Quote from El Destructo
I feel bad for Bethesda really. They're in a bit of a fix. If they don't defend the copyright against Mojang, it could be used as a court argument for a larger company to make a claim on the copyright. If they do defend it, everyone thinks they are jerks. Lose-lose for them.
True, but they can keep Mojang behind the curve by spending Notch down. Marginal lawsuit, Mojang spends itself down a little. It's pretty straightforward corporate tactics. If a competitor presents a vague but substantial threat, and you don't have a direct way to gut them, you play head games with them and spend them down/halt development on their upcoming games.
I don't honestly think Bethesda Softworks ever expected to "win" in court. They may have expected Mojang to roll over and settle, as an alternative to prohibitive legal costs and mandated delays on development of Scrolls. But the fact that Mojang is picking up the bait, means they will spend some serious money and time defending Scrolls. This money doesn't come out of thin air, it is diverted away from design, development, promotion, and server overhead. And this is Bethesda's real goal; to sap the time and money of competitors with tactical legal ******** even they acknowledge is frivolous and untenable.
In hindsight, it would have been better for Mojang to settle and relinquish "Scrolls" for "Rolled-up Parchments" or something wacky. The outcome would have been far more strategic for Mojang's favour. 1) Bethesda would have still looked like assholes. 2) They would have the very marginal and short-term victory of sole copyright on the word "Scrolls". 3) Mojang would have saved a pile of time, money, and manpower. 4) Silly awkward names like "R-U P" are ironically appealing to People who Buy Indie Games. The pronunciation of such names usually come out as "Game that's Not Called Scrolls Because Bethesda are D-bags" in any relevant language.
Also, last time I heard having the moral high ground didn't sell games. Having your game talked about everywhere sells the game. Let's stop talking about "Elder Scr***s" and start talking about Rolled Up Parchments and Minecraft.
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Pick Axis or Allies. Declare a 3-day to 2-week truce to stockpile gunpowder, iron blocks, leather, dyes, coal, etc. and make munitions and vehicles. Build your bunker(s) and airstrips under camouflage or underground. Launch invisibility reconnaissance missions into your buddy's workings. You may try to sabotage the building and stockpiling, but you may not kill the other player.
Agree on a win condition/loss condition/surrender procedure. A player dying may not be the end of his barrage of bombing runs. He may respawn in a secondary base somewhere you haven't discovered, and have a large stockpile.
On the morning of the 4th day, declare war. Turn PVP on. You must both be able to be present for the war, from start to finish. The loser is usually the guy who runs out of vehicles/ammo/iron first. Accept an unconditional surrender.
Continue play on the same world as a post-apocalyptic world, or dump it and start a fresh vanilla world. Make sure that none of the WWII items/blocks remain anywhere in the map or players' inventories if you decide to drop the mods.
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It's fun being admin.
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Spider silk can be mashed into wool blocks, so sheep aren't so indispensable.
You can't enchant anything without leather, which you can't get anywhere else.
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Spawners in your inventory.....
it's more likely than you think! and yes, I would love to be able to place spawners in creative.
I guess the reason some of these aren't in creative is because of multiplayer. In order to idiot-proof the creative gamemode, they had to leave some things out, so that only ops and admins could access them.
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This reminds me of a mod I'd like to make.
Some people believe when you die, you are reincarnated somewhere else in the world and it's possible for you (as a different person) to accidentally discover or interact with the things that you (in a former life) once knew or left behind.
If you are reborn in a different country or on a different continent, or several generations AFTER your previous life, it is much less likely you will chance across the people, places, and things your old life knew.
Now, in Minecraft, we usually have complete recall where we were and what we were doing before we died, and respawned...
so the mod would HAVE to be able to at least disable F3 coordinate finding. Maps are easy enough to misinterpret that they give a good approximation of what happens when people claim to remember past lives under hypnosis, it's all a blur and facts are distorted.
And the initial spawn into the world would have to be randomized as well, so a player could not reasonably be sure of finding his former life by migrating towards the origin. Perhaps it would need to be able to cast you in a radius of up to 10,000 blocks around the map origin, to give you some sense of what a person born in 1993 in Chicago might face, trying to find traces of his former life as a World War I flying ace or a garden-loving grandma in New South Wales.
It would play nicely as a level of challenge somewhere between Hard and Hardcore. Instead of wiping the world entirely, it would act like the Veil of Oblivion and "erase" your memory of your past live(s) and respawn you somewhere at random in the same world, naked and alone. For all intents and purposes, a new world to you...but there's a chance, maybe a good chance, you can explore and quest after your former lives.
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I prefer the mottling of RP2 marble for just the straight smooth block. The incised quartz blocks are more attractive overall than the RP2 marble stonebrick texture though.
