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    posted a message on Thaumcraft 3.0.5i (Outdated)
    "I don't always check the forums, but when I do, I check Thaumcraft and Ars Magica. Stay magical, my friends."

    I do a daily check on both, myself.
    Posted in: Minecraft Mods
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    posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    With regards to the "all sound disappearing" bug, I noticed that as soon as it happens my forge log has this (with various .ogg files being specified at various times):

    2013-09-27 10:33:09 [INFO] [STDOUT] Error in class 'CodecJOrbis'
    2013-09-27 10:33:09 [INFO] [STDOUT]     Unable to acquire inputstream in method 'initialize'.
    2013-09-27 10:33:09 [INFO] [STDOUT]     ERROR MESSAGE:
    2013-09-27 10:33:09 [INFO] [STDOUT]         minecraft:music/lblbm;calm7.ogg
    
    2013-09-27 10:33:09 [INFO] [STDOUT]     STACK TRACE:
    2013-09-27 10:33:09 [INFO] [STDOUT]         net.minecraft.client.resources.FallbackResourceManager.func_110536_a(SourceFile:52)
    2013-09-27 10:33:09 [INFO] [STDOUT]         net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:50)
    2013-09-27 10:33:09 [INFO] [STDOUT]         net.minecraft.client.audio.SoundPoolURLConnection.getInputStream(SourceFile:112)
    2013-09-27 10:33:09 [INFO] [STDOUT]         paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:281)
    2013-09-27 10:33:09 [INFO] [STDOUT]         paulscode.sound.libraries.SourceLWJGLOpenAL.play(SourceLWJGLOpenAL.java:616)
    2013-09-27 10:33:09 [INFO] [STDOUT]         paulscode.sound.Library.play(Library.java:706)
    2013-09-27 10:33:09 [INFO] [STDOUT]         paulscode.sound.libraries.LibraryLWJGLOpenAL.quickPlay(LibraryLWJGLOpenAL.java:795)
    2013-09-27 10:33:09 [INFO] [STDOUT]         paulscode.sound.SoundSystem.CommandQuickPlay(SoundSystem.java:1866)
    2013-09-27 10:33:09 [INFO] [STDOUT]         paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2438)
    2013-09-27 10:33:09 [INFO] [STDOUT]         paulscode.sound.CommandThread.run(CommandThread.java:121)
    2013-09-27 10:33:09 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
    2013-09-27 10:33:09 [INFO] [STDOUT]     Audio Format null in method 'play'
    2013-09-27 10:33:09 [INFO] [STDERR] Exception in thread "Thread-16" java.lang.NullPointerException

    Posted in: WIP Mods
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    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    A quick question, what are the spawning conditions for dwarves? I'm trying to figure out how I can keep the blasted things from spawning inside of my mine (which isn't accessible from outside of my equally sealed off fortress, which likewise has a dwarf infestation.)

    Were I not plotting to overthrow the pathetic Maiar Sauron to crush the world under my own heel, this might not bother me as much...

    Quote from King_Kangaroo

    Download Link? :Frame:


    On the first post (and it's in bold):

    Quote from Mevans

    Download the current version of the mod (Public Beta 8.3 for Minecraft 1.6.2) here.
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from FireBlaze465

    Hello
    There seems to be an incompatibility with Optifine A2 1.5.
    Every time i load Minecraft with either Forge or Bibliocraft,
    black screen.
    99% noob to why this stuff happens.
    I belive this is caused by Optifine not looking into Forge's META-INF and thinking its Mojangs.
    Is this caused by the mod or Forge?
    plz help


    A quick look at the OptiFine thread shows that OptiFine is "not compatible with Forge" right now.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Fabhar

    I have a suggestion for a golem - an upgrade to the straw golem, like you've done with clay, stone, and tallow. You could have the upgraded straw golem farm trees in addition to other crops (by giving it an axe), and perhaps have it able to carry excess crops to a chest (via some kind of bag on its back, perhaps?), but only crops, saplings, and wood blocks, nothing else. Since you'd be giving it a brain (like the other ones), it would also make sense for it to have the smart ability where it replants what it harvests.


    Thing is, is that the straw golem is still made of straw. No matter what level of intelligence or evil you pour into it, it isn't any stronger.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Alroc

    I know it's bad, but i dropped 5 stacks of cobble and wasted it in the air and the flux level was none

    Watch out for the phantom "None" nodes. Nodes have ranges that depend on their size, which means that a node further away may be the one that is actually "powering" the aura you are in, as well as absorbing the flux. The goggles, unfortunately, only show the nearest node, not necessarily the one that is covering where you're at.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    @Yominecraftplayers:
    What it sounds like is that you've made scribing tools, but not the Thaumonomicon (right click on a bookcase with your wand). So what you're doing is "raw" research using the crucible, but without the Thaumonomicon you have nowhere to permanently record them.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Steelflame

    Like you can already? You do realize you can just set up a dispenser and have it fire into the furnace. Have the golems fill the dispenser, and have it fire into a hole you set up so that it can only go in the furnace top. Just have to make a redstone clock to keep ticking the dispenser, or a series of pressure plates hooked up in a way to make sure your golems walk over it and power the dispenser.

    I have a system like that currently, unfortunately it isn't 100 percent efficient - Some of the items inevitably find their way on top of the structure, or outside it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from IStoneI

    regular straw golems are pretty useless, considering you could do that yourself in a few seconds.


    I find regular straw golems are still fairly useful as they allow me to, after setting up my fields, completely ignore them for a bit while I deal with other things. When I come back, I have an empty field and all of my harvest. While the smart straw golem is certainly more useful, it is also a bit further along the tech tree. I want to spend my time researching, not being a farmer all the time.

    The basic golems are still a big step away from Steve the Survivor and towards Steve the Thaumaturge.


    Edit: Incidentally, is anyone else looking forward to being able to use the hopper and dropper from 1.5 to automate the infernal furnace entirely?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Will we be able to, rather than simply disable them, adjust the spawn rates of AM mobs ourselves? If so, I know I'll be reducing the number of mana creepers. They're not particularly dangerous, just annoyingly common (making my Enderman hunts take even longer.)
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    I have to say, I'm looking forward to having my straw golems harvest my fields so that I can make all the new foods.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    AM wisps are larger, not quite as glow-in-the-dark, leave sparkly trails, completely neutral unless attacked, and can be charmed. TC3 wisps are bright, have a short trail on movement, colored by leaked aspects, want to murder you, and can't be charmed.
    Posted in: Minecraft Mods
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    posted a message on [Thaumcraft, Buildcraft, Forestry, ThaumicBees] Liquid Essence [1.1.1-beta]
    Here's a thought: Require a liquid input (water, perhaps) for the essentia to bond with to stabilize them.
    Posted in: Content Packs
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from chainlinc3

    I... did not know that. Huh. Learn something new every day.

    That does make me wonder why linking books and descriptive books are so different, aspect-wise, than their components though.

    Incidentally, mod makers add support for Thaumcraft, rather than the reverse - That's the point of an API. XCompWiz might have decided to add aspects as well.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from chainlinc3

    The issue is that Thaumcraft supports Mystcraft, or at least the Direwolf20 pack has it doing that-- the various Mystcraft items all have essentia values, so I assume some collaboration happened there. Working from that, I assumed that it was legitimate to bring up the issue. *shrug*


    Anything crafted from vanilla materials acquires Aspects, that's one of the basic systems in Thaumcraft: It calculates the Aspects of recipe results (with some tweaking, such as paper having Cogito.)
    Posted in: Minecraft Mods
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