armour stand floating text is only capable by installing a behavior pack from mcpedl or other site. Very easy only way for bedrock with making tour own nbt files
reappearing ore is a newnone for me, but command blocks would be everywhere, and they would be laborious to setup, detect at ~~~ no block then place a block then gametick delay to set a respawn delay. Need 3-5command blocks per ore location, better off finding a better way? Im not sure of it.
common world or build protections use /gamemode @a[r=..size of area] u can also tag a player with a tag “admin” and use [tag=!admin] and the players with the tag wont get blocked out. Then u will need another command block to set them all back to survival
/titleraw @a[r=5] title {"rawtext":[{"text":"Spawn Village"}]}
insert welcome inplace of spawn village u can use §2Welcome to change colors
use @p[r=5] to target players within. 5 blocks of the command block best to put it near world spawn. Or remove “[r=5]” all together and place it in a chain with a tag on new player and remove tag after title spoken
But yeah i have a situation similar if player 1 kills player 2 player one gets Half of player 2s scoreboard points. That should work or be adaptable for u you too right?
Is there a way to have a running command block say anytime a player is holding a certain weapon in their hand the weather will turn to thunderstorm? Bedrock..
execute @a weather? And then nbt doesnt work i think for bedrock
or testfor (of it still works) trident @p weather thunderstorm?
Ok floating text isnt capable in bedrock cause they only allow one event string, and there is only a few strings for each mob but nothing for armor stands.
so the first command works without " CustomNameVisible:1" but then without it u cant see the floating name. any suggestions as to how to get the name to be visible
/titleraw @a[r=5] subtitle {"rawtext":[{"text":"Spawn Village"}]} for the radius (figured that out)
and now
im getting a title raw success messg but im not seeing the title messg?? anywhere tried changing "rawtext' " subtitle" and text" still cant make the message appear???????
/execute @a[scores={power=1..}] ~~~ effect @s power 1 500 true
/execute @a[scores={power=1.. whats the ".." mean again?
ok ".." means continueing past the "1" value it still applies.
problem is bedrock doesn't have "if score" so what if we took his and either made a number with a definite article (!300 or count=300.. or "300") or mixed it with this command that does work /scoreboard players test clock 300?
I tried everything i could think of and only characters it would accept is the "-" (minus) and oddly enough "+" signals... so i tried doing some backwards confusing command test for -300 and next block test for 300 and couldnt get it to do anythin i have just about gave up on that... i tried running two comand chains but since the second one is speaking at 200 and the kill is at 300 the first one is resetting at a earlier time and they are getting further and further with each cylce (100-200-300-400 spaces apart etc...)
anyone watching get ideas or want to help with the build i am willing to let "experienced coders" in
megacrafters idea was this /execute if score <fake_player> <objective> matches <amount> run tellraw @a {"text":"Items are about to be cleared!","color":"red"}
problem is bedrock doesn't have "if score" so what if we took his and either made a number with a definite article (!300 or count=300.. or "300") or mixed it with this command that does work /scoreboard players test clock 300?
or just tell me to stop thinking about it and stay with what we got two command chains??
0
That previous one i really need next,
but also
/summon villager ~ ~1 ~ minecraft:become_fisherman
doesnt actually spawn a fisherman.. neither does spawn_fisherman or any toolsmith for that matter.. only got cleric to work so far?
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Lol technical high tech drhubs
vs
just get r dun slapstick sarah
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Bedrock doesnt have much of any nbt variables yet
ex: /summon villager [spawnPos] [spawnEvent]
one spawn event, and a very small list..
https://www.digminecraft.com/generators/give_tool_pe.php
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Is the whole world of people above y160?
then maybe /kill@a ~~-3~
or /kill @a ~ 155 ~
careful to try it in a worthless world or copy first
none of those work let me know what u found and maybe we can chop one of them to fit
0
Step by step.
