Quote from Fanatictekken
WARNING PEOPLE! DO NOT BUY!
4J has AGAIN lied to us! The pack is a full lie! The MUP is ONLY made for the MAP ITSELF, when you try to play it in survival or creative, the blocks textures and all are TOTALLY WRONG! Even clay underwater looks like a iron door block FOR THE MAP! Now, I hate 4J. Even mobs havent been textured. The pack is only meant for that people try the map and never use it again. THEY ARE ONLY CHEATING FOR MONEY, DON'T BUY IT!
This pack is great, it simply was never intended for everyday survival use. The new textures are meant to be used for decoration in making maps and/or to recreate areas/structures from the game. I've never played mass effect, but I quite like it, and I'm currently using it to make a space station pvp map.
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Ah, I feel a little dumb for not thinking to try that. Thanks for the help!
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I'm working on a mod that adds different layers of stone to the world, and I'd like to override the textures for some of the vanilla ores so that they match the type of stone they now generate in. How would I go about doing this?
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I really like the lore, and I'm curious to see what sort of special powers the shrines will give you. It sounds like a neat concept. Can't wait for the map!
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Wooden age Complete:
Farm:
Walls
Keep (at the moment it looks a bit odd, but eventually it will grow into a massive tower):
Required Items:
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This pack is great, it simply was never intended for everyday survival use. The new textures are meant to be used for decoration in making maps and/or to recreate areas/structures from the game. I've never played mass effect, but I quite like it, and I'm currently using it to make a space station pvp map.
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This mod is not dead. I will never let it die. That being said, there certainly isn't progress being made towards modding it at the moment, unfortunately. Currently 'hibernating' would probably be the best word to describe the current status of the mod. I've made many more textures that were never posted to this thread, and there are countless pages of planning that haven't even been mentioned here before, but currently no effort is being put towards the creation of the mod. I have my reasons for doing this, which I won't share all of, but that main one is that I simply became to busy. By the time the summer came and I would have been able to get back to work on this, I'd gotten myself caught up in helping out another mod with textures (Called All Dem Dimensions. You should check it out, they've got some cool stuff planned) and I'm not about to abandon them. I still have big plans for this mod, and it makes me happy to see so many people interested in it even at this early stage. I don't want to get people's hopes up with an estimate of when work will re-commence on the mod, but I can tell you that when this mod does return I'll have a working alpha release of at least the content currently posted here, maybe more, upon announcing it, instead of announcing when I begin modding again.
I apologize for neglecting this thread for so long and not responding to people's concerns about the state of the mod. I especially apologize to Guff, who I only just recently realized when he messaged me that I had never informed him of my plans. I feel like a terrible person for leaving him with no explanation after he'd offered to teach me.
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Pronounced Naz-ite.
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Mobs will be coming in the future. Dimensions are a possibility, but if they come it will be a long ways away, as The overworld, Nether, and End need to have things added to them and be polished before work can be done on new dimensions.
Thank you
Thats quite a nice texture pack, I'd love to see MCExpanded supported by it
Prosthetics is a really neat mod idea. I'll see what I can do about supporting it, but that's ultimately up to the modder. Which brings me to another point...
I haven't heard anything from Tutorialcon in a long time. In fact, he hasn't even been online since January 27th. Because of this, I'm once again in need of modders. Since he never actually gave me any of the code, this means the mod is back to square one . If you'd like to mod, please post here. I'm also going to try and learn to code, but hopefully it won't have to wait for me to learn before the mod can continue. I'll still post information and textures here like I have been.
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I don't know what inficraft, but rock layers are indeed what those textures are for . Also in the distant future the nether and end will get ores .
That depends what the favor is
Yes, tree tiers will be implemented, and you will be able to make stronger bows out of stronger wood.
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Actually, that was exactly what I've been thinking. I planned to leave it how it is, as iron is used for numerous different things, while at the moment pretty much all the other metals are used only for either tools or to make more metals.
1. When there is a working version of the mod, as long as people ask I'll probably let them use it in a mod pack
2.No they're crafted the same, its simply meant to be a slight indicator that your tools/armor are getting pretty powerful (Tiers 1-3 are just their metal, Tier 4 has silver trim, Tier 5 has gold trim)
3.Yes, all the added height will actually be used to add more to the underground, raising sea and cloud levels
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I don't have any pictures, but each tier has its own armor texture recolored for each material, tier 1 just happens to use vanilla textures
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Not much, some of the loot in areas was decreased and the nether portal in the armory was disabled. The main reason a different version was needed is that diamond/gold/iron blocks are replaced by wool in the block breaking version
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Tumble Down Under
I don't really have anything negative about this area. I liked the appearence, and loved the continuation of the story from untapped underpass. When I was at the bottom of it, I just poured water on the lava. This proved to be a very bad decision because it gave the pigmen a larger area to spawn in, but I eventually took care of them. Because of my lava removal, finding the wool was pretty dificult as well.
Armpit of the World
The mushrooms in this area were gorgeous. I loved the placement of the blue wool, and I hated the silverfish. I found them to be pretty powerful, maybe overpowered, until I went back through in creative and found the very obviously placed swarmcrusher, which would have made them a lot easier to deal with.The tunnels were pretty fun to go through, though it didn't occur to me till I was at the wool that I would have to go back up through them and that making an indication of where I came from would be a good idea, which led to some frustration later on. Overall I wouldn't change anything about the area.
Everdark Atlas
Amazing. This was definitly my favorite area. It looked amazing, and despite the incredible frustration, was pretty fun to go through. That dirty trick though....you monster >:U . Somehow, perhaps because of anger, I managed to reach the top and escape without dying after that, which felt pretty good considering my 6 deaths on the bottom part. Since it's the last area in the map, I would definitly keep it the way it is. Perfect difficulty.
And just for fun, heres a list of my deaths:
I1- 1 Death
The Pit-Shot by skeleton into pit
I2- 4 Deaths
(x2)Remnant Village- Damn zombies...
(x2)Remnant Village- Shot by skeletons while trying to break their spawners
I3- 3 Deaths
Victory Monument- Stupidity (Managed to land on one of the glowstone lamps when I jumped off of the island towards the intersection -_-)
(x2)Untapped Underpass- Swarmed by mobs
I4- 8 Deaths
Tumble Down Under- Too many pigmen at once
Armpit of the World- Too many silverfish at once
Everdark Atlas- Cave spiders
Everdark Atlas- Zombie Pigmen
(x4)Everdark Atlas- Shot by blaze into lava while heading for wool (1st wool box)
Total Deaths- 16
On a completely unrelated note, I think you should add some firework spawners to the monument appreciation kit to put down after you complete it. I had TMI installed for some other stuff when I went back through in creative to give you feedback, and I put down a row of random firework spawners behind the monument just because. It gave me a great sense of victory to look at the completed monument while a ton of fireworks went off behind it. Just a thought