• 0

    posted a message on [1.12.1] BETTER SLABS MOD (Vertical and sloped slabs)

    Me again, found a few other bugs.


    Initial report:


    First, I only tested it in creative mode and I noticed that, unlike most other block, the vertical slab disappears from my hand when placing it. So I took a few and placed them. The placing isn't that intuitive but I managed. After placing a few slabs on my stairs I tried filling the holes and noticed that slabs even disappear when they are not even placed. Here an example with me standing in front of it.

    O is air, X is a vertical slab and A is where I try to place the slab

    OOO
    OXO
    OAX

    When I try to place a slab in position A using the top corner of the lower slab to place the slab the slab just disappears and using this I can even get the slab icon with a zero next to it in my hotbar.


    I will do more testing after I have slept and will write a more detailed bug report either in this posting or a new one if someone posts something in between.


    Daenara


    First edit: If you click a placed slab with a slab with zero in hand the slab just disappears too. When right-clicking a placed vertical slab wit a torch trying to place it, guess what?, the slab vanishes. When you try to place a full block on the slap the slab gets replaced by the block.



    So, just logged back in to find all vertical slabs have disappeared.


    What I test with: MC 1.10.2 with the newest better slabs mod (1.1.1) and a few others connected to an MC 1.1.0.2 linux server with the same betterslabs version. All testing is done in creative mode.

    Errors I noticed already (server creative):

    • Slabs in creative disappear when using (not normal creative behavior)
    • Slabs also disappear even if they are not placed (invalid location)
    • Using slabs when not place-able like above results in zero slabs in hand, should be an empty slot instead (see picture below)
    • Trying to place a torch on a vertical slab makes the slab disappear
    • generally right-clicking a betterslabs slab makes it disappear
    • Placing a block on the side of a vertical slab replaces the slab with the block
    • When placing them on a server they disappear (were never there, I don't know)

    Testing in survival mode:

    • placing two diorite slabs next to each other gets me a stone block
    • vertical slabs still disappear when right clicking
    • mining slabs doesn't result in an item drop
    • mining stone blocks that resulted from two slabs also don't give a drop
    • having zero slabs in an slot is possible in survival too
    • placing two jungle wood slabs equals an oak block (which disappears when right clicking)

    Testing in single player creative:

    • two diorite slabs still get one stone block
    • same with jungle slabs and oak wood block
    • placing a slab in creative doesn't use up the slab (correct behavior)
    • blocks also don't disappear when right-clicking

    Testing in single player survival mode:

    • mining slabs gives you the item back (correct behavior)
    • mining the block resulting from two slabs gives an item (correct behavior)
    • placing two slabs still results in the wrong block, check your blocks meta data

    Testing in singleplayer survival/creative without other mods:

    • two slabs still result in the wrong block
    • the sorting of the slabs differs to the one from the other installation

    I sadly couldn't test it on a server without other mods but I guess the problems will be the same since the problems seem to be a communication problem between server and client. In single player it works but please fix the meta data so that two jungle wood slabs result in an jungle wood block. My guess is, that you don't define the metadata at all since oak is the default (without metadata) block and stone is the same for the stone variants.


    While closing the test installation of minecraft I also noticed errors in my log, here they are:


    [19:42:32] [Client thread/ERROR] [FML]: Exception loading model for variant betterslabsmod:flower#inventory, normal location exception:
    net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model betterslabsmod:item/flower with loader VanillaLoader.INSTANCE, skipping
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
    at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:317) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
    at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
    at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    Caused by: java.io.FileNotFoundException: betterslabsmod:models/item/flower.json
    at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:68) ~[bww.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[bxi.class:?]
    at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:311) ~[byo.class:?]
    at net.minecraftforge.client.model.ModelLoader.access$1100(ModelLoader.java:118) ~[ModelLoader.class:?]
    at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:868) ~[ModelLoader$VanillaLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
    ... 14 more
    [19:42:32] [Client thread/ERROR] [FML]: Exception loading model for variant betterslabsmod:flower#inventory, blockstate location exception:
    net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model betterslabsmod:flower#inventory with loader VariantLoader.INSTANCE, skipping
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
    at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:325) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:170) ~[byo.class:?]
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:147) ~[ModelLoader.class:?]
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [byp.class:?]
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122) [bxi.class:?]
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:499) [bcx.class:?]
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?]
    at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
    at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
    at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:78) ~[bpe.class:?]
    at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1184) ~[ModelLoader$VariantLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
    ... 14 more


    If it helps you can download the complete log from server testing here since it was too large for pastebin. There are many other mods throwing errors in there and it's hard to find anything but it's there in case you want to look at it.


