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    posted a message on I can now see why PS3 can't handle PS4 size

    Here's a quote from 4JSteve, taken from this thread :

    Quote from 4JSteve»

    There are technical limitations stopping us from doing this (adding larger worlds).


    Save game size is the primary issue.

    Posted in: MCPS3: Discussion
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS DISCUSSION
    Quote from doodah305»

    The Bonus Chest is regenerating which is contrary to the Minecraft WiKi Chest information. Many patches back the bonus chest regenerated, but after one of the patches the bonus chest stopped regenerating. It won't make me unhappy if 4J leaves it. Also, I noticed chests are generating in random areas of the world.


    Interesting. Could you provide the seed/some coordinates? I'm curious to see if these random chests generate in the same locations.
    Posted in: MCPS3: Discussion
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    posted a message on Some sound effects seem "compressed."

    After the latest update, I've noticed that some of the game's sound effects now seem more compressed than they were, as if lower bit-rate files were swapped in. Basically, they're lower in quality/fidelity.


    The two that are most noticeable (to me) are the zombie's (especially when doing damage to it) and placing/picking up a torch.


    Is anyone else also noticing this?

    Posted in: MCPS3: Discussion
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    posted a message on No rain sounds in Taiga biome.

    No sound at all? I still have sound, just not that of rain.

    Posted in: MCPS3: Discussion
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    posted a message on Poll: Do you think that the Xbox 360, PS3, PSVita, and Wii U editions need an upgrade in world size?
    Quote from DevannB»

    It just doesn't make sense as to why 4J would do this intentionally to their users.

    I don't think they're limiting us purposefully. I believe it comes down to time and money.

    Are they guaranteed more sales (more profit) if they put forth the time and money necessary to rework some rather low-level areas of their Minecraft engine, assuming it is possible at all?
    Posted in: MCWiiU: Discussion
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    posted a message on "Minecraft: Playstation 3 Edition" has failed to load, and cannot continue.
    Quote from 7101334»

    Just so you know, if you do indeed have the 12gb PS3 which, I think, was backwards compatible (could be wrong), you could sell that for probably more money than a 160gb PS3 Slim. Might be worth considering if you never use it to play PS2.

    He's referring to the 12GB PS3 SuperSilm model, which is not backwards-compatible with PS2 games.
    Posted in: MCPS3: Discussion
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    posted a message on No rain sounds in Taiga biome.

    When it rains, no rainfall sound plays while in my Taiga biome. When I approach a nearby Forest biome, it will fade in and then play properly once in the forest, but returning to the Taiga sees the sound slowly fade out until nonexistent. The rainfall and particles themselves are still present, though. Anyone having a similar issue?

    Posted in: MCPS3: Discussion
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    posted a message on Poll: Do you think that the Xbox 360, PS3, PSVita, and Wii U editions need an upgrade in world size?
    Quote from DevannB»

    The save file size limits are an absolutely asinine excuse for small worlds. The file size of a world should be limited only by the free space available on the user's hard drive. If a player doesn't want his world to take up all 32 gigs on the deluxe set, then he can either get himself an external drive [i use a 64gig external usb flash nub, works perfectly fine, got it for 20 bucks.] or as i have stated, mojang can give the users more creative freedom over world customization [maybe even including a manual world dimensions editor]





    Oh, I agree. It's entirely up to the user if they want to explore large areas of the world, knowing that, if they go far enough, they could see the world size creep in to the gigabytes. Then again, you'd have to try really hard to do even that - I tested this on the PC version by flying in one direction until I was at X30000, and the world size was still just ~347MB compared to the 862x862 worlds of the PS3, which rarely exceed 16MB (I'm not sure of the world size on the 360/Vita/U).


    Assuming this save file limit really exists, it seems that, for the PS4 version, 4J got around it by having a single world split in to multiple save files that are usually titled something like "World Data 1, World Data 2," and total about 70MB each (this, then, begs the question: why hasn't it been done on other platforms if it is a potential workaround and gateway to bigger worlds?).


    If a limit was not present then I don't see the need for 4J to do this, unless splitting world data in to multiple save games/files was necessary from a technical/programming standpoint (much like the PC version's saves). I'd really like to look more in to it to find some truth, but alas, I'm neither a 4J dev or Sony insider. Just as you've said, googling does not lead me to a clear answer. :/

    Posted in: MCWiiU: Discussion
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    posted a message on "Minecraft: Playstation 3 Edition" has failed to load, and cannot continue.
    Quote from doodah305»

    Now my older worlds are getting "failed to load". I can play only if I save every 5 minutes. I tried 10 minutes, but "failed to load" message greeted me. My PS3 MC is not playable. This stinks! I'm back to my PC version. I can't get on the PS4, because the wife has it. Looks like the PS3 is going away when the new PS4 is released. Best wishes!


