The soundpack has a crash bug with creepers. The say4.ogg file for creepers is corrupted, and most audio players cannot play it. When loaded by Audiotori, it is able to played sometimes, however most often it produces a crash. This is easily reproducable, using audiotori, load the soundpack, and go punching creepers until your game freezes.
I have been using this since you released it, and I have got to say, these sounds make me cry when I play Minecraft, can't wait for a Matmos version, I will have eargasms =o
I've been working on identifying all the footstep sounds, but it's been slow work, trying to compare it to ingame. I think I'll start working on the MAtmos support pack instead.
Btw, is there bump mapping stuff out yet? I know there was an update to the GLSL shaders mod, but I can't find the shaders for bump mapping, I'm probably just being stupid but I am going to look more =p
Thanks again Cyborg =)
Included with karyonix's GLSL shaders update are alternate shaders for bumpmapping.
Ah yes, sorry, I should probably take that down about the GLSL thing. Someone made a bump map shader which he supplied, however he supplies a very old version that wasn't even completed so I took down the link and never changed the description, sorry for the confusion, however if you want the old version I will gladly upload it for you =)
Well, uh, I made these for my own personal use. They're actually fairly easy to make, using nvidia's normalmap plugin for photoshop or the normalmap plugin for GIMP.
This is really awesome! Definitely the sound pack I will be using from now on =3 I love the mobs especially, the zombie scares the out of me though xD It's just one of those things I have been afraid of since I was a kid playing Zelda, still gets to me, but I love it =D Though I think the fire is a bit much, anytime it comes on my sub woofer gives me a headache and I think it's generally a little too harsh, I think it should sound more like a torch or something like that if you can find the audio files for such a thing.
Oh, and the silverfish's sound is so damn adorable btw, I love it haha.
Overall, I love this pack very much and this pack got me back into soundpacks since all the others are outdated, dead, or suck, besides this one of course ;D
EDIT* Oh, and I featured this on my Facebook page too, I want to get the word out more about this awesome sound pack =D
Yeah, I plan on going through and altering some of the sounds, as they stand, they're direct rips. Thanks.
The Wind Waker Sound Pack is designed to be used in conjunction with Blaziken584's Wind Waker Texture Pack. At this moment in time, it does not contain digging, minecart, blaze, cat, chicken, cow, enderman, magma cube, sheep, slime, wither, wolf, and walking sounds. Nor does it contain custom musical notes. However, The list of exclusions is far smaller than than the list of inclusions. I have been working hard trying to identify the footstep sounds from The Wind Waker, but I could use some help, if people are willing.
The bulk of the sound pack, this is all the sounds excluding voice and mob sounds. Contents
You are Link, why don't you sound like him? Replaces fall sounds and hurt sounds with Link's. Also silences eating sounds, replaces the burp with Link's sigh when he's done, and replaces drinking sounds with Link's swallowing sound. Contents
Learn to fear the paralyzing scream of the ReDead. This download is for the full mob pack. Alternatives available below, the first individual download for each mob type is the version included in the full pack. Contents
Hyrule has a a rich past, filled with both good and evil. Here, you can read it. Changelog
2012-11-16
----------
New Fire Sound, Reduced Volume
New Fuse Sound
New Tool Break Sound, more oomph
New Piston Sound, less muffled
New Click Sound
New Portal Travel Sound
New Drinking Sound for Voice, no longer silenced
Helmaroc King Enderdragon alternate sounds added
OoT Skulltula sounds added
2012-11-15
----------
Release
1) Install Audiotori if you don't have it.
2) Download sound pack(s)
3) Extract sound pack(s) to your .minecraft/audiotori/ folder.
4) In-game, press F9 and move the sound pack(s) to the top of the priority list.
Nothing yet.
The Wind Waker Sound Pack: Planned Features More Sound Replacements such as Footstep and Digging
Optional OoT sounds for Cows and Chickens
MAtmos Support
Rhapsodia Support
Music
Planned Sound Packs
A joke soundpack, where everything is the name of the sound read aloud.
A soundpack inspired by Adventure Time.
Constructive criticism and advice is welcome! Thank you for considering my work.
