If you want a villager to be locked into their profession, trade with them once when they are the one you want. After the first trade, they can no longer change.
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Jan 9, 2020DapperDinosaur posted a message on Villager picking up profession without avaliable composterPosted in: Recent Updates and Snapshots
Jan 5, 2020Posted in: Discussion
How is 48x2 cheaper than 64?
Aug 23, 2019DapperDinosaur posted a message on Mojang's Failing Business Model - hate your long-term customersPosted in: Discussion
Here's the thing though: Those huge farms give the players something to build. Especially when the mining in this game is so monotonous, there was absolutely no reason for Mojang to go so far out of their way to neuter all of our farms. They weren't doing any harm and gave people more things to decorate.
Aug 22, 2019DapperDinosaur posted a message on Mojang's Failing Business Model - hate your long-term customersPosted in: Discussion
The 1.14 update single-handedly killed any interest I had in the game. The realm I and my friends were working on had most of its focus dedicated to making a big functional city that had a bunch of automatic farms and different villager trade pavilions set up, and every single bit of it was made completely worthless in 1.14 because Mojang hates endgame players and decided to completely throttle villager trading for no good reason.
Now the realm just sits there empty because we have no motivation whatsoever to continue working on a world where so much of our time is now for nothing.
Apr 19, 2019DapperDinosaur posted a message on Still waiting for that Super Duper Graphics Pack. You know, the one slated for release in 2017?Posted in: Discussion
The person I quoted said they had stopped playing Minecraft and would only resume playing it when the super dooper graphics are released. My point being the graphics of this game aren't exactly the point and I don't see why someone would stop playing it because of something that hasn't been added to the game when so much actual content has been added to this game (aquatic update, the new village and pillage stuff, etc etc). There's more to do, build, see than ever.
If you barely played it before, sure, but any player that has actually put real time into the game can't really get that much more time out of the new updates we've had. There's only so many times you can squeeze more out of a game that only sees significant updates once yearly, and said updates can be explored in their entirety in 30 minutes or less.
Mar 21, 2019Posted in: Recent Updates and Snapshots
Yilante, is there a reason you over-format your posts so much? There's so much extra marking up in there (combined with you using that marking up as an excuse to not make actual sentences) that it actually makes your post very difficult to read. I literally looked your post over and wanted to comment about it, but I couldn't figure out what you were trying to say at all, because literally every sentence you put in there was chopped up by another sentence in parenthesis, underlines, and quotes that aren't necessary.
Mar 15, 2019Posted in: Recent Updates and Snapshots
When you are getting your first batch of enchanted gear, when you're ready to enchant something at the table, if you know what you're doing, you will bring as many possible enchant items as possible to the table, a bow being one of them. Cycling through all of the items will show you what to use your levels on, and an infinity bow is almost always pretty quick to get.
Mar 14, 2019Posted in: Recent Updates and Snapshots
It's like they hate players that want to actually do end-game level setups. Supply and demand is a massive mistake, and villagers only being able to restock twice per day is an even more massive one.
Might as well never bother with any non-librarian villagers again with these horrible changes. They're gutting trading into the ground. Those of us with big auto-farms and villager trading centers are going to be emptying out our stocks as quickly as we can before all of these systems become effectively useless. Then there's the iron golem farms being decimated, the villagers having to be next to their workbenches to restock, and no other changes to trades or new good trades (except the globe pattern and everything the Mason and Wanderer sell). All of the trades that were garbage before will still be garbage, the prices haven't been changed, and certain villagers will continue to be completely and utterly worthless (leatherworker, butcher, fletcher).
Is Mojang actually aware of what the real problems with trading are that need updating? From the way things have been going so far, it certainly seems like they aren't. The structure changes to villages are great, but aside from that, the focal point of the entire update is looking quite terrible, it's just a nerftrain smashing all of our farms and trade systems into paste.
Jan 15, 2019Posted in: Discussion
I also was planning on trying to capture at least one phantom. Something I was thinking was waiting for one to divebomb me on the edge of a box I'd set up, then snagging it with the fishing rod and yanking it in so far that it couldn't retreat and sealing it.
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