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    posted a message on Broken Chunks... Not The Normal Kind Either!
    Hey, I've been having a few issues with my server. Firstly, I've done quite a few things to try and fix the issue like using MCEdit to delete and then regenerate the chunks.



    ::what the problem is and other info::

    -The broken chunks are all within a 200 block radius of each other and in pairs (two touching at each location, There are 4 total) all near spawn

    -Anything I build Is removed and set back to a prior time after leaving the area, Even entities like villagers

    -Problem started Sometime during one of the snapshots

    -The world is over a year old

    -I Can ONLY Modify The Chunks And Have The Progress STAY By Using MCEDIT

    -The world was created using World Painter so starting a new world is a big no no

    -all 4 Chunks had custom villagers summoned into them with command blocks

    -Said villagers were flagged "Invulnerable" by MCEdit since they are in the middle of the server's main market hub

    -Its not unbearable, just annoying as all hell

    EDIT:Server may have crashed when some of the villagers in said chunks failed to spawn



    Any advice?


    After looking in the one place I didn;t think to, this is the message I get when rendering the chunk.
    SERVER LOG

    [01:09:18] [Server thread/WARN]: net.minecraft.server.v1_8_R1.ReportedException: Saving entity NBT
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.Entity.e(Entity.java:1209)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.Entity.d(Entity.java:1147)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.ChunkRegionLoader.a(ChunkRegionLoader.java:286)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.ChunkRegionLoader.a(ChunkRegionLoader.java:141)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.ChunkProviderServer.saveChunk(ChunkProviderServer.java:245)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.ChunkProviderServer.unloadChunks(ChunkProviderServer.java:353)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.WorldServer.doTick(WorldServer.java:218)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.MinecraftServer.z(MinecraftServer.java:707)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.DedicatedServer.z(DedicatedServer.java:284)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.MinecraftServer.y(MinecraftServer.java:609)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.MinecraftServer.run(MinecraftServer.java:517)
    [01:09:18] [Server thread/WARN]: at java.lang.Thread.run(Unknown Source)
    [01:09:18] [Server thread/WARN]: Caused by: java.lang.NullPointerException
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.MerchantRecipe.k(SourceFile:129)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.MerchantRecipeList.a(SourceFile:129)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.EntityVillager.b(EntityVillager.java:158)
    [01:09:18] [Server thread/WARN]: at net.minecraft.server.v1_8_R1.Entity.e(Entity.java:1195)
    Posted in: Server Support and Administration
  • 0

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from DesinitDraco»

    Instead of giving a direct link, you could just tell us it is on Reddit and potentialy the name of the post so we can search it.

    Good Idea. I'll do it after work.
    Posted in: Suggestions
  • 0

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from leonelmegaman»
    Um you can repost it on reddit also you must not ask for votes.

    Well if the votes are the only thing that matter.... gah. This is why i never tried reddit before. I also have to get "Comment Karma" to even post anything in the suggestion section where the Devs can see it. Otherwise I'm stuck in the heap of people talking about all sorts of random things, from "This looks cool", to "Creepers in Skyrim".
    Posted in: Suggestions
  • 0

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from Fallen_Snipez»
    This is really well done. I would love to see it added in one of the next major updates. Also will it have a spawn egg for peeps in creative?

    That was in the thread at one point. I think it was removed when /summon became a thing.
    Quote from leonelmegaman»
    Did you accept the offer?

    also ask on reddit if you get enought supporters on that page it may be implemented on it.

    Yes, But the only one Iv'e heard back from is an offer from a few days ago.

    and I'll have to figure out how to reddit now haha.

    EDIT:
    THE THREAD IS NOW ON REDDIT! GO GIVE YOUR SUPPORT!
    https://www.reddit.com/r/Minecraft/comments/2xrsw7/desert_temple_guardian_reddit_edition_suggestion/

    Nevermind that! They locked it instantly! Apperantly I broke some vague rule.
    Posted in: Suggestions
  • 0

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Ya, I'm kinda surprised myself. I only got one or two mod offers in all the time Iv'e had this suggestion.

