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    posted a message on Looking for Seed with: Mesa Bryce, All Wood, Swamp, Flower Forest, & Ocean Monument

    There isn't an ocean monument anymore :( this is such a great seed but, now there isn't an ocean monument!

    Posted in: Minecraft: Editions Seeds
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS DISCUSSION

    Do you play with a texture pack on? Try default.

    Posted in: MCPS3: Discussion
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS DISCUSSION

    I see the texture pack crash bug is still around for some players...

    If I play with the "Natural" texture pack, my game will crash with "Minecraft has stopped working and can no longer continue" after about 30 minutes... EVERYONE, PLAY WITH THE DEFAULT TEXTURE PACK IF YOU ARE HAVING THIS CRASH ISSUE. We had this issue back in 1.35 and it came back ever since 1.37... I stopped playing the game for a while, it's nice to see the bug is still here lol.

    Posted in: MCPS3: Discussion
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    I have run some tests with pickaxes. I enchanted 5 pickaxes with enchantments: Unbreaking III, Efficiency V, Fortune III, Unbreaking III + Efficiency V, Unbreaking III + Efficiency V + Fortune III. I also had a control group: just one regular pickaxe. I mined stone until they ran out of uses.

    Results: The first 3 pickaxes (pickaxe 1: Unbreaking III, pickaxe 2: Efficiency V, pickaxe 3: Fortune III) all worked normally. They behaved in their expected way. However, pickaxes 4 and 5 (the ones with combinations) yielded the bug we experienced. From this we can conclude that when the enchantments Unbreaking and Efficiency are put together, they cause this bug to occur. Just as a reference to what the bug is:

    Whenever a pickaxe with the enchantments Unbreaking and Efficiency (whether it just be these two enchantments or more) is used up and breaks, one can place another item over the slot that the prior pickaxe was on and the pickaxe will then reappear, allowing for more uses out of the once broken pickaxe.

    I will be posting a video on youtube tomorrow displaying the bug. I took the liberty of recording the event so that the bug could be fully understood. I will return to this post tomorrow and post a link to the video.


    Furthermore:

    Adding on as another possible bug, I have found that world generation for the wells in villages is wonky. In this seed, you will find the wells from villages by themselves in biomes where villages do not generate. I do not know if this is just a coincidence but, the fact that there are two in this seed alone makes it suspicious. Note: This world was created with patch 1.13 installed (it is a new world of the latest update).

    World Seed: -8255447799877243725

    1st Coordinate: X: -427 Y: 70 Z: -187

    2nd Coordinate:X: 373 Y: 70 Z: 53

    Not So Important: This seed has an unusually big snowy biome.
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    I have posted about this before as well. I could not find the reason as to why this occurs however. It's as if the game doesn't fully prepare for the auto save event to occur and then just freezes.
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    Quote from Mborland»
    Using an enchanted pickaxe. Pickaxe breaks, switch to next one. But the old one comes back, in it's place! Couple more hits, it breaks, replace with next one, nope, the old one comes back! One hit and it's finally gone. Just started happening in the last week, so it seems to me.

    I can confirm that this is definitely a bug, I've had it happening to me as well. Perhaps the glitch may be occurring because of the enchantment "Unbreaking"? Did your pickaxe have Unbreaking on it as well?
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    Another bug. If a villager is in a minecart and the world is exited then reloaded, the minecart will vanish, leaving the villager to wander about normally.
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    Another bug. Occassionally when the player sits in a minecart, he/she will be about 1 block under the normal position. This results in the head of the player being inside the minecart and from first person, has a limited view of the world around. Not only that, but the body of the player is in the block under the minecart. As to what causes this, I'm not sure because it appears to occur randomly. (Haven't been able to recreate it by isolating factors such as holding a weapon, crouching, etc.)
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    I do not know if this is a bug but are endermen able to pick up blocks that have rails over them? I discovered a block missing from my railroad system and I know it had to be an Enderman that picked it up.
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    Spawners are not the issue (just checked my skeleton farm underground and it has been running like normal).
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    From my understanding, there's been a lot of reports of multiplayer causing glitches. Hopefully some players will work together to discover the glitches caused by multiplayer.



    As for the donkey, were you by any chance on a hill? I know some horse mobs have difficulty going up blocks when they are tethered, usually they just stay in place where there is a one block inclination. This is indeed a bug as well because mobs should jump up one block inclinations when they are on a lead. By the way, Horses do not have the ability to be "stubborn." They are suppose to work just like any other animal :)
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    Please read some of the entries before because I believe you're having a Texture Pack issue as well (exiting a world and then reloading results in a crash). Also, in my experience, leaving a horse with just a saddle in a fenced area less than 20 blocks long will result in no despawning.
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    I believe that when it comes to witch huts, the structure itself shouldn't affect whether witches spawn or not. From my experience (at least on the PC), witch huts are just a structure but when the coding is reviewed, it makes like a semi "biome" like area where only witches can spawn. This area is very small, as many tutorials for witch farms will display. Have any of you tried locating a witch hut, keeping it normal without breaking any of it's blocks, reloaded and then tested whether it still spawned witches or not despite no intervention by the player? Because what I believe the bug here is that this semi biome for witches is instead being integrated into the swamp biome when the world is reloaded. Also, Extimulate,villages and witch huts cannot be compared. They are two different aspects to the game that follow different rules (i.e. villages need doors where witches spawn like any other mob). Do not confuse witches to be a type of villager despite their appearance, witches are considered like any other monster, this is why they spawn in mob traps that do no use witch huts.
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    Thank you for adding onto the list of texture packs that are bugging the game. Unfortunately I do not believe the texture packs are high priority given that there are other bugs that require 4J's attention. There are still some redstone bugs to be addressed as well as spawning issues.
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on MCPS3 OFFICIAL KNOWN BUGS LIST! (PATCH1.13)
    Are you placing a cob web or string? If it's string, then it becomes a white trail on the ground. This is used with tripwire hooks to make traps.
    Posted in: MCPS3: Recent & Upcoming Updates
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