Do not redistribute without permission. Credit to Nintendo Co., Ltd. for the sounds from The Legend of Zelda: The Wind Waker.
Love the mod, keep up the good work. I've been working on a little project for it, making a cheat sheet, basically, that identifies every ore and lists every alloy combination; and I plan on adding more, including all the recipes in it. I plan on making different verisons for texture packs supporting this mod, such as Sphax PureBDCraft, and am also working on a JohnSmith support pack for the mod.
It don´t work for me . here the Error:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to C:\Users\Sascha\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-06_10.07.31-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 777b540d --------
Generated 06.08.12 10:07
- Minecraft Version: 1.3.1
- Operating System: Windows Vista (amd64) version 6.0
- Java Version: 1.7.0_01, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 2915196912 bytes (2780 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
- JVM Flags: 2 total; -Xms3072m -Xmx3072m
- ModLoader: Mods loaded: 1
ModLoader 1.3.1
java.lang.NoSuchFieldError: f
at TMIItemInfo.addItemOffset(TMIItemInfo.java:139)
at TMIItemInfo.<clinit>(TMIItemInfo.java:175)
at TMIConfig.<clinit>(TMIConfig.java:41)
at mod_TooManyItems.<init>(mod_TooManyItems.java:13)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:327)
at ModLoader.readFromClassPath(ModLoader.java:1317)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.q.println(Unknown Source)
at ModLoader.init(ModLoader.java:912)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 51e99976 ----------
P.S. I tryed to install it with magic launcher and with tmi
I hope you can help
It appears to be trying to load TooManyItems, probably an outdated version, thus causing the crash.
so if singleplayer is now multiplayer, do these mod now work multiplayer then?
No, I've answered this many times, it won't. Technically, it works in LAN multiplayer, but not external (server software) multiplayer. And it only works in LAN if both the host and the players have the mods, which is expected.
Help please! Everytime I start Minecraft, it goes to the Mojang screen then crashes!
Here's the error report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
This error has been saved to C:\Users\VeNoM\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-05_20.25.25-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT f53a0a68 --------
Generated 8/5/12 8:25 PM
java.lang.VerifyError: (class: mod_MCA, method: checkPlayerDataAssigned signature: ()V) Bad type in putfield/putstatic
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:2048)
at ModLoader.addMod(ModLoader.java:326)
at ModLoader.readFromModFolder(ModLoader.java:1413)
at ModLoader.init(ModLoader.java:916)
at ModLoader.addAllRenderers(ModLoader.java:169)
at avx.<init>(RenderManager.java:86)
at avx.<clinit>(RenderManager.java:12)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4de14fc ----------
It's failing to load a mod called mod_MCA, check your .minecraft/mods folder for any mods left over from 1.2.5.
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0
I've been working on identifying all the footstep sounds, but it's been slow work, trying to compare it to ingame. I think I'll start working on the MAtmos support pack instead.
1
Included with karyonix's GLSL shaders update are alternate shaders for bumpmapping.
You're welcome.
0
Well, uh, I made these for my own personal use. They're actually fairly easy to make, using nvidia's normalmap plugin for photoshop or the normalmap plugin for GIMP.
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0
Yeah, I plan on going through and altering some of the sounds, as they stand, they're direct rips. Thanks.
Thanks.
Edit: I've updated to fix some sound issues, and add a few new sounds. Check the changelog in the history.
1
No, thank you, your texture pack is awesome. Speaking of my work, I recently made this sound pack to accompany your texture pack.
4
1a) Core
1b) Voice
1c) Mobs
1d) History
2) Installation
3) FAQ
4) Coming Soon...
5) Finalities
The Wind Waker Sound Pack is designed to be used in conjunction with Blaziken584's Wind Waker Texture Pack. At this moment in time, it does not contain digging, minecart, blaze, cat, chicken, cow, enderman, magma cube, sheep, slime, wither, wolf, and walking sounds. Nor does it contain custom musical notes. However, The list of exclusions is far smaller than than the list of inclusions. I have been working hard trying to identify the footstep sounds from The Wind Waker, but I could use some help, if people are willing.
The bulk of the sound pack, this is all the sounds excluding voice and mob sounds.
