Is any change about how to create a new soundpack ?
I was working on Rhapsodia years ago, with some help from Ha3 (hurricaaane) to make it properly work.
I'm pretty interested to polish what's need to be polished on Rhapsodia and finally release it.
There's some people still mad at me that I haven't finished it and released it yet
Huricaane, would it be too much work to make Presence Footsteps an actual rescource pack? That works without liteloader/forge? That is possible. You could basically put each sound in a specific block category.
I mostly hope you can do this because first: I don't know how. and second: LiteLoader is causing a lot of problems.
Hopefully you can do this. Thanks for reading.
The only thing you would need to do is copy + paste a bunch of sound files and rename them to the corresponding mc sound file names.
Plus it won't be as depth as when you use the actual mod version since it allows him to use more sounds that would not be possible without the mod.
Yea It just occurred to me that I was using a 1.7 map (dummy).
I don't want to downgrade cause I'd rather play BF4 on the newest drivers than revert back to the old ones and get unstable fps
That's interesting, you did specular first then parallax mapping.
Also for some reason in an amplified map the sun goes through blocks.
Using GTX 670 with 331.65 driver version.
DOF seems to lag for me, I put on pre7.1 max and It gives me 10fps until I take off dof it goes up to 40-50fps.
P.S: I had a blender moment where everything rendered perfectly and it looked like something you get from cinema4D or blender.
Try resolution multiplier option in beta 9.
Use value below 1.0, shaders will render in lower resolution.
It would be nice if it had the ability to reduce or increase the multi since if you want to get a lower res you have to continue to increase which causes crashes.
I have a suggestion, because in real life you can't really hear your footsteps that loud because they aren't that loud if you're walking slowly etc. Also some materials should be softer and louder than the other for example Wool or carpet, you don't really hear anything.
So when you're walking its soft but then when you run it's louder.
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YOUR BACKKKKKKKKKK!!!!!!!!???????
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<Deleted, dumb post>
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BIGGEST GASP OF MY FREAKING LIFE
I CANT BELIEVE YOU'RE BAKC KAWGFLWClgwaltgc<ew
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The only thing you would need to do is copy + paste a bunch of sound files and rename them to the corresponding mc sound file names.
Plus it won't be as depth as when you use the actual mod version since it allows him to use more sounds that would not be possible without the mod.
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I don't want to downgrade cause I'd rather play BF4 on the newest drivers than revert back to the old ones and get unstable fps
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Also for some reason in an amplified map the sun goes through blocks.
Using GTX 670 with 331.65 driver version.
DOF seems to lag for me, I put on pre7.1 max and It gives me 10fps until I take off dof it goes up to 40-50fps.
P.S: I had a blender moment where everything rendered perfectly and it looked like something you get from cinema4D or blender.
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It would be nice if it had the ability to reduce or increase the multi since if you want to get a lower res you have to continue to increase which causes crashes.
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Oh my....
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So when you're walking its soft but then when you run it's louder.
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They've run out after the video!
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You want to know the location of the .png?
If so it should be in textures>blocks>trip_wire.png
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+1
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Water looks very plastic as well but in a good way.
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Downloaded.