    game
    at net.minecraftforge.client.model.ModelLoader$WeightedRandomModel.bake(ModelLoader.java:779)


    01:57:01
    game
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:186)


    01:57:01
    game
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)


    01:57:01
    game
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)


    01:57:01
    game
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512)


    01:57:01
    game
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)


    01:57:01
    game
    at net.minecraft.client.main.Main.main(SourceFile:123)


    01:57:01
    game
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


    01:57:01
    game
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)


    01:57:01
    game
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)


    01:57:01
    game
    at java.lang.reflect.Method.invoke(Method.java:483)


    01:57:01
    game
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)


    01:57:01
    game
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    01:57:01
    game



    01:57:01
    game



    01:57:01
    game
    A detailed walkthrough of the error, its code path and all known details is as follows:


    01:57:01
    game
    ---------------------------------------------------------------------------------------


    01:57:01
    game



    01:57:01
    game
    -- Head --


    01:57:01
    game
    Thread: Client thread


    01:57:01
    game
    Stacktrace:


    01:57:01
    game
    at net.minecraftforge.client.model.MultiModelState.apply(MultiModelState.java:67)


    01:57:01
    game
    at net.minecraftforge.client.model.MultiModelState.getPartState(MultiModelState.java:50)


    01:57:01
    game
    at net.minecraftforge.client.model.ModelLoader$WeightedRandomModel.bake(ModelLoader.java:779)


    01:57:01
    game
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:186)


    01:57:01
    game
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)


    01:57:01
    game
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)


    01:57:01
    game
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512)


    01:57:01
    game



    01:57:01
    game
    -- Initialization --


    01:57:01
    game
    Details:


    01:57:01
    game
    Stacktrace:


    01:57:01
    game
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377)


    01:57:01
    game
    at net.minecraft.client.main.Main.main(SourceFile:123)


    01:57:01
    game
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)


    01:57:01
    game
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)


    01:57:01
    game
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)


    01:57:01
    game
    at java.lang.reflect.Method.invoke(Method.java:483)


    01:57:01
    game
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)


    01:57:01
    game
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    01:57:01
    game



    01:57:01
    game
    -- System Details --


    01:57:01
    game
    Details:


    01:57:01
    game
    Minecraft Version: 1.12


    01:57:01
    game
    Operating System: Windows 10 (x86) version 10.0


    01:57:01
    game
    Java Version: 1.8.0_25, Oracle Corporation


    01:57:01
    game
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation


    01:57:01
    game
    Memory: 146899352 bytes (140 MB) / 317038592 bytes (302 MB) up to 1060372480 bytes (1011 MB)


    01:57:01
    game
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M


    01:57:01
    game
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0


    01:57:01
    game
    FML: MCP 9.40 Powered by Forge 14.21.1.2387 Optifine OptiFine_1.12_HD_U_C3 4 mods loaded, 4 mods active


    01:57:01
    game
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored


    01:57:01
    game
    UCH minecraft{1.12} [Minecraft] (minecraft.jar)


    01:57:01
    game
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)


    01:57:01
    game
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.12-14.21.1.2387.jar)


    01:57:01
    game
    UCH forge{14.21.1.2387} [Minecraft Forge] (forge-1.12-14.21.1.2387.jar)


    01:57:01
    game
    Loaded coremods (and transformers):


    01:57:01
    game
    GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.4459' Renderer: 'Intel(R) HD Graphics 3000'


    01:57:01
    game
    Launched Version: 1.12-forge1.12-14.21.1.2387


    01:57:01
    game
    LWJGL: 2.9.4


    01:57:01
    game
    OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 9.17.10.4459, Intel


    01:57:01
    game
    GL Caps: Using GL 1.3 multitexturing.


    01:57:01
    game
    Using GL 1.3 texture combiners.


    01:57:01
    game
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.


    01:57:01
    game
    Shaders are available because OpenGL 2.1 is supported.


    01:57:01
    game
    VBOs are available because OpenGL 1.5 is supported.


    01:57:01
    game



    01:57:01
    game
    Using VBOs: Yes


    01:57:01
    game
    Is Modded: Definitely; Client brand changed to 'fml,forge'


    01:57:01
    game
    Type: Client (map_client.txt)


    01:57:01
    game
    Resource Packs:


    01:57:01
    game
    Current Language: English (United Kingdom)


    01:57:01
    game
    Profiler Position: N/A (disabled)


    01:57:01
    game
    CPU: 4x Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz


    01:57:01
    game
    OptiFine Version: OptiFine_1.12_HD_U_C3


    01:57:01
    game
    Render Distance Chunks: 4


    01:57:01
    game
    Mipmaps: 4


    01:57:01
    game
    Anisotropic Filtering: 1


    01:57:01
    game
    Antialiasing: 0


    01:57:01
    game
    Multitexture: false


    01:57:01
    game
    Shaders: null


    01:57:01
    game
    OpenGlVersion: 3.1.0 - Build 9.17.10.4459


    01:57:01
    game
    OpenGlRenderer: Intel(R) HD Graphics 3000


    01:57:01
    game
    OpenGlVendor: Intel


    01:57:01
    game
    CpuCount: 4


    01:57:01
    game
    [00:57:01] [main/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:552]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\HASSAN\AppData\Roaming\.minecraft\crash-reports\crash-2017-07-02_00.57.00-client.txt


    01:57:02
    game
    AL lib: (EE) alc_cleanup: 1 device not closed





    I posted the game output. Dunno if it'll help. I click "View crash report" but it won't do anything.
    Posted in: Java Edition Support
  • 0

    posted a message on A Guide to Making Light Steampunk/Victorian Architecture

    This is so damn underrated.

    Posted in: Screenshots
  • 0

    posted a message on Can't play games (including MC) on my laptop?

    One more thing: Any MC version above 1.8 is horribly laggy (3 FPS max; usually 1 or 2) for me. I'm assuming it's Optifine, but how could I fix that? That also applies to other games I play. Modded 1.7 lags as well, although it has OF.

    Posted in: Hardware & Software Support
  • 0

    posted a message on The 1.7.10 Pack | Modpack | Whitelist | War | Alchemy| Tech | Wizardy | Missiles | Alliances | SMP | 24/7

    I'll contact you on Skype once it's working again.

    Posted in: PC Servers
  • 0

    posted a message on Can't play games (including MC) on my laptop?

    Oh, I see. Sometimes it actually gets pretty hot and does overheat, although that's mostly when I put it on the bed or something, and it's pretty hot in here, so it makes a lot of sense. Thanks a lot!

    Posted in: Hardware & Software Support
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