Contents
sound3\ambient\weather\rain#.ogg
sound3\ambient\weather\thunder#.ogg
sound3\fire\fire.ogg
sound3\fire\ignite.ogg
sound3\liquid\lava.ogg
sound3\liquid\lavapop#.ogg
sound3\liquid\splash#.ogg
sound3\liquid\swim#.ogg
sound3\liquid\water.ogg
sound3\portal\portal.ogg
sound3\portal\travel.ogg
sound3\portal\trigger.ogg
sound3\random\anvil_break.ogg
sound3\random\anvil_land.ogg
sound3\random\anvil_use#.ogg
sound3\random\bow.ogg
sound3\random\bowhit#.ogg
sound3\random\break.ogg
sound3\random\chestclosed.ogg
sound3\random\chestopen.ogg
sound3\random\click.ogg
sound3\random\door_close.ogg
sound3\random\door_open.ogg
sound3\random\explode#.ogg
sound3\random\fizz.ogg
sound3\random\fuse.ogg
sound3\random\levelup.ogg
sound3\random\orb.ogg
sound3\random\pop.ogg
sound3\random\splash.ogg
sound3\random\wood click.ogg
sound3\tile\piston\in.ogg
sound3\tile\piston\out.ogg
Downloads
Adf.ly
Adfoc.us
You are Link, why don't you sound like him? Replaces fall sounds and hurt sounds with Link's. Also silences eating sounds, replaces the burp with Link's sigh when he's done, and replaces drinking sounds with Link's swallowing sound.
Contents
sound3\damage\fallsmall.ogg
sound3\damage\hurtflesh#.ogg
sound3\random\breath.ogg
sound3\random\burp.ogg
sound3\random\classic_hurt.ogg
sound3\random\drink.ogg
sound3\random\eat1.ogg
sound3\random\eat2.ogg
sound3\random\eat3.ogg
Downloads
Adf.ly
Adfoc.us
Learn to fear the paralyzing scream of the ReDead. This download is for the full mob pack. Alternatives available below, the first individual download for each mob type is the version included in the full pack.
Contents
sound3\mob\bat\hurt#.ogg
sound3\mob\bat\idle#.ogg
sound3\mob\bat\loop.ogg
sound3\mob\bat\takeoff.ogg
sound3\mob\creeper\death.ogg
sound3\mob\creeper\say#.ogg
sound3\mob\enderdragon\end.ogg
sound3\mob\enderdragon\growl#.ogg
sound3\mob\enderdragon\hit#.ogg
sound3\mob\enderdragon\wings#.ogg
sound3\mob\ghast\affectionate scream.ogg
sound3\mob\ghast\charge.ogg
sound3\mob\ghast\death.ogg
sound3\mob\ghast\fireball4.ogg
sound3\mob\ghast\moan#.ogg
sound3\mob\ghast\scream#.ogg
sound3\mob\irongolem\death.ogg
sound3\mob\irongolem\hit#.ogg
sound3\mob\irongolem\throw#.ogg
sound3\mob\irongolem\walk#.ogg
sound3\mob\pig\death.ogg
sound3\mob\pig\say#.ogg
sound3\mob\pig\step#.ogg
sound3\mob\silverfish\hit#.ogg
sound3\mob\silverfish\kill.ogg
sound3\mob\silverfish\say#.ogg
sound3\mob\silverfish\step#.ogg
sound3\mob\skeleton\death.ogg
sound3\mob\skeleton\hurt#.ogg
sound3\mob\skeleton\say#.ogg
sound3\mob\spider\death.ogg
sound3\mob\spider\say#.ogg
sound3\mob\zombie\death.ogg
sound3\mob\zombie\hurt#.ogg
sound3\mob\zombie\say#.ogg
sound3\mob\zombiepig\zpig#.ogg
sound3\mob\zombiepig\zpigangry#.ogg
sound3\mob\zombiepig\zpigdeath.ogg
sound3\mob\zombiepig\zpighurt#.ogg
Downloads
Adf.ly
Adfoc.us
Individual Downloads
Click image to download.
Hyrule has a a rich past, filled with both good and evil. Here, you can read it.