    Sorry for reporting so many errors but it took me less than 10 minutes to find them (testing them took an hour)

    Daenara


    EDIT: take the other minecraft log too. http://pastebin.com/xfE8hz6F

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.1] BETTER SLABS MOD (Vertical and sloped slabs)

    Thanks for the fix, now I finally can use it on our server. Building stairs with a full block as railing just won't look good for small stairs and wastes space

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.1] BETTER SLABS MOD (Vertical and sloped slabs)

    Don't worry, I've got time. If you haden't posted a date then I would have waited longer to ask. Internet problems are always nasty, had one myself a few days ago.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.1] BETTER SLABS MOD (Vertical and sloped slabs)
    Quote from TheTrollguy_»

    Thank you for reporting this critical bug, an update fixing this bus will be released on November 2nd.


    It's the 3rd now , any news?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.1] BETTER SLABS MOD (Vertical and sloped slabs)
    Quote from TheTrollguy_»

    Yes, yes it does! :)

    No, it doesn't. At least not on our 1.10.2 server. Here is the crash log:


    [23:30:09] [Server thread/INFO]: Starting minecraft server version 1.10.2
    [23:30:15] [Server thread/ERROR]: Encountered an unexpected exception
    net.minecraftforge.fml.common.LoaderException: java.lang.ClassNotFoundException: tt.betterslabs.client.BSMServerProxy

    at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:88) ~[forge-2099.jar:?]
    at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:575) ~[forge-2099.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_111]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_111]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_111]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_111]
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[minecraft_server.1.10.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[minecraft_server.1.10.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[minecraft_server.1.10.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[minecraft_server.1.10.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[minecraft_server.1.10.2.jar:?]
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239) ~[LoadController.class:?]
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217) ~[LoadController.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_111]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_111]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_111]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_111]
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[minecraft_server.1.10.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[minecraft_server.1.10.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[minecraft_server.1.10.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[minecraft_server.1.10.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[minecraft_server.1.10.2.jar:?]
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142) ~[LoadController.class:?]
    at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:545) ~[Loader.class:?]
    at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:97) ~[FMLServerHandler.class:?]
    at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:328) ~[FMLCommonHandler.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:121) ~[ld.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431) [MinecraftServer.class:?]
    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_111]
    Caused by: java.lang.ClassNotFoundException: tt.betterslabs.client.BSMServerProxy
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_111]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_111]
    at net.minecraftforge.fml.common.ModClassLoader.loadClass(ModClassLoader.java:75) ~[forge-2099.jar:?]
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_111]
    at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_111]
    at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:71) ~[forge-2099.jar:?]
    ... 28 more
    Caused by: java.lang.NoClassDefFoundError: tt/betterslabs/client/BSMServerProxy (wrong name: tt/betterslabs/server/BSMServerProxy)
    at java.lang.ClassLoader.defineClass1(Native Method) ~[?:1.8.0_111]
    at java.lang.ClassLoader.defineClass(ClassLoader.java:763) ~[?:1.8.0_111]
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) ~[?:1.8.0_111]
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_111]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_111]
    at net.minecraftforge.fml.common.ModClassLoader.loadClass(ModClassLoader.java:75) ~[forge-2099.jar:?]
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_111]
    at java.lang.Class.forName(Class.java:348) ~[?:1.8.0_111]
    at net.minecraftforge.fml.common.ProxyInjector.inject(ProxyInjector.java:71) ~[forge-2099.jar:?]
    ... 28 more
    [23:30:15] [Server thread/ERROR]: This crash report has been saved to: /opt/msm/servers/technic/./crash-reports/crash-2016-10-28_23.30.15-server.txt
    [23:30:15] [Server thread/INFO]: Stopping server
    [23:30:15] [Server thread/INFO]: Saving worlds
    [23:30:15] [Server Shutdown Thread/INFO]: Stopping server
    [23:30:15] [Server Shutdown Thread/INFO]: Saving worlds

    When looking into the jar I can see the class but it's in the subfolder server and I guess that the classpath should be tt.betterslabs.server.BSMServerProxy. Ignore the second error, that one was caused by me through manually moving said file in the client folder in hopes that the classpath is right and only the location is wrong.



    Please help us fix things because this mod really sounds great.

    Daenara

    Posted in: Minecraft Mods
  • 0

    posted a message on Colored Planks Mod

    Great idea but I'd like a bit more information. Does this work in multiplayer? How do I install it, is it a forge mod, LiteLoader or vanilla? If vanilla, do I have to copy files into the minecraft.jar? Does it recolor the plank texture from the resource pack I use or do I have to manually add the textures to match? Is it compatible to other mods, are there any it's incompatible to?


    I'm sorry for all those questions but that is what I'd like to know before using a mod because I just don't have the time to try out everything I just asked for any mods.


    Daenara

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.1] BETTER SLABS MOD (Vertical and sloped slabs)

    Does this mod work in multiplayer?

    Posted in: Minecraft Mods
  • 0

    posted a message on Armor Compare for Minecraft 1.8

    Since I saw on your profile that you aren't inactive on this forum, is there any chance to get this mod for 1.10? I really like what it does but don't know any other alternative.


