What do you mean you can't access? The download link is at the bottom of the first page and takes you to Adfocus, click on the skip button in the top right corner. The mod file is in Dropbox, click on the download button in the top right.
so uh HoopaWolf, if you still look at this page, is the integration still in progress? Also will the Sand Witch eventually be fully finished? Just wondering if this mod is still acknowledged and hasn't left the light.
How do I set a ruins to spawn NPCs? Do I need to set up a command block to spawn it and does it work with modded mobs? I'm in 1.7.10 asking this question. (I apologize if this question was answered somewhere on this forum, it's really hard and time consuming to scroll through over 200 pages of comments on a popular mod).
I'm predicting by either 1.19 or 1.20(it wasn't stated but I have that feeling it's on the horizon) that Chylex may release the sequel, based on his github he's been constantly updating per version to fix bugs, add content and see how the mod's content can integrate well with the current vanilla End.
This is my favorite lucky block addon to date, out of all of the five hundred something addons, this one is number 1 with it's creativity, balance with the vanilla game, and it uses all the technical values for the lucky block and takes them to a new level.
By the way, how has nobody mentioned the one obvious bug in the spiral dungeon, that Azkor's block doesn't generate so we can't fight him. The lucky tower doesn't fully build, just the floor and nothing else. Were the lucky blocks in the king slime's castle removed? Because in Pat and Jen's review(Popularmmos), when they were touring the king slime's castle it had lucky blocks on the first and second floors. Also with the giant blocks, for some reason only the good one is working, but the neutral and bad ones aren't.
I know this is way later since the release and Time Traveler hasn't been here since, but this is something I just needed to let out.
Minus these few glitches, the lucky block works perfectly and I love everything about it. Sometimes I go into the loot ++ config and I change some things around a bit, like give the tinker sets potion effects with the full armor. I also added the flame boots, the spiral staff, and even added the Slimy Scimitar into this version even if the King Slime has different drops. This addon with loot ++ is the basis for all the other lucky block addons that use loot ++, and that's what also makes it my favorite lucky block.
Ok I finally figured it out, it was the Pacman mod. (If you don't know what it does, it adds an amazing, giant killer Pacman into Minecraft that is really cool.) I didn't think that would be the mod causing that bug since it only adds 1 thing and that's Pacman. I resolved the issue but if anybody knows a way to have this mod installed without that bug, please let me know because I want to enjoy this mod in my mod-pack without a damage bug.
I don't know if I'm the only person in the world having this issue, because I haven't seen this problem before nor seen anybody else with this. For some reason, whenever I hit things with tools or weapons, they do random amounts of damage higher than their clearly labeled attack strength. For example, I'm hitting for random increments of damage between 8-21 with a wooden axe. I even tested it later with a diamond sword and it dealt over 30 damage. That is not normal at all and I don't even have a strength buff or anything that would boost my power, I was completely naked when I tested both. I tried uninstalling my mods one by one to find the culprit, but I still can't figure out what is causing me to hit super hard. Weirdly enough when I punch I don't do any more damage than normal (1). Below are the mods I have installed and 3 pictures showing an ordinary wooden sword dealing an absurd amount of damage and also me punching without a weapon. All of this is in 1.7.10 btw and I have the latest update to all of them in this version.
I'm having a major lag issue in D-Ice Dimension for some reason, I've never had this problem before. I've had to delete my data from the dimension several times so I would be moved back to the overworld to try again, and every time I go back in this lag continues. I noticed that when I set the difficulty to peaceful, it takes a little bit to go, but then the Snow Golems (the only peaceful mob) start moving normally. Another thing I noticed is that it starts to run normally, when mob spawning is false, because I tried it and when I set it to false and then set it to hard mode and spawned a mob, everything moved normally. Is this an issue with a specific mob spawning? Weirdest part of this is that I'm not even lagging or crashing, everything around me just freezes while I am able to move around freely. (I'm playing in 1.7.10 btw)
Here are the mods I have installed: (Most of which I have the most up to date version of except Llibrary for a specific reason)
I wish there was some place I could find some information pertaining to the lunar weapon crafting in 1.7.10, because currently in the mod the Lunar creation station has been completely reworked to be just a Lunalus-style crafting table with some extra perks and doesn't have its original structure anymore. I was able to make 2 weapons using that table but I know there are more just can't remember them all. I even watched Pat (from Popularmmos) use this lunar creation station a few years ago and even he said he looked on the wiki on how to use it, but since the mod has changed a lot since then, almost all information about 1.7.10 is non-existent apart from the version changelog which doesn't specify anything.
I know this is like 4 years late, but why did you abandon your old mod, the Shadow World mod? I felt that mod had a lot of potential for it even if some features were WIP and I had to do a lot of research on the mod myself to figure anything out. Why is the mod page gone? Even if it the mod was abandoned, it could have been home to a discussion that could possibly spark a recreation of the mod from a talented coder in the community. It's personally one of my favorite mods out there because of some of the unique content that it has especially for a 1.7.10 mod. I know at this point 1.7 is kind of outdated and everybody is in 1.12 and 1.16, I'm not asking for you exactly to port it because I'm not a beggar, but if you by any chance have the source code of what remains of the mod, then maybe you could reupload the mod's original page and give the community an opportunity to revive this masterpiece. I actually found the original mod's page viewed on another site that apparently preserves deleted threads but I can only view the first 2 pages and the last page for the comments.
