• 1

    posted a message on Minecon Tickets Announced!
    wow... At this rate I am never going to minecon >:(
    Posted in: Minecraft News
  • 13

    posted a message on Wondering Where Minecon 2013 Will Be?
    AT THIS RATE, I WILL NEVER GO TO MINECON

    SO CLOSE YET SO FAR


    some people can't afford a plane ticket, or even get one

    and I doubt my parents will go to Florida JUST for Minecraft

    D:< D:< D:< D:<
    Posted in: Minecraft News
  • 1

    posted a message on [1.5/1.5.1][Forge]Pumpkin Carving
    Is it weird how minecraft pumpkins grow as carved ones?
    Well, not anyome!
    This mod ads a new game mechanic, pumpkin carving.
    Using the power of Minecraft Forge, we have no need for editing base classes making this mod extremely compatable!
    Guide
    Information to begin with this mod is in the Pumpkin Tome. A Pumpkin Tome is made from a Book & Quill and an uncarved Pumpkin. Information on how to create new pumpkins are in the book, Road to Variety. This book is made from a Book & Quill,an uncarved Pumpkin, and an Inc Sac. P.S. Oops, I forgot to add how to make your carver make different pumpkins. Craft a Pumpkin Carver with a non-blank template. To remove the template, craft the carver in a crafting table.
    Download
    Pumpkin Carving v1.2 for MC 1.5.2
    Old
    Pumpkin Carving v1.1 for MC 1.5
    Pumpkin Carving v1.0 for MC 1.5
    Some pics for some clicks
    Blank Pumpkins grow on stems now
    The scoop in action
    The carver in action
    The new golem heads
    Everything as of v1.2

    Changelog

    V1.2->Creeper Update
    +Added creeper pumpkins
    +Added blank templates
    +Added golem head templates
    +Added creeper pumpkin templates
    +Added torch placer
    &Changed tome of golemancy to "Road to Variety"
    -Bug Fix: Removed ghost pumpkin seeds
    ^Updated to MC 1.5.2
    V1.1->Golem Update
    +Added golem heads and golem lanterns
    +Added tome of golemancy
    %Removed vanilla feature; pumpkins no longer are used to make golems, use the golem heads now
    V1.0->Initial Release
    +Added pumpkin carve
    +Added pumpkin scoop
    %Renamed pumpkins to carved pumpkins
    +Everything else
    More content will be added soon
    Posted in: Minecraft Mods
  • 1

    posted a message on Minecon 2013 Set For the US East Coast, Details To Follow
    BETTER BE IN NY :Notch:
    Posted in: Minecraft News
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Hello, i am trying to make a thaumcraft mod, and i looked at the api (all legit, i downloaded it from you) i saw the research example, and i saw at the end how to make a recipe page, but it only says a recipe in CAPITALS and i don't know what it refers to. Is it declared in the main mod class? As a seperate object? Please help. And yes, i am new at this. Please don't just shoot me down.
    Posted in: Minecraft Mods
  • 1

    posted a message on Solar/Lunar Eclipse Mod Suggestion
    Since there are phases, shouldn't there be eclipses? A solar eclipse would cause the sky to darken and change the sun's texture temporarily. These may include partial, total, and annular solar eclipses. Hopefully there will be different stages of the eclipse. There should also be lunar eclipses. FYI solar eclipses should occour during new moons (rarely), and lunar eclipses should occour during full moons (less rare than total solar eclipses). And to have an idea on where to get started, it should override the 'RenderGlobal' class or method or whatever.

    P.S. plz put my name in the credits for the idea XD
    Posted in: Requests / Ideas For Mods
  • 2

    posted a message on Nether Tools, When Diamond Tools Aren't Good Anough.
    I have the flaming hoe code for you :D, but u just need to add a line that spawns in the item
        public boolean tryPlaceIntoWorld(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
        {
    	    if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6))
    	    {
    		    return false;
    	    }
    	    else
    	    {
    		    int var11 = par3World.getBlockId(par4, par5, par6);
    		    int var12 = par3World.getBlockId(par4, par5 + 1, par6);
    		    if ((par7 == 0 || var12 != 0 || var11 != Block.grass.slowSand.blockID)
    		    {
    			    return false;
    		    }
    		    else
    		    {
    			    Block var13 = Block.sand;
    			    par3World.playSoundEffect((double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), (double)((float)par6 + 0.5F), var13.stepSound.getStepSound(), (var13.stepSound.getVolume() + 1.0F) / 2.0F, var13.stepSound.getPitch() * 0.8F);
    			    if (par3World.isRemote)
    			    {
    				    return true;
    			    }
    			    else
    			    {
    				    par3World.setBlockWithNotify(par4, par5, par6, var13.blockID);
    				    par1ItemStack.damageItem(1, par2EntityPlayer);
    				    return true;
    			    }
    		    }
    	    }
        }
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [1.2.5] [SSP/SMP] More Uses For Pumpkins [V1.6]
    I have a pumpkin mod too.
    Can u merge mine with urs?
    And if u know how, to make more jack-o-lanterns, thant would be good :smile.gif:
    If u wanna see my mod click my signature!
    :Diamond:
    Posted in: Minecraft Mods
  • To post a comment, please .