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    posted a message on I'm Rich! Well, If I Could Make A Currency System...
    use in game gold, diamonds, or emeralds.. and for when a boss dies do this...



    1. give the boss a custom name...

    2. have a /testfor block that tests for the mob with that custom name.

    3. have that block on a clock and when the boss is alive it will activate the redstone. Have that redstone push a sticky piston with a redstone block.

    4. when the boss dies it will contract the redstone block which you will have activate another block... This block will have the /give @a command in it and have it give everyone the amount of desired currency..



    and as far as shops you can set up custom villagers that will trade items for your currency of choice...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on rsmalec's (retired) Map Reviews
    span>But there weren't many flaws. Almost everything was perfect! I could tell so much work was put into it. Custom sounds were implemented into it, and do you know how hard it is to learn that? Map design, uniqueness, and challenge were good too. The only thing I think would need more work would be the pacing.



    Yes I do realize... Like previously stated I am also a map maker. I also know I would want to be judged as honestly and as harshly as possible so that my next map can be just that much better. When I read his review on Grief I see nothing but honesty. Story line is a Giant factor with a map because it Draws you in and keeps you playing. You also have to remember that just because a map gets a 4/20 It doesn't make it a bad map. It just means there is room for improvement. And the map maker will be better because of it.
    Posted in: Maps
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    posted a message on rsmalec's (retired) Map Reviews
    Quote from evan99m»
    Hello. I just finished playing the map Grief. I see you gave it an awful rating. Are you kidding me!? That map was amazing! Just because it wasn't your type of map, doesn't mean you give it a ****ty rating. I think I'm going to find a different map review forum post since you give maps that don't fit your style bad rating.

    Within my observation The best type of review is an honest review. If you are upset by his style of review maybe try starting a review thread of your own. No map maker stands to gain anything by being showered in compliments. These review threads are here for the purpose of allowing the map maker to see their flaws and use that to improve their next map. Being a map maker myself I understand that some will not like my maps and others will. But the knowledge that makes me improve is the type gained from those that don't like aspects of my maps and then share that information with me. This is called "Constructive Criticism"
    Posted in: Maps
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    posted a message on New to Command Blocks, need a little bit of help
    Quote from GabCraft007»
    I still don't get why it needs /execute, I did /playsound records.chirp @a -182 66 1042 4 and it worked just fine...

    This has already been explained.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on New to Command Blocks, need a little bit of help
    So the command you want is



    execute @p -182 66 1042 /playsound records.chirp @a

    You can add volume and pitch if you would like but they are optional.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on New to Command Blocks, need a little bit of help
    Quoting Skyliner Here..

    pan>"/playsound's origin was changed in 1.8. By using only /playsound, the sound plays with the origin being at the command block, and the player selector is instead a means to define who hears it. You must use /execute in order to move the origin to that of the player. This change was made because beforehand, it was impossible to play a sound relative to an initiator"


    That is why I said to use /execute...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with /particle
    use execute first to set the coordinates at the player. Or specify @p instead of Tilde... When you use Tilde like that it is relative to the command block not the user...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Test for any block?
    Please show me a screen shot of your set up... Because This setup is working perfectly fine for me... It may be the type of clock you are using...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Books with click events not working?
    Quote from Derborgus3333»
    That's what i created this using... as well as the tell raw generator. Neither worked.

    hmmm... Send an e-mail to Bimbimma and let him know that his Generator put out a corrupt command. I believe he just added the book event feature to it yesterday so he would be glad to get a bug report so he could fix it... his contact e-mail can be found on the News tab of the site. As far as the command goes I will look at it but it will take me a while to figure out what could be wrong. I would let Bimbimma know and he might get back to you quicker than I will be able to... He is usually pretty quick. I will test it once I get home and try to get it to work and get back with you.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Test for any block?
    Think outside the box.... use test for block but instead test for air... Once air is found have it activate a piston and move a redstone block once its gone it will contract the redstone block.. you can have the redstone block active something on either extend or contract... either way you have your test sequence..
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on New to Command Blocks, need a little bit of help
    Quote from nigathan»
    After some testing, I have come to the conclusion that making a jukebox play via command blocks/redstone is not at all possible.

    I consulted a friend of mine about the Blockdata command in regards to the jukebox and he confirmed that its not working with the jukebox as it should. I will see if maybe I can write up a bug report with mojang and see if they can look into it. They gave the jukebox the ability to be changed by using the /blockdata command so there is no reason this shouldnt work.. Much like giving the ability to change what is inside a chest or a hopper... All it seems to do with the jukebox is make it so the disc you tell it to have drops when you break the jukebox instead of it actually playing the disc... However "smoke and mirrors" will work here with the same desired effect using the execute command.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Books with click events not working?
    Quote from omen267901»

    Why did you link to a (seemingly) housing website?


    Edit: sorry I misspelled the link... lol Its fixed now... Thanks

    http://mcstacker.bimbimma.com/
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Books with click events not working?
    Try using http://mcstacker.bimbimma.com/ to make the command... When the command gets that big alot can go wrong... One misplaced curly bracket or a comma out of place could pooch the whole thing...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on New to Command Blocks, need a little bit of help
    Thats not an execute command it will only play in relative to the command block...

    Also you have to specify the sound name to play

    Execute format is as follows

    execute <entity> <x> <y> <z> <command …>


    playsound is like this

    playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]


    so it should look like this

    execute -182 66 1042 /playsound <disc name> [x] [y] [z] [volume] [pitch] [minimumVolume]
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I need help with Custom Mob spawner in Vanilla
    /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Zombie,SpawnData:{CustomName:"Level 5 British Soldier",CustomNameVisible:1,Equipment:[{id:iron_sword,Count:1,tag:{display:{Name:British Soldier Saber},ench:[{id:16,lvl:2}]}},{id:leather_boots,Count:1,tag:{display:{Name:British Soldier Boots},ench:[{id:0,lvl:3}]}},{id:leather_leggings,Count:1,tag:{display:{Name:British Soldier Pants},ench:[{id:0,lvl:3}]}},{id:leather_chestplate,Count:1,tag:{display:{Name:British Soldier Tunic},ench:[{id:0,lvl:3}]}},{id:leather_helmet,Count:1,tag:{display:{Name:British Soldier Hat},ench:[{id:0,lvl:3}]}}]}}
    Posted in: Redstone Discussion and Mechanisms
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