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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    You could get as many trades as you want out of a villager, which is the entire point. There is literally no reason to change it to where they only restock twice per day except to deliberately target the endgame players that have the resources to make trading networks.


    Firstly, I and all other console players can't "just play on 1.13.2", we're forced into whatever the latest update is. Secondly, doing so would mean we'd never get updates again, and if you thought about that for more than two seconds you'd realize how massive of a sacrifice that would be.

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    Yilante, is there a reason you over-format your posts so much? There's so much extra marking up in there (combined with you using that marking up as an excuse to not make actual sentences) that it actually makes your post very difficult to read. I literally looked your post over and wanted to comment about it, but I couldn't figure out what you were trying to say at all, because literally every sentence you put in there was chopped up by another sentence in parenthesis, underlines, and quotes that aren't necessary.

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    But it was the truth, exaggeration or not. You can completely erase phantoms from your world by clicking a bed every few nights, you don't even have to commit to the sleep. It literally couldn't be easier. You don't even have to actually fight them.


    Fishing is very boring, hence why you do it while watching tv (which is something much more impractical for everyone on console to do), and is so slow to get the things you actually need that you can almost certainly piece together a bow from enchanting faster. Getting exp in Minecraft is incredibly easy. You can farm nether quartz (did you know nether quartz ore has the same exp value as diamond ore?), kill mobs, mine ores, smelt other ores, trade with villagers, and yes, fish.

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    I've done it at least 7 times in the last couple years as I've continually made new worlds to keep my game updated. I don't have to tell myself anything, you're the one that doesn't seem to know or understand how easy it is to get everything short of a beacon in this game. You apparently don't even know how to deal with phantoms (to put it in a way where the trigger-happy mods won't fire a cannon at me again, because speaking the truth without sugarcoating is now apparently offensive), so you're obviously a casual player (there's nothing wrong with that), and this discussion is not for you.


    I said why I don't use afk fish farms. Not only is it borderline cheating (I consider anything that needs me to tape my controller buttons or anything like that to be going too far), I just don't ever need it.

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    I never have and never will use an afk fish farm. I don't need them. Minecraft is a very easy game even on Hard, I don't need an infinity bow that early.

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    When you are getting your first batch of enchanted gear, when you're ready to enchant something at the table, if you know what you're doing, you will bring as many possible enchant items as possible to the table, a bow being one of them. Cycling through all of the items will show you what to use your levels on, and an infinity bow is almost always pretty quick to get.

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    They could very easily use this new system to appeal more to casuals without giving us end-game players an effective middle finger by making the villagers keep their trades infinitely refreshing. I don't care about the currency. Anyone with even the most basic large manual farms can get enough carrots and potatoes to deal with some price increases, the main deal-breaker is the twice-daily reset, that's absolute garbage and literally nobody wants it.

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    No trade the butcher has is anywhere near even the neighborhood of efficiency that potatoes, carrots, or even paper are. Infinity bows are insanely easy to get for any competent player as well.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.14 Update Opinion Thread

    I'm not talking about all trades equally here. Some of them are worthless, some of them are only used very occasionally, some of them are decent, and some of them are a necessity to be able to powergrind. The prices do have something of an effect in this aspect (one of the reasons many trades are so garbage is because of their prices, like 3 emeralds for a pair of unenchanted shears? Who in their right mind would ever trade that except as a way to unlock a sheperd's trades?), but for the most part don't matter that much once you reach end-game.


    The main thing that is getting butchered and ruined by these changes are the sources of exp and emeralds you can currently use farmers and librarians for. When the new changes go live, it literally won't matter how big your farms are, you're going to be completely gated by villagers that no longer endlessly reset and keep their prices the same, they will only be able to be reset twice daily and their prices will hike up unless you go through a long painful process of stalling out your trades even more to stop the demand from skyrocketing into the stratosphere.


    These new changes are going to grind endgame trade networks and systems to a screeching halt, and that is a terrible thing, especially in my current realm where the entire point of literally half the city I'm building is about farms and trading.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.14 Update Opinion Thread

    It's like they hate players that want to actually do end-game level setups. Supply and demand is a massive mistake, and villagers only being able to restock twice per day is an even more massive one.


