• 2

    posted a message on Digimobs(1.1.8) Interlude - Digimon in Minecraft!

    Important Links

    Digimobs Discord Channel

    Digimobs Twitter

    Digimobs Wiki

    Official Server Modpack

    Official Server Forum


    Welcome to Digimobs, Digimon in Minecraft

    This mod requires the appropriate version of Forge.

    Get Forge here



    Yes, we finally moved from the WIP Page! This will now serve as the "Hub" of the Minecraft Digimobs Mod. If you want to find me personally to talk to, I will usually be lurking around our twitter page and/or discord. So come check those out as well.


    Pictures


    FAQ

    Q. How Do I..




    A. Stop right there. Your best bet is to
    use the wiki, as 99% of the information contained on it is up to date.
    It saves everyone from having to answer the same repeated questions over
    and over again by taking a few minutes to check out the Wiki.




    Q. When will you get rid of the block models and make a Pixelmon clone??


    A. Never. This mod is for block game,
    this mod will remain blocky. The fanciest you will ever see our models
    will be the ones made by SuperFuzzyGoat. And even those are still
    entirely made of blocks. We aren't Pixelmon, and we won't ever aim to
    be.




    Q. When will you add *insert digimon*?


    A. When the model is completed. Everyone
    requests something different, which makes it impossible to accommodate
    everyone, which is why we don't take requests. We have an outline of
    digimon in a certain priority to make. The best way to ensure the
    digimon you want is put into the mod quicker than we get around to it,
    is to make it and submit it to our forum.




    Q. Help! My digimon is bugged and I can't make it move!


    A. It's starving. Feed it.




    Q. HELP! I can't do anything with my digimon it's bugged helphelphelp


    A. You didn't go to the wiki, did you?




    Q. I don't like you/when will the mod kick you out/you're ruining this mod.


    A. This mod is mine, and has been mine
    from the very beginning. Many people have joined and left the team
    throughout the years, and I'm sure many more will follow. If you do not
    like what I do, leave constructive criticism
    and I will take your feedback into consideration. Being
    demanding/otherwise acting like an entitled brat will just get you put
    on my ignore list.
    Things are going to be changed and adjusted constantly until I am
    happy, and the majority of the users are happy with the product. You can
    either contribute to it, or be a nuisance.




    Q. Where can I find you if I want to have a serious discussion about things in the mod/leave a bug report/help out with the mod?


    A. We now have a discord exactly for this! Come on by and check us out.


    The Digimobs Team

    Cyan - A little bit of everything.

    SuperFuzzyGoat - Goat Modeller extraordinare


    Special Thanks To

    Angelseye - While not being an official member of the team, has cranked out models quite consistently, and has taken steps to improve them constantly.

    All other model contributors - Without you, progress on getting every digimon in this thing would be a lot slower.


    Mod Policy


    You are free to use this in a modpack, so long as you have a give proper credits. This mod is NOT allowed to be redistributed as a standalone mod anywhere else without my permission. Testing me on this would not be advised, go ahead and ask the others who have done just that.

    Posted in: Minecraft Mods
  • 2

    posted a message on Digimobs(1.1.8) Interlude - Digimon in Minecraft!
    Quote from oliverrook»

    Nope. The mod is not dead. If you looked at the discord server, you'd know it's still being worked on. They just posted a teaser screenshot last thursday.
    I know not everybody is willing to join a discord server tho.


    This guy gets it.


    I no longer maintain the page on the MC Forum(except to announce new updates, which is what I'm doing now. Go download it.).
    If you want to follow updates, discord is about the only place I'm at, so you're free to come there. Maybe if there is a revitalization of these forums, I'll go back to posting here, but it doesn't look likely.

    Posted in: Minecraft Mods
  • 1

    posted a message on Digimobs(1.1.8) Interlude - Digimon in Minecraft!

    The Awakening update is now live! Featuring the Awakening mechanic, the return of equipment for digimon, and some much needed TLC to Jogressing.


    Changelogs can be found in the usual places on Discord and CurseForge.

    Posted in: Minecraft Mods
  • 1

    posted a message on Digimobs(1.1.8) Interlude - Digimon in Minecraft!

    You'll need to either get lucky and find an egg with the line you want, or open up new evolution routes. See the changelogs for details.

    Posted in: Minecraft Mods
  • 1

    posted a message on Digimobs(1.1.8) Interlude - Digimon in Minecraft!

    Knew I was forgetting to do something, it was post here.


    In case you missed it, Digimobs for 1.12.2 was released last week. And a bug fix was just uploaded today. You can find changelogs on the download page, and also our discord. And let's face it, you're only going to stay up to date if you are part of the discord. Links to all of the above are in the OP. Cheers.

    Posted in: Minecraft Mods
  • 1

    posted a message on Digimobs(1.1.8) Interlude - Digimon in Minecraft!