    Wow. This issue is definitely more prevalent for you than for me. :( I've only had it happen three times, but not since. This might be a longshot, but have you tried deleting and then redownloading/installing the game?
    Posted in: MCPS3: Discussion
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    posted a message on Minecraft for PS VIta or Not
    Quote from pefan»

    the vita version is the same as the ps3, wii u or 360 version, so there is nothing different from the other console editions for items or gameplay. the only down side is that the world is small compared to the one and ps4 versions.


    the gameplay is fine with some lag (as the vita is weaker then the ps3) but the only true downside is the awful view distance of 3 or so chunks


    Good to hear. Maybe my PS Vita will have some use again in the near future.
    Posted in: MCPSVITA: Discussion
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    posted a message on Survival: Mob Spawning Limit or Cap?

    This is encouraging, as my friends and I were struggling to farm skeletons (only 2 would spawn every 30 seconds). I guess I'll have to break away the original dungeon walls and expand in all directions. Thanks for sharing.

    Posted in: MCPS4: Discussion
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    posted a message on "Minecraft: Playstation 3 Edition" has failed to load, and cannot continue.

    I actually tried pushing the game to the limits to see if it is a memory issue. I did this by loading a normal world in creative and building a large, fenced-off area. Within that area I placed tons of item frames (with the fully-explored maps inside), paintings, redstone clocks, firework-shooting dispencers, and, of course, as many passive/enemy mobs as I could.


    The framerate was awful, but the game did not crash.


    Sure enough, though...as soon as I go back to my survival world, it is always one spot that causes the crash for me - a large lake separating the eastern edge of the map from the center. It was here that also I encountered the issue for the first time (mentioned in my previous post).


    Trying to cross it both by boat/swimming crashes me. Every time. I'll investigate more and hopefully get some specifics that I can report on the bugtracker.


    Best of luck @doodah305 and everyone else who is having the issue in abundance lately.

    Posted in: MCPS3: Discussion
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    posted a message on Minecraft PS3 Very low FPS! (fps drop)

    10-30fps? That sounds a bit extreme. Could you explain what you are doing in-game to see that level of performance? Anything below 30 is very, very rare for me.


    With V-Sync engaged, the game will render @ 60fps if possible, and will automatically lock to 30fps if it isn't. Most of the time you will be playing with 30, which is very playable. Many PC players are playing with equal or worse performance, so I can't complain - especially because the hardware of the PS3/360 is so old. :)


    To answer your question, though - no, you can't increase the FPS. It is what it is.


    I do wonder if the game is as optimized as it could be, though. 4J Studios is already stretched with developing for six console platforms, so I doubt they'll specialize just for the additional SPE performance on the PS3.

    Posted in: Legacy Console Support
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    posted a message on [PS3] Daib's World

    Today I have expanded the walls of the NPC village so that I can build a new base there, as well as a mine, reed/sugarcane farm, and my Nether portal. The entire reason I walled up in the first place was to protect from zombie sieges, although I'm not even sure if siege events are present in the console versions. Edit: I've just learned that zombie sieges will occur regardless of walls. No matter - at least the number of stray hostile mobs has significantly decreased.


    In any case, I've found that this is indeed the only village that I've got on this map, so I suppose it's worth protecting/expanding.


    Some pictures:


    This is the track that connects my first base to the walled-in village. To give you an idea of the distance, my first base is located just right of the center of the south edge of the map. The village is located on the far south-west corner.


    The front entrance (where the acacia planks are) actually serves no purpose other than some aesthetic, as it is boarded up. I enter/exit the village through the the rails, opening a piston door and allowing access once I pass over the detector rail. This works the same when exiting the village as well.

    My house is located at the far back (with the stone slab roof) and faces the left wall. In front of it is a one-way iron door that takes me to the reed farm. I know it's hard to see due to the image size, so here are labels:


    Edit: Renamed the thread title to "[PS3] Daib's World." This section of the forum seems to be more about bug reporting and player-finding than general discussion nowadays, but I would still like to have thread to show off my world, and hopefully receive some comments along the way. Thanks.

    Posted in: Minecraft: Editions Show Your Creation
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    posted a message on Community wanted

    I'm down. Whether we'll stay in game chat or go to Skype is no matter to me. PSN: KWNP_98.


    I'm a bit of a night owl so I'm most active between 7PM - 6AM EST (GMT-5).

    Posted in: MCPS3: Looking For
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