Mojang knows their brand. They know that if they change (much of) the graphics, that they'd lose a major tool at their disposal, which is brand recognition.
I'd just be afraid of lag. It might make the game more interesting, but the lag would be a major problem. My computer isn't even capable of handling the sims 4, so I'd doubt it could handle that.
I personally don't like the door idea.
I mean, what would I do when there is 20 creepers chasing me and I wanted to open a door then close it instantly?
About the door, it wouldn't take that long, you would still be able to close it instantly.
The speed difference of the animation would be equivalent to the sneak animation differences from 1.12.2 and earlier vs 1.13.
I don't know, I think quests could fit within Minecraft such as a village giving the player a quest, to for example give the butcher 10 porkchops for an iron sword with a new enchant that does more damage to animals...
We've anyway seen new textures already, so where is the love for the animations?
Update Aquatic saw some cool animations: activated conduit, riptide, loyalty, turtles laying eggs, sneaking and the dynamic sea grass and kelp.
These animations made the aquatic update that much cooler, but, I think we can go further.
We could add in so much more animations to the game! For example, more dynamic blocks (soul sand faces could open and close their mouths repeatedly, jack o' lanterns could have a 'pulsing glow' due to the torch - a similar effect could be brought to torches Beacon beam doesn't just randomly appear, it should have a nice animation to show the beam rising towards the sky. Redstone in general should have little sparks of redstone flying off, but only if activated), Villagers (and maybe some other mobs) should have facial expressions for agreeing, disagreeing, getting hurt and for dying.
Sword glinting during the day (Reflective surface, not because of enchants)
Leaves cosmetically falling from leave blocks to the ground. (Won't affect gameplay).
Real knees, elbows and fingers/toes.
Better death animation. Instead of just falling over and then just 'poofing' away. Player should have multiple animations, for example, weak in the knees and then slowly going down until falling on face or back.
These animations would really spice up Minecraft.
When a horse, mule or donkey moves, mane and tail should have a flowing effect, similar to real horses.
When creeper explodes, little creeper pieces should fly outwards (cosmetic only.).
Moving doors, trapdoors and fence gates, instead of from open to close and back instantly.
Elytra flight animations, (Various poses, Particle effect coming off elytra similar to the effect from a Phantom's wings.).
Better animation for squids swimming.
Loading animation added to the loading screen.
When players start to drown, they drop items in their hands and begin to clutch their throat. (A bit scary, I know...)
When players sleep, they pull bed sheets on to themselves and sleep in various different poses.
Edit: Going off of what Isacplaner said about Mojang/Microsoft losing their brand, maybe this could be done in a way where, you can complete specific advancements and unlock a random animation?
As a side note, swimming isn't really an animation, it's more of a mechanic IMO.
1. Helping around a village can unlock super secret trades with great rewards (e.g. making an iron golem) or just simply village quests.
2. Villagers that actually do their tasks (Fisherman fishes, Butcher hunts, etc.)
3. Option to make the camera tilt when steering elytra, similar to how it is on console.
4. A new difficulty (nightmare), in this mode, all mobs AI changes and they become a lot harder to kill.
5. Much, much, much, much more structures.
6. Ability for the locate command to differentiate between a temple and a witch hut. (For some reason, when I /locate a temple, I am brought to a witch hut)
7. Offline Skins on Java.
8. Quality of life improvements of any sort.
9. Ability to change crosshair like you can in the custom crosshair mod.
10. Slightly more optimised Java.
11. Tips on the loading screen added to Java, like the ones from Bedrock.
12. More potions/effects
13. More mobs.
14. More ores, but keep them balanced.
15. Just about everything from the quark mod.
16. Toggle the waterlogging effect in 1.13+.
If these updates could be added, Minecraft would be a much better game.
Edit: If someone could make any of these into a mod for 1.12.2 and 1.13 and higher, it would be greatly appreciated, thanks!
That's the whole log that I got in my crash reports, because when I crash, I can't open it from the minecraft launcher, so I used the crash reports folder...
---- Minecraft Crash Report -------- Minecraft Crash Report ----// My bad.