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XD
the ground outside my fort looked awful because my neighbour used to play ghastball (and lose) out in the courtyard. So I built him a batting cage and filled the courtyard with lava
You can use MCEdit to force minecraft to regenerate only parts of your nether if you have stuff you want to keep. Instead of having to cross hundreds of unused blocks to get to the quartz, just replace the wastes with better wastes.
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Prob best way is to make a skelly farm in the nether, using a skeleton spawner, depends on your server but some have plugins that let you pick up and move spawners around (MonsterBox)
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My virginity:creeper:Our admin had Creeper Prank plugin running secretly on our freebuild survival server. One day he came on, and ominously teleported to me. I said "hi" and continued clearing ground for a house.
Suddenly, in broad daylight, a creeper sidled up to me. I zigged. I zagged. I dodged and weaved. Creepers seemed to be lurking behind every tree. At first, there were only a few; but after a while, the numbers grew and they converged on my temporary hovel with all my redstone, building materials, food supply, and extra iron. I slipped inside my redstone-operated sliding door and breathed a long, hissing, sigh of relie--
When I respawned, I ran to my construction site to recover stuff. What I failed to notice was that as I made a beeline to the campground, additional creepers were popping up randomly in my path. I got there just in time to see a jagged hole where my sliding door and front windows had been. And that four of the six double chests full of supplies had been destroyed, spraying stacks of items everywhere.
I panicked and ran inside to save my stuff, when a now-familiar pall of sound descended on my ears, and my last vision was filled with a sour-apple-green pixelated scowl.
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Given that some people play on Hard or Hardcore mode, even punching cactus may be an unacceptable source of risk. Hence, a no-touch cactus farm is a boon. It's especially useful for servers running Extra Hard Mode, which nerfs the dyeing of sheep so that dyed colours are not inherited by breeding, and must be re-dyed after shearing.
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This morning I reloaded the map to begin working on it, and saw several broad horizontal blue bands across the map. I thought they might just be display error due to the massive size (8192 x 8192 blocks, imported heightmap).
When I put my cursor over the areas, however, it said "Water Depth 79, Water Level 144". Apparently these broad stripes are areas where the map was automatically flooded to y=144. They don't correspond to any of the lakes I made, and don't line up with the tile grid (some bands are thinner than 1 tile, some are wider).
Rather than have to discard the corrupted map and restart from scratch, I tried using the Sponge tool to dry up the water above sea level in those areas. It worked, but having to manually erase the strips of buggy flooding is time-consuming. It also erased any custom biomes I had painted in those areas.
What might have caused this error and how do I keep it from happening again?
v. 1.2.0, running on 2 GB allotted memory, Win 7 x64 - btw the altitude parameters for brushes are AWESOME.
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As of 1.4.7 there doesn't seem to be any change in the way Minecraft handles trees, chickens, etc. growing in nether.
I.e. they grow fine. As long as you meet the following conditions, which are true of eggs, chickens, saplings, and planted gardens anywhere:
1. Saplings are planted in dirt or on grass with at least 5 empty air spaces above them and the light level on the sapling is at least 12. (Torch next to it is fine)
2. You have a 1/8 chance of getting a chick from a thrown egg. Having enough eggs is important. They mature at the same rate regardless of environment.
3. Growing wheat, potatoes, carrots etc. in hell is slower because you don't have access to water. But it can be done. Just pour lava instead. 1 lava source = up to 12 wheat growing. This trick has worked since Alpha and provides pseudo-water-proximity check and bright lighting. However, since there's no water, it grows 1/4 the rate of normal wheat. Place a row of glass blocks (not panes) over the lava trough to keep wheat, seeds, and yourself from falling in the lava.
Expect to check it every other minecraft week unless you live in a nether fort and have a wide range of places to hunt wither skellies. This is one of those situations where the bonemeal nerf could slow down your chicken farming (lack of seeds). Use a Fortune 3 tool to harvest so you get plenty of seeds.
4. You can't reliably grow melons or pumpkins this way, as most times the seeds just pop out of the ground without water. However, if you're playing Tekkit, use oil as your humidity source, and it wets the tilled soil the same way water does, and you can use it for all gardening as if it were water. (It does not form infinite source-pools.)
5. Push pigs and cows through portals into safe rooms to set up ranching. If you want sheep in the nether, remember to bring some silk touched grass blocks, as well.
6. If all else fails, and for some reason your saplings and seeds and chickens all fail you, try farming mushrooms. Either use bonemeal on a shroom planted in a 7x7x11 room, on dirt; or just place mushrooms on the ground spaced out every 9 blocks, and wait. A large nether fort with the hallways planted in this way gives me about a quarter stack of each type of mushroom every minecraft day.
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It also provides an opportunity to move yer stuff around if you wanted to.
Some might object because it's not strictly legit, but nobody could have predicted "lol new ore" so an arbitrary decision by Mojang justifies a powerful and convenient approach.