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- CreeperOnTheLOOSE
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DanielEGVi posted a message on Online Superflat Customiser Preset makerPosted in: Minecraft Tools -
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HellmastersTroops posted a message on WorldPainter - user creationsI made the Island of Mata Nui from Lego BioniclePosted in: Minecraft Tools
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ChadGarion25 posted a message on Adding Bamboo to MinecraftPosted in: SuggestionsTLDR Summary: Bamboo is an aesthetically pleasing plant with a wide variety of distinctive crafting recipes and materials unattainable by Reeds/Sugarcane. These items will provide fun new ways to build and play in Minecraft, which in turn would provide a unique reason for players to visit certain biomes to obtain this resource.
Purpose:
Ever since Reeds became Sugar Cane I've been wondering if Mojang would ever add back reeds and make the two plants distinct in texture and function. However, I think many people would say that Reeds and Sugar Cane is already very similar in appearance and function that there wouldn't be a viable reason. My thought then was to add Bamboo to the game and make it unique by limiting it to specific biomes and giving it new crafting recipes. I believe Jeb or Notch mentioned that they wanted to create reasons for players to seek out specific biomes and adding bamboo would help that mechanism.
Counter Argument - Bamboo is too much like sugar cane
The main argument against Bamboo from what I have read is its similarity with Sugar cane. I think the fundamental issue though is that many plants like bamboo, sugar cane, reeds, papyrus, etc. are very similar and can be used interchangeably. But in a game where one of the core goals is to build physical structures or creations, wouldn't it make sense to use bamboo, which among all the other similar plants is commonly used to create ridged structures? So aesthetics aside, bamboo offers crafting opportunities the other similar plants cannot offer. Rather than adding another wood block that acts exactly the same as every other wood block with a different texture, Bamboo would provide new building materials and wouldn’t have a standard set of “Construction” blocks (blocks, stairs, slabs). This makes it unique and gives a player a reason to seek out the biome it resides in to harvest it as a building material.
Bamboo Aesthetics and Virtues
I think of two scenarios one might find bamboo in a real life setting that really highlight the dynamic uses of Bamboo:First instance; someone finds themselves stranded on a remote island and uses bamboo to make struts for a quick shelter to survive the night. It illustrates how useful bamboo is as a raw survival building resource; you would be lucky to have it in a survival scenario because it's a uniform material with numerous and essential applications.The second instance is in a prestigious executive building or company who has a lobby with a water fall, rock garden, and planting boxes filled with green, uniform bamboo. Naturally growing bamboo is a very aesthetically pleasing plant to have in a building or landscape.
Many people, myself included, believe that Bamboo could become the Omnipotent Green resource for the world. Unlike traditional wood, it grows very rapidly in a variety of climates. It can be pressed into very dense, strong particle board without using harmful chemicals. A large focus of Minecraft is using different types of substances as building materials and bamboo fits really well along those lines.
Bamboo Game Mechanics:
Plant - Properties- Bamboo would be found in a specific biome (such as swamps, jungles, beaches, future biome, etc.) which gives those biomes an unique resource and therefore reason to visit
- Generated naturally in small Bamboo grove clusters of 4 - 8 stalks of Bamboo
- Solid block (unlike sugar cane). This presents an obstacale players must either destroy or walk around
- Grows on dirt/grass without requiring water (unlike sugar cane)
- Bamboo will require the same light levels to grow that most plants need
- Bamboo is flammable just like trees
- The appearance of bamboo will be 2 or 3 dark green stalks with yellow highlights at the segment joints and light green leaves along the stalks
- Axe is the best tool for harvesting. Cutting at the base will break all blocks above it. However, bamboo will still grow if the base block is left uncut.
- Harvesting yields "Bamboo" drops and a random chance of a "Bamboo Shoot" drops
- Bamboo is replanted with a bamboo shoot, not by placing bamboo drops into the ground. Growing Bamboo from a shoot takes longer than growing from an existing bamboo that was cut tot he base block, encoruaging certian harvesting techniques
- Bamboo can be placed directly into a clay pot similar to lucky bamboo
- Bamboo cannot be placed in raw form like sugar cane can
- Similar to taking processed wood and turning it into "Sticks", placing two bamboo drops vertically on a crafting grid yields a set quantity of "Bamboo Pole"
- The quantity yielded from crafting will be adjusted to fit game balance as well as physical sense (a.k.a. based on the size of the bamboo and the bamboo poles, does it make physical sense that I get this many bamboo poles from this much bamboo?)
- Bamboo poles look like a thick, yellow pole with light yellow/white segment joints.
- Bamboo poles can be placed similarly to a fence. It will stand vertically and have a similar collision box. The difference is bamboo poles won't branch out to connect to adjacent blocks or poles, filling a niche other blocks with small collision boxes do not achieve
- The small collision box combined with the inability to connect to adjacent blocks can be used to create windows that allow projectiles and small mobs through as well as many aesthetic designs.
- Bamboo poles are flammable and will catch fire and burn.
Optional Mechanics -- When falling next to a bamboo pole (or more realistically a column of poles), you may hit shift to immediately slow your decent to the same speed you would normally climb down a ladder, which is to say non-lethal velocity (like a fireman pole). This would allow the creation of proper drop chutes without using water breaks or cobwebs
Three Core Crafting Recipes:
Crafting Utility Block - Bamboo Scaffolding
- The creation of a scaffolding block has been mentioned in many other posts, specifically in conjunction with bamboo here. I have recived permission from the author to modify the base idea
- Scaffolding has two crafting methods; using 4 vines yields 2 scaffolding blocks while the other uses 2 string and yields 4 scaffolding blocks. This gives vines a crafting use in the game while making string the preferred construction method if you have access to string. Both crafting recipes yield identical scaffolding blocks.
- Scaffolding can be broken apart by hand as quickly as dirt with a diamond shovel. This makes it very easy to break down when you're done using it.
- It can be climbed from all vertical sides, similar to ladders
- Scaffolding would be very vulnerable to fire and explosions; they would rop nothing if destroyed in either manner, which makes it ill-suited for a permenant building block
- Using Bamboo as scaffolding is very realistic. See this image of Bamboo Scaffolding used on a real life skyscraper in Hong Kong from the Wikipedia article on Bamboo.
- Crafted by placing 3 Bamboo poles in a horizontal row.
- Can only be placed on dirt, gravel, and sand blocks
- Used to create Punji pits to trap and kill mobs
- Will not destroy drops or items on contact
- Slow movement rate and deals constant rate of damage to players and mobs
- Can only be placed on the top of the block
- More versatile than Cactus, but not as versatile as the potentially planned Spike Block
AND- Bamboo Fireworks would be crafted in the manner depicted above and yield 3 - 4 fireworks per crafting (adjustable for balance)
- Bamboo Flares would be crafted similar to Bamboo Fireworks but with glow stone powder instead of dye
- Bamboo Fireworks would be stack-able up to 16 based on color or type in the case of a Bamboo Flare
- To light a Bamboo Firework, right click the top of a solid block to place it on the ground (like a bottle rocket, placing it on the ground before launching it). You can light the firework using a flint and steel or redstone signal in a similar manner to how TNT can be handled and lit
- Punching a placed Bamboo Firework or Flare will create a drop (similar to how TNT now behaves)
- Bamboo Fireworks can be placed from dispensers if there is a flat surface directly in front and below the dispensing face (in a similar manner that boats and mine carts can now be dispensed)
- After ignition but before launch, there is a short delay, during which the Bamboo Firework fizzles (in the same manner a TNT block will blink after being lit). After which, the firework launches into the air about 100 meters before erupting into particle and sound effects depending on the color of the Bamboo Firework (This mechanic would be similar to throwing and Ender eye; how it rises in the air with small particle effects, only faster, vertical, and with sound effects)
- A Bamboo Firework would ideally explode when impacting on another surface or block (like a platform above the launch site), but since the Ender Eye will pass through solid blocks and fireworks are likely to use a similar code, I expect fireworks will not clip solid objects as well
- Bamboo Flares behave similarly to Bamboo Fireworks except when they launch, they ascend to only 50 meters or so before exploding into a temporary but bright light source that persists for a set duration of time (5 - 8 mins sounds reasonable)
- Bamboo Fireworks have a variety of aesthetic and practical uses, including presentations (accompanied with block music perhaps), signaling for help, coordinating PvP games, disorienting and distracting players in a fight, and general non-grief related pyrotechnics (as opposed to TNT and Fire Charges)
- The Bamboo Flare is much more utility oriented, providing momentary lighting in an dark open area
- Bamboo Fireworks and Flares can be "turned off" by disabling particles to prevent client lag
Other Potential Crafting Recipes:
Note - Unlike the core recipes, these are more of "flavor ideas" to demonstrate the versatility of Bamboo. Some of them need further refinement or are too radical mechanically to add right away. All of these recipes take a back seat to the core materials, so don’t fret if there are a few you don’t care for.
Crafting Floor Block - Tatami Mats
ORCrafting Pyrotechnic Item - Bamboo Smoke Bomb- Crafted from bamboo or sugar cane by placing 2 in a horizontal row (similar to pressure plates)
- Bamboo and Sugar cane mats could have separate and unique textures.
- Similar to tracks in that it will snap to nearby mats to form a continuous mat
- A very large variety of aesthetic uses
- Mats are flammable and will burn down with a house
Optional Mechanics -- Endermen are unable to teleport on to mats (disrupts their energy flow)
- Use mats to appease cats by giving them an alternate area to occupy other than beds and chests. It would have to have a below average success rate because it's generally accepted that if a cat knows they aren't inconveniencing you, they'll change tactics until they are.
- While standing on a mat, PvP unarmed attacks deal no damage, just the damage noise and knock back (sparing mats)
- Falling onto a tatami mat will reduce the calculated fall damage by 2 meters
- Unique sound effect when walking on them, even while sneaking, that can alert you of someone or something walking in your home
- Similar crafting recipe to Bamboo Fireworks and Bamboo Flare, but very different behavior
- Single crafting yields 3 - 4 smoke bombs per recipe
- Thrown like a snowball or splash potion and explodes on impact with explosion sound effect (either the same or similar to TNT explosion)
- Blocks within a 8 meter radius of the impact will emit smoke particles about 3 meters high for a duration of about 10 secs or so
- Like other pyrotechnics, this effect can be disabled by turning off particles to prevent malicious client lag for players with low end game performance
- Mechanical uses include disorientation, obscurement, and distraction in PvP and PvM fights (Mob AI would have to be written to respond to smoke screen)
- This can be a way for players to cause mischief without causing actual damage to players
- Fired from a dispenser in the same manner splash potions or snowballs are fired
Crafting Food - Fish Shoot Stew- The Shishi-odoshi, or Deer Scare, is a device traditionally found in Japanese gardens
- Placed like a fence post with the mouth of the tube pointing towards you when you place it
- When placed with the mouth adjacent to running water, it will periodically make a low, dull *THUNK* sound (approximately once every 30 secs or so)
- This scares off most passive mobs (chickens, sheep, cows untamed ocelots and wolves) except for villagers, effectively preventing them from entering within a 7 meter radius (Note that while the sound occurs every 30 secs, the effect will be constant)
- Practical applications include keeping animals out of crop areas, creating an invisible fence for uncrowded animal pens (if overpopulated, animals will shove past the radius and out of the pen), keeping animals out of water features, and a easier way to segregate passive and hostile mobs in a mob farm
Optional Mechanics -- Have some hostile mobs become attracted to the noise (skeletons most likely)
[Image to be added]Takes 1 wood bowl, 1 bamboo shoot, and 1 cooked fish to create 1 Fish Shoot Stew- Consumption grants 8 food points (equal to mushroom stew) but 12.8 saturation points (greater than mushroom stew, but equal to cooked beef/pork)
- Keep in mind that bamboo shoots cannot be eaten raw, similar to mushrooms
- If bamboo was used to make a unique fishing rod (still in development), this would make more sense because you use the bamboo rod to catch the fish and use then cook the fish and use that with bamboo shoots to make the Fish Shoot Stew
- If rice were added to the game, it should become a required ingredient to make this recipe and would also increase the consumption benefits
- Stew dishes such as Mushroom stew and Fish Shoot Stew