• 0

    posted a message on Marketplace content needs to be reworked so you can combine them

    Simply put, the way the marketplace was integrated on the bedrock edition is completely horrible. There's no reason to buy the vast majority of the content because you have to start a new world with the one bundled with the pack if you want to actually add anything to the game. I (and I'm sure almost everyone else) would be much more inclined to spend a lot more money in the marketplace if we could simply grow our catalog of stuff to add to the game all at once instead of being forced to choose one at most. If I wanted to add both the jungle animals and arctic animals pack at the same time on any world, I should be allowed to, not forced to pick one or the other and only able to do it on the world they come bundled with. It's idiotic design and it needs fixing ASAP, espeically once Hytale comes out and completely styles on Minecraft's modding capability.

    Posted in: Suggestions
  • 1

    posted a message on Make water music less common (or not play in rivers or non-ocean water bodies)

    I can't imagine still having music enabled in the first place. It's so bad, and having it turned off allows me to play my own music instead.

    Posted in: Suggestions
  • 1

    posted a message on "Villager trades have been changed to more closely match java edition"

    I did try it again in my creative world with new villagers, and it's doing the new trades. The bookshelf trade on librarians actually got nerfed, it used to be 6 emeralds for a bookshelf and now it's 9, so I'm definitely going to leave all of my old villagers alone and just make a new one.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on "Villager trades have been changed to more closely match java edition"

    The problem is, none of these new numbers are working right. My villagers are still locking after only 5 trades.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on "Villager trades have been changed to more closely match java edition"

    I tested a couple fresh villagers in a creative world as well and didn't see any changes there either.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on "Villager trades have been changed to more closely match java edition"

    From what I'm seeing, they're all the same. I've checked all of the trades on stonemasons, librarians, farmers, and all 3 gear smiths, and not a single trade has changed in value or the number of times you can trade per cycle. I have a village with nearly 80 villagers in it and the prices for everything are unchanged.


    What was actually supposed to happen here?

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Craftable xp bottles

    I also think there should be a way to extract xp from yourself to store it in these bottles. We just need more uses for xp in general. Competent players are always far above level 30 and we just get so many enchanted books that we stop caring about it.

    Posted in: Suggestions
  • 0

    posted a message on Villager not sleeping in bed

    I have a trading hall with over 80 villagers in it, and have dealt with this issue repeatedly. There are multiple bugs (that will be patched in the coming update) that cause a villager to lose their ability to reclaim a bed if they're ripped out of it by accident. On realms, this problem is made significantly worse, because you will have incredibly delayed claim times if anyone other than you is on the realm. Eventually if you lock the villager in a 1x3 cell with their bed, a blank space in front, and their workstation in front, with walls to stop them from leaving it, they will claim the bed and/or workstation as soon as the bug works itself out, and it will never break again so long as he stays in the cell. My 80 villagers have been in this format for weeks and not a single one has broken unless someone accidentally rips them out of a bed instead of trading.

    Posted in: Discussion
  • 0

    posted a message on What is Making My Mob XP Farm Less Efficient?

    It's way easier to just build a big farmer village for exp. All you need is a big melon and pumpkin farm, and you can get stupid amounts of exp very quickly while also earning piles and piles of emeralds.

    Posted in: Survival Mode
  • 0

    posted a message on Disabling Certain Villager Trades - How can I achieve that?

    That sounds like a really boring server. I wonder what other limitations you plan to have that strip content away?

    Posted in: Discussion
  • 0

    posted a message on Disabling Certain Villager Trades - How can I achieve that?

    Why would you ever want to do this when you could just not use those trades?

    Posted in: Discussion
  • 1

    posted a message on Minecraft Veterans

    For me to consider someone a veteran, it has nothing to do with time played and all about competency. I don't care how long you've played, if you die frequently and/or stupidly and don't know most of the ways to be more efficient and constantly do really stupid things, you are not a veteran in my eyes.

    Posted in: Discussion
  • 0

    posted a message on Problems with villagers

    The absolute most fail-safe way to create a trading hall is to have the villager locked in with their bed and crafting station. Make a complete block casing around their bed, leave one block in the front, then put the crafting station in front of that empty block. and seal up the sides. It should look like this:


    XXX

    XBX

    XBX

    XEX

    -W


    X=block

    B=bed

    E=empty tile

    W=workstation


    Leave a one-block layer of air on top of those, then add a roof so the villager can't jump out of that. I have had a trading hall with 80+ villagers locked in this format and they never break unless someone sleeps in a bed by accident and rips a villager out of it, in which case a glitch can sometimes happen where the villager can't claim the bed back for a very long time.

    Posted in: Survival Mode
  • 1

    posted a message on How should I make my nether base?

    You could try copying the style of some Fire Nation buildings from Avatar: The Last Airbender. The update is going to be introducing tons of (far overdue) quality black blocks, stairs, and slabs to build with, so it's the perfect time to give it a go, not to mention a Fire Nation palace in the Nether is hilariously on the nose.


    I plan to do this as well, probably in the new volcanic ash biome.

    Posted in: Survival Mode
  • 0

    posted a message on Villagers wont breed

    There are currently a whole host of bugs involving villagers that stop them from functioning properly. I have a village with about 80 villagers in a realm, and they will be completely unable to claim workstations or beds (and that also means no breeding) for at least a week at a time, then occasionally they'll all decide to get over their issues like magic and function like normal for a day or so before losing that ability again, so once they are in the mood to claim stations, you need to get their bed and station lined up in a cell and lock them there ASAP. They NEVER break once they're set up like this:

    X = wall
    B = bed
    W = workstation

    S = standing spot


    XXX

    XBX

    XBX

    XSX

    -W

    Posted in: Recent Updates and Snapshots
  • To post a comment, please or register a new account.