    Daenara

    Posted in: Minecraft Mods
  • 0

    posted a message on 128x64 CHROMA HILLS RPG/Cartoon ish**1.14v2 update LIVE + Shader add on pack 09/09/2019!

    Hey there,


    through google I found out that there was/are textures for mods planed and since I am looking for textures for ic2 I wnated to ask if they are still planed and, if so, what the progress is. Right now I'm putting together what I can find (old pre 1.5 ic2 pack) and mixing it up with modified textures (recolored water for fluids and recolored ore). As base for that I'm mostly using your textures (don't worry, only privat for me and my friends, don't intend to publish) since I also use quite a few of your textures for vanilla minecraft (I put together a custom pack since I wanted to get an even higher resolution (256x256) but still use quite a few of your textures since they are just that great). If you by chance have something done already, could you consider uploading it, even if it isn't much and still WIP. Anything you could have done would be much better than my solution with recolored alternate coal ore.


    Daenara

    Posted in: Resource Packs
  • 0

    posted a message on HD Mod Support for 1.10

    Hello,


    I stopped playing for a while but I am starting now again because it is possible to build a small, tekkit like, modpack to play an 1.0. Now I'm looking for textures 128x128 or bigger for those mods. I do know that there are Sphax textures but I don't like the comic style used there.


    Mods I'd like to use:

    • IndustrialCraft2: I converted an old pre 1.5 texture pack (this) and modified quite a few textures (like water for fluids or recolored the ore I use to fit) but I'm missing a bunch of blocks I can't just modify/recolor
    • OpenComputers: I could only finf Faithful which is 32x32
    • ProgressiveAutomation: Not much on this end either

    What I'm looking for now are textures I can use to put together a somewhat working resource pack or a complete or WIP pack for those mods. They don't even have to be for 1.10 or made for those mods, just similar textures (like ComputerCraft instead of OpenComputers) would be a great help. I sadly lack the skills to create new textures, the best I can do is modifing them a bit (recolor, fix small bugs, change around small parts, and so on).


    I do know that the textures I modify aren't mine and I won't post the cpmpilation I get in the end without getting permission from all original creators. All resource pack compilations I do also include a list which notes where the texture is from and what I modified (if I modified anything) and are only used for me and a few friends playing on a private server.


    I do hope someone has some pointers to packs or textures

    Daenara


    PS: Before someone tells me to google it or something, I'm still looking myself and I did google but I might have missed something or someone strumbled onto something that could be useful for this project but completely unrelated.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from Destrano1»

    Forever waiting for a 1.8.8 update :(
    What's the point of SEUS being updated for current updates, if the mod it requires, is so far behind? O.o


    I think this should answer your (sort of) question.

    Quote from soccerguy3»

    Version 1.8.8 sp614x released a beta project of optifine + shaders . double click to install and select optifine profile . Access shaders menu under video settings and select you shader .


    http://optifined.net/adload.php?f=OptiFine_1.8.8_HD_U_S6.jar

    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from soccerguy3»

    These questions have been answered . Please read Topic in future for help


    Turn Fast Render "OFF" under video settings

    Turn Connected and Natural Textures "OFF"


    I don't think turning of connected textures is needed. I have it on and it works. Anti aliasing and anisotropic filtering need to be off thought.

    Posted in: Minecraft Mods
  • 0

    posted a message on Turning off Creative flight after an item or armor turned it on

    I'm glad it works now. Don't worry about forgetting to register it, happens sometimes and we would have caught it in the next step when the output wouldn't be there.

    Posted in: Modification Development
  • 0

    posted a message on Turning off Creative flight after an item or armor turned it on

    Now having sleept I see an error in exactly that other part.


    event.player.inventory.armorItemInSlot(0).getItem() != MyModItems.silverBoots

    getItem() gives you an instance of an item while MyModItems.silverBoots seems to be a class (not sure since I can't see the code of that). In the code that turns flying on you use equals which seems to work. Try putting that in there:


    if (event.player.inventory.armorItemInSlot(0) == null || !player.getCurrentArmor(0).getItem().equals(MyModItems.silverBoots))

    The first part stays the same but i negated the second part with !. Also I'm not quite sure if you need the if-statement that checks if the player is not null because a PlayerTickEvent should always have a player but it shouldn't make a difference for testing.

    If it still doesn't work try putting outputs before and in every if-statement, run it and you can see if it even manages to get into the statement. If not then the condition is wrong and needs work.

    Posted in: Modification Development
  • 0

    posted a message on Turning off Creative flight after an item or armor turned it on
    if (event.player.inventory.armorItemInSlot(0) == null && event.player.inventory.armorItemInSlot(0).getItem() != MyModItems.silverBoots)

    this seems to be a problem, not sure if it's the whole problem thought. You check if the armor slot is empty AND if there is an item in there that isn't your flight item. The && needs to be an or, i think it's | or || in java.

    Posted in: Modification Development
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