Changelog
----------
New Fire Sound, Reduced Volume
New Fuse Sound
New Tool Break Sound, more oomph
New Piston Sound, less muffled
New Click Sound
New Portal Travel Sound
New Drinking Sound for Voice, no longer silenced
Helmaroc King Enderdragon alternate sounds added
OoT Skulltula sounds added
2012-11-15
----------
Release
2) Download sound pack(s)
3) Extract sound pack(s) to your .minecraft/audiotori/ folder.
4) In-game, press F9 and move the sound pack(s) to the top of the priority list.
Nothing yet.
The Wind Waker Sound Pack: Planned Features
More Sound Replacements such as Footstep and Digging
Optional OoT sounds for Cows and Chickens
MAtmos Support
Rhapsodia Support
Music
Planned Sound Packs
A joke soundpack, where everything is the name of the sound read aloud.
A soundpack inspired by Adventure Time.
Constructive criticism and advice is welcome! Thank you for considering my work.
Do not redistribute without permission. Credit to Nintendo Co., Ltd. for the sounds from The Legend of Zelda: The Wind Waker.
0
0
0
2012-10-29 01:47:53 [INFO] [STDOUT] 27 achievements
2012-10-29 01:47:53 [INFO] [STDOUT] 208 recipes
2012-10-29 01:47:53 [INFO] [STDOUT] Setting user: cyborgdragon, -156456055
2012-10-29 01:47:53 [INFO] [STDERR] Client asked for parameter: server
2012-10-29 01:47:53 [INFO] [STDOUT] LWJGL Version: 2.4.2
2012-10-29 01:47:54 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2012-10-29 01:47:54 [INFO] [STDOUT] MinecraftForge v6.0.1.337 Initialized
2012-10-29 01:47:54 [INFO] [ForgeModLoader] MinecraftForge v6.0.1.337 Initialized
2012-10-29 01:47:54 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2012-10-29 01:47:54 [INFO] [ForgeModLoader] Searching D:\Users\Derek\AppData\Roaming\.minecraft\mods for mods
2012-10-29 01:47:54 [INFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
2012-10-29 01:47:54 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2012-10-29 01:47:55 [INFO] [STDOUT] Starting up SoundSystem...
2012-10-29 01:47:55 [INFO] [STDOUT] Initializing LWJGL OpenAL
2012-10-29 01:47:55 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
2012-10-29 01:47:55 [INFO] [STDOUT] OpenAL initialized.
2012-10-29 01:47:56 [INFO] [STDOUT] [3DItems] Optifine not installed!
2012-10-29 01:47:56 [INFO] [STDOUT] [3DItems] MCPatcher not installed!
2012-10-29 01:47:56 [INFO] [STDOUT] [3DItems] Icon width: 16
2012-10-29 01:47:56 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from POSTINITIALIZATION to AVAILABLE. Loading cannot continue
2012-10-29 01:47:56 [INFO] [STDERR] java.lang.NullPointerException
2012-10-29 01:47:56 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.printModStates(LoadController.java:194)
2012-10-29 01:47:56 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:96)
2012-10-29 01:47:56 [INFO] [STDERR] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:655)
2012-10-29 01:47:56 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
2012-10-29 01:47:56 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:465)
2012-10-29 01:47:56 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:752)
2012-10-29 01:47:56 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2012-10-29 01:48:06 [INFO] [STDERR] Someone is closing me!
I am using magiclauncher, but that hasn't been a problem with any other forge mods.
0
It appears to be trying to load TooManyItems, probably an outdated version, thus causing the crash.
0
No, I've answered this many times, it won't. Technically, it works in LAN multiplayer, but not external (server software) multiplayer. And it only works in LAN if both the host and the players have the mods, which is expected.
An error log would help.
0
It's failing to load a mod called mod_MCA, check your .minecraft/mods folder for any mods left over from 1.2.5.
Sounds like you're using a mod that hasn't been updated for Modloader 1.3.1.
Modloader's onTick is broken right now, you'll either have to wait for Risugami to update, or find one of the unofficial patches floating around.
0
No. Modloader-based mods need updating too, because modloader has changed.