    Might as well never bother with any non-librarian villagers again with these horrible changes. They're gutting trading into the ground. Those of us with big auto-farms and villager trading centers are going to be emptying out our stocks as quickly as we can before all of these systems become effectively useless. Then there's the iron golem farms being decimated, the villagers having to be next to their workbenches to restock, and no other changes to trades or new good trades (except the globe pattern and everything the Mason and Wanderer sell). All of the trades that were garbage before will still be garbage, the prices haven't been changed, and certain villagers will continue to be completely and utterly worthless (leatherworker, butcher, fletcher).


    Is Mojang actually aware of what the real problems with trading are that need updating? From the way things have been going so far, it certainly seems like they aren't. The structure changes to villages are great, but aside from that, the focal point of the entire update is looking quite terrible, it's just a nerftrain smashing all of our farms and trade systems into paste.

    Posted in: Recent Updates and Snapshots
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    posted a message on Are Mojang out of their minds with the new trading mechanics?

    It's like they hate players that want to actually do end-game level setups. Supply and demand is a massive mistake, and villagers only being able to restock twice per day is an even more massive one.


    Might as well never bother with any non-librarian villagers again with these horrible changes. They're gutting trading into the ground. Those of us with big auto-farms and villager trading centers are going to be emptying out our stocks as quickly as we can before all of these systems become effectively useless. Then there's the iron golem farms being decimated, the villagers having to be next to their workbenches to restock, and no other changes to trades or new good trades (except the globe pattern and everything the Mason and Wanderer sell). All of the trades that were garbage before will still be garbage, the prices haven't been changed, and certain villagers will continue to be completely and utterly worthless (leatherworker, butcher, fletcher).


    Is Mojang actually aware of what the real problems with trading are that need updating? From the way things have been going so far, it certainly seems like they aren't. The structure changes to villages are great, but aside from that, the focal point of the entire update is looking quite terrible, it's just a nerftrain smashing all of our farms and trade systems into paste.

    Posted in: Recent Updates and Snapshots
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    posted a message on Let's talk about Realms and how they're not worth it.

    I refuse to believe you work for a Fortune 100 company with your typing and reading comprehension skills.


    I never once said anything about playing while at work. I don't know how on earth you jumped that far. I said realms are great because I don't have to work around someone else's schedule with having a world loaded up.


    You got defensive so fast that I wouldn't be surprised if it set some kind of record. All I say is that your life must be great if you're really so concerned about something like this and you go flying off on a tangent about your job and stuff. I also never told you to grow up.

    Posted in: Discussion
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    posted a message on How do I play creative mode with my 6 year old nephew?

    Nobody's really answered the question literally. To create a Creative world, you start a new file, choose creative as the filetype, and look over the other settings before you confirm world creation. You can either do superflat where it's an infinite flat field of grass, or a normal world generation, which is what I'd recommend. His little toddler-eyes will fill with wonder every time he finds a new biome.

    Posted in: Discussion
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    posted a message on Let's talk about Realms and how they're not worth it.
    Quote from thedragmoor»

    What's the point of a massive tower or city if you can't see it all at once? Not even from the nearby mountain? Why can't you have done that without a private server?


    I think you're missing the entire point. What's your point exactly?


    I will be able to see almost all of it, or maybe even all of it, at once when it's done. I couldn't have done it with a player-hosted server because it would drastically cut the amount of time I'd be able to work on it. Realms allows me to join the world and work regardless of my or anyone else's schedule. Now that pretty much all of the Realms bugs are fixed (lookin' at you, one-shotting Blazes), it's simply too valuable to not have.


    If you and all of your friends are really this upset about this, your lives must be fantastic for this to be the top of your annoyance list.

    Posted in: Discussion
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    posted a message on Pet Phantom

    I also was planning on trying to capture at least one phantom. Something I was thinking was waiting for one to divebomb me on the edge of a box I'd set up, then snagging it with the fishing rod and yanking it in so far that it couldn't retreat and sealing it.

    Posted in: Discussion
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