• 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from nerd-boy

    Yeah that will also work with McPatcher. I would still be hesitant about using it, I believe it puts everything in the .jar rather than the mods folder.

    Colourd enchantments wouldn't cause that issue, it only effects rendering (I know it's also mine). Could be Slenderman, although I don't know what it does.


    Also keep an eye on coloured enchantments, I am working on something quite special for it, I will show you guys on the weekend. I also may move it in the WIP section, as what I am planning is quite differet and it will take me a bit of time to finish it 100%.

    I don't think that the Slenderman mod changes any base class files, it adds in a few items and a mob, is all, I think.

    And yes, MCPatcher puts things directly into the .jar rather than the mods folder. I use MCPatcher to install most mods, however, if a mod topic says to place the .zip directly into the folder I do so. Also, what exactly is the difference between having things in the .jar and having things in the mods folder, anyhow?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from nerd-boy

    I don't think Forge and McPatcher work together. Try it on a fresh jar without the HD patch and see if that works, if so use optifine for HD packs

    I managed to make Forge and MCPatcher work together. You just have to opt out of HD Textures and Custom Colors, I think.

    Also, while wearing black knight armor, if I take even a half heart of damage, I die instantly, not sure if anybody else is having this issue. Hasn't happened up until recently. Recently installed colored enchantments and Slenderman. Not sure if one of those is the issue or if this mod is.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Okay, so I have only Forge build 164 installed. Removed one mod which didn't have Forge compatibility yet.
    19 mods loaded
    Minecraft Forge 3.3.8.164
    FML v2.2.106.176
    Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
    mod_MinecraftForge : Loaded (minecraft.jar)
    mod_SinglePlayerCommands : Loaded (minecraft.jar)
    mod_MovePlus : Loaded (minecraft.jar)
    mod_MinapticsLite : Loaded (minecraft.jar)
    mod_UsefulChest : Loaded (minecraft.jar)
    mod_Somnia : Loaded (minecraft.jar)
    mod_ToolRepair : Loaded (minecraft.jar)
    mod_WalledCity : Loaded (minecraft.jar)
    mod_CARuins : Loaded (minecraft.jar)
    mod_moreFurnaces : Loaded (minecraft.jar)
    mod_MineAndBlade : Loaded ([1.2.5] Mine & Blade Battlegear.zip)
    mod_UpdateManager : Loaded ([1.2.5] Mine & Blade Battlegear.zip)
    mod_AtmosMobs : Loaded (AtmosMobsv1.0.1.zip)
    mod_DustMod : Loaded (DustMod.zip)
    mod_Magecraft : Loaded (Manacraft.zip)
    mod_Minema : Loaded (minema_v1.41_mc1.2.5.zip)
    mod_MutantCreeper : Loaded (MutantCreeper.zip)
    mod_ExtendedRenderer : Loaded (Weather v1.1 for MC 1.2.5.zip)
    mod_Weather : Loaded (Weather v1.1 for MC 1.2.5.zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 39c04948 --------
    Generated 7/11/12 2:08 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 8200M G/PCI/SSE2 version 3.0.0, NVIDIA Corporation

    java.lang.NullPointerException
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
    at net.minecraft.client.Minecraft.a(Minecraft.java:429)
    at net.minecraft.client.Minecraft.run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 3ed27367 ----------
    And here's my crash report. Any help?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Alright, updated Forge, installing things again, but when I install and attempt to run Minecraft, I crash almost every time.
    28 mods loaded
    Minecraft Forge 3.3.7.135
    FML v2.2.48.135
    Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
    mod_ModLoaderMp : Pre-initialized (minecraft.jar)
    mod_MinecraftForge : Pre-initialized (minecraft.jar)
    mod_SinglePlayerCommands : Pre-initialized (minecraft.jar)
    mod_MovePlus : Pre-initialized (minecraft.jar)
    mod_MinapticsLite : Loaded (minecraft.jar)
    mod_UsefulChest : Loaded (minecraft.jar)
    mod_Somnia : Loaded (minecraft.jar)
    mod_jExp : Loaded (minecraft.jar)
    mod_ToolRepair : Loaded (minecraft.jar)
    mod_WalledCity : Loaded (minecraft.jar)
    mod_CARuins : Loaded (minecraft.jar)
    mod_moreFurnaces : Loaded (minecraft.jar)
    mod_UgoCraft : Loaded (minecraft.jar)
    mod_AdvancedHud : Loaded (minecraft.jar)
    mod_StatusEffectHUD : Loaded (minecraft.jar)
    mod_RecipeBook : Loaded (minecraft.jar)
    mod_ClayMan : Loaded (minecraft.jar)
    mod_EnchantingPlus : Loaded (minecraft.jar)
    mod_DragonMounts : Loaded (minecraft.jar)
    mod_MineAndBlade : Loaded ([1.2.5] Mine & Blade Battlegear.zip)
    mod_UpdateManager : Loaded ([1.2.5] Mine & Blade Battlegear.zip)
    mod_AtmosMobs : Loaded (AtmosMobsv1.0.zip)
    mod_DustMod : Loaded (DustMod.zip)
    mod_Magecraft : Loaded (Manacraft.zip)
    mod_Minema : Loaded (minema_v1.41_mc1.2.5.zip)
    mod_MutantCreeper : Loaded (MutantCreeper.zip)
    mod_ExtendedRenderer : Loaded (Weather v1.1 for MC 1.2.5.zip)
    mod_Weather : Loaded (Weather v1.1 for MC 1.2.5.zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT f9f89185 --------
    Generated 7/10/12 7:22 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 8200M G/PCI/SSE2 version 3.0.0, NVIDIA Corporation

    cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: java.lang.NullPointerException
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114)
    at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
    at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
    at net.minecraft.client.Minecraft.a(Minecraft.java:383)
    at net.minecraft.client.Minecraft.run(Minecraft.java:735)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: java.lang.NullPointerException
    at cpw.mods.fml.common.ReflectionHelper.setPrivateValue(ReflectionHelper.java:75)
    at ModLoader.setPrivateValue(ModLoader.java:736)
    at mod_MinapticsLite.<init>(mod_MinapticsLite.java:122)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
    ... 6 more
    Caused by: java.lang.NullPointerException
    at sun.reflect.UnsafeFieldAccessorImpl.ensureObj(Unknown Source)
    at sun.reflect.UnsafeObjectFieldAccessorImpl.set(Unknown Source)
    at java.lang.reflect.Field.set(Unknown Source)
    at cpw.mods.fml.common.ReflectionHelper.setPrivateValue(ReflectionHelper.java:69)
    ... 15 more
    --- END ERROR REPORT 6cbfdc67 ----------
    I think I know what's happening, so, a few questions;
    1. If I'm wrong, can someone explain what's going on, please?
    2. If you use Forge and have mods which need Audio mod, do you need Audio mod, and if so, which comes first?
    3. When installing Forge and ModloaderMP, which comes first, or is ModloaderMP also included in FML?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from MegaDudeZX

    @DarkMark: Old Forge is giving crash. Try the .135 version of it. While you are here read the FAQ clearly to prevent further crashes.

    I have read the FAQ, though it said nothing of having a recent version of Forge. Eh. I'll work on updating Forge later.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from transfandomman

    Why do you have modloader, forge comes with its own.

    I'm using build 108.

    If you could tell me how I could use the latest build alongside ModloaderMP, I'd use the latest version. When using Battlegear 2.8, I can run, no problems. However, if I use Battlegear 2.9, I am given that crash. No different mods except the version of Battlegear.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Using the beta 2.9, and it crashed.

    Mods loaded: 22
    ModLoader 1.2.5
    mod_MinecraftForge 3.2.3.108
    mod_ModLoaderMp 1.2.5v1
    mod_SinglePlayerCommands 6.0 for SPC 3.2.2
    mod_MovePlus Version 2.1 for MC 1.2.5
    mod_MinapticsLite r10 for 1.1.x
    mod_UsefulChest 1.3.8
    mod_Somnia v23 [1.2.5]
    mod_jExp 1.2.5
    mod_ToolRepair ToolRepair V2.0d
    Dragon Mounts 0.81
    mod_WalledCity v2.3.0
    mod_CARuins v2.3.0
    mod_moreFurnaces 1.1.8
    mod_UgoCraft 1.2.5_HS_20120503_04
    mod_AdvancedHud 4.0
    mod_StatusEffectHUD v1.12 (1.2.5)
    mod_RecipeBook 1.2.5
    mod_ClayMan 1.2.5 v.7
    mod_WiduXMoreSlabs 3.1 (MC 1.2.5)
    mod_MoreStairsMod 0.1
    mod_EnchantingPlus version: 1.0a

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT c1fc6008 --------
    Generated 7/7/12 5:17 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 8200M G/PCI/SSE2 version 3.0.0, NVIDIA Corporation

    java.lang.NoClassDefFoundError: cpw/mods/fml/client/GuiModList
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$100(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    at java.lang.Class.getDeclaredFields(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1763)
    at ModLoader.addMod(ModLoader.java:293)
    at ModLoader.readFromModFolder(ModLoader.java:1276)
    at ModLoader.init(ModLoader.java:887)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at we.<clinit>(we.java:1192)
    at ahu.<init>(RenderManager.java:58)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:428)
    at net.minecraft.client.Minecraft.run(Minecraft.java:792)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.client.GuiModList
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 29 more
    --- END ERROR REPORT 354e93e9 ----------

    I have a feeling it's a problem with either Forge, Modloader, or ModloaderMP, but I'm not quite sure. Any help, please?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Clearlyspam23's Manacraft: adding magic spells to Minecraft (New magic, same magic taste))
    I've been trying to change the item codes for the mana bush, as it's conflicting with another mod, any help?

    EDIT: The reason I'm asking is because it won't change.