I don't know if anybody else knows about this, but there is a secret Sand witch that cant be spawned naturally, occasionally when I enter or leave a dimension or relog I sometimes get a sand shard that is not implemented, also I found the witch when I was messing around with the Custom NPCs mob cloner. Of course its completely broken as it is a chaotic mess that doesn't take any form of damage EXCEPT for hitting it with a shovel (noticed it does use its abilities when attacked but doesn't actually have agro on the mob that hits it) and most of its attacks are stolen from the other witches (though it has its own version of the Dark witch's evil face mark, its own sand witch minions and sandstone shelter similar to the Earth witch, and a sand golem that is modeled differently but seems to work like a giant mount similar to the Nature Witch's Massive Ent). Anyways I feel a little interested in it and I'm wondering if it's going to be included with the rest of the witches in the Myths and Monsters mod eventually.
Here are the images of the Sand Witch and its unimplemented content:
(Btw the words in the achievement has the NBT color tag &k that scrambles the letters, but the length matches the other achievements thus spelling out: "Sand Witch Eliminated")
0
What do you mean you can't access? The download link is at the bottom of the first page and takes you to Adfocus, click on the skip button in the top right corner. The mod file is in Dropbox, click on the download button in the top right.
0
so uh HoopaWolf, if you still look at this page, is the integration still in progress? Also will the Sand Witch eventually be fully finished? Just wondering if this mod is still acknowledged and hasn't left the light.
0
How do I set a ruins to spawn NPCs? Do I need to set up a command block to spawn it and does it work with modded mobs? I'm in 1.7.10 asking this question. (I apologize if this question was answered somewhere on this forum, it's really hard and time consuming to scroll through over 200 pages of comments on a popular mod).
0
I'm predicting by either 1.19 or 1.20(it wasn't stated but I have that feeling it's on the horizon) that Chylex may release the sequel, based on his github he's been constantly updating per version to fix bugs, add content and see how the mod's content can integrate well with the current vanilla End.
0
This is my favorite lucky block addon to date, out of all of the five hundred something addons, this one is number 1 with it's creativity, balance with the vanilla game, and it uses all the technical values for the lucky block and takes them to a new level.
By the way, how has nobody mentioned the one obvious bug in the spiral dungeon, that Azkor's block doesn't generate so we can't fight him. The lucky tower doesn't fully build, just the floor and nothing else. Were the lucky blocks in the king slime's castle removed? Because in Pat and Jen's review(Popularmmos), when they were touring the king slime's castle it had lucky blocks on the first and second floors. Also with the giant blocks, for some reason only the good one is working, but the neutral and bad ones aren't.
I know this is way later since the release and Time Traveler hasn't been here since, but this is something I just needed to let out.
Minus these few glitches, the lucky block works perfectly and I love everything about it. Sometimes I go into the loot ++ config and I change some things around a bit, like give the tinker sets potion effects with the full armor. I also added the flame boots, the spiral staff, and even added the Slimy Scimitar into this version even if the King Slime has different drops. This addon with loot ++ is the basis for all the other lucky block addons that use loot ++, and that's what also makes it my favorite lucky block.
0
Ok I finally figured it out, it was the Pacman mod. (If you don't know what it does, it adds an amazing, giant killer Pacman into Minecraft that is really cool.) I didn't think that would be the mod causing that bug since it only adds 1 thing and that's Pacman. I resolved the issue but if anybody knows a way to have this mod installed without that bug, please let me know because I want to enjoy this mod in my mod-pack without a damage bug.
0
I don't know if I'm the only person in the world having this issue, because I haven't seen this problem before nor seen anybody else with this. For some reason, whenever I hit things with tools or weapons, they do random amounts of damage higher than their clearly labeled attack strength. For example, I'm hitting for random increments of damage between 8-21 with a wooden axe. I even tested it later with a diamond sword and it dealt over 30 damage. That is not normal at all and I don't even have a strength buff or anything that would boost my power, I was completely naked when I tested both. I tried uninstalling my mods one by one to find the culprit, but I still can't figure out what is causing me to hit super hard. Weirdly enough when I punch I don't do any more damage than normal (1). Below are the mods I have installed and 3 pictures showing an ordinary wooden sword dealing an absurd amount of damage and also me punching without a weapon. All of this is in 1.7.10 btw and I have the latest update to all of them in this version.
