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    posted a message on [Adventure] The Legend Of Zeldacraft
    This is awesome. You should upload your current progress? :tongue.gif:
    Posted in: Mods Discussion
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    posted a message on World Generator - Looking for help
    Yes, I THINK MineEdit does that. viewtopic.php?f=25&t=14733
    Posted in: Mods Discussion
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    posted a message on [1.5_01] makeMyItem v1.10
    Quote from BrokenEdge »
    Made a simple program to support this mod, if anyone likes the program I'll continue adding on the rest its stuff

    http://www.mediafire.com/?73oce3i67lu35c6

    Edit: It probably needs the newest .NET Framework, but I'm not sure.


    Yep...
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] makeMyItem v1.10
    Quote from Naka »
    I got this annoying problem with Axes D:

    Here is the Code
    # Redmond Axe #
    ID=30009
    // Recipe
    ?XX ,X! , ! ,1
    ? XX, !X, ! ,1
    *X=30000
    *!=30003
    ##
    // Properties
    Type=Axe
    Uses=2002
    Dura=2002
    Speed=14
    MaxStack=1
    Effective 53,324,64
    ##


    I can't get it to work, help XD :iapprove:


    Wait, so, does the actual item work or is it just the recipe? If the recipe doesn't work you might want to see if actual item works with Single player commands.
    Does any other items work?
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] makeMyItem v1.10
    Quote from Drumbumdude »
    Okay so I am having problems even running the example items...

    My operating system is Windows XP and here is the error file (it showed up on my desktop)

    mod_makeMyItem: No items found in "C:\Documents and Settings\Samuel Thomas\Application Data\.minecraft\mod\items\"


    Help?


    Make sure it is in "C:\Documents and Settings\Samuel Thomas\Application Data\.minecraft\mod\items\"
    not in "C:\Documents and Settings\Samuel Thomas\Application Data\.minecraft\mods\items\"
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] makeMyItem v1.10
    Does &use work for water?
    Ex. &use,9 ( 9 = Stationary water )
    Or would &use,8 work? ( 8 = Water)

    EDIT: Nope, doesn't seem to work. It would be possible though, right? TrImAn, is this possible/could you make this possible?
    EDIT2: Also, say I had something like this: "&Use,x,&Receive,x"
    If possible, how could i make it so that when using block x, i get a 5% of getting item x? (Block x is not item x, this is just an example.)
    Posted in: Minecraft Mods
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    posted a message on [Creating Mods] makeMyItem Tutorials [2/2/11]
    Hey, could you make a tutorial on how to add percentages on commands? Like, % chance it will give you sapling, etc.
    Posted in: Tutorials
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    posted a message on IN GAME SERVER LIST?!
    Yeah... That would be cool...
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on DENIEDx7's Mods (Tool Bagz, Candy Mod!)
    Hey everyone, I'll be posting my Mods here. Currently, I have two! But more will come soon!! I made these with makeMyItem (Found HERE) So i am limited to what i can do. (Btw, thanks triman!)

    TOOL BAGZ
    Allows you to put your tools in bags for more inventory space!
    All required Mods are included! (makeMyItem, ModLoader, More IDs)
    v0.75 DOWNLOAD: http://www.mediafire.com/?5ow1ph1b18b4ow5

    ***WARNING: This mod is currently incomplete! you will not be able to get your tools back YET!
    (TrImAn needs to make makeMyRecipe, then i can complete the mod!)


    What this allows you to do...
    Tool Bagz Allows you to put your tools into stack-able bags, thus allowing you to carry around all your tools without them clogging up your inventory, You can take the tools out when you need them. (NOT YET, MOD INCOMPLETE)


    Tool bag

    []
    []


    To put your tools into a tool bag you can simple craft them together like this:




    You can do this with any tool, and the result:

    No need to waste leather, You can put tools in a bag with tools already in it! like this...




    Once again, you can do this with any tool, and the result : x 2

    Enjoy! Ask any questions/Post suggestions below.
    ------------------------------------------------------------------------------------------------
    CANDY MOD
    CURRENTLY only has Candy Canes
    All required Mods are included! (makeMyItem, ModLoader, More IDs)
    v1.1 DOWNLOAD: http://www.mediafire.com/?v8hq3nxd3vvvqno

    ***A Candy Cane heals 3 hearts while a Coloured Candy Cane heals 4
    ***Watch out! Candy Canes can break VERY easily, Break a few blocks and your Candy Cane is gone!
    Quick preview of the Red Candy Cane: http://oi54.tinypic.com/2zp856w.jpg (Lol its just the png file :tongue.gif:)

    Soft Candy
    :GP: = Sugar
    :gravel: = Soft Candy

    :GP: :GP: :GP:
    :GP: :GP: :GP: = :gravel:
    :GP: :GP: :GP:

    Hard Candy
    :gravel: = Soft Candy
    :cobblestone: = Hard Candy

    :gravel: + :Furnace: = :cobblestone:

    Candy Cane
    :cobblestone: = Hard Candy
    :Notch: = Candy Cane

    :cobblestone: :cobblestone: :cobblestone:
    :cobblestone: [] :cobblestone: = :Notch:
    :cobblestone: [] []

    Yellow/Red/Green Candy Cane
    :Notch: = Candy Cane
    :RFlower: = :RFlower:
    :YFlower: = :YFlower:
    :SSSS: = Cactus

    [] [] []
    :Notch: [] :YFlower: = :Yellow: Candy Cane
    [] [] []

    [] [] []
    :Notch: [] :RFlower: = :Red: Candy Cane
    [] [] []

    [] [] []
    :Notch: [] :SSSS: = :Green: Candy Cane
    [] [] []

    Enjoy! Ask any questions/Post suggestions below.
    Posted in: Mods Discussion
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    posted a message on [makeMyItem] Share Your Items
    Go HERE: viewtopic.php?f=25&t=163833 to see my mods!

    I currently only have one... But I'll be making more as i learn how to use makeMyItem!
    Posted in: Mods Discussion
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    posted a message on [1.5_01] makeMyItem v1.10
    Hey guys, anyone know how i can use dye in my recipe? As far as I know, dyes have their own group, so how would i add a dye to my recipe?
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] makeMyItem v1.10
    EDIT: Never mind
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] makeMyItem v1.10
    See jamioflan's post, it helped me :tongue.gif:

    Quote from jamioflan »
    A guide to making items in makeMyItem
    (not a good one, but at least it will help some people)

    Go to your root minecraft folder and then make a folder mod/items/
    Put the example .item files from the download in there
    Add the minecraft.jar files from the download into your .jar
    Open minecraft and test to see if the items are there (SSP commands help)

    If that is working you can now make your own items.
    Go to .minecraft/mod/items and copy one of the existing .item files
    Open it in notepad or another text editor and then edit it to your liking

    The item file

    I will now break down the item file, line by line.
    Please note: I am still learning what most of these things do and anyone is welcome to help me add to this section.

    # New Item
    The name of the item that you are adding, the .item file should have the same name.
    ID=355
    The ID of the new item; the IDs used by minecraft go up to 354 and various mods take other IDs so choose your IDs carefully for compatability.
    ?XXX, # , # ,1
    *X=359
    *#=280

    The recipe: Always start with a ? and then enter the three lines with characters representing items. Then define the characters with the *(char)=(item ID)
    For example the above recipe is a row of X which is an obsidian ingot (359) and then a stick (280) in the middle of the next two rows.
    (My recipes dont actually work, I can't seem to make anything... help please someone?)
    Type=Pick
    The type of item you are making; choose from Pick, Axe, Shovel, Hoe, Weapon, Multi (?), Super (?), Fuel
    Quality=Iron
    The quality of the item for weapons and tools, default is wood, but you may choose Stone, Iron or Diamond
    Uses=1
    The number of uses for the item (this does not apply to weapons/tools, they are based on the quality ^)
    MaxStack=1
    The maximum number the item can stack to
    DmgDealth=1
    ?
    Dura=1
    Possibly durability of armour. I'll test it
    Speed=1
    Speed of tools maybe
    FuelPower=1
    The power of a fuel, i.e. how many things it can smelt
    SmeltTo=ID
    If you put this in a furnace, SmeltTo is what it becomes (An optional ID,num format can be used to give more than one in the furnace)
    SmeltFrom=ID
    An item you would put in the furnace to get this item (Again ID,num is avaliable)
    Effective,block1ID,block2ID,block3ID
    Blocks that it is good at smashing, all others will have default speed
    Effective speed,block1Speed,block2Speed,block3Speed
    This is the speed that the tool has on the specific blocks

    Commands coming soon





    Save the .item file
    Make a 16x16 png icon for your item in any editor you want
    Open minecraft.jar and go to the folder /triman/items/
    Place your .png there
    Close the jar and run minecraft and your item should be ingame.
    Also, :Diamond: to Triman.
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] makeMyItem v1.10
    Quote from froom »
    Quote from Thebest91238 »
    Quote from froom »
    ok this is pissing me off i cant see why its not working

    ID=400
    Type=Fuel
    MaxStack=64
    FuelPower=1000

    can anyone help?

    Is it just not crafting?


    well im going to make it craftable but right now im just using smp commands to spawn it and it says item does not exist.


    Make sure you have "# <Item Name>" at the beginning :tongue.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.5_01] makeMyItem v1.10
    Someone tell me if I did this wrong...
    ...
    1,4,14,15,16,21,56,73,74,41,42,57,49,67,44,61
    0.68,0.79,1.04,1.04,1.04,1.05,1.04,4.83,4.83,1.04,1.54,1.54,50.29,0.79,0.79,5.52


    Thats for "Effective" and "Effective Speed"
    Posted in: Minecraft Mods
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