    Possibly.

    Posted in: Minecraft Mods
  • 80

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Links of Interest:
    Digimobs Forum -- Come join up and possibly even submit models for the game!
    Digimobs Wiki-- Looking for information about the Digimon or items in the game? Look here.

    Feedback Survey - Want your opinion to be heard? Please take a few moments to give feedback on the mod through this survey.

    Follow development on Twitter!


    Official Digimobs Server
    Digimobs Adventure - digiadventure.ddns.net


    You can download our official modpack!


    This mod requires the proper version of Forge.
    Download Forge Here
    Warning: Using older versions of forge may make the game crash!


    Current Download
    Download Digimobs HERE





    How to install:


    Make sure to delete any old version before putting a new version in the mods folder!

    1. Download the recommended installer for forge.
    2. Run the installer and select "install client";
    3. Run Minecraft Launcher and select "forge" profile, and click Play. This will install necessary files before modding. Now close Minecraft.
    4. Go to %appdata% and open .minecraft
    5. Double click on "mods" folder, or create one if its not there.
    6. Place the Digimobs.jar file into the "mods" folder.
    7. Close it out and play Minecraft on your forge profile!


    Current Team

    Cyan- A little bit of everything
    SuperFuzzyGoat-Models, Server Administration



    Pictures













    Videos



    Change log for Digimobs can now be found on the Digimobs Forum


    Show your support!

    Insert the code into your signature for the banner of your choosing!


    [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1439034-wip-1-7-10-digimobs-beta-bugdate-a-hotfix-digimon][img]http://i.imgur.com/AcdTVFU.jpg[/img][/url]















    [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1439034-wip-1-7-10-digimobs-beta-bugdate-a-hotfix-digimon][img]http://i.imgur.com/GTXYyV1.jpg[/img][/url]




    [url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1439034-wip-1-7-10-digimobs-beta-bugdate-a-hotfix-digimon][img]http://i.imgur.com/K0IU1DB.jpg[/img][/url]
    
     













    FAQ(Also known as "Questions Cyan is tired of being asked")

    Q. How Do I..


    A. Stop right there. Your best bet is to use the wiki, as 99% of the information contained on it is up to date. It saves everyone from having to answer the same repeated questions over and over again by taking a few minutes to check out the Wiki.


    Q. When will you get rid of the block models and make a Pixelmon clone??

    A. Never. This mod is for block game, this mod will remain blocky. The fanciest you will ever see our models will be the ones made by SuperFuzzyGoat. And even those are still entirely made of blocks. We aren't Pixelmon, and we won't ever aim to be.


    Q. When will you add *insert digimon*?

    A. When the model is completed. Everyone requests something different, which makes it impossible to accomodate everyone, which is why we don't take requests. We have an outline of digimon in a certain priority to make. The best way to ensure the digimon you want is put into the mod quicker than we get around to it, is to make it and submit it to our forum.


    Q. Help! My digimon is bugged and I can't make it move!

    A. It's starving. Feed it.


    Q. HELP! I can't do anything with my digimon it's bugged helphelphelp

    A. You didn't go to the wiki, did you?


    Q. I don't like you/when will the mod kick you out/you're ruining this mod.

    A. This mod is mine, and has been mine from the very beginning. Many people have joined and left the team throughout the years, and I'm sure many more will follow. If you do not like what I do, leave constructive criticism and I will take your feedback into consideration. Being demanding/otherwise acting like an entitled brat will just get you put on my ignore list. This mod is in the WIP section, which means it is a Work In Progress. Things are going to be changed and adjusted constantly until I am happy, and the majority of the users are happy with the product. You can either contribute to it, or be a nuisance.


    Q. Where can I find you if I want to have a serious discussion about things in the mod/leave a bug report/help out with the mod?

    A. Sign up for our forum!(Link located at the top of the page). I check messages there daily, and it is currently the only guaranteed way to reach me.


    Copyright


    TERMS AND CONDITIONS

    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - Cyan, Original author of the MOD.

    Under the copyright terms accepted when purchasing Minecraft ("]http://www.minecraft...copyright.jsp"]http://www.minecraft...a]copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED "AS IS" WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may NOT be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    So here's an update on the status of things right now, mostly because I can't seem to get any peace to actually work on issues from (primarily the technic crowd) blowing up the comments of the modpack and spamming in hopes of getting an answer.


    For some reason, there is a rather critical issue with the world saving in this new update. This is something that has not shown up in the workspace that I test the mod in. It's not something that's giving any relevant error reports to fix. This is not something that I could have had any foresight into figuring out until it was actually released.


    I don't really have the time right now to spend days and hours on end playing guessing games to figure out why this is happening, and quite frankly I don't have the passion or motivation to do so. Something between "SURPRISE, ERRORS!" and waking up to 20 messages from the same 4 people asking why they can't download the modpack has me a little apathetic.


