Hello again! I've just re-skimmed through this post because I have another problem. So is there no way to fix the 'double-hand' bug yet in shaders while using this mod? Thanks!
F1... tho you will allways have both hands visible when the UI is :/
Wait really? Woah... Thx for giving me that advice! Although I think I have the updated versions, can you tell me how to make the custom animations? Or offer me the link to where you can see how? Thx again!
Hey Don! I'm not sure if you've already seen it/have a solution to it but can you add support to Mo' Bends 1.10 whenever you have the chance? I have this weird glitch that I can see my own head when moving... especially when I look down...
I just noticed that the hotbar starts spazzing out too (sometimes turning black completely or having a red tint). I'm using 1.10.2 and Sildur's Vibrant Shaders 1.153 Extreme. I also tried this without the shaders and the problem was still there.
Thanks again!
just update both Mo' Bends and RFPR you can also create a custom animations pack to to make it work better
And also I got the mod, and I can see my body!!!! But I can also see my old minecraft hand, so if I have a sword in my left hand, that means I have 2 swords in 2 left hands.
The mods I have are:
Forge (obvously), Optifine, Shoulder Surfing RELOADED, Mo' Bends, and this. (im on 1.10.2)
Im getting all these mods so I can go on the shotbow server and play mine theft auto with the real gta feel.
EDIT: Its not the mods fault I get 4 hands when I only have this on.
The GUI. To make RFPR work with shaders I have to do some funny stuff with the GUI. I'll see what I can do about making it play nice with other GUI things when shaders are off, but shaders will always cause troubles. It's not my fault that the shaders system doesn't call RenderHandEvent and renders the hand no matter what. Blame the coder of Optifine/Shadersmod for ignoring the event system in place.
The hand system. Whenever you call the code to render an item in your hand, you are also calling a segment of code that renders your hand itself. Minecraft considers the player 'hand' to be the physical hand/arm, as well as the item in said hand. This means that when I render a map, two hands will be rendered regardless of the status of the model or whether it's even being rendered. This makes it impossible for me to simply render an item without a hand. Get used to the disabling system, and blame Mojang for bundling functions together.
Mo' Bends compatibility. Whenever I render the player model in first-person, I specifically set the head to be invisible. If you're seeing a head, it means Mo' Bends is being a cranky mod and rendering the head despite it being set to be invisible. I'm assuming Mo' Bends is a coremod, which would explain why it and Optifine don't play nicely with RFPR. Either way, that's an issue with Mo' Bends. Go pester that creator and not me.
GoblinBob responded with:
Ah, I see. That would be quite easy to fix I suppose :).
Alright, fixed ;P. ( At least for 1.10.2 for now )
I don't think don has created a way to do this yet. give him some time.
By default, RFPR is compatible with shaders.
Mo 'bends you will need to customise it through its inbuilt system using 'G', then tuning it to remove the head, although this breaks the shaders compatibility, it also removes your head in third person
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Is this still alive?! are you still working on it? haven't seen any updates on what is up so I'm just curious
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can the handproblem be cause shaders having higher priority?
just a thought.
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do you have any Idea when the next update will come? weeks, months?
will I need a new PC to run the next update?
keep up the great work!
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the second hand will allways appear when the UI is on... so no solve for that.
dunno, hope goblin get the site up again
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F1... tho you will allways have both hands visible when the UI is :/
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http://gobbob.net/article.php?v=mo-bends-custom-tutorial
if you are able to create a good pack, pls post it!
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just update both Mo' Bends and RFPR you can also create a custom animations pack to to make it work better
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that is not the same thing... what they want is the simple 3d effect... make all 2d planes to one pixel width
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GoblinBob responded with:
Ah, I see. That would be quite easy to fix I suppose :).
Alright, fixed ;P. ( At least for 1.10.2 for now )
http://www.planetminecraft.com/mod/146-mo-binds-steve-have-forearm/
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I'll check that out... *more comes soon*
Agree
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Can you make this work with MO' BENDS and shaders?
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Hey! I haven't been here for a long while!
How is the work going? is there any updates on the way?
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all versions after 2.0.6 makes my game crash. D:
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the update 2.0.9 makes my game crash :/ but it works with 2.0.6