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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)
    Quote from TragicNeko»

    You can lower the spawn chance in the config (SC). If that doesn't help, you can set a spawn override (SOV) and remove some biomes from it's spawn biomes. Alternatively, you can disable Overworld boss spawns in the config (mob category) if you don't want them to spawn in at all in the Overworld.

    If I disable them from spawning in the Overworld, will they spawn in dimensions added by Tragic MC? Note I haven't visited those dimensions yet so I have no idea what they are like.
    Posted in: Minecraft Mods
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    posted a message on TragicMC mod, tough Bosses, Mobs, Weapons and Dimensions (TragicMC3)

    Should the bosses be spawning like regular mobs in the Overworld? I had Enyvil spawn right outside my base during early game and he did so much damage I just tossed that game and started over. At first I disabled him in the config, but then I figured maybe it was Just Another Spawner bringing him in, so I took that mod out and he just spawned next to my base again. This is during early game and he is impossible to deal with. So now I'll have to keep him disabled. The mob description makes it sound like he should be spawning near some dark crystals, yet there were none anywhere nearby both times he spawned.


    I'm seeing the other bosses on a consistent basis as well, but he is the only one destroying the game.

    Posted in: Minecraft Mods
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    posted a message on Arcana RPG - 5 Dimensions - 100+ Mobs - Bosses - Minibosses - Updated July 15 2016

    Why do the elementals seem to spawn anywhere, regardless of light? They are in the proper biomes, but they spawn inside my base, even though there are plenty of torches around.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Good to see JAS is still alive after all this time. I'm back to figuring this thing out all over again, and I have a couple questions:


    1. What does the compatibility add-on support? I checked the spawn list entries before and after adding that, and am not seeing any new additions.


    2. JAS does not pull in anything from Arcana RPG. So will mobs from that mod spawn normally, or will they not spawn at all?


    3. If a mob type is set to None in EntityHandlers, I am guessing it will not spawn under JAS. Will it still spawn under it's mod rules? Example, will keeping Twilight Forest mobs set to none stop them from spawning anywhere, yet still allow them to spawn as that mod sees fit? What about setting "Type-Enabled" to say, "Monster-false"?


    That's all for now. Thanks :)

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Nice mod, but can you guys put an option in the config to turn off permanently that dang bulletin board in the upper middle of the screen? I know it says press INS to close, however hitting insert on my end doesn't do anything. Idk of any other mod that uses insert for anything so I don't think it's remapped or whatever.


    Otherwise, cool mod. I have this, Arcana RPG, TragicMC, Mowzie's Mobs, and a bunch of others in my private modpack and there is all kinds of action going on.

    Posted in: Minecraft Mods
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    posted a message on Nature's Revenge 1.3.0 - "Upbringing Of The Monsters"

    Hello! The storm plains seems to be spawning in other dimensions from other mods and crashing them, is there a way to fix?

    Posted in: Minecraft Mods
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    posted a message on Nature's Revenge 1.3.0 - "Upbringing Of The Monsters"

    Awesome mod! Has a similar feel to those other big RPG mods (Arcana RPG, Divine RPG, AOA, etc).

    When you make the config can you include disabling the meteors, they are cool but pretty destructive o.O

    Posted in: Minecraft Mods
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    posted a message on PokémonMD: Undaunted Heroes [1.7.10] [Beta 1.0.1] - Tamables At Last

    This mod is amazing, the bloodmoon ninetails is one of the best bosses I have ever seen. I hope your mod gets really popular in the future :P.

    Posted in: WIP Mods
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    posted a message on [1.7.10] Hunger Overhaul

    Is there a way to tweak the stats of a specific food item? I find that mushroom stew heals far too many hunger bars for what is put into it, one each red & white mushroom and a bowl, and it satisfies like 4 or so bars.

    Posted in: Minecraft Mods
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    posted a message on Divided: The Ultimate AoA Experience Looking for Devs [50+Dimensions-60+Bosses-Custom Recipes-Lore-Quests-Balanced Progression]

    I suggest adding Nature's Revenge, it has some of the most amazing bosses i've ever seen and I believe it would fit in nicely, it's also not that big so there shouldn't be too many problems.

    Posted in: Mod Packs
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    JAS = Just Another Spawner, it lets you control what mobs spawn in what biomes. I can't see that being an actual biome though, so I'll probably just not include it in JAS. Doesn't matter, really. Mapping biomes that aren't used for mob spawning in game doesn't do anything in JAS anyway. Thanks for the reply.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Has anyone used JAS with Galacticraft and its addon, GalaxySpace? This is so confusing. I'm finding JAS has by default mapped Land of Darkness from Fossils & Arch. to "asteroids", yet I'm not finding any entry for asteroids from Galaxyspace, and am finding no entry for Venus at all. There may be others that I haven't found yet. Fixing Land of Darkness is easy, same with WyvernBiome from Mo'C that gets mapped to BarnardaCOceans by default, but how the hell do I figure out where the actual mapping for asteroids is? Is there a way to fix biome maps if JAS doesn't pull them in from the mods? Or maybe those biomes just aren't there yet in their respective mods...

    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    What exactly is this "mods.fossil.biome.BiomeBasic.biome.treasure.name"? I've found it mentioned elsewhere in the thread, but only in regards to id conflicts, but no mention as to what it is. Is it a biome or something else? If I'm using JAS should I even bother mapping it?

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    I see JAS is still kicking, awesome! Used it a long time ago, and now it's time to relearn everything all over again. I have a couple basic questions to get started.


    First, does disabling a mob in it's mod config file, say disabling the horses in Project Zulu's config, prevent JAS from spawning those entities regardless of whether or not that mob is listed in JAS configs?


    Second, and final, setting a mob to 0 spawn weight in JAS keeps it from spawning, so does removing the mob completely from JAS simply cause that mob's spawning to be controlled by the mod it comes with? So removing those horses from JAS, but leaving them enabled in PZ would allow PZ to spawn them on its own? To have Twilight Forest control its own spawning, I would need to add TF's biomes to the blacklist, and remove TF's entities from JAS configs to let TF control spawning in its own dimensions, and those mobs won't spawn anywhere else. Correct?


    Thanks!

    Posted in: Minecraft Mods
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