armour stand floating text is only capable by installing a behavior pack from mcpedl or other site. Very easy only way for bedrock with making tour own nbt files
reappearing ore is a newnone for me, but command blocks would be everywhere, and they would be laborious to setup, detect at ~~~ no block then place a block then gametick delay to set a respawn delay. Need 3-5command blocks per ore location, better off finding a better way? Im not sure of it.
common world or build protections use /gamemode @a[r=..size of area] u can also tag a player with a tag “admin” and use [tag=!admin] and the players with the tag wont get blocked out. Then u will need another command block to set them all back to survival
0
Bedrock doesnt have the nbt required for summoning an evoker in a peaceful state either
0
/titleraw @a[r=5] title {"rawtext":[{"text":"Spawn Village"}]}
insert welcome inplace of spawn village u can use §2Welcome to change colors
use @p[r=5] to target players within. 5 blocks of the command block best to put it near world spawn. Or remove “[r=5]” all together and place it in a chain with a tag on new player and remove tag after title spoken
0
But yeah i have a situation similar if player 1 kills player 2 player one gets Half of player 2s scoreboard points. That should work or be adaptable for u you too right?
0
Is there a way to have a running command block say anytime a player is holding a certain weapon in their hand the weather will turn to thunderstorm? Bedrock..
execute @a weather? And then nbt doesnt work i think for bedrock
or testfor (of it still works) trident @p weather thunderstorm?
0
Ok floating text isnt capable in bedrock cause they only allow one event string, and there is only a few strings for each mob but nothing for armor stands.
0
kok i figured out the title stuff digging on the net just took me hours to work it out!
now I got to this point figuring out how to float text
/summon armor_stand ~ ~-2 ~ Invisible:1b Invulnerable:1b CustomNameVisible:1 Nametag:§4DaiginnsThrone
a lot of online references sais this:
/summon armor_stand ~ ~-2 ~ {CustomName:"§4Daiginns Throne"Invisible:1b,Invulnerable:1b,NoGravity:1b,CustomNameVisible:1}
but it wont accept "{}"
so the first command works without " CustomNameVisible:1" but then without it u cant see the floating name. any suggestions as to how to get the name to be visible
0
this command:
/titleraw @p subtitle {"rawtext":[{"text":"Spawn Village"}]}
/titleraw @a[r=5] subtitle {"rawtext":[{"text":"Spawn Village"}]} for the radius (figured that out)
and now
im getting a title raw success messg but im not seeing the title messg?? anywhere tried changing "rawtext' " subtitle" and text" still cant make the message appear???????
/titleraw @a[r=5] subtitle {"rawtext":[{"text":"Spawn Village"}]}
/titleraw @a[r=5]
subtitle {"rawtext":[{"text":"Spawn Village"}]}deleting subtitle for "title" I get my message now, subtitles will not display with this command"""
0
/execute @a[scores={power=1..}] ~~~ effect @s power 1 500 true
/execute @a[scores={power=1.. whats the ".." mean again?
ok ".." means continueing past the "1" value it still applies.
problem is bedrock doesn't have "if score" so what if we took his and either made a number with a definite article (!300 or count=300.. or "300") or mixed it with this command that does work /scoreboard players test clock 300?
I tried everything i could think of and only characters it would accept is the "-" (minus) and oddly enough "+" signals... so i tried doing some backwards confusing command test for -300 and next block test for 300 and couldnt get it to do anythin i have just about gave up on that... i tried running two comand chains but since the second one is speaking at 200 and the kill is at 300 the first one is resetting at a earlier time and they are getting further and further with each cylce (100-200-300-400 spaces apart etc...)
anyone watching get ideas or want to help with the build i am willing to let "experienced coders" in
0
Yeah for anyone who wishes to join the realm once its up and running this is my new discord link
https://discord.gg/5BPPrjK
0
megacrafters idea was this /execute if score <fake_player> <objective> matches <amount> run tellraw @a {"text":"Items are about to be cleared!","color":"red"}
problem is bedrock doesn't have "if score" so what if we took his and either made a number with a definite article (!300 or count=300.. or "300") or mixed it with this command that does work /scoreboard players test clock 300?
or just tell me to stop thinking about it and stay with what we got two command chains??