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    posted a message on Spawn whatever you want
    Quote from Shoy »
    Quote from Quatroking »
    Would it be save to make an easy to use "trainer" for singleplayer that would do all the hard work for us, normal people that don't have memory hacking knowledge?

    I don't think so, because the memory addresses seem to change each time.
    That and you can't select blocks from the b menu without clicking.

    /shrug
    But then again, I don't make trainers.

    That's what pointers are for (the memory addresses changing each time).
    Posted in: Discussion
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    posted a message on Half n Half map.
    Try 512x512x128

    That works fine. Anything bigger will either crash the server or give players a black screen upon connecting.
    Posted in: Mods Discussion
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    posted a message on Custom cloth color palette
    Quote from dexter »
    They could even be stored in one byte giving 8 bit color (3r3g2b), no need for full 24 bit colors taking 3 bytes.

    http://en.wikipedia.org/wiki/8-bit_color

    That's true, we probably don't need that many.

    Either way, Minecraft could handle it.
    Posted in: Suggestions
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    posted a message on Custom cloth color palette
    I'm not sure how much space a block ID takes (I'm guessing 1 byte since we don't have more than 256 blocks right now), so a normal map with normal blocks can take up to 4,194,304 bytes which is ~4MB

    A map filled with color picker blocks would take 4x as much (3 extra bytes for RGB), therefore: 16,777,216 bytes which is ~17MB

    This is the worst situation possible, it's also interesting that the amount of blocks a normal map can store is also the same amount of colors in the palette, so it would be possible to fill a map with every possible color using RGB.

    Of course compression can save a lot of trouble in terms of map size, Minecraft doesn't seem to like maps bigger than 512x512x128 and those can use up to 33,554,432 bytes = ~34MB so having a map using 17MB wouldn't be a problem, I just doubt that huge maps with colored cloth would work anymore (since their size would be brought up to 100,663,296 bytes which is ~101MB)
    Posted in: Suggestions
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    posted a message on A Message For Notch
    Quote from cjezowicz »
    I read that notch wasnt gonna continue the game on another forum? Whats going to happen with all this money people have spent? I JUST PREORDERED!

    At each copy sold for 10€ / $14 Notch has made so far with pre-purchases $10,304
    That is more than enough money for him to continue making the game and I'm sure the pre-purchases won't stop here.

    Notch is sick, the reason why the game hasn't been updated regularly, if he stopped developing the game he would post on his blog.
    Posted in: Suggestions
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    posted a message on Griefer Master Blacklist
    These 2 showed up on my private server yesterday and destroyed everything on their path, (by private I mean I posted the link on a forum so they probably got it from there). Anyways:

    Swiss
    that_other_guy


    That's it for now.
    Posted in: Discussion
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    posted a message on A fair anti-grief system?
    The system I suggested works well on garry's mod, I don't see why it wouldn't work here, the games are both sandboxes and both about building, it would work just fine.
    Posted in: Discussion
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    posted a message on The Massive castle project
    I have bad news for OP, I just went there even though it says closed to see if I could see the castle from the spawn, there was an unbreakable missing so I could get out of the spawn and I noticed A LOT of the castle has been randomly destroyed like someone went through it with a fast clicker and deleted whatever came into contact with his mouse cursor.

    EDIT: Guess you beat me to it. Didn't notice this had a second page.
    Posted in: Discussion
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    posted a message on A fair anti-grief system?
    It's quite possible:

    1. Add a budy system, only you, your buddies and ops can delete your stuff. (this might cause problems because griefers could take advantage of people afk and block off the spawn)
    2. Fixing the problem with the above, if the player is surrounded by blocks from another player from all sides they're allowed to pass through them like if they were air (unless they're surrounded by unbreakables built by an op)

    That would take care of most of it, and obviously these:

    /votekick
    /voteban

    Optional commands that can be used by the players if the server admin allows it on the server config.
    Posted in: Discussion
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    posted a message on Griefer Master Blacklist
    I guess I'll add the one from my server on the day it went public:

    digic
    digic2
    digic3
    digic4
    digic5
    ex
    fat_pablo
    ode
    adsone
    chrstfer
    nglf
    marcanbajs
    helldragon
    veryhungryhobo
    ramses

    As you can see, that digic guy was very annoying, he kept creating accounts and coming back, I had to ban him by IP after the digic3 account, but he tried to come back with the 4 and 5 ones too.
    Posted in: Discussion
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    posted a message on Dear Server OPS,
    Quote from dexter »
    I couldn't agree more. It really isn't in the spirit of the game to do this sort of thing. So what if griefers mess something up? Just tear it town and build something else cool. These structures aren't permanent for a reason, they aren't supposed to be monuments.

    You're telling us not to get pissed off because someone destroyed 5 hours of work (for example), good luck on people accepting that.
    Posted in: Discussion
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    posted a message on VDOgamez's ModelGen
    Quote from ZomBuster »
    He cool, I made the same thing in c++.

    And I even tested it with Suzzane :tongue.gif: love blender.

    What method did you use? I simply drew all the vertices as blocks, which is pretty fast but not perfect and you get a hollow model.

    I don't know if this is how he did it, but couldn't you determine the distance between vertices (in a face) in blocks and subdivide it the number of times required to fill it?
    Posted in: Mods Discussion
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    posted a message on VDOgamez's ModelGen
    Yeah, the python script I used to generate the fractal is about 40 lines, I could probably make a program to do it.

    Here are more details given on the console about the error:
    Posted in: Mods Discussion
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    posted a message on VDOgamez's ModelGen
    I'm in the right folder, I still get the error, my map is 512x512x128 and it works fine, if I want the model to fill half of it at the center what would be the command I use?
    Posted in: Mods Discussion
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    posted a message on VDOgamez's ModelGen
    Could not find the main class: ModelGen. Program will exit.

    It happens whenever I do this:

    java -jar ModelGen.jar fractalmap.dat fractal.obj 512 512 128 256 256 64
    Posted in: Mods Discussion
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