More than likely microsoft wants to get on the merchandising train... Minecraft=Bank in merchandising.. As far as the game itself goes they will probably continue to support Minecraft 1 untill they Develope a Minecraft 2 and then the micro-transactions will start while they slowly drop support for the original minecraft. But who knows they could surprise us... Although since they dumped millions in developing spark off of inspirations from minecraft and it is failing... I think their end goal is bring 50 million people to their piggy bank.
Trust me when I say No Company will spend 2 billion without a business plan to turn that into profit...
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It just references the point at which it hits something and shatters for a snowball. All projectiles except fireballs use it...
[quote] Projectiles exceptFireball, SmallFireball, and WitherSkull have these additional fields:
shake: The "shake" when arrows hit a block.
Source: http://minecraft.gamepedia.com/Chunk_format
I understand that it references an arrow but it specifies all projectiles as well except the aforementioned.. Like i said I'll test it out tonight and see for sure.
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That is why the summon only summons the item at a specific age in my command it will only summon it once. at the Age of 20 tics(or however many you want)... no scoreboard is needed.. The fill clock is running at 20 tics per second the exact length of time a real game tick is so it will be in sync with the age tics. I use this setup in my current map with no issues it doesn't make multiples. However it is true you shouldn't need to specify the direction since items don't use them.. I simply copied my command from my map and changed what was being summoned.
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1. I left some items in the inventory that were not meant to be there from the last time I updated the map.
2. I felt the need to tweak a few things in the flickering hallway at the beginning..
3. If you successfully unlock the first Set of Legendary gear it is registering as 0 health for the Items and instantly breaks when hit(exception being the sword)
- To alleviate this for now just simply remove each item of gear from the armor stand then promptly put it back on the armor stand. Now when you remove it the Health of the item will be restored...
The Doomed Temple Progress: I am probably about 25% done with the main story content and about 80 percent done with the world/easter eggs/reputation system and any other extras put into the game. I have probably about another 4 months of Game development, then about a month of Voice acting/ Story Development ( I have a story but it needs to be finalized and put into voice script then acted) Then I will have another 1-2 months of Alpha and Beta testing before release so we are looking at a release time of about 6-7 months. Alot of work is going into this map and I am determined to make it one you will not easily forget!
Oh yeah and I changed my Forum Screen Name to better match my youtube name.
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Yes and you will be able to repeat the process as much as you like
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basically what that is doing is resetting the command block. Just change the coordinates to the same coordinates as where the command block is located and run it off of the pressure plate you have after the door. That way it will test every time the button is pressed then reset when that person enters.
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Didnt even think of that.. you could have that run off the pressure plate you have as you exit through the door...
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Ahh that will do it as well! Glad to see you got it working
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what do you have after the comparator? Because you will need a repeater to carry the redstone signal longer than 1 block... Is the next command block directly after the comparator? or is there redstone in between?
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Do you have a space in the code where it shouldn't be? Also do you have commas where they need to be as well?
And lastly.. I assume you are running this on a clock right?
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There are some things I have found that still recognize the ID numbers but you will find that most no longer do and I would start transitioning to using ID names as eventually the ID numbers will no longer work for anything. you can use McStacker to make custom Villagers and it automatically writes the code for you with ID names... It should make things alot easier and faster for you... http://mcstacker.bimbimma.com/
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Yeah that is a crucial piece of info... lol In that case I would most likely use a score board counting system...