Why does the news post in the forums never list all the changes properly? http://minecraft.gamepedia.com/14w26a
/fill
Block limit changed from 4096 to 32768 blocks.
*slow clap*
That's a really awesome new feature, it's eight times more blocks, that will allow to use the /fill command on big areas way more faster.
Also the debug world type sounds really interesting, but I haven't tested it yet.
- DaFz
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Member for 10 years, 3 months, and 11 days
Last active Tue, Jun, 20 2017 18:07:53
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Feb 19, 2014DaFz posted a message on Snapshot 14w08a Ready for Testing!Well, seeing bug fixes is always good even if they are minor.Posted in: News
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Feb 13, 2014DaFz posted a message on Community Creations: Minecraft, Real Life Edition: 1.7 BiomesIt's pretty impressive!Posted in: News
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Feb 6, 2014DaFz posted a message on Snapshot 14w06b Ready for Testing!Nothing really impressive, but I want to see what changed in the mobs' AI.Posted in: News
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Jan 30, 2014DaFz posted a message on Snapshot 14w05a Ready for Testing!I'm watching a video about the new snapshot and it's awesome, you can "possess" entities in Spectator mode, and if you possess creepers everything turns green, and if you possess spiders you see everything like a spider, with many eyes. That's a new shader that can be seen in Super secret settings too. And if you possess endermen the colors are reversed (negative).Posted in: News
You can possess the Wither too, and villagers, pretty much every entity. It's really interesting. -
Jan 30, 2014DaFz posted a message on Snapshot 14w05a Ready for Testing!Yeah... the barrier block is featured in the image itself but they didn't say anything about it...Posted in: News
It sounds pretty cool, and I bet the spectator mode has a lot of possibilities too.
It's not a really big change but they also added a new shader in "Super Secret Settings".
And if you "possess" a Creeper in spectator mode you see everything green.
1.8 is going to be really awesome. -
Jan 30, 2014DaFz posted a message on Spheres in Vanilla?I think this is really neat. I saw the original video by Killercreeper and it's awesome, it's wonderful what people can do with redstone and commands. The blocks placed for the spheres, circles and etc are ghost blocks, you don't collide with them.Posted in: News
This can lead to some really interesting stuff. -
Jan 23, 2014DaFz posted a message on Snapshot 14w04a Ready for Testing!The 1.8 update is looking awesomer by each snapshot. I like the villager AI changes, all the bug fixing and the /particle command.Posted in: News
Probably intentional. -
Jan 16, 2014DaFz posted a message on Snapshot 14w03a Ready for Testing!Wow the /clone and /fill commands sound EXTREMELY useful. 1.8 is gonna be great!Posted in: News
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Jan 15, 2014DaFz posted a message on Community Creations - Space InvadersMan that's incredibly awesome, I love it. The things people can do with redstone and commands are just so amazing.Posted in: News
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Jan 13, 2014DaFz posted a message on Snapshot 14w02a Ready For Testing! YAY!The slime block sounds like a really cool block to experiment with, and villagers getting more specific would be ok for me too. I'm not that invested in enchanting so i don't really care, but i want to see 1.8 already, sounds like it's gonna be awesome, just like all the other updates.Posted in: News
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Jan 13, 2014DaFz posted a message on Community Creations - Working Claw Machine (14w02c)It's a really cool concept I hadn't seen before, and it's well executed! amazing.Posted in: News
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Aside from every single enderman in The End dying, leaving a lot of endermites and enderpearls behind.
I think this world border thing is still pretty experimental, buggy and glitchy; it does its job, but while going from dimension to dimension you'll stay frozen in your place, for example when spawning in The Nether you'll be frozen, you have to change the world border center (it can be by just a block), same for going to the end or for coming back to the overworld. It does its job, but there's still a lot of stuff that doesn't work with these new world borders.
I haven't tested the customized worldtype yet, will have to do it tomorrow, I've spent some hours testing the /worldborder command and experimenting with the new parts of the f3 screen.
Last informationsss I bring you for today:
- eyes of ender are really glitchy in this snapshot, at least for me
- biome name of The End has been changed from Sky to The End
So I think this snapshot brings some pretty awesome changes and is really neat in general.
