Just letting you know that once you get 4 of any ore, you can INFINITELY duplicate it. I'd recommend changing the recipe to crush ORE rather than the final product.
Look at Dot_Sliver's previous post and you'll see why he wont change any recipes.
I was the one that had an issue with the setEMC command, but as it turned out, I needed to put in the localized name of the item instead of just simply holding it.
I noticed that with this mod, the Steadfast enchant, which claims to make you resist knockback 100%, doesnt actually work at all. I had Steadfast on some Emerald Leggins from Orespawn, and when I got hit by a zombie, I still got knocked back.
Just by seeing what the 1.2 update of this has makes me change my mind of wanting to use it. Any mod that gives a legit way of having an unbreakable tool is awesome in my book.
One thing to mention: I did end up dismantling alot of the house, basically making the Enchantment Room into the top floor/my bedroom and gutting everything above it out. But seriously, six beacons is a bit much even by my standards of 'It's not fun if I cant break the game' when playing Minecraft.
I have Project E installed with this mod, so I can have as much EMC as I want with this mod because the InstaTower item has an EMC of like 27. This is Equivalent Exchange heaven to me.
It's seriously OP since you can easily make it and instantly you get diamonds and whatnot. The recipe should be significantly more complex, or have 'tiers' of sorts.
But it does seem kind of promising. What's your stance on modpacks?
This is my kind of mod, so I'm using it right away. XD
I love Snipe Downloading (Downloading a mod when it's first released before any major recipe changes). I got this one downloaded back when 1 Emerald ended up being 750 Coal....At least I hope my math was right back then. I still need to test that out...XD
EDIT: OK, I've done the math, and the version I have now, the first version, makes 1 Emerald worth a grand total of 1500 Coal (23 Stacks and an extra 28 Coal), which equates to 192,000 EMC since I have Project E installed.
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Look at Dot_Sliver's previous post and you'll see why he wont change any recipes.
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I was the one that had an issue with the setEMC command, but as it turned out, I needed to put in the localized name of the item instead of just simply holding it.
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I noticed that with this mod, the Steadfast enchant, which claims to make you resist knockback 100%, doesnt actually work at all. I had Steadfast on some Emerald Leggins from Orespawn, and when I got hit by a zombie, I still got knocked back.
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I hate seeing decent mods get lost in the forums. This mod needs some exposure.
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One thing to mention: I did end up dismantling alot of the house, basically making the Enchantment Room into the top floor/my bedroom and gutting everything above it out. But seriously, six beacons is a bit much even by my standards of 'It's not fun if I cant break the game' when playing Minecraft.
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This is my kind of mod, so I'm using it right away. XD
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EDIT: OK, I've done the math, and the version I have now, the first version, makes 1 Emerald worth a grand total of 1500 Coal (23 Stacks and an extra 28 Coal), which equates to 192,000 EMC since I have Project E installed.
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