Mod list:
Ad Infernos
Abyssalcraft + Abyssal Blocks
All U Want
AoA
Apocalypse (Father Toast's)
Arcana RPG
Battle Towers
CJB API
Code Chicken Core + Lib
CoFH Core + Lib
Custom NPCs
Diversity
emerald-obsidian
Extra Golems
Familiars
Farlanders
Fastcraft
Hardcore Wither
Hardcore Ender Expansion
iChun-Util
Llibrary 0.4.3
Loot ++
Lunatrius Core
MoSkeletons
Mutant Creatures
Netherlicious
Pun
Shadow World
Special AI
Special Mobs
TheMorbidReborn
Think Big Core
Twilight Forest
Utility Mobs
Wildycraft
0
I'm having a major lag issue in D-Ice Dimension for some reason, I've never had this problem before. I've had to delete my data from the dimension several times so I would be moved back to the overworld to try again, and every time I go back in this lag continues. I noticed that when I set the difficulty to peaceful, it takes a little bit to go, but then the Snow Golems (the only peaceful mob) start moving normally. Another thing I noticed is that it starts to run normally, when mob spawning is false, because I tried it and when I set it to false and then set it to hard mode and spawned a mob, everything moved normally. Is this an issue with a specific mob spawning? Weirdest part of this is that I'm not even lagging or crashing, everything around me just freezes while I am able to move around freely. (I'm playing in 1.7.10 btw)
Here are the mods I have installed: (Most of which I have the most up to date version of except Llibrary for a specific reason)
Damage Indicators v3.2.0
Fullbright v1.2
All U Want
AnimationAPI
AoA Tslat 1.1.3
Backpacks
BetterFps 1.0.1
Better Furnaces
Caveworld v2.3.3
Chunk Pregenerator v2.5.0
CJB API
CoFH Core
CoFHLib
CraftGuide
Custom NPCS
Diversity Mod
EasyConfigButton
Emerald/Obsidian v1.3.1
EnchantingPlus v3.0.2
Extra Golems
Farlanders
Fastcraft v1.25
FinderCompass
FoamFix universal v1.0.0 beta3
GenCreator v1.1
HardcoreEnderExpansion v1.8.6
Improving Minecraft
Iron Chests
Java7Checker v1.1
LagFix v2.0.1
Llibrary v0.4.3
Loot++ v0.24
MutantCreatures v1.4.9
NaturesCompass v1.3.1
Netherite v1.2
Pun v1.6
Ruins
ServerPropertiesLAN v2.65
ShadowWorld v1.3.3
Silent's Gems
Special AI v1.1.2
Special Mobs v3.0.2
TheMorbidHarvester v1.0
TooManyItems
Twilight Forest v2.3.8
Utility Mobs v3.1.1
World Stripper v1.0.0
Xaeros Minimap v21.10.0.2
Lucky Block v5.1.0
0
I wish there was some place I could find some information pertaining to the lunar weapon crafting in 1.7.10, because currently in the mod the Lunar creation station has been completely reworked to be just a Lunalus-style crafting table with some extra perks and doesn't have its original structure anymore. I was able to make 2 weapons using that table but I know there are more just can't remember them all. I even watched Pat (from Popularmmos) use this lunar creation station a few years ago and even he said he looked on the wiki on how to use it, but since the mod has changed a lot since then, almost all information about 1.7.10 is non-existent apart from the version changelog which doesn't specify anything.
0
I know this is like 4 years late, but why did you abandon your old mod, the Shadow World mod? I felt that mod had a lot of potential for it even if some features were WIP and I had to do a lot of research on the mod myself to figure anything out. Why is the mod page gone? Even if it the mod was abandoned, it could have been home to a discussion that could possibly spark a recreation of the mod from a talented coder in the community. It's personally one of my favorite mods out there because of some of the unique content that it has especially for a 1.7.10 mod. I know at this point 1.7 is kind of outdated and everybody is in 1.12 and 1.16, I'm not asking for you exactly to port it because I'm not a beggar, but if you by any chance have the source code of what remains of the mod, then maybe you could reupload the mod's original page and give the community an opportunity to revive this masterpiece. I actually found the original mod's page viewed on another site that apparently preserves deleted threads but I can only view the first 2 pages and the last page for the comments.
0
In the Orespawn config file, turn on PvP mode for the weapons, they are set to not harm players by default.
1
I don't know if anybody else knows about this, but there is a secret Sand witch that cant be spawned naturally, occasionally when I enter or leave a dimension or relog I sometimes get a sand shard that is not implemented, also I found the witch when I was messing around with the Custom NPCs mob cloner. Of course its completely broken as it is a chaotic mess that doesn't take any form of damage EXCEPT for hitting it with a shovel (noticed it does use its abilities when attacked but doesn't actually have agro on the mob that hits it) and most of its attacks are stolen from the other witches (though it has its own version of the Dark witch's evil face mark, its own sand witch minions and sandstone shelter similar to the Earth witch, and a sand golem that is modeled differently but seems to work like a giant mount similar to the Nature Witch's Massive Ent). Anyways I feel a little interested in it and I'm wondering if it's going to be included with the rest of the witches in the Myths and Monsters mod eventually.
Here are the images of the Sand Witch and its unimplemented content:
(Btw the words in the achievement has the NBT color tag &k that scrambles the letters, but the length matches the other achievements thus spelling out: "Sand Witch Eliminated")