• 0

    posted a message on Schematica
    Quote from Lunatrius»

    No. Servers can already disable parts of the mod, there is no need for a separate version.

    Also, the block placement range is the same as the player range. Schematica does not change it.


    The block place range of schematica is also behind the player…that is certainly wrong. Plus I found many ghost blocks when reloading a world because the blocks were being placed at just barely too great a distance.

    Posted in: Minecraft Mods
  • 0

    posted a message on Schematica

    Is it possible for a light version to be made, one that doesn't include the print feature that is so tempting? Afterall some servers will see it as cheating since the placer has ridiculous range (not to mention the ghost blocks)

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2] Fisk's Superheroes (Forge)

    Awesome mod, but it needs to be 1.10.

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.15.1 to 1.7.10] - a minimap and worldmap

    Hmm 1.10.2 does not appear to be working. It clearly has the .litemod extention and is with the others. I've tried it in the mods folder and in the 1.10 folder in the mods folder. Liteloader does not appear to wish to load it. I've used Voxelmap before without problems, so this makes me wonder what's wrong.

    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods

    is there another mod that is necessary for NEI cuz it says minimum version required and i got it from skydaz it there a different place to download it?


    Well yes, anyone who's used NEI before knows it needs chicken code core. That's why you go to the original mod forum page, that way you don't get cheep knockoffs that are either improperly labeled versions and or don't include the required files.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods

    I don't suppose I should expect NEI to upgrade anytime soon and thus be forced to have to use JEI if I want to play modded 1.9? Or would it be allowed to share NEI code with the JEI creator to help it get stronger?

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    It'll be done when it is done.

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Dats_ME»

    *phew* That is great news! Thanks for responding I hope it won't be to long before I can get my mods and VoxelMap back up and running in 1.9 :)


    That depends if voxelmap and other liteloader mods also update.
    Posted in: Minecraft Mods
  • 0

    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)
    Quote from Angelwho2013»

    nope, here are 2 crash reports using two versions of forge with only the sao ui mod


    Put your spoiler he

    ---- Minecraft Crash Report ----

    *** ATTENTION: detected classes with unsupported format ***
    *** DO NOT SUBMIT THIS CRASH REPORT TO FORGE ***

    Contact authors of the following mods:
    saoui

    // Ouch. That hurt :(

    Time: 2/25/16 11:25 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderException: java.lang.ClassNotFoundException: com.bluexin.saoui.SAOMod
    at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
    at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:538)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:214)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:412)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: com.bluexin.saoui.SAOMod
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at net.minecraftforge.fml.common.ModClassLoader.loadClass(ModClassLoader.java:60)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:461)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:507)
    ... 10 more
    Caused by: java.lang.UnsupportedClassVersionError: com/bluexin/saoui/SAOMod : Unsupported major.minor version 52.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 38 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 46756136 bytes (44 MB) / 256118784 bytes (244 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1577 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1577.jar)
    UC Forge{11.14.4.1577} [Minecraft Forge] (forge-1.8-11.14.4.1577.jar)
    UE saoui{1.4.1} [Sword Art Online UI] (saoui-1.4.1.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 8.15.10.2476' Renderer: 'Intel(R) HD Graphics Family'

    re.



    Put your spo

    ---- Minecraft Crash Report ----

    *** ATTENTION: detected classes with unsupported format ***
    *** DO NOT SUBMIT THIS CRASH REPORT TO FORGE ***

    Contact authors of the following mods:
    saoui

    // Ouch. That hurt :(

    Time: 2/25/16 11:26 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderException: java.lang.ClassNotFoundException: com.bluexin.saoui.SAOMod
    at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:163)
    at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:538)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:214)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:412)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: com.bluexin.saoui.SAOMod
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at net.minecraftforge.fml.common.ModClassLoader.loadClass(ModClassLoader.java:60)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:461)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:507)
    ... 10 more
    Caused by: java.lang.UnsupportedClassVersionError: com/bluexin/saoui/SAOMod : Unsupported major.minor version 52.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 38 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_67, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 61061456 bytes (58 MB) / 259244032 bytes (247 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UC FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar)
    UC Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar)
    UE saoui{1.4.1} [Sword Art Online UI] (saoui-1.4.1.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 8.15.10.2476' Renderer: 'Intel(R) HD Graphics Family'

    iler here.


