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    posted a message on Fun things to do
    Install Flan's WWII mod for client and server. Turn PVP off.

    Pick Axis or Allies. Declare a 3-day to 2-week truce to stockpile gunpowder, iron blocks, leather, dyes, coal, etc. and make munitions and vehicles. Build your bunker(s) and airstrips under camouflage or underground. Launch invisibility reconnaissance missions into your buddy's workings. You may try to sabotage the building and stockpiling, but you may not kill the other player.

    Agree on a win condition/loss condition/surrender procedure. A player dying may not be the end of his barrage of bombing runs. He may respawn in a secondary base somewhere you haven't discovered, and have a large stockpile.

    On the morning of the 4th day, declare war. Turn PVP on. You must both be able to be present for the war, from start to finish. The loser is usually the guy who runs out of vehicles/ammo/iron first. Accept an unconditional surrender.

    Continue play on the same world as a post-apocalyptic world, or dump it and start a fresh vanilla world. Make sure that none of the WWII items/blocks remain anywhere in the map or players' inventories if you decide to drop the mods.
    Posted in: Survival Mode
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    posted a message on How do you kill a person with full protection IV diamond armor?
    /kill [playername]

    It's fun being admin.
    Posted in: Survival Mode
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    posted a message on Mysterious "Virus"
    either add the process to your allowed list, or go into server.properties or Options and set snooper = false.
    Posted in: Recent Updates and Snapshots
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    posted a message on What do you think is the most useful animal?
    Quote from Alizona

    Sheep, because they provide the ONLY thing worth anything in Minecraft. Their wool.

    Animal food isn't needed. One can easily grow a garden for more food than anyone could ever need.

    So besides food items, we have:
    - Cows give leather, which is useless after the first or second day of a new world.
    - Chickens give feathers, which may be useful in the first few days of a new world but since I rarely use a bow until I get to The End, arrows aren't really necessary. I get more than enough of them just by killing skeletons.
    - Pigs give nothing.

    So the only item left is wool, which is useful for decorating. It's not a necessity of course, but it is the most useful animal item to me.

    Edit: Yes I did forget you need cow leather to make books now. Hmmm. Since I would rather not live without an enchantment table, maybe I need to reconsider the importance of the cow. :) Perhaps I'd put it this way - if you find a village and a villager who is trading books, then you don't need cows since you only need two books for a Table I think. If you haven't come across a village, then I guess cows might be more important than sheep solely to make those two books.


    Spider silk can be mashed into wool blocks, so sheep aren't so indispensable.

    You can't enchant anything without leather, which you can't get anywhere else.
    Posted in: Survival Mode
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    posted a message on Birthday Seed
    Very boring, desert/plains spawn, zombie dungeon peeking out of the sand in the desert close by.
    Posted in: Survival Mode
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    posted a message on should they put spawners in your inventory in 1.5.0?
    Quote from TVflea

    The title sounds like a rhetorical question for a political campaign.
    "Do you want spawners in your inventory?"

    Really, I am indifferent either way.

    Spawners in your inventory.....

    it's more likely than you think! and yes, I would love to be able to place spawners in creative.

    I guess the reason some of these aren't in creative is because of multiplayer. In order to idiot-proof the creative gamemode, they had to leave some things out, so that only ops and admins could access them.
    Posted in: Recent Updates and Snapshots
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    posted a message on Hardcore - What are your personal rules?
    Quote from prozach

    Lots of good responses.

    I like the tips.

    I am a no mods kind of guy, although I am using the inspiration texture pack and the random mobs feature of mcpatcher. Basically only aesthetic mods.

    I tend to play what some would consider a little recklessly. I take on creepers with stone swords, go wandering at night, I have even taken out a couple endermen ( the trick is to build a little two block high bunker, climb in and then get your stare on. they will stand within reach of your sword and you can take them out whacka whacka whacka) I build platforms in the sky and spend far too much time in ravines and mineshafts. I even spent a few nights in a village defending them on one of the games.

    Seems there are two camps.

    Dead is dead delete your world. If you don't like it, go play survival on hard, its the same thing without the delete the world problem.

    Dead is mostly dead. If you die due to a game mechanic glitch, restoring a backup is permissible.

    my recent death which has me in this quandry was a situation where I was dropping gravel into lava and the block lagged and hung out like it was one block deep. I climbed on and it dropped me into the lava. I got out asap but sat there burning, eating steaks as my health slowly drained.