    By the way, just to prove that it's an ID conflict:
    Mods loaded: 29
    ModLoader 1.2.5
    mod_MinecraftForge 3.2.3.108
    mod_ModLoaderMp 1.2.5v1
    mod_SinglePlayerCommands 6.0 for SPC 3.2.2
    mod_MovePlus Version 2.1 for MC 1.2.5
    mod_MinapticsLite r10 for 1.1.x
    mod_BE MC: 1.2.3 ; BE: 1.2.3
    mod_UsefulChest 1.3.8
    mod_Somnia v23 [1.2.5]
    mod_jExp 1.2.5
    mod_ToolRepair ToolRepair V2.0d
    Dragon Mounts 0.81
    mod_WalledCity v2.3.0
    mod_CARuins v2.3.0
    mod_moreFurnaces 1.1.8
    mod_UgoCraft 1.2.5_HS_20120503_04
    mod_AdvancedHud 4.0
    mod_StatusEffectHUD v1.12 (1.2.5)
    mod_ImprovedFirstPerson 1.2.5_r3
    mod_RecipeBook 1.2.5
    mod_ClayMan 1.2.5 v.7
    mod_MoreFencesMod 0.1
    mod_WiduXMoreSlabs 3.1 (MC 1.2.5)
    mod_AtmosMobs v1.0 (MC 1.2.5)
    Mine & Blade: Battlegear - 2.7.7.1 Mine & Blade: Battlegear - 2.7.7.1 [1.2.5]
    mod_UpdateManager by Vazkii. Version 1.2
    mod_DustMod v0.6
    mod_Magecraft 1.2.5
    Minema 1.32

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 3be2da53 --------
    Generated 6/15/12 8:14 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 8200M G/PCI/SSE2 version 3.0.0, NVIDIA Corporation

    java.lang.IllegalArgumentException: Slot 160 is already occupied by abg@269c149e when adding MgManaBush@510da4df
    at pb.<init>(Block.java:249)
    at pb.<init>(Block.java:281)
    at MgForgeBlock.<init>(MgForgeBlock.java:8)
    at MgManaBush.<init>(MgManaBush.java:10)
    at mod_Magecraft.initDefaults(mod_Magecraft.java:78)
    at mod_Magecraft.load(mod_Magecraft.java:203)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:428)
    at net.minecraft.client.Minecraft.run(Minecraft.java:792)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT f03744b4 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Can somebody please direct me to a download for older versions of the mod? I'm currently using Forge build 108, and I'd like to use this mod, but I don't want to upgrade Forge to 126+, as it's incompatible with ModloaderMP(As you may know.), and a lot of my mods that I have installed use ModloaderMP. Thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from sampeng2

    I have an idea for when the emeralds come out that what the clay soldiers could possibly use them for in an upcoming update of yours. How about the emeralds could give the the clay soldiers magic powers like the ability to cast different spells (they could even have an emerald colored wizard hat if you would like when they equip it). but the spells have a slow cool down, are single target, and eventually like all equipment after many uses the emerald will break causing the clay soldier to lose his powers.
    here is a list of abilities that you could use but i'm not urging you to use all of them for the emerald (you can even make up your own this is just a demo).

    Incinerate-sets one clay soldier on fire and has a high chance of turning them into a brick soldier.

    Launch- sends one enemy clay soldier straight into the air high enough so that when they hit the ground that the clay soldier will die on impact (hopefully that soldier has a feather).

    Necromancy- Brings an ally clay soldier back from the dead

    Shatter Items- causes one enemy clay soldiers held items to be destroyed automatically.

    Freeze- Freezes an enemy clay soldier in place.

    Heal- Heal an ally or the caster for full health.

    Phoenix Tear- Returns a brick soldier back from the dead

    I also have an idea for some new clay soldier dyes. the cake, the redstone lamp, and the glowstone dust soldiers. you make the cake and redstone lamp soldiers the same way you would make the melon soldiers and you make the glowstone dust soldier the same way you make the redstone dust soldier.

    Check out the current list of power-ups.

    Incinerate would be equal to fire charges, necromancy is equal to clay, freeze is equal to slimeball, heal would be equal to glistering melon, and phoenix tear would be equal to ghast tear.

    Launch and shatter items are interesting, though.
    Posted in: Minecraft Mods
  • 1

    posted a message on What is the point of tripwires?
    Quote from Supermutant6112

    I guess Tripwires will be harder for others to see, and they'll probably be easier to hook up to contraptions. Unfortunately, judging by the video, they appear to be a one-time use.

    Rewatch the video, they do not appear to be one time use.

    Also, trip wires might be able to be placed in the air which would allow for puzzle maps to require a person to acquire shears to continue.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from MegaDudeZX

    Edit: @DarkMark Who needs diamond armor? When you got a cool looking armor like this one!
    And it is just a small bit weaker than diamond... Where I would use diamond rather for tools. 'Cause mobs are too weak for diamond armor to kill you.

    True. I guess I'll use the knight armor until knight style diamond armor is released.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    I'd love to see you add in the ability to have the knight style armor for all armors. I want the plume and cape, but I don't want to have to downgrade from my diamond armor. Could you possibly do this?
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Quote from SilverChiren

    That's coming right after 1.3 is released.

    Now you need to implement SMP support after 1.3 is released, or else people will come whine at you about how you promised it, quoting that post.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    It's incompatible with forge? I never realized. I have forge installed and it runs fine. Any good underground city seeds?
    Posted in: Minecraft Mods
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