I haven't touched my PS3, Wii or X-box 360 in about a year now. I fear I'm officially over console gaming permanently.
I will not be getting the next generation consoles as a result. Most of the games that come out on consoles come out for the PC anyways, with only the really bad HDR-Bloom infested brown environments known as the modern FPS market coming out as so called "Exclusives".
To date the only one that's impressed me is Spec Ops: The Line, and I got it on the PC anyways. So goodbye to Consoles forever. So much for PC gaming being dead, I can't help but feel it's the consoles who're digging their own graves turning themselves into equally expensive yet ultra-restrictive PC's without all the features, indie titles and mods.
Both men and women are less likely to be assertive against someone with a disarmingly cute avatar or signature. This makes it an advantage through the diffusion of aggression.
I don't remember seeing a Mojang message saying, "Sorry kids, but you can't play your game offline as a single player, because our servers are down."
I also don't remember seeing, "Yeah, you can't play your game anymore. I don't recognize that video card you just put into your computer, so you're obviously pirating, even though the CD key is valid and I've been running online checks that illegally steal your computer's information for the past three months." on any Mojang games.
First, I specifically said to play online multiplayer.
Second, companies are not stealing your computer's information. You agree to sending them information. It's either in the ToS, or an actual message you agree to.
That's funny.
I don't remember reading any clauses about allowing rootkit's onto my computer when installing spore.
The case targets SecuROM, a DRM technology meant to prevent PC game piracy. Spore installs the program on users' computers without their explicit knowledge and cannot be easily removed, according to the 36-page document (PDF download) filed by Melissa Thomas and law firm KamberEdelson. In trying to protect its own intellectual property, EA compromises the consumer's own property — their computers, said Scott Kamber, the firm's managing member. EA says it doesn't comment on matters of pending litigation.
Take a guess what SecuROM does? It compromises your computer, steals your computer's information(There is no ToS about SecuROM, that's why people sued,) and locks you out of your own legally bought game if you do anything that it doesn't like. (Like, say, install a brand new motherboard, hard-drive or video card.)
I would like to remind you that Mojang has a login server, which is necessary to use if you want to play multiplayer.
I don't remember seeing a Mojang message saying, "Sorry kids, but you can't play your game offline as a single player, because our servers are down."
I also don't remember seeing, "Yeah, you can't play your game anymore. I don't recognize that video card you just put into your computer, so you're obviously pirating, even though the CD key is valid and I've been running online checks that illegally steal your computer's information for the past three months." on any Mojang games.
If I were to make a guess, perhaps it has something to do with folks (at least in regards to Americans and Europeans) being used to reading from left to right, so moving left to right may feel more natural?
Edit: Out of curiousity I took a look at wikipedia. The Super Mario style of platformer came about with the advent of "scrolling" technology, where the level is "scrolled" across the screen (platformers without scrolling had to fit the entire level section onto one screen, like the original Donkey Kong).
Scrolling is also used to display horizontally-written languages (such as English) in text programs; when a word is too long for the text display, it gets wrapped around to the next line in a type of verticle scrolling. I wouldn't be surprised if the early games were influenced by word processors and found it easier to make objects go left to right. Of course, this is all just a guess.
The widely considered original side-scrolling platformer classics, Jump Bug, Jungle Hunt and Mario Brothers were all originally Japanese, and the Japanese read Right to Left.
Most previous Atari games that involved platformers and scrolling often allowed scrolling both ways.
Because I care about my rights as a consumer? And because the future of the world isn't already in the hands of the internet? And because it seems so odd that a company would want to make sure their games don't get pirated so they can make the most money possible?
To prevent as much piracy as possible so that people will not be deterred from entering the video game industry in the first place for a fear of loss of profit?
My "rights" are a small price to pay. This post is nothing more than accumulative words of every entitled gamer ever, and entitlement is an attitude we do not need to encourage.
This is our dystopian future. This is how much the publishers actually care about the legal consumers. For a more modern feel, just swap activations with server outages now, (exactly like Diablo 3's release and subsequent outages.)
I don't have a problem with DRM in particular. I merely have a problem with DRM that is designed to rip the consumer off. The reason I give Steam so much slack is because I can play it offline, if I need to.
I won't be able to do that with Sim City, I wasn't able to do that with Diablo 3.
Yes, playing offline matters to me. I don't have 24/7 roaming internet for my Laptop, and I'm not always able to play at my computer.
Their online modes aren't designed to protect against piracy, I can still illegally download Diablo 3 (There are private servers) if I feel like it, they didn't even slow it down, those private servers were up in a week after release. - again, piracy plays the smokescreen. Blizzard found a way to make extra money through monitoring real money trading (RMT used to be frowned upon, remember those days?), similar to how EA is going to use their "online only goods" to do the same, (And to force DLC down our throats.)
Their DRM is designed to force their legal consumers to play a specific way, so they can make additional money off of us. If you don't like it? You don't play, legally.