    Could have recovered if I had water......

    on one hand I feel like I was glitched into the lava.
    on the other hand I feel like I was unprepared which is what ultimately caused my death.

    I had several days into the world, chicken farm, cow farm, wheat farm, golem, a few diamonds, enchanting table, bookshelves and a nice mountain fortress going. I had cleared out a significant portion of a mineshaft and hit bedrock. I was mining around a lava pool when the incident occurred.

    I don't want to start over, but I am not sure if I feel like I deserve to restore....

    In the end I guess its really up to me and how I decide I want to play.

    My gutcheck says its not really hardcore if you restore, might as well play survival on hard.

    Is survival hard really exactly like hardcore without the requirement that you delete the world?

    Also if anyone is interested this is the seed I am playing.

    This reminds me of a mod I'd like to make.
    Some people believe when you die, you are reincarnated somewhere else in the world and it's possible for you (as a different person) to accidentally discover or interact with the things that you (in a former life) once knew or left behind.

    If you are reborn in a different country or on a different continent, or several generations AFTER your previous life, it is much less likely you will chance across the people, places, and things your old life knew.

    Now, in Minecraft, we usually have complete recall where we were and what we were doing before we died, and respawned...

    so the mod would HAVE to be able to at least disable F3 coordinate finding. Maps are easy enough to misinterpret that they give a good approximation of what happens when people claim to remember past lives under hypnosis, it's all a blur and facts are distorted.

    And the initial spawn into the world would have to be randomized as well, so a player could not reasonably be sure of finding his former life by migrating towards the origin. Perhaps it would need to be able to cast you in a radius of up to 10,000 blocks around the map origin, to give you some sense of what a person born in 1993 in Chicago might face, trying to find traces of his former life as a World War I flying ace or a garden-loving grandma in New South Wales.

    It would play nicely as a level of challenge somewhere between Hard and Hardcore. Instead of wiping the world entirely, it would act like the Veil of Oblivion and "erase" your memory of your past live(s) and respawn you somewhere at random in the same world, naked and alone. For all intents and purposes, a new world to you...but there's a chance, maybe a good chance, you can explore and quest after your former lives.
    Posted in: Survival Mode
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    posted a message on Quartz Block | Do you like them?
    Quote from ADVENTUREUPDATE

    i like em but it kinda replaces RP2 Marble

    :( I prefer the mottling of RP2 marble for just the straight smooth block. The incised quartz blocks are more attractive overall than the RP2 marble stonebrick texture though.
    Posted in: Future Updates
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    posted a message on Deleting the Nether in my World
    Quote from Mid1010

    I would have to take hours of terrain forming to make the place look nice since I played "Ghast Ball" a lot.

    XD

    the ground outside my fort looked awful because my neighbour used to play ghastball (and lose) out in the courtyard. So I built him a batting cage and filled the courtyard with lava

    You can use MCEdit to force minecraft to regenerate only parts of your nether if you have stuff you want to keep. Instead of having to cross hundreds of unused blocks to get to the quartz, just replace the wastes with better wastes.
    Posted in: Survival Mode
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    posted a message on McMMO quick question...
    fishing is a good way, you could even put a Looting book onto a fishing rod if you think you might accidentally kill the skelly by fishing it to death.

    Prob best way is to make a skelly farm in the nether, using a skeleton spawner, depends on your server but some have plugins that let you pick up and move spawners around (MonsterBox)
    Posted in: Survival Mode
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    posted a message on Just got Creefied.
    My virginity :creeper:

    Our admin had Creeper Prank plugin running secretly on our freebuild survival server. One day he came on, and ominously teleported to me. I said "hi" and continued clearing ground for a house.

    Suddenly, in broad daylight, a creeper sidled up to me. I zigged. I zagged. I dodged and weaved. Creepers seemed to be lurking behind every tree. At first, there were only a few; but after a while, the numbers grew and they converged on my temporary hovel with all my redstone, building materials, food supply, and extra iron. I slipped inside my redstone-operated sliding door and breathed a long, hissing, sigh of relie--

    When I respawned, I ran to my construction site to recover stuff. What I failed to notice was that as I made a beeline to the campground, additional creepers were popping up randomly in my path. I got there just in time to see a jagged hole where my sliding door and front windows had been. And that four of the six double chests full of supplies had been destroyed, spraying stacks of items everywhere.

