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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    In the changelog he said he had added an upgrade that would repair all the armor over time. I was just unable to see one listed as "repair" in the creative tab to try it out, so I was wondering if it was one of the odd named ones. Since not all the living armor upgrades are covered in the book yet.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    What is the name of the upgrade for living armor that adds the self repair?

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Never mind the posts about the book, found the recipe by watching the dev commentaries. (though the recipe is not showing in JEI)



    One thing I feel should be brought to attention (if it hasn't been already), is that the sentient weapons once given agency, will attack any other nearby players. regardless of whether they attack me or not.

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    Is the configuration file for codechickencore in 1.10.2 supposed to only have check for updates? Am really missing environmentally safe creepers option.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Playing on 1.10.2 with blood magic 2.1.0-65. Running into an issue with the living armor. It keeps saying I am receiving upgrades, and the upgrades are working (I have the extra hearts from healthy), but the chestplate is still saying 0/100, and not displaying any of the upgrades.


    Is this a known bug that there might be a fix for, or is this a mod interaction problem in the pack I am playing on? Playing on "The Futures Edge" pack by landstryder.



    Update: Turning the server off and on again made the currently active upgrades show up on the armor. But any upgrades earned since are not showing up.

    Posted in: Minecraft Mods
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    posted a message on The Siege Mod v1.1 [SSP/SMP]

    The minutes between waves configuration does not seem to be working in the 1.7.10 version. I have tried setting it to 5.0, but it is still 90 minutes between waves in game.

    Posted in: Minecraft Mods
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    posted a message on [Thaumcraft Addon] Witching Gadgets

    Quick question, what exactly do you have to research in order to unlock the terrestrial focus taint biome? It is currently the only thing not researched in my book. And that includes all the ichorcloth items.

    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Are all the HUDs gone in the current version?


    I keep seeing them in all way of time's tutorial videos, but I haven't been able to get them to show up in either single or multiplayer.

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Is there any way to make the npc wand use charges? So that only X number of npc's could be made per wand?
    Posted in: Minecraft Mods
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    I cant find the info in any of the forums, nor on the Wiki.

    Is this mod allowed to be used in modpacks? Such as private packs through the FTB Launcher?
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    well, considering that all the code in project red is their own, and it does not add either the mobile frames, nor the bluetricity system / subsequent machines, nor the "computer" system, it is different enough that she cannot say it is a full direct copy.

    Then there is also the fact that project red is already updated to 1.7.10, and redpower is still in development.

    And as far as legality goes, she could try to push something, but the fact that mojang owns minecraft, and she does not, would get anything she tries thrown out of court. Not to mention the fact that her tying to do so, would be sending the message to any future modder that if you have an idea that ends up close to another's, it's not worth it. Which could kill off any new people getting into modding. Taking that into account, I highly doubt that the forge programmers would back her actions.

    And my closing thoughts, it shows nothing but arrogance on her part to think that leaving the modding community for years would not result in others recreating the content of what was one of the most popular mods.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Hoping I can find some help here,

    Running BoP version 1.6.4-1.2.1.418, and thaumcraft version 4.1.0g, created the world with the BoP world type.

    The problems we are running into, is that the thaumcraft pure nodes are unable to change the biome type. Is there a way to fix this through config manipulation, or are we going to have to restart the world with regular generation?
    Posted in: Minecraft Mods
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    posted a message on [Forge Multipart] ProjectRed - v4.7.0pre12.95 - 02/08/2016
    So, was wondering what the future holds for this mod, now that Eloraam is back and claiming copywright infringment on her twitter. . .
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    are these mods still under development? There hasn't been an update in a long time.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    found an interesting bug in quarries plus. Was running a max size quarry (256 x 256) and it didn't dig out one of the chunks in the center.
    Posted in: Minecraft Mods
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