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More information on the new "Model" part in the f3 screen:
The model for chests is "Null" for some reason.
When looking at a missing texture block, it will also say "Model: Null", but it will also say "State: Null", and under "Model" and "State" it will say "Round trip different" and a bunch of things I don't really understand. Something about 0x1, 0x2, 0x3 and 0x4.
To test the missing texture block thing you can write the following command:
/summon Item ~ ~ ~ {Item: {id: minecraft:log2,Damage: 2,Count: 1}}
And place the "block" the command will give you.
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Also, the /worldborder command is really neat and will be super useful for adventure maps, game servers, etc, but it's bugged; if you throw an enderpearl through the world border you will go through it but you'll stay glitched in your position, taking suffocation damage, and dying from it. Death message "X suffocated in a wall" and the game crashes.
As I kept testing the /worldborder command, I noticed that you can also place blocks, spawn mobs, throw arrows (or enderpearls as already said) beyond the border; also place buckets of water or lava, and they will go through the border. The mobs that are spawned beyond the border take instant suffocation damage and die. But blocks can be placed, and entities can be thrown.
Also spiders try to climb the borders. And mobs can go from outside the borders to inside, but not from inside to outside.
f3 screen changes
ALSO!!! More changes, the f3 debug screen now shows stuff like the following: (looking at a diamond ore)
"Model: cube_normal"
That appears under where it says "block: blah blah".
I'm not completely sure what it means, but it appears when looking at every ore, cobblestone (not smoothstone), bedrock, obsidian, TNT, brick block, noteblocks, mineral blocks (gold, diamond, etc), bookshelves, sandstone and probably some more I haven't tested yet.
For other blocks, instead of "normal", it says the name of the block.
For example "Model: cube_granite". I've also seen cube_stone, cube_diorite, _andesite, _andesiteSmooth, _graniteSmooth, _dioriteSmooth, _dirt, _podzol and a lot more. For wood planks it says cube_jungle, cube_acacia, etc, depending on the type of wood planks.
For grass blocks the Model part in the debug screens says "grass_normal".
For snow layers, the model is "snow_height2_height2 and it grows up by 2 every time the layer keeps increasing. (_height4, 6 and so on) When the snow covers reach full size, it says "cube_height16", which isn't the same as a pure snow block, which says "cube_normal".
Leaves say a lot more of stuff. Model is "leaves_" and the type of tree, e.g. leaves_spruce, same for logs, but when looking at leaves you'll also see a lot of stuff about decaying and who knows.
Logs tell in which axis the log is (x/y/z), and if it's facing north or any other direction.
Blocks with orientations such as furnaces,droppers or dispensers' models will be "cube_north/west/east/south/up/down" depending on the orientation.
Sorry for the really long posts but I'm testing a lot of things and I think this is pretty interesting, and all this model information didn't appear in 14w11b.
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I'm going to try with a less massive world now.
Oh, lava oceans? I turned that on too, I wanted to do something really extreme.
I'll try and turn it off.
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You're not really helping just by posting a link, he's asking what ingredients out of the dozens of items in that page there would be in the chests. Having stuff like nether wart, blaze rods or ghast tears would be way too OP. The only Nether material that you can get in the overworld is glowstone dust, and it's really common in the Nether, and only witches drop it (or you can get it in villages), but anything else would eliminate the need to go to a Nether fortress if you're lucky with the witch hut chests.
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But yeah this bug finally disappearing is great.
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It's in spanish but I think you can understand what's going on by the pictures and stuff.
Basically, those "glitch shields" can be placed in flower pots.
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But it's not really worth wasting quartz, since andesite, diorite and granite are super common and generate just like coal veins and underground gravel/dirt, or even bigger, just by mining in a cave for a while you can get stacks of it.
You can also make stone slabs with them.
I also liked how they're all connected, and you can use diorite+cobble to craft andesite and diorite+quartz to craft granite.
The only thing I don't like that much about them is that they look bland and totally not like stone, the diorite texture is just like wool and it doesnt really look like something that takes more than a second to mine.
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