    I panicked and ran inside to save my stuff, when a now-familiar pall of sound descended on my ears, and my last vision was filled with a sour-apple-green pixelated scowl.
    Posted in: Survival Mode
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    posted a message on Automatic Cactus Farm
    Got a 32-unit cactus farm like this in the nether based on a design I made for beta 1.2_02 and it still works a treat. Going to try for a waterless (post 1.3) version after the redstone update that hoppers all the loose segments.

    Given that some people play on Hard or Hardcore mode, even punching cactus may be an unacceptable source of risk. Hence, a no-touch cactus farm is a boon. It's especially useful for servers running Extra Hard Mode, which nerfs the dyeing of sheep so that dyed colours are not inherited by breeding, and must be re-dyed after shearing.
    Posted in: Other Videos
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    I'm seeing a strange error. On a mountain map, I flooded a few low depressions with water, making sure the edges of the lakes were surrounded by solid land on all sides and not spilling out into the rest of the landscape.

    This morning I reloaded the map to begin working on it, and saw several broad horizontal blue bands across the map. I thought they might just be display error due to the massive size (8192 x 8192 blocks, imported heightmap).

    When I put my cursor over the areas, however, it said "Water Depth 79, Water Level 144". Apparently these broad stripes are areas where the map was automatically flooded to y=144. They don't correspond to any of the lakes I made, and don't line up with the tile grid (some bands are thinner than 1 tile, some are wider).

    Rather than have to discard the corrupted map and restart from scratch, I tried using the Sponge tool to dry up the water above sea level in those areas. It worked, but having to manually erase the strips of buggy flooding is time-consuming. It also erased any custom biomes I had painted in those areas.

    What might have caused this error and how do I keep it from happening again?

    v. 1.2.0, running on 2 GB allotted memory, Win 7 x64 - btw the altitude parameters for brushes are AWESOME.
    Posted in: Minecraft Tools
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    posted a message on Help!Farming in the Nether?
    Quote from _LoneWolfe_

    I don't think your animals will grow up because there is no specific timescale in the nether, and I'm not sure about your tree problem.

    Note: I could be wrong on this, I'm not exactly a Nether expert.

    As of 1.4.7 there doesn't seem to be any change in the way Minecraft handles trees, chickens, etc. growing in nether.

    I.e. they grow fine. As long as you meet the following conditions, which are true of eggs, chickens, saplings, and planted gardens anywhere:

    1. Saplings are planted in dirt or on grass with at least 5 empty air spaces above them and the light level on the sapling is at least 12. (Torch next to it is fine)

    2. You have a 1/8 chance of getting a chick from a thrown egg. Having enough eggs is important. They mature at the same rate regardless of environment.

    3. Growing wheat, potatoes, carrots etc. in hell is slower because you don't have access to water. But it can be done. Just pour lava instead. 1 lava source = up to 12 wheat growing. This trick has worked since Alpha and provides pseudo-water-proximity check and bright lighting. However, since there's no water, it grows 1/4 the rate of normal wheat. Place a row of glass blocks (not panes) over the lava trough to keep wheat, seeds, and yourself from falling in the lava.
    Expect to check it every other minecraft week unless you live in a nether fort and have a wide range of places to hunt wither skellies. This is one of those situations where the bonemeal nerf could slow down your chicken farming (lack of seeds). Use a Fortune 3 tool to harvest so you get plenty of seeds.

    4. You can't reliably grow melons or pumpkins this way, as most times the seeds just pop out of the ground without water. However, if you're playing Tekkit, use oil as your humidity source, and it wets the tilled soil the same way water does, and you can use it for all gardening as if it were water. (It does not form infinite source-pools.)

    5. Push pigs and cows through portals into safe rooms to set up ranching. If you want sheep in the nether, remember to bring some silk touched grass blocks, as well.

    6. If all else fails, and for some reason your saplings and seeds and chickens all fail you, try farming mushrooms. Either use bonemeal on a shroom planted in a 7x7x11 room, on dirt; or just place mushrooms on the ground spaced out every 9 blocks, and wait. A large nether fort with the hallways planted in this way gives me about a quarter stack of each type of mushroom every minecraft day.
    Posted in: Survival Mode
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    posted a message on Should I reset the nether?
    Use MCEdit to force-regen parts of the Nether you aren't using but are nearby stuff you ARE using.

    It also provides an opportunity to move yer stuff around if you wanted to.

    Some might object because it's not strictly legit, but nobody could have predicted "lol new ore" so an arbitrary decision by Mojang justifies a powerful and convenient approach.
    Posted in: Survival Mode
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