    I'll be reverting the download link, the modpack, and the server back to 0.9.8f. I'll let everyone know when the pre-release will be back up for download, but for now I think I'll go back to taking a break.

    Posted in: WIP Mods
  • 1

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    August Newsletter:



    Haven't done one of these in quite a while, but let's talk about Digimobs, and whereabouts the next update is. As I briefly mentioned in my war on stupid people post around two months ago(Re: Wahh mod is dead because no update), my intention for 0.9.9 was to take my time with it, and release it in time as I felt it was complete.


    Well, things have changed a little bit.


    Recently, my workload has been getting a little bit larger, and this has meant less time for Digimobs. Also, I have begun some long term changes to Digimobs, which also has ended up taking a lot more time to get right than I anticipated. This is mostly in regards to adding ambient sounds to the Digimobs. I know, I know, 6 years later and Digimobs will finally have sounds. Anyway, it's been a lot more tedious converting these to proper formats for Minecraft, and getting one ready for each digimon. Basically what I am saying is that I've had burnout hitting me from a lot of different angles, because I have too many irons in the fire.


    What I have decided to do is to finish up what I have, and release a "pre-release" of 0.9.9. Let's face it, there are some bugs that need fixing, and people are pestering me about all the new digimon I keep posting on The Digimobs Twitter. I might as well just go ahead and release what is finished, and then continue working on some of the long term things(like the sounds), as they are finished.


    So here's kind of a rough estimate timeline, mostly for all the people saying "Gimme dat Apollomon" to be disappointed with.


    Next Saturday, 8-12-17: Digimobs 0.9.9 Pre-Release. The update known as "Angels and Demons" as I've been dubbing it. Featuring an upgrade of a certain feline line, the inclusion of Lilithmon, Ophanimon, and Mastemon. Oh yeah, and the Veedramon line, but that certainly doesn't fit the theme.

    And then a certain secret line some fans might enjoy.


    A little further out: Inevitable bug fixes to the Pre-Release, most likely featuring some miscellaneous digimon, as well as the inclusion of a full line for Floramon(Thanks to Angelseye for working so diligently on Kiwimon and Deramon specifically).


    Even further out: Digimobs 0.9.9(Possibly Pre-Release 2, or maybe a full Release? TBD) Known as the DS Update. As some people have already seen on The Digimobs Twitter page, models for this update are already well under way. These including the featured digimon in the Nintento DS era of digimon games, such as Coronamon's line, the rest of Hyokomon's line, Dracomon's line, and of course the big bad villain Chronomon himself.


    Basically what I am saying, is that we're pretty clearly not dead. We already have update plans throughout the rest of the year. It's just going to be a little slower than usual. To combat that, I'm going to hopefully stop trying to plan some large updates, as they never seem to go the way I plan anyway. If and when this mod does die, don't worry. I'll be pretty upfront about it and just say "We're closed".
    Also don't worry, we're not popular enough to get a cease and desist letter.



    tl;dr version: 0.9.9 Pre-Release next Saturday! I post teasers all over our Twitter Page for those that didn't catch the hint the first two times I linked it!

    Posted in: WIP Mods
  • 1

    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from Jack3l123»

    Ah right thank you. What are the chances of the bosses dropping a digiegg?




    Drop rates vary from1% to 35% based on the form of the digimon. Baby bosses obviously having the lowest drop rate, and mega bosses having the highest.

    Quote from Chynoki»

    Hi, i'm using the Digimobs(0.9.8f)-Hotfix version of the mod on my private server. I have a bug i don't know how to correct. In the vending machines,I only see small recovery and other players see other items. I tested on a machine with an other player. I told me he was seeing eggs and I only saw small recovery.

    Do you know how to fix it?




    This is generally a conflict that comes with using WAILA. You'll want to remove that.

    Couple of other notes while I'm here.

    I've decided to spice up the poll a little bit. I will be slowly deleting options over time based on the amount of votes they are getting. For instance all those that have had 0 votes up until this point are now..gone. And so in another week or so, I will remove the ones that have only received one vote. I will keep doing this until we have two or three options left, because I would like a majority vote. So if you want your digimon line to stay in the running..make sure to vote ASAP.

    The other thing is that there has been seemingly 0 interest in the survey results. Whether this just be because no one here seems keen on having a discussion, or because it was just too much text to read and people can't be bothered, I really don't know what else to really do to try to keep people filled in. I've had people discuss the survey with me, it just hasn't been here, which again makes me wonder if I am ultimately wasting my time trying to have any sort of productive discussion here. At least it has been fairly civil since I posted the results, so that is at least a nice change in pace.



    I've been kind of busy this week, so I don't really have anything new to add here, so I will just be posting pictures that I've been putting up on Twitter, as I'm sure they will at least generate some interest until I get a little less busy.


    Posted in: WIP Mods
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