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    posted a message on [1.7.10] TYNKYN v2.1 Out Now! Lumber Axe, Biome Dictionary Compatibility, Bug Fixes, and More.
    Quote from Sojourner_cat

    Exactly what I have been looking for. Is there any way that the tiles can be used on the walls.? Some of them would be great to use under cupboards as trims and splash backs.

    Will be following your mod with interest.

    Something along the lines of wallpaper is in the pipeline but I'm not sure how long it will be until I get to it. Hopefully not too long. I have to look at the features I want to add and prioritize them. Also, thank you for the support.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] TYNKYN v2.1 Out Now! Lumber Axe, Biome Dictionary Compatibility, Bug Fixes, and More.
    Quote from EyeCubed

    Hey dude!
    I absolutely love this mod! The floor tiles and the wood decor is amazing!
    I made this mod review, I hope it helps you get your mod around and I hope it suits your needs. If it does feel free to put it in the main description! I go over everything!

    Wow, I didn't expect anyone to put out a video on this already. I plan on finishing the post but I am still working on the images I need for to show the recipes and such. You figured out some of the stuff pretty well anyway. You may want to revisit the mod after I finish getting the rest of the stuff up and explained which should be within the next day or so. Thank you for taking such an interest in this mod. Your enthusiasm alone has given me a great deal of motivation.
    Quote from JA_Creations

    Looks pretty good but you need to explain all the features of it

    Thanks for checking it out. I plan on explaining everything in more detail but I've been up for too long. Expect the rest of the explanations for the uses of items to be out in a day or so.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] TYNKYN v2.1 Out Now! Lumber Axe, Biome Dictionary Compatibility, Bug Fixes, and More.

    Things You Never Knew You Needed

    Please leave feedback so I can continue to improve this mod.

    This update was mainly spent refactoring old code. I was really bad at writing code when I started this mod so I've been going back and fixing things each update. This time was the biggest example of that. I also made some changes to the Alchemy system. I added a way to make it so the transmutation liquid doesn't turn back into water. There's a new Elementurtle and a bunch of new decorative blocks including paths, lamps, and stairs. The trees added by TYNKYN now spawn in the world as well. Have fun and God bless. I recommend NEI as always.

    TYNKYN Guidebook

    TYNKYN started back in 1.2.5. I had no idea how to program and, against all advice, I jumped in without learning Java first. A few years and many rewrites later, along with the addition and removal of a lot of content that was gimmicky and not really useful and here we are. TYNKYN is my first mod (at least that I am releasing to the public). It adds a few things that I have wanted while playing Minecraft and I figured other people might get something out of it so here it is.

    What It Adds


    Courtesy of DizzyAaron

    TYNKYN adds decorative options such as Tiled Flooring:

    Many types of creatures:

    An alternative Enchantment System:

    And more. Go here to see: https://sites.google...ite/tynkynwiki/


    Old Downloads:


    1. Download and install Forge.

    2. Place the TYNKYN.jar file in your /mods folder.

    3. Have fun!

    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.7.X] Artifice - The correct term is ~mauve~
    First off, cool mod. I'm currently using it in a mod pack of my own creation that my brother and I use on our LAN server. I was going to use your basalt paver to make a boat using archimedes ships but I wasn't able to even finish building the boat because of the lag that was created by your blocks when they are submerged in water. It is find when there are only a few blocks but after 30 or so in a single chunk the lag gets crazy. I tested with other blocks from vanilla and other mods and they didn't cause lag. The lag is only present when placing or breaking blocks and seems to be restricted to the chunk(s) with your blocks in it. I only tested the basalt paver because I was getting frustrated trying to get rid of the blocks. I finally had to use MCEdit to delete the rest or it might have take 20 minutes to clear out what I had placed. Restarting the client works for a few seconds but then the lag comes back. I just tested it on land and the same thing happens. The more of the paver there is in a chunk the worse it is. Chunks with 1-5 paver have a little lag but not too noticeable. Any chunk with more than 10 and things start going bad. I am using "Artifice-1.1.3-195" Hope this was descriptive enough. I would hate to have to take this mod out.
    Posted in: Minecraft Mods
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    posted a message on ►Aʀᴄʜɪᴛᴇᴋᴛᴜs◄ [Gʀᴇʏʟɪsᴛ][Fʀᴇᴇʙᴜɪʟᴅ][4 Wᴏʀʟᴅs][Pʀᴏᴛᴇᴄᴛɪᴏɴ]
    What is your Minecraft Username? DarKnighT_0_9
    Do you understand the rules? (Yes/No): Yes
    How would you rate your building skill? (1-10): 5 I guess. I have been more into the survival aspect so far but I got bored of it.
    Why do you want to join Architektus? : I looked around the server and it looked like a nice place to start trying my hand at creative Minecraft playing.
    What worlds will you be allowed to build in once you get the rank of member? : The flat world and Terra according to the signs on the server.
    What do you think is the most important rule, and why? : No griefing as well as now racism, sexism, etc. Other servers I have seen and been on were full of both of these and it took away from the experience.
    Posted in: PC Servers
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    posted a message on please help me with mcp

    well my mcp wont recomplile after ive coded a mod it says it has recompled with no errors i go to check and nothing is there please help me

    I'm new to this whole modding thing but I think you have to reobfuscate after you recompile. Then your mod items will be in the reobf folder in MCP. I think you just have to put those items in your minecraft.jar file the same way you would with any other mod. Or you could use startclient after recompiling just make sure any images that are needed are in the /bin/minecraft folder inside MCP. Like I said, I'm new at this (day three of my modding experience) so I may not be correct but I hope this helps.
    Posted in: Mods Discussion
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