    Upgrade your java.
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    Great, liteloader is an excellent system with witch to use. The only flaw I ever had was that admist bugs out when it is around.

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    If you would be so kind, we would like liteloader to continue on to 1.9. I only post this to tell of my continued desire for liteloader's excellent quality.

    Posted in: Minecraft Mods
  • 0

    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)
    Quote from NaviLlicious»

    I installed this mod and noticed it crashes the game when you have another mod installed called Level Up, was wondering if we could see a compatibility patch to it soon? This is the error report when it crashes: http://pastebin.com/KHBjPJfK


    Also when you have more health enchanted mod it breaks the health bar to the point where it doesn't show up lol


    Also I'm not sure if these ideas had been posted already or not but I would like to suggest a few things.


    1. Obviously the mod isn't 100% compatible with CustomNPC's yet, hopefully you guys can get this sorted out quickly, but when you do it would be awesome if you could make it so quests picked up from NPC's would appear under the quests tab in the menu so we don't have to go back to the original MC menu tab to view the quest info.


    2. I saw the hunger bar idea being thrown around a bit and thought it would be cool to make it a blue bar under your health that continuously drains over time like the health on hit, that way it still kinda looks like the SAO UI instead of adding Minecraft aspects to it.


    3. Guilds, I haven't been able to test your version yet so I'm not sure if you guys added guilds yet but it would be pretty cool if once we create a guild we can add our own guild emblem that displays above our health bar like in SAO, instead of having to upload our own image to the mod we could have it like in CustomNPC's where you can link a skin via URL that way other players shouldn't have to download the same the mod file that has the guild emblem image in it. Obviously this in itself could be difficult so no rush but if you can pull it off that would be pretty awesome.


    4. Unique skills, I'm not sure how this would work with a UI mod but if possible it would be awesome to have a larger list of skills that can be obtained in configurable ways such as heavy/light attacks and dual wielding (even though Battlegear already has the dual wielding feature it would be cool to select the skill through the menu to start dual wielding). This would probably also be fairly difficult so again no rush it's just an idea lol


    This mod looks really cool keep up the good work! Also plz don't drop 7.10 support anytime soon xD


    1. Custom quests with customNPC would be a map build not a mod build, although it may be possible to make the quest log compatible with the SAO UI.

    2, 4. Both of those are features beyond the UI aspect of the mod, but can be somewhat found in the one block command I made for this mod. There are still limitations but it's amusing to play with.

    3. Guilds are not implemented yet as stability is a significantly greater issue to be worked on.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sword Art Online-UI mod Continuation (by MMMGames, originally by TheJackiMonster)
    Quote from Sherwood98»

    Please can someone find a way for me to use this mod and Optifine at the same time? Many thanks if you can help me out with this!


    This forum is outdated please head over to here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2457926-sao-ui-mod

    Optifine sort of works, you just have to make sure it isn't over a certain version.
    Posted in: Minecraft Mods
  • 0

    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)
    Quote from NinGamerPC»


    well, i know.. but my family cant afford much at the moment, and with me getting minecraft being low on the priority list, it sounds like your trying to say that if i cant buy it, then i shouldn't play it at all, which i don't really like... please can we end this conversation so that i don't end up having something in the past happen again?
    lastly, lots of other people pirate it too, so why are you telling Me this? i already know.

    P.S i'm not trying to sound rude or anything but i wouldn't be cracked still if my brother hadn't bought only himself a account whilst upsetting me, yeah he earned the money, but still, its not my fault and if my parents would have bought it before things got rough, i still wouldn't be cracked. so don't blame me for having to pirate a game i like but cant buy just to play it.


    If he earned the money you can too, obvious answer. Sorry to be blunt but it isn't fair to other people that did buy the game.
    Posted in: Minecraft Mods
  • 0

    posted a message on SAO UI mod (currently for all versions from 1.7.10 to 1.10)
    Quote from NinGamerPC»

    why should i buy the game and learn the physics first? i already play it and know all about it, but i get what you mean on the second half of that.


    You buy the game because it is illegal to pirate it. I will explain it simply to you.

    Pirating = bad


    It is in fact possible that you can be fined many thousands of dollars for pirating the game as well as years in jail.

    Posted in: Minecraft Mods
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