• 0

    posted a message on [CTM] Storm the Castles [1.7.4]
    Quote from Elias1»
    I decided to start let's playing this map. If you are interested you can find the video here: :-)


    I commented on the vid, so glad you started playing this map :)

    I'm going to post my progress tomorrow maybe, I can't right now.
    Posted in: Maps
  • 1

    posted a message on [CTM] Storm the Castles [1.7.4]
    I started playing this map today and I'm really loving it. The aesthetics aren't amazingly good but they do their job, as long as they're not plain ugly I don't mind them. The gameplay is really fun, and I liked the free base you gave us in Intersection 1. I've played around 2 hours already and I just got into the castle of Precarious Tower.

    I liked the starting zone, there were lots of mobs but it was really big so there wasn't a lot of trouble. This map in general has been pretty interesting but not overly hard because it's pretty balanced. I haven't died once, but I've had some troubles with some mobs (the golden skeletons with punch bow in the top of the castle almost killed me, I threw an enderpearl right before I fell and I saved my life it was pretty epic), and I'm really liking it.

    Intersection 1 looks pretty cool and I made the free base look nice, I organized everything and then I went to precarious tower. I really liked the gameplay of that zone because it was challenging but it wasn't that hard, and the mobs that spawned from the spawners in the air were pretty nice too. Breaking all those spawners (punch skellies on top of lava, and zombies and skellies high up in the air) was really fun, and I also liked the bridge activating mechanic.

    I'll play more tomorrow, but from what I've seen, this is a really good map, nice job!

    * Also Storm the Castles 2 looks amazing and way better than stc 1! *
    Posted in: Maps
  • 0

    posted a message on Diversity 2 [World Record Holder]
    I won't start playing it yet (I'm going to play it all with my two friends) but I checked it out and I saw some of the branches and I have to say this is a thousand times better than Diversity 1, both aesthetically (great improvement) and in the gameplay senses.

    All the "deaths" in trivia are amazing, in general, really good job dude, keep it up.

    Will post screenshots later.
    Posted in: Maps
  • 0

    posted a message on Stop taking the Sand out of the Sandbox!
    OP's post isn't really an "opinion"... all they do is just well, basically whine and complain, to be honest...
    Posted in: Future Updates
  • 1

    posted a message on Query About the Removal of Fire (Item)
    It's a shame they removed fire, lava and water as items, they were really useful for minigames or adventure maps for many reasons and they looked cool.
    Posted in: Future Updates
  • 0

    posted a message on Stop taking the Sand out of the Sandbox!
    Yeah, the obsidian one was a bug which has been fixed. Besides, why would you want an obsidian generator? If they would have disabled the ability to make a cobblestone generator that would be bad, but you can make infinite obsidian with lava and water (specially in those giant lava lakes underground). It's not like you're going to need obsidian early in the game. And there are still working iron and gold farms in the 1.8 snapshots.

    Also this
    Quote from KingzofDawn
    So I guess creative mode is not sandbox enough for you. I guess custom world generation and extremely modifiable game code is not sandbox enough. Those farms are used in survival and they abuse the game mechanics. The point of sandbox isn't supposed to build those. Instead of beautiful castles and other builds, you choose to build something that everyone else builds all the time. And that is completely missing the point of the game being sandbox.
    Posted in: Future Updates
  • 0

    posted a message on WEIRD GLITCH HELP?
    Since this explanation is kind of hard to understand, my guess is: It's on survival, she (?) can break the blocks, dirt drops after being broke by hand for a few seconds, and she was used to playing on creative but she put it on survival accidentally?
    If it isn't that, then I didn't understand...
    Posted in: Survival Mode
  • 0

    posted a message on Odd lighting bug in mob farm
    Logging out and back again in?
    Posted in: Survival Mode
  • 0

    posted a message on Old version
    old_alpha rd-132211 (classic) :)
    Posted in: Survival Mode
  • 0

    posted a message on Snapshot Wednesday - 14w26a
    Why does the news post in the forums never list all the changes properly? http://minecraft.gamepedia.com/14w26a

    /fill
    Block limit changed from 4096 to 32768 blocks.

    *slow clap*
    That's a really awesome new feature, it's eight times more blocks, that will allow to use the /fill command on big areas way more faster.
    Also the debug world type sounds really interesting, but I haven't tested it yet.
    Posted in: Minecraft News
  • 0

    posted a message on Water from wet sponges
    It's useful as in: you get the water you drained back. That's what I noticed first; when breaking the wet sponges you dont get the water back, but now that I'm thinking that doesnt seem too logic, since you're just flooding again the place you just drained.
    I'm not sure it's "useful", but at least it makes sense.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Giant Ocean Monument Info Thread
    Best snapshot ever. Loved every single thing that was added (except those game-crashing bugs)
    Everything is amazing: the structure, the blocks (prismarine and its variants, sea lantern, sponges, coarse dirt), the items, the mobs, everything is so great, I can't wait for 1.8 (that will be a massive release)
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on You thought water was water? Let's find out...
    That is amazing...
    Also the chicken flapping wings and fire missing texture are bugs and will be fixed in 14w25b
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Shaders Mod Doesn't Work?
    Not sure about the error, but I don't have Optifine and I do have shaders, and they work perfectly.
    Posted in: Java Edition Support
  • 0

    posted a message on Does Anybody Like Alpha Save Me? My Opinion
    I'm not sure; I, personally, didn't even know about Minecraft when it was in its alpha stage, and I've only tried it like once or twice and it was recently, and I can't really say I liked it but I wont talk about that, just wanted to answer to a certain thing you said:
    "If you want diamonds, you spawn them in. That removes the challenge of the game."
    A normal vanilla survival world starts with cheats off by default, you have to turn them on to be able to "spawn diamonds in", and even with cheats on it would just feel kind of stupid to just give yourself diamonds, that would completely ruin the point of a survival world...
    Besides, any remotely serious minecraft youtuber doesn't cheat, and if someone that makes videos does cheat, it wont be something so game-changing like diamonds. I won't say anything about the terrain generation things, or the other points you make, just wanted to comment on that.
    Posted in: Discussion
  • To post a comment, please .