    And if you really think its ready, I suppose i'll try to get it posted it after work.
    Posted in: Suggestions
  • 0

    posted a message on Let Creepers Render Armor!
    Yea, I support this. But not the shoulders haha. looks better without.
    Posted in: Suggestions
  • 0

    posted a message on Mob Control in Spectator Mode
    Quote from Badprenup»

    I assume because you could be a Blaze, go through a Portal, and burn everything. Creepers could be set so they can only detonate within range of a player to prevent griefing but Nether mobs are basically griefing machines.

    See, There we go. those are good reasons.

    Now here is my BIGGEST suggestion for this thread.
    Spacing.
    Try and get it organised.
    Not many people are willing to read a large block of text. you need to break it into paragraphs.
    Posted in: Suggestions
  • 0

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from icefang37»
    Have you posted this to reddit yet? The devs have only really commented on one suggestion and that is cubic chunks, and yet I see them all over the reddit all the time. So your largest chance of this being added is through reddit (kinda sad that they hardly ever check this page)

    Ey. But do you think that the suggestion is finally ready? all move/attack sets are balanced and well calculated?
    Posted in: Suggestions
  • 0

    posted a message on A new passive mob?
    Well, You have my vote. I couldn't see why not. Deserts are a bit more "Lifeless" than i'd like to admit (Pun)

    Although I think Mesa Biomes should still be barren. =)





    Try to get some pictures and a poll, Maybe change the thread to "New Passive Mob (Camel)" or something. Figure out the "Niddy Gritty".

    And this is for you =p



    Health:

    12 ()

    Movement:

    3-4 Meters per second

    -Camels evade Cacti

    Drop:

    Leather 0-3

    1-4

    Usable Items:
    Saddle

    Chest plus contents (This part is my suggestion to add)
    Posted in: Suggestions
  • 0

    posted a message on Mob Control in Spectator Mode
    Quote from SirMitchell15»

    perhaps and gamerule, like /gamerule DoMobControl true/false

    I was about to say the exact same thing.

    Aside from that, Why can't players control nether mobs? =o
    Posted in: Suggestions
  • 0

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from CriticalPrime9»



    I am sorry if I came off as offencesive, I was simply stating that I wasn't overly fond of the texture, thatwas my imput, other than that I have full support- I was just saying that Minecraft has very simple textures, and I like that about it. Not that this would ruin it, but when I have entertained the idea of more golems in the past, I always imagined them the same as an iron golem, but wih gold colors... Again, sorry if I came off as being offencive or acting like a hater. It is a good suggestion!

    Understandable. =)

    heh
    Posted in: Suggestions
  • 0

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016

    Mojang would have to because of copyright reasons. Actually let me re-phrase that "have" to a "would". Even if you gave them permission to use it, they would not just to be on the safe side. Besides, you gave them the idea, least they can do is code and texture it right :D

    Exactly =)
    Posted in: Suggestions
  • 0

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    No need for everyone to get up in arms against him. This isn't a bashing ground.
    Posted in: Suggestions
  • 0

    posted a message on One slab type stacked onto another type
    In theory, I love the idea. Its a good Suggestion. That's what we are here for right? Suggestions, Not to ramble on about how hard it is to code.

    (Because that is the absolute most shallow reason to "NoSupport" a thread)





    I give my Support.

    I would love to see this in game.
    Posted in: Suggestions
  • 1

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from CriticalPrime9»

    Yeah, but I don't want to have to install/create a texture pack just to get rid of a single ugly texture.

    You don't seem to get what i mean. The texture there is just an idea. Mojang is most likely going to change it if they add it to the game. Disliking a suggestion because "I don't like the texture/sprites" is a rather shallow reason....
    Posted in: Suggestions
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