I am for the idea of a Witch's hat being used to make potions more effective. The potions the wearer has when either brewing or brewed should be more potent, or have a longer duration.
It would be nice if a new type of ore, or mineral material, can be acquired from the End Realm - possible from the Dragon - that can be used to make new (And more powerful) armour and weapons.
Fantastic biome ideas, they all look really nice both aesthetically, and productively for the game (Such as new items that could be added). What really stands out is the underground 'Fungi' biome, cave systems would look really nice with similar types of biomes!
I'm excited for nearly everything! There are some good, new features that are going to be available to us. However, I don't agree with all of the new sounds added. The new mob sounds are great, but I don't like the ones for sand, dirt, etc...
I'm really enjoying this map. It's great to see a survival map that is different, I do like the main concept. Currently working on the village, thinking about uploading some screenshots...
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There is also another desert temple at;
x = -731
z = 218
It isn't too far away from spawn.
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Nothing has happened yet. Hopefully with more houses, the villages will get busy
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Overall view of the island.
The Village.
Look of some forestry and beatification to the lake.
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