Time: 4/21/18 12:00 PMDescription: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop at ou.a(PlayerChunkMap.java:531) at pl.a(SourceFile:936) at chd.C(IntegratedServer.java:257) at net.minecraft.server.MinecraftServer.run(SourceFile:464) at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Mac OS X (x86_64) version 10.13.5 Java Version: 1.8.0_74, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1296570080 bytes (1236 MB) / 2717908992 bytes (2592 MB) up to 4294967296 bytes (4096 MB) JVM Flags: 7 total; -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 Profiler Position: N/A (disabled) Player Count: 1 / 8; [oq['Da_Bomba'/176, l='Life', x=-497.06, y=92.00, z=387.70]] Type: Integrated Server (map_client.txt) Is Modded: Very likely; Jar signature invalidated OptiFine Version: OptiFine_1.12.2_HD_U_D1 OptiFine Build: 20180323-135452 Render Distance Chunks: 7 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 2.1 INTEL-10.32.51 OpenGlRenderer: Intel HD Graphics 4000 OpenGL Engine OpenGlVendor: Intel Inc. CpuCount: 4
Everytime I try to use Forge (for my mods), the game crashes while trying to launch!
And then I get the game crash error.
I have tried reinstalling the Forge Profile and removing a few mods, but nothing works!
I'm using the new launcher if that changes anything...
I am currently using Forge version 14.23.3.2655.
My Minecraft version is 1.12.2.
The mods I am using are as follows: (I have not had any issues before with any of these mods... The issue just popped up recently. All mods work with 1.12.2.)
1
Someone needs to make this a mod! I want this!
0
Good point.
About the door, it wouldn't take that long, you would still be able to close it instantly.
The speed difference of the animation would be equivalent to the sneak animation differences from 1.12.2 and earlier vs 1.13.
0
@fishg.
I don't know, I think quests could fit within Minecraft such as a village giving the player a quest, to for example give the butcher 10 porkchops for an iron sword with a new enchant that does more damage to animals...
0
I think we need an animation update...
We've anyway seen new textures already, so where is the love for the animations?
Update Aquatic saw some cool animations: activated conduit, riptide, loyalty, turtles laying eggs, sneaking and the dynamic sea grass and kelp.
These animations made the aquatic update that much cooler, but, I think we can go further.
We could add in so much more animations to the game! For example, more dynamic blocks (soul sand faces could open and close their mouths repeatedly, jack o' lanterns could have a 'pulsing glow' due to the torch - a similar effect could be brought to torches Beacon beam doesn't just randomly appear, it should have a nice animation to show the beam rising towards the sky. Redstone in general should have little sparks of redstone flying off, but only if activated), Villagers (and maybe some other mobs) should have facial expressions for agreeing, disagreeing, getting hurt and for dying.
Sword glinting during the day (Reflective surface, not because of enchants)
Leaves cosmetically falling from leave blocks to the ground. (Won't affect gameplay).
Real knees, elbows and fingers/toes.
Better death animation. Instead of just falling over and then just 'poofing' away. Player should have multiple animations, for example, weak in the knees and then slowly going down until falling on face or back.
These animations would really spice up Minecraft.
When a horse, mule or donkey moves, mane and tail should have a flowing effect, similar to real horses.
When creeper explodes, little creeper pieces should fly outwards (cosmetic only.).
Moving doors, trapdoors and fence gates, instead of from open to close and back instantly.
Elytra flight animations, (Various poses, Particle effect coming off elytra similar to the effect from a Phantom's wings.).
Better animation for squids swimming.
Loading animation added to the loading screen.
When players start to drown, they drop items in their hands and begin to clutch their throat. (A bit scary, I know...)
When players sleep, they pull bed sheets on to themselves and sleep in various different poses.
Edit: Going off of what Isacplaner said about Mojang/Microsoft losing their brand, maybe this could be done in a way where, you can complete specific advancements and unlock a random animation?
As a side note, swimming isn't really an animation, it's more of a mechanic IMO.
0
1. Helping around a village can unlock super secret trades with great rewards (e.g. making an iron golem) or just simply village quests.