We call that defective by design - Piracy is just the bit player in the real fight. It's the perfect scapegoat for every nefarious money leeching scheme they come up with.
The worst part is, publishers are obsolete, and yet we still let them get away with this.
I'm not disagreeing at all about Jagex; I've never seen them not completely ruin something. AOS is an exception in my mind; saw it on Steam for $3 or something like that during the winter sale and figured I may as well buy it. Don't regret it at all.
Building, however, is completely pointless. That's definitely something that needs working on, imo.
In build and shoot, it's actually viable to build towers to snipe your enemies in. It's also wise to build turret lines as you inch towards the enemy base. It's basically what Ace of Space was, and should've been before Jagex got a their grubby mitts on it.
The fact that people actually build in it, and there are private servers (Meaning no lag) - makes it an infinitely better game. Infinitely better. Jagex sucks.
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I will not be getting the next generation consoles as a result. Most of the games that come out on consoles come out for the PC anyways, with only the really bad HDR-Bloom infested brown environments known as the modern FPS market coming out as so called "Exclusives".
To date the only one that's impressed me is Spec Ops: The Line, and I got it on the PC anyways. So goodbye to Consoles forever. So much for PC gaming being dead, I can't help but feel it's the consoles who're digging their own graves turning themselves into equally expensive yet ultra-restrictive PC's without all the features, indie titles and mods.
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Indeed, it turns out companies were stealing our information. It was illegal.
Hence the term "illegally steal your computer's information".
They'll try it again if we let them.
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That's funny.
I don't remember reading any clauses about allowing rootkit's onto my computer when installing spore.
http://latimesblogs.latimes.com/technology/2008/09/spore-securom-d.html
Take a guess what SecuROM does? It compromises your computer, steals your computer's information (There is no ToS about SecuROM, that's why people sued,) and locks you out of your own legally bought game if you do anything that it doesn't like. (Like, say, install a brand new motherboard, hard-drive or video card.)
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I don't remember seeing a Mojang message saying, "Sorry kids, but you can't play your game offline as a single player, because our servers are down."
I also don't remember seeing, "Yeah, you can't play your game anymore. I don't recognize that video card you just put into your computer, so you're obviously pirating, even though the CD key is valid and I've been running online checks that illegally steal your computer's information for the past three months." on any Mojang games.
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The widely considered original side-scrolling platformer classics, Jump Bug, Jungle Hunt and Mario Brothers were all originally Japanese, and the Japanese read Right to Left.
Most previous Atari games that involved platformers and scrolling often allowed scrolling both ways.
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Removed it to deter a potentially distracting argument.
Feel free to comment on the rest of the post.
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http://web.archive.org/web/20100328053035/http://forum.spore.com/jforum/posts/list/6800.page
This is our dystopian future. This is how much the publishers actually care about the legal consumers. For a more modern feel, just swap activations with server outages now, (exactly like Diablo 3's release and subsequent outages.)
I don't have a problem with DRM in particular. I merely have a problem with DRM that is designed to rip the consumer off. The reason I give Steam so much slack is because I can play it offline, if I need to.
I won't be able to do that with Sim City, I wasn't able to do that with Diablo 3.
Yes, playing offline matters to me. I don't have 24/7 roaming internet for my Laptop, and I'm not always able to play at my computer.
Their online modes aren't designed to protect against piracy, I can still illegally download Diablo 3 (There are private servers) if I feel like it, they didn't even slow it down, those private servers were up in a week after release. - again, piracy plays the smokescreen. Blizzard found a way to make extra money through monitoring real money trading (RMT used to be frowned upon, remember those days?), similar to how EA is going to use their "online only goods" to do the same, (And to force DLC down our throats.)
Their DRM is designed to force their legal consumers to play a specific way, so they can make additional money off of us. If you don't like it? You don't play, legally.
We call that defective by design - Piracy is just the bit player in the real fight. It's the perfect scapegoat for every nefarious money leeching scheme they come up with.
The worst part is, publishers are obsolete, and yet we still let them get away with this.
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No, but you might be the only person who thinks Final Fantasy 13 is a shooter.
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In build and shoot, it's actually viable to build towers to snipe your enemies in. It's also wise to build turret lines as you inch towards the enemy base. It's basically what Ace of Space was, and should've been before Jagex got a their grubby mitts on it.
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http://buildandshoot.com/
The fact that people actually build in it, and there are private servers (Meaning no lag) - makes it an infinitely better game. Infinitely better. Jagex sucks.
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Bad: Call of Duty
Ugly: Duke Nukem Forever
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PETA has about as much authority as the grungy hair clogging up your sink.
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Your credibility is suffering after that statement.
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I would pay money to shoot all 151 of the original Pokemon with guns. Big Guns.
Only the originals, because I'm a gaming hipster. All of the other Pokemon aren't even worth killing, it's a waste of imaginary ammo.