---- Minecraft Crash Report ----
// Don't do that.
Time: 10/31/16 1:59 AM
XRay version: 40
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at blm.n(SourceFile:288)
at blm.e(SourceFile:267)
at bcx.t(SourceFile:1563)
at bcx.av(SourceFile:968)
at bcx.a(SourceFile:396)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at blm.n(SourceFile:288)
at blm.e(SourceFile:267)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Non-integrated multiplayer server
Stacktrace:
at bln.a(SourceFile:364)
at bcx.b(SourceFile:2535)
at bcx.a(SourceFile:410)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_111, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 147795072 bytes (140 MB) / 265859072 bytes (253 MB) up to 1060372480 bytes (1011 MB)
Mod Pack: com.mumfrey.liteloader.crashreport.CallableLiteLoaderBrand@41434b
LiteLoader Mods: com.mumfrey.liteloader.crashreport.CallableLiteLoaderMods@1f52832
LaunchWrapper: com.mumfrey.liteloader.crashreport.CallableLaunchWrapper@4d592
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.10
LWJGL: 2.9.4
OpenGL: AMD Radeon HD 6670 GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'LiteLoader'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD Athlon(tm) II X4 645 Processor
out of nowhere the mod is crashing me as i enter my game world, worked fine last night. Tried version 33 and the beta 39 both crashed, no new mods or changes done so no idea.
is possible to edit the mobs effect, instead of the swirly effect from potions and use that one from the lava or other particles? Same goes for what the mobs drop.
haha wont mess brightness on my monitor just for MC, seems AmbientOcclusion Xray mod have these features among others, giving it the upper hand, using that in the meantime.
been testing liteloader along this mod in my single player world, first i noticed some blocks looks fine while most appear black to me, not sure why. Also any plans to add full bright?
They should give the 360 edition owners an option to do an upgrade just like CoD: GHOSTS and BF4 do. Feels way to cheap to resell us the same game for full price and 0% discount for loyalty.
0
tested 40 and got this
0
out of nowhere the mod is crashing me as i enter my game world, worked fine last night. Tried version 33 and the beta 39 both crashed, no new mods or changes done so no idea.
0
added the mod to the /mods folder and tried the mods/1.10 folder and dont see the mod using liteloader, how you make it work?
0
loving the ArmorStatusHUD, [/b]thanks for the hard work!
0
can adjust the amount of ores in that dimension? Like you know bigger ore veins and such
1
Yeah no thanks. Why would i want to eat human flesh? Only use i have for rotten flesh is emergencies and trade to villagers for emeralds.
0
for some reason my FPS dropped to almost 6 after i tried the mod last night, FP went back to normal with a different profile
0
Yeah noticed Forge is a bit wonky at the moment, i guess i will get a 1.7 profile to play with ProjectE in the meantime, keep up the good work
0
eta for 1.8?
0
if i can play "Cat" while im down mining i will get this mod
0
So this mod can mute those random creepy cave sounds? pretty much is what i want
0
is possible to edit the mobs effect, instead of the swirly effect from potions and use that one from the lava or other particles? Same goes for what the mobs drop.
0
hahah i miss my heli, my helipad looks a bit empy at the moment
0
haha wont mess brightness on my monitor just for MC, seems AmbientOcclusion Xray mod have these features among others, giving it the upper hand, using that in the meantime.
0
been testing liteloader along this mod in my single player world, first i noticed some blocks looks fine while most appear black to me, not sure why. Also any plans to add full bright?