2. Villagers that actually do their tasks (Fisherman fishes, Butcher hunts, etc.)
3. Option to make the camera tilt when steering elytra, similar to how it is on console.
4. A new difficulty (nightmare), in this mode, all mobs AI changes and they become a lot harder to kill.
5. Much, much, much, much more structures.
6. Ability for the locate command to differentiate between a temple and a witch hut. (For some reason, when I /locate a temple, I am brought to a witch hut)
7. Offline Skins on Java.
8. Quality of life improvements of any sort.
9. Ability to change crosshair like you can in the custom crosshair mod.
10. Slightly more optimised Java.
11. Tips on the loading screen added to Java, like the ones from Bedrock.
12. More potions/effects
13. More mobs.
14. More ores, but keep them balanced.
15. Just about everything from the quark mod.
16. Toggle the waterlogging effect in 1.13+.
If these updates could be added, Minecraft would be a much better game.
Edit: If someone could make any of these into a mod for 1.12.2 and 1.13 and higher, it would be greatly appreciated, thanks!
0
Fixed!!!
I removed a few mods I wasn't using, reinstalled Minecraft and now it works!!!
0
Single-Player...
That's the whole log that I got in my crash reports, because when I crash, I can't open it from the minecraft launcher, so I used the crash reports folder...
0
Please help!!!
0
---- Minecraft Crash Report -------- Minecraft Crash Report ----// My bad.
Time: 4/21/18 12:00 PMDescription: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop at ou.a(PlayerChunkMap.java:531) at pl.a(SourceFile:936) at chd.C(IntegratedServer.java:257) at net.minecraft.server.MinecraftServer.run(SourceFile:464) at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.12.2 Operating System: Mac OS X (x86_64) version 10.13.5 Java Version: 1.8.0_74, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1296570080 bytes (1236 MB) / 2717908992 bytes (2592 MB) up to 4294967296 bytes (4096 MB) JVM Flags: 7 total; -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 Profiler Position: N/A (disabled) Player Count: 1 / 8; [oq['Da_Bomba'/176, l='Life', x=-497.06, y=92.00, z=387.70]] Type: Integrated Server (map_client.txt) Is Modded: Very likely; Jar signature invalidated OptiFine Version: OptiFine_1.12.2_HD_U_D1 OptiFine Build: 20180323-135452 Render Distance Chunks: 7 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 2.1 INTEL-10.32.51 OpenGlRenderer: Intel HD Graphics 4000 OpenGL Engine OpenGlVendor: Intel Inc. CpuCount: 4
0
Every time I try to view the crash report, it doesn't open...
Like, I click the view crash report button and nothing happens, i've even tried right-clicking and using the other options, but it won't show up...
0
Hello, I am having an issue with Minecraft Java.
Everytime I try to use Forge (for my mods), the game crashes while trying to launch!
And then I get the game crash error.
I have tried reinstalling the Forge Profile and removing a few mods, but nothing works!
I'm using the new launcher if that changes anything...
I am currently using Forge version 14.23.3.2655.
My Minecraft version is 1.12.2.
The mods I am using are as follows: (I have not had any issues before with any of these mods... The issue just popped up recently. All mods work with 1.12.2.)
armor plus 11.7.2.24-beta
armor sound tweak 2.0.3
base 3.7.1
better underground
better sprinting 2.1.1
Clumps 3.0.0
colytra 1.0.4.3
custom cursor 1.2.1
Ding 1.0.1
DynamicSurroundings 3.4.7.2
Enchanting table 1.1.3
Fancy block particle
farseek
fast leaf decay
furnace on a stick 1.0
ichunutil 7.1.4
instant stuctures
inventory tweaks 1.63
kleeslabs
levels 2 mod
looting mod 1.0
mo bends
morphing mod
mouse tweaks 2.8
optifine HD U D1 1.12.2
shadowfacts forgelin
so many enchantments 0.3.1
splash animation
streams
survival tweaks 5.1.0
the dragon lib 5.2.0
the one probe 1.4.22
toro health
vanilla tweaks
xp from harvest 1.0.1
Please help me!
Edit: Okay, vanilla is working suddenly?!?!
Anyway, please help!!!