• 2

    posted a message on Witchery 0.24.1

    From what I've heard, Mojang shut down the old skin servers recently, so anything that pointed directly at those won't work anymore.

    Posted in: WIP Mods
  • 2

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Honestly, I'd just like to see the few bugs present in the snapshot fixed, so the game can be played.

    Specifically, the ores and mobs not spawning in new biomes (Just populate them with the old stuff for now if the new things aren't coming), making the old mobs drop realmstones which were removed from them in preparation for new mobs, and fixing Selyan's tribute bar.

    The Ancient Cavern bosses can be player-fixed by copying the old boss classes over to the snapshot, but an official fix would be nice (Even if it's just using the old classes).


    Playability fixes for the snapshot are all I'm asking, and at least half of those are doable with a couple of lines of code at most.

    Heck, we'd probably be able to manually add the realmstone drops with third-party mods, so it's just the biome spawns and Selyan's bar.

    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from zed_robotnik»

    firstly i dont own a calender and my computer dosnt show the date unless i click on the time so i genuinely didnt know it was april until i came here, and secondly today is april 2nd and i had this issue, even if i looked at the calendar for some odd reason (as i dont need a calender to live my daily life) i wouldent have thought "oh an april fools joke on april 2nd, ha ha ill just change the date"

    none of my friends do april fools because none of us care about it, honestly i forget april fools is a thing every single year because i dont consider it worthwhile


    While I do think all mods with real date-based events should at least have opt-out config options, there's no need to be rude and complain because you forgot April Fools was a thing, especially after it's over.
    I personally don't participate in April Fools activities (And indeed tend to avoid as much as possible from the day before to the day after it), but I certainly wouldn't want to spoil others' fun, or demand that people cater to my whim just because I don't like it.

    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Hey, when was the last time the Expanded Redstone page was updated? There are a few devices in the changelog and ingame that aren't mentioned on it's page.

    In particular, I've been trying to figure out how to use the 'Countdown Timer' and 'Signal Interval Timer'. As far as I can tell, the interval timer is just a redstone debugging tool to help you measure pulses (It apparently can't detect 1-2 tick pulses, but I guess it not changing is indication enough), but I have absolutely no idea what the countdown timer is for.

    I was hoping it would receive a signal and then countdown a number of ticks before sending it out the other end (Like a super-repeater or something), but it's really weird. It just goes round and round, and right-clicking seems to reset it. Shift+right-clicking... maybe moves it back a bit? It produces a louder sound at least, but I'm not sure what it does. I can't seem to get a signal out of it, and no matter the direction I try to send one in from, nothing changes.

    Posted in: Minecraft Mods
  • 1

    posted a message on Backlytra — Elytra for 1.7.10 and 1.8.9 & Elytra Sounds for 1.9

    Unfortunately, I don't think unascribed is working on this mod anymore, since they haven't been responding to requests about it.

    Just as a heads up, there's also an issue with camera placement. As I'm sure you know, your hitbox while gliding is lowered to <1 block, but that goes downwards, and the camera stays in the same place.

    The hitbox-thing works fine, but when you try to go through a 1-block space, your view will be in the block above you. Some solutions would be to either lower the camera while gliding, or raise the hitbox up by a block, while retaining the 1-block size, but that would leave a visual discrepancy since the player's model is in that lower block.

    Since Mojang lowered the camera and didn't bother with a smooth transition of any kind (The camera just jumps down a block when you start gliding, but since you're usually moving to fast and at such extreme angles you don't usually notice it, or learn to ignore it), I think lowering the camera would be best.

    Posted in: Minecraft Mods
  • 1

    posted a message on Underground Biomes Constructs

    I don't know if you're doing anything with 1.7.10 anymore, but I've come across an issue with the latest version (Which may have also been present in older versions) where, with 'InChunkGeneration' on, ores outside of chunks generated on world creation will be created with mismatching stone textures, resulting in them looking out of place again, rather than blending in as is the module's purpose.

    Surprisingly, the textures are often ones that are similar to the stone type they're actually generated in, but that's likely coincidence.

    Posted in: Minecraft Mods
  • 2

    posted a message on DIVERSITY WIP - Suggestion Thread - Progress News

    If you're having issues with that download, I've got two versions of the mod, depending on which you want.

    Here's a link to my Google Drive folder, where I decided to put the mod.

    Posted in: WIP Mods
  • 1

    posted a message on TARDIS Mod [Updated to v0.994 on 25/12/2015]
    Quote from MaxX06»

    Where can we see the amount of RF in the internal Batteries of the TARDIS or the amount of essentia in the internal tanks and other stuff like that ?



    Just right-click a roundel with the interface you want information on.
    Also, something I recently figured out (But has helped me a lot) is that you can set specific roundels to only access specific tanks, which really, really helps with sorting fluid.

    Posted in: Minecraft Mods
  • 2

    posted a message on Super Massive Tech - Harness the power of the stars!
    Quote from Bihlbo»

    I'm tired of trying to figure this out. Exactly how many fires can you use to fuel the creation of a star without it crashing the game? One layer of 14x14 works, but after I got a poor resulting star I went hog-wild with netherrack. 6 layers. 25 flint and steel later and all it does is crash the game. I reduced it by a layer and tried again, still crashes the game. I just need the number, I don't need to spend my whole evening being a game tester.


    I've tried just two layers and it still crashed my game.
    I think your best bet would be to just maximize the size of the first layer, maybe have the second layer be half the size, and if it doesn't work by halfing it again, you'll just have to deal with it.
    I've got an array of low-quality stars and they provide me with plenty of power... even though they still can't keep up with my quarry, which I'm starting to suspect can drain an infinite amount of power near-infinitely fast.
    Posted in: WIP Mods
  • 4

    posted a message on Minecraft Bigger On The Inside Mod Last Updated 2/12/15 RELEASE DATE CHANGED

    Okay, so, I've recreated the video they made using the 'Doors' mod, just to prove that they are indeed using it beyond a shadow of a doubt.

    I also realized that they deleted my comment explaining the reasons it's so obvious that they're using iChun's mod.

    Anyway,

    Posted in: WIP Mods
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