Hmmm, depending on how hard it is to code, I could create a simple mod that could showcase this mob's effects a bit better (charging, laser, etc.). It would be quite hard, but I'd bet I could do it over Thanksgiving break (college lets off for a week during the week of Thanksgiving).
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The_Last_Dovahkiin posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016Posted in: Suggestions -
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roiroi123123REAL posted a message on Different Wood Chest kinds!Posted in: SuggestionsAlmost every Placeable block in the game, that is made out of wood, Ends up Looking like wood type you crafted with. Except chests.
with the new Addition of Shulker boxes, and the fact you can dye them with all the 16 different dyes, makes me realise how weird it is that this is not implemented yet.
I dont have models or something yet but here are a few ideas-
* You could place different kind of chests next to each-other without them combining, which would allow to not use trapped chests when trying to make compat storage.
* Not all chests have to be the same model with different colours, For example, a birch chest could be like a basket with a lid, and spruce can be some kind of barrel?? Anyway, this would be the same way doors are.
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ducksayshi posted a message on A solution (albeit difficult) to solve Minecraft's feature problem.Posted in: SuggestionsNo. What this translates to is "lets make a new game because if not, Terraria is automatically better."
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joshosh34 posted a message on Ant Dungeon! Found in Mesa Biomes!Posted in: Suggestions
“In 2009, it was demonstrated that the largest Japanese, Californian and European Argentine ant supercolonies were in fact part of a single, global "megacolony".”
- Ant Colony, Wikipedia
Ok, this suggestion includes a new type of mob, with new items as drops, found in a new dungeon, and also some new blocks.
First off, the mobs.
Basicly, they will be giant ants. There are three varieties. All ants would randomly spawn inside the area the tunnels occupy. This would be similar to the mechanic guardians have. Ants spawn when there is a solid block beneath them, and at any light level. Furthermore, no other mobs would spawn in this area because the ants “already got ‘em”.
Along with the ants spawned naturally, ants will also spawn with monster spawners in special rooms within the dungeon. This would make specific types of ants be more common in specific places, and make ants appear from seemingly nowhere.
More in Depth spawning- Thanks to Ouatcheur!
So it would require Pack Spawning to check if the chunk contains an "Ant Tunnel" tag, and if it does, no hostile or passive mobs will spawn in that chunk, and ants will spawn instead. This is like the pack spawning with Ocean Monuments where only guardians can spawn (a dark, hollowed out monument won't have mobs spawn in it). So there is a bounding box over the ant dungeons that allows ants to spawn there.
Pack spawning would also further divide the ant dungeon into separate, ant dungeon chunks. Each chunk could choose to have a different ant type weight (like one has 50% each ant type, one has 25% worker, 75% soldier, ect), so different ants spawn more commonly in different chunks. Rooms inside the dungeon can spawn based on chunk as well, so that there is always the correct proportion of ants in the correct room.
Anyway, these are the mobs....
ALL ANTS ARE EFFECTED BY BANE OR ARTHROPODS ENCHANTMENT
- Worker ant- "Baby" model for the ants I guess you can say. About 1x1x0.5, or as big as a cave spider.
- Same melee attack damage as spider (Easy: 2 (), Normal: 2 (), Hard: 3 ()), but has Knockback I as well
- No armor.
- Same amount of health and speed as a cave spider (12 ())
- Immune to the slowing effects of resin(more on that later).
- Can climb walls like a spider
- Looks like this.
- Soldier ant- "adult" model for the ants. 2x2x1, or the size of a normal spider
- Melee attack strength of 5 on Easy (), of 7 on Normal (), and 9 on Hard(), along with Knockback I.
- Same amount of armor as a fully leather armored player.
- Same amount of health as a normal spider (16 ())
- Speed is slightly faster than a normal spider. (105% spider speed)
- Immune to the slowing effects of resin(more on that later).
- Can climb walls like a spider
- Also gives the player a “Irritation” effect for 30 seconds, which halves all types of healing and hunger gain (Thank you Ceroz for suggesting that!), and Nausea for 3 seconds.
- Looks likes this.
- Ant Queen- Like the "Elder" class of guardian, or a Mini boss. About 2x3x1.5 blocks in size, or as big as a short horse.
- Gives Regen I to nearby ants (like a 2 block radius),
- Has the same amount of health as an Elder Guardian (80 ( × 40))
- Has the same armor as a fully chain mail armored player.
- Immune to the slowing effects of resin(more on that later).
- Moves slightly slower than a normal spider.(90% of a spider's speed) Also does not wander much.
- Attack-
- places a resin block at a players feet randomly if the player is in a 3 block radius (randomly, like every tick, there is 1/30 chance of it doing this) More on resin blocks later.
- Melee damage is comparable to a normal zombie. (Easy: 2 (), Normal: 3 (), Hard: 4 ()) Melee range is one block in front of it's head. Slow attack speed, because if you're in melee range, you're probably stuck in resin.
- Looks likes this.
Behavior-
- Worker ants are actually neutral. Soldier ants and Ant Queens are not though (they are aggressive). The worker ants will not bother you until you attack any kinda of ant. Example: You gain entrance to the ant dungeon, and all the worker ants are wandering around doing their thing. A soldier ant then immediately comes up ant tries to attack you. After you hit the soldier ant, all the workers will become aggressive to you too.
- Ants will also attack all mobs, both hostile and passive. The only thing is, all hostile mobs are also hostile to ants, and mobs killed by the ants don't drop anything (to prevent them from becoming a substitute to iron golems).
- Ant queens will actually retreat to the nearest ant after being hit (along the x,z axis, I don't want them wandering to the closest ant above them).
- As many people have suggested, ants now spawn around the ant queen, but they do so in a different manner than you may expect. Ants (75% of them will be soldier ants, 25% worker ants) will spawn within a 12 block radius from the ant queen, but will not spawn within an 8 block radius of the queen. More so, ants will only spawn if the player is in an 8 block radius with the queen. This would make the ants occasionally spawn behind the player, or in different rooms adjacent to the Queen’s room. This is meant to simulate all ants in the hive travelling over to save the queen (because many of the times, the ants would spawn out of view, or at the entrance to the room). The ants the queen spawns will also automatically target the player, even if the ant does not have a direct line of sight with the player. About 2-4 ants spawn each time, and spawn with the same frequency of a monster spawner.
- Diagram explaining ants spawning around the queen:
Drops-
All ants drop random amounts of resin droplettes () and red sand, similar to guardians dropping prismarine shards and fish (so 1-3 resin nuggets, 0-2 red sand)
- Worker ants also rarely drop random plants like; leave blocks (all varieties), mushrooms, vines, seeds, and crops, but only if killed by a player
- Soldier ants also rarely drop mob related items, like rotten flesh, string, bones, and gunpowder, but only if killed by the player. They also have a unique drop, an “ant stinger” () which is a potion ingredient, and is dropped normally.
- Can be brewed with an awkward potion to make an “Irritation I” potion that has a duration of 3 minutes.
- Extended potions last 5 minutes
- Adding glowstone dust makes an “Irritation II” potion, which lasts 1 minute, 30 seconds and reduces healing and hunger gains by 2/3rds
- Adding a fermented spider eye makes a “Wellness” potion, which increases health and hunger gains by 50% for “Wellness I” and 66% for “Wellness II”. Has the same effect time and their un-spider eyed counterparts
- Ant Stinger’s are “bad food” like spider eyes, or rotten flesh. Has an 90% chance to give you the “Irritation I” effect for 7 seconds when eaten, has the same amount of saturation and hunger points as a spider eye.
- Ant queens have a 50% chance to drop an Ant Queen head, and commonly drop whole resin blocks themselves.
The dungeon-
Note- Some ant colonies would be Polygyny, or have multiple queens.
The dungeons the ants spawn in appear in any type of Mesa Biome. They have a 1/150 chance to spawn around any specific chunk within Mesa Biome.
It looks similar to caves, but always connects to the surface, and with hardened resin blocks and red sandstone mixed with the naturally occurring hardened clay.
The caverns would look like this.
Please forgive me for my terrible cave making skills…...
At the end of each dead end in the tunnels generated like this, there would be one of several specific rooms that can form. All rooms have a weight value, which will help the game determine which room has what probability to spawn.
Notice! Room weight values are prone to change.
- "Resting" Room- a default room I guess you could say. Nothing too special. Has hardened resin and "soft" non-drying resin equally distributed in here. 50/50 spawning for each type of ant. Has a weight value of 150
- Nursery room- Would contain a single Ant Queen would spawn (like a Elder Guardian in a Monument), and there would be many, many "soft" non-drying resin blocks everywhere, accumulating in piles. 75% of the ants that spawn here are soldier ants, 25% are worker. The change weight that this room will spawn is 20 (but there will always be at least one!)
- Food room- Would have leaf blocks and both types of mushrooms naturally growing inside of this room. A couple "soft" non-drying resin blocks, but mostly there is hardened resin. 50/50 spawning for each type of ant. Chance weight is 70
- Garbage room- Contains mostly coarse dirt and mycelium. Contains only hardened resin, no "soft' resin. Only worker ants spawn here. Chance weight is 50
- Hatchery room- This is the only room that contains spawners. There is one worker ant spawner in here, hidden under a pile of "soft" non-drying resin blocks. Actually, there would be many, many piles of "soft" non-drying Resin Blocks. everywhere. 75% of ants spawned here through natural means are worker ants, 25% are soldier ants.
Blocks-
Resin blocks are like the combination of a slime block, sand, and cobweb. It looks like a amber colored slime block and has the slowing effect of one, is affected by gravity like sand, and you fall into it and are slowed like a cobweb.
There are also two types of resin blocks, those found naturally in the dungeon, and those you can craft. Naturally generated resin does not dry out (more on that later), but crafted resin does.
"Soft" Resin can only be picked up with a shovel, and can be crafted with a 2x2 crafting grid filled with resin nuggets.
Breaking a soft resin block will drop 3-4 resin nuggets as well, similar to snow or glowstone.
Similar to how crops grow, resin blocks have a timer. After a random period (similar to crops), the crafted Soft Resin will harden into Hardened resin, which is mined with a pickaxe. These have a dull amber color, and are useful for decoration.
Similar to farmland, a water block close-by to a crafted resin block will prevent it from becoming a hardened resin block. Hardened resin blocks however will not revert back into “squishy” resin blocks if close by to water.
Hardened resin can also be put into a furnace to create an Amber Block.
Amber blocks can be put into a crafting table in a 2x2 configuration to create Amber bricks. They can also be made into slabs and stairs, and have a “chiseled” variant similar to stone bricks. Crafted with two slabs over each other in a crafting table.
Amber is just another decoration block, until you surround it with four glowstone dust, which will create an Amber Lamp. This would be a new light source.
The blocks look like this….
Wanna banner? Try this!
[p][url=../forums/minecraft-discussion/suggestions/2505707-ant-dungeon-found-in-mesa-biomes-now-with-banners][img width='728' height='100' alt='http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2505707-ant-dungeon-found-in-mesa-biomes-now-with-banners']http://i.imgur.com/TXu7cIk.png[/img][/url][/p]
*Special Thanks to Cerroz for suggesting useful things and Endergirl00 for telling me my Ant texture looked okay*
Thanks For Reading!
Thanks for reading!
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Lethal0428 posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016Posted in: SuggestionsThis isn't your average "new golem" post, so it's easy to see how this ended up in the suggestions hall of fame. I personally love this suggestion, as desert temple loot is currently way too easy. There have been times where I have spawned in a world, found a temple, and instantly have a diamond sword/pickaxe. Also, who doesn't love more minibosses? If this were implemented, I could see some of this "temple guardian" treatment finding its way to the Jungle Temple as well. (Which is also ridiculously easy to raid.) Support. I might even have to update my signature...
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oCrapaCreeper posted a message on 1.9 Skelly Horse ChangesPosted in: SuggestionsQuote from SebjimPlaysMC»
It fells like it would be more of a mod than be in vanilla Minecraft.
And what qualifications does a features need to have to feel like a mod? Other than "I don't like it".
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Mata2001 posted a message on Beehives and beesPosted in: SuggestionsMy idea is, basically, adding beehives and bees to Minecraft. You may say this has already been suggested before, and you will be right. But, after some searching, I couldn't find anything but some ordinary hive ideas. I'm not talking about 1 block-sized beehives and 2 pixel bees. I'm talking about player sized bees and average house sized beehives which also extend underground and contain a big hallway system which leads to the Queen's room.
Location
I'm not quite sure about the location, but I think beehives would fit flower forests, maybe even any type of forest at all. But the generation of beehives isn't determined only by the biome. It also has to be at most 10 blocks away from a bigger group of flowers. Also, it overwrites any other structures on the same location, underground or aboveground.
Beehive
Blocks
The beehive itself consists of hive blocks. You can mine them with hands and they will drop the original block. A shovel mines them faster. It makes the grass sound when interacted with. The hive also contains a new liquid, honey. It can be collected with a bucket, or put in a glass bottle and drunk afterwards. It flows a bit slower than lava, but as far as the water does. You can't create infinite honey source. When an entity walks trough it it walks about 70% slower. It's texture is basically a yellow recolored water texture.
Shape and rooms
The aboveground part of the hive will be shaped like the real-life beehive. It will be about 10 blocks high and it's diameter is about the same. It has a two block high opening on the ground level- basically a door, and many 1 block openings on any level- something like a window. It's not divided into rooms. The only difference is that there will be a 2x2 hole in the floor, in the center of the room, leading to the Main room. It's the biggest room of the hive (14 blocks high, diameter of 10) and contains 0-4 chests filled with Hive loot (later about the loot). The Main room is connected to 5-7 hallways, each of them leading to 1 or 2 smaller rooms. The hallways and small rooms are narrow and 2 blocks high. Each small room has a 40% chance of containing a loot chest. They also contain Hive loot. All the bee types, except for the Queen, will spawn in ALL of the abovementioned rooms, including the aboveground part. In every hive's underground part, at a random location, there is a 1 block hole in the floor leading to the Queen's room. The Queen's room's center is directly below that hole, so basically, when a player falls trough that hole, he falls to the center of that room. The Queen's room will be described along with the Queen bee.
Bees
What's more important for the beehive than the actual bees? There are 5 types of bees + The Queen bee.
Worker bees- they are common and spawn in the hive and in it's environment (in a 5 block radius). They have 10 health (5 hearts) and a damage of 3. They are neutral, but will attack you if you attack a bee of any kind. Drops: 1-3 pollen (80%), 1 amber (20%), 1-2 wings (40%) and 1-2 exp.
Soldier bees- they are also common, they are aggressive (hostile) and have 15 health(7.5 hearts) and 6 damage. They have a 20% chance to poison you for 5 seconds. Drops: 2-5 pollen (70%), 1 amber (20%), 1-2 wings (40%) and 2-3 exp.
Armor bees- these are pretty rare. They have 15 health and 6 armor points. They look like a soldier bee, but with some kind of brown chitin armor. They have 5 damage. Drops: 1 pollen (90%), 2 amber (25%) and has a 20% chance of inflicting poison for 5s.
Shooter bees- these are uncommon, but more common than armor bees. They have 12 health, a damage of 3, a 50% chance to poison a player for 5s and a unique ability to shoot the stinger for unlimited times. No melee attack. Drops: 1-3 pollen (50%), 1 amber (10%), 1-2 wings (40%) and 1-3 exp.
Red bees- this is the rarest type of bee. They look like a warrior bee, but with red color instead of yellow and they are smaller- 1*1*1 block. They fly very fast in a straight line and they are very deadly if you are not careful enough. They have only 6 health, but 6 damage. They also have a 80% chance of poisoning you for 10 seconds. Drops: 2 amber (50%), 1-2 wings (40%) and 4 exp.
Queen fight
So, what about the Queen? There is only one queen per hive and it spawns in Queen's room, obviously. The room itself is 7 blocks high and 16 blocks in diameter. It contains much honey on the floor level. It contains 2-3 chests with Desert temple loot, so it resembles the treasure the bees have stolen. Other bee types spawn here too, but at a 80% lower rate than usual. The Queen bee has 60 health (30 hearts), 8 damage and a specific AI. It usually stays at one place, but it will sometimes just randomly start flying towards the player until it hits the player 2-3 times or gets hit a few times. After that it will fly to the random spot of the room and stay there for some time until it decides to strike again.
Drops: It has a 100% chance to drop 10 pollen, and another 50% to drop 5 more.
Similarly, it has a 100% chance for 6 amber, and 50% for 3 more.
Loot
You remember when we talked about the "Hive loot". This part of the suggestion is going to define it.
Hive loot
There will be 3-5 items in every chest. Here are the chances for any of the possible items to appear in place of one item.
- 1-4 pollen:20%
- 1 amber:15%
- 1-3 bottled honey:20%
- 1-27 rotten flesh:30%
- 1-3 diamonds:4%
- 1-4 bones:10%
- 1 "Poison" enchanted books
What are these items for?
Pollen: Pollen is used for making a new potion. That potion is called Potion of absorption and it gives you the Absorption status effect for 3 minutes. You can also make it absorption II or extend it to 8 minutes, like any other potion.
Bottled honey: It's just some honey in the glass bottle. When drunk, it gives you Health boost for 2 minutes. Health boost actually exists in the game but it's unused.
Amber- It's the most expensive bee-related item. It's sole purpose is creating amber armor. It gives you the same protection as the chain armor, BUT it comes with a little bonus. It has 80% (20% per piece) chance of protecting you from the negative potion effects that should be inflicted to you. It has the durability of iron armor. It is golden colored, but semi-transparent, so it differs from the golden armor.
Bee wings- used to brew a Potion of beeing. It has 70% of negating the fall damage you take, and Potion of beeing II gives you 100% protection.
Poison enchantment: This enchantment cannot be obtained trough enchantment table. It is only found in beehives. It can be enchanted to swords and bows. If it is used on sword, with each hit you have 20% chance to inflict Poison II to your target. If you use it on bow, it is the same, but it is applied to arrows it shoots. Just one level off this enchantment is available.
Farming the bees
So, you have killed the queen and you are ready to leave the hive. Your job is not done yet! Worker bees can be tamed with golden pollen (crafted: pollen surrounded by 8 golden nuggets). When tamed, it becomes passive towards all the mobs and the player. You can attach it to a lead or make it follow you by holding a piece of ordinary pollen (in a similar way cows and other animals follow you when you hold wheat etc.). To make a bee farm you need to make a completely enclosed room, because bees can fly and the ordinary fence will not stop them from getting away. They can be bred by pollen. And last, but not the least, for collecting bee drops, there is no need to kill those bees. You can put a bee collector in the farm. It is crafted by surrounding a chest with 8 amber. It looks like a yellow chest and you can store items in it normally. But, if you put it in the bee farm, every bee will put a random drop in it every minute. The chances for each drop are the same as if you killed them. If you put buckets in the bee collector, they have a 20% chance every minute to get filled with honey (if there are bees). They have 5 slots and hoppers can't interact with them. Also, you can craft hive blocks by surrounding a bucket of honey with 8 dirt (You keep the bucket).
Notes:
- If you didn't understand something or I didn't tell you something i should have, reply and I will answer you as soon as I can.
- If you didn't like something, let me know.
- This is about what the soldier bee should look like. Not exactly. It's from Biomes o' plenty. I'm sorry, but I'm not experienced in making resource packs.
- This is my first thread, so please, stop asking me that question.
Credits to alex_the_pony for the banner
My idea was put on the new website, We the players. It is some kind of game discussion forum, mainly for the ideas. It was made by builderbuilder. Here are the links to home page and bees suggestion page, respectively:
https://wetheplayers.org/petition/add-beehives-and-bees-to-minecraft
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Eclipse_Gaming posted a message on Dumbo OctopusPosted in: SuggestionsWith the introduction to guardians in Minecraft sea life has been a bit better and more diverse (again just a bit) however I propose an idea to add a small new creature to make sea life just a bit more livelier the Dumbo Octopus! this is a real life creature which I think can spruce up the ocean!
Hostility:
Passive mob
Health:
The Dumbo octopus has 1 heart of health and cant be out of the water or it will suffocate
Size:
The Dumbo octopus is about the size of a cave spider, less than the size of 1 block
Spawn:
The Dumbo octopus usually spawns in the ocean/river floor
Drops:
The Dumbo octopus will drop 1-2 pink dye. Furthermore the adorable octopus will lay an egg (1 per 1.5 minecraft days) called a pink egg is dyed pink, which when thrown on land will do nothing and will act as a substitute for a chicken egg in crafting recipes, however right clicking it in water has a chance to spawn an adorable octopus. which means you can put one in your own aquarium!
Pic:
cool model by alfalfamire!:
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leonelmegaman posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016Posted in: SuggestionsQuote from DINGO_WINTERWOLF»
That was in the thread at one point. I think it was removed when /summon became a thing.
Yes, But the only one Iv'e heard back from is an offer from a few days ago.
and I'll have to figure out how to reddit now haha.
EDIT:
THE THREAD IS NOW ON REDDIT! GO GIVE YOUR SUPPORT!
https://www.reddit.com/r/Minecraft/comments/2xrsw7/desert_temple_guardian_reddit_edition_suggestion/
Nevermind that! They locked it instantly! Apperantly I broke some vague rule.
i twitted your idea to dinnerbone idk if he will see it
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Skylinerw posted a message on Broken Chunks... Not The Normal Kind Either!Posted in: Server Support and AdministrationQuote from DINGO_WINTERWOLF»I cannot. It was about 6 months ago that this started. =/
Alright, there's a couple ways to go then if you want the villagers back. If you place a command block near each one and run the following command, the "Output" box in the command block will contain the full data of the villager it found. I can create a new /summon command for them from that:
/entitydata @e[type=Villager,c=1] {}
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IMPORTANT NOTE!
DO NOT SKIM THIS THREAD! YOU WILL LOSE INFORMATION!
Check Us Out On Reddit!VReddit Post Was terminated. Currently working on getting it back
Good Morning MineCrafters! Welcome to Day... 1625+ of the suggestion
(Name Changed From: OFFICIAL GOLD GOLEM THREAD)
--------------------START-HERE--------------------
When I found a pyramid it was just too easy to get my 11 gold, 2 emeralds, 3 diamonds, 12 iron, and 9 TNT. there needs to be something more to protect it. Such as "Desert Guardians" AKA "Gold Golems".
Health Points
200 (x100) (Debatable)
Armor 4 ()
-Includes Boss Health Bar
-They do not: Take fall damage, Drown in Water or Burn in fire/Lava
-Slow healing factor so that you can't attack then wait a long time then attack again
-High resistance to ranged attacks
Attack Strength
Melee Strike:
Easy 4 () Medium 6 () Hard 8 ()
Charge Attack:
Easy 7 () Medium 9 () Hard 11 ()
Laser Attack:
Easy 4 ()+ Medium 6 ()+ Hard 9 ()+
(see info below)
Spawn
-In Desert Temples
-Only ONE Gold Golem will spawn in the temple
-If a Gold Guardian generated as part of a Pyramid is killed, another will NOT spawn to take its place.
-The Golem WILL spawn in peaceful, but will stay inactive.
Drops
(5-10)(Why Gold? Because Ancient Egypt used Gold Plating on it's statues))
(3-6)(Why Lapis? EXCELLENT QUESTION! The golem has blue glyphs on it and i like Lapis)
( 1 )( Mob Head. Trophy/Used to create Inanimate Statues) (more info below)
( 1 )("Power Core". An Item Used To Revive The Fallen Boss) (more info below)
(Not so strange to think about now-a-days since the dragon can be re-summoned with a single purpose item)
Experience
50 EXP
(Iron Golems Drop 0)
(Wither Drops 50)
(Dragon Drops 1,200)
Movement
Rather slow unless charging
(more info below)
Does not need to jump to move up 1 block
Behavior
-The golem will stand dormant in the Pyramid like a statue until a player gets within it's line of sight
(10 Blocks), then it will "Wake Up" and attack the player.
(It will also awake if any chests within a 20 block radius are interacted with. Eyes are dark while Inactive)
Once awake, it's awareness of the player will extend 32? blocks.
If the player manages to escape, the Gold Golem will give up the chase and go back to its spawn point (or if target is killed).
It moves slowly, but when it gets close (5-8 blocks Ish?), it will begin its attack pattern:
-Attempting to Melee the player three times, raising it's arms for a moment then brings them down, giving about half a second to react and move away.
-After that, Its jaw will drop, the Eyes Glow Red and it will charge the player, making a low Roar as it attacks. This sprint can only be stopped by a wall (of at LEAST 2m tall) OR if the golem has charged for a distance of 10 blocks, causing a sort of bull fighter effect.
(Anything weaker than blast resistance 30 EXCEPT for sandstone/sandstone variants will be broken on impact. stones/sandstone will show damage cracks but never break from impact.)
-Finally, After it has come to a stop, It will look at the player, after a few seconds will shoot a beam from its mouth in a horizontal line with the player in the midpoint, causing a sort of sweep attack from left to right. (This laser will be able to break the same blockset as the charge attack, igniting any Mob/Player in its path as well as any blocks it comes in contact with. The point of this is to clear out possible barricades the player has built around it, or used to hide.)
-If the player cannot be reached for Melee attacks (Like, being stuck in a hole or a small doorway) The Golem will go strait to using its Charge (To break a wall that's possibly blocking it), Then continue with the Laser.
Gold Golems do not attack random monsters because random monsters don't want to steal treasure. A Gold Golem's primary purpose is to defend Pyramids from raiding players
(But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
(And Because they only target players they cant be used to make mob grinders to get items easier.)
WHY ATTACK PLAYERS?:
Gold Guardians are meant to protect Pyramids from THIEVES (Players) As Iron Golems protect Villagers from zombies.
(And YES, Players are thieving from the pyramid, there is no way to sugar coat it. You tomb raiding player you......)
Gold Guardians do not attack random monsters because random monsters don't want to steal treasure.A Gold Guardian's primary purpose is to defend Pyramids from raiding players (But using one as a guard in your prison/gladiatorial battle/boss for your dungeon, is also GREAT!)
And Because they target players they cant be used to make mob grinders to get items easier.
They do not; Take fall damage, Drown in Water or Burn in fire/Lava
The Guardian Can NOT Be Tamed!
(The Purpose of the Golem is to attack players. NOT RANDOM MONSTERS! If you want that then make IronGolems. Not Going To Debate It.)
Crafting A Statue/Reviving the Boss.
To craft An Inanimate statue place the dropped boss's head onto a T of gold blocks.
To revive, use the "Power Core" on the statue to bring it back to life with a mighty roar and a short "Boot up" time
Here is a Concept model done by
____________________Frequent Comments/Questions____________________________
If you have been to one of these temples. you will see THIS BLOCK all over. It is the reason for the creeper faces and the Lapis bands. There ya have it.
I will not make a poll. This thread has had a number of polls, each having up to a thousand "yes" votes, so I don't find much of a reason to make one.
____________________________!DISCLAIMER!:___________________________
THESE MODELS AND TEXTURES ARE JUST EXAMPLES, GIVEN BY THE COMMUNITY AND MAY NOT BE HOW IT ACTUALLY LOOKS IN VANILLA GAME!
________________________________________________________
Thank you for your time and patience!
This topic has grown a lot from the suggestions of the people. and i thank each criticism because it gives me a way to let the idea grow.
SHOW YOUR SUPPORT!
(Copy This Into Your Signature To Show Your Support!^)
POSSIBLE CHANGES?
-A Larger/Alternate Temple Just for the boss? Up To Mojang.
(Open to Suggestions)
Found an error? Something I forgot to change? Tell me! I'll fix the problem!
COMMENTS? QUESTIONS? CONCERNS? POST BELOW!
-Dingo_Winterwolf
(vvv I Did This First vvv)
CHECK OUT THE REDDIT POST!Don't Forget To Come Back Later!
In Other News
Found A Modder!
Facebook:Dingo Winterwolf Skype:DingoWinterwolf Or HERE On The Forum
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You don't seem to get what i mean. The texture there is just an idea. Mojang is most likely going to change it if they add it to the game. Disliking a suggestion because "I don't like the texture/sprites" is a rather shallow reason....
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Okay. Here Is what we will do.
See, I can "Cheese" the wither and Elder Guardians, And the Dragon, No sweat. You know why? Because I've been around since before redstone was implemented.
Now, I want you to think for one bloody moment how it was when you FIRST started playing minecraft. Or when you FIRST fought a Skeleton, a Zombie, a Creeper, Spiders, ANY of those. My best guess is you died like so many others did.
Think back to your first house. What was it made of? Mine was made of cobblestone and in a small hillside where i felt Safe from the monsters and wonders of the world. Remember the first time you slew the Ender Dragon and how accomplished you felt as hundreds of EXP rained from the sky.
You are clearly a seasoned player, Chameleonred, But not EVERYONE is a hardcore warrior that knows every loophole and every bit of info in the game.
This mob is NOT JUST FOR YOU. Its for everyone. The Veterans, The Noobs, The Map Makers.
Imagine how accomplished a new player would feel after preparing hard to beat a new threat they knew nothing about. Can you do it? Have you lost the sense of wonder this game gives people in place of cold calculation?
Think about it that way, THEN tell me what you think. And if you still feel the same way, What do YOU want to see changed?
[EDIT] I will be closely listening this time.
-Dingo
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That's saying It can't be coded. Please don't do that. Its not about how hard it is, and there are plenty of mods that do it. (NOT saying to get a mod)
I say its a great SUGGESTION. That's why we are here right? To talk about suggestions?
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No support, just learn to conserve space and be less lazy.
You've obviously never made a huge minecraft machine before have you? FULL SUPPORT
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In the past i have brought old ideas from the bottom of the bottomless pit and shead new light on them,
(Such as Removing Knockback When Drowning, Vines, Ect.)
Today's Idea was first created by
This Wonderful idea lasted less then one week but had a great deal of support.
So, without further delay I give you... The Paper Lamp!
(Just as an EXAMPLE)
Well here is where my point come in.
You ever lived in a snow biome? Had a path that just would just keep needing to be shoveled over and over because you don't like how torches melt a huge ring in your nice yard? And then what if you wanted it lit but Didn't want that huge ring melted into the snow?
Here is where the Paper Lamp comes in!
Snow and ice melt at Light Level 12, And is Prevented from forming at Light Level 10. Wouldn't it be nice to have something that had a Light Level of 11?
But what about you other people living in other places that are free of snow? why would you want this?
Another feature from this idea was to have it placeable on top of Water.
this could help in crossing vast oceans by being able to mark your way.
Having a Paper Lamp in a Zen Gaurden can also be a nice feature, but to make it better why not make it so you can Dye the lamps different colors, each color having a different pattern on it.
But how can I Make this wonderful piece of Decor?
SIMPLE. I already thought of that as well.
(Just an Example)
Poof, There ya have it. Paper Lamps in a bundle.
Thanks for your time.
-MCFC Dingo_Winterwolf
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There ya have it.
-Dingo_Winterwolf
Forum Critic.
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Day 186