So, the "building terrain" thing is throwing this error back:
2013-04-24 15:37:02 [SEVERE] [ForgeModLoader] The ForgeModLoader state engine ha
s become corrupted. Probably, a state was missed by and invalid modification to
a base classForgeModLoader depends on. This is a critical error and not recovera
ble. Investigate any modifications to base classes outside ofForgeModLoader, esp
ecially Optifine, to see if there are fixes available.
2013-04-24 15:37:02 [INFO] [STDERR] Exception in thread "Server thread" java.lan
g.RuntimeException: The ForgeModLoader state engine is invalid
2013-04-24 15:37:02 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.tr
ansition(LoadController.java:134)
2013-04-24 15:37:02 [INFO] [STDERR] at cpw.mods.fml.common.Loader.serverStop
ped(Loader.java:800)
2013-04-24 15:37:02 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.
handleServerStopped(FMLCommonHandler.java:468)
2013-04-24 15:37:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
run(MinecraftServer.java:530)
2013-04-24 15:37:02 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftS
erver.run(SourceFile:573)
Sorry for the horrible breaks, it's coppied directly from a command window.
The original map generated using the seed -6510569931885918339 starts you close to the point 0,0. On a large landmass. Near an ocean. You map said that this point was far, far below sea level, and perfectly flat. I'm not going to accuse you of stealing this map, but I am going to accuse you of editing the **** out of it.
Er...
The seed is -6510569931885918339
The island is a hundred blocks away from the start, and probably is a natural Island.
The ocean floor is flat, at around y=46.
This is not a randomly generated map.
2
Yes, it's a well known bug.
0
2013-04-24 15:37:02 [SEVERE] [ForgeModLoader] The ForgeModLoader state engine ha
s become corrupted. Probably, a state was missed by and invalid modification to
a base classForgeModLoader depends on. This is a critical error and not recovera
ble. Investigate any modifications to base classes outside ofForgeModLoader, esp
ecially Optifine, to see if there are fixes available.
2013-04-24 15:37:02 [INFO] [STDERR] Exception in thread "Server thread" java.lan
g.RuntimeException: The ForgeModLoader state engine is invalid
2013-04-24 15:37:02 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.tr
ansition(LoadController.java:134)
2013-04-24 15:37:02 [INFO] [STDERR] at cpw.mods.fml.common.Loader.serverStop
ped(Loader.java:800)
2013-04-24 15:37:02 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.
handleServerStopped(FMLCommonHandler.java:468)
2013-04-24 15:37:02 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.
run(MinecraftServer.java:530)
2013-04-24 15:37:02 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftS
erver.run(SourceFile:573)
Sorry for the horrible breaks, it's coppied directly from a command window.
0
2
0
The original map generated using the seed -6510569931885918339 starts you close to the point 0,0. On a large landmass. Near an ocean. You map said that this point was far, far below sea level, and perfectly flat. I'm not going to accuse you of stealing this map, but I am going to accuse you of editing the **** out of it.
1
The seed is -6510569931885918339
The island is a hundred blocks away from the start, and probably is a natural Island.
The ocean floor is flat, at around y=46.
This is not a randomly generated map.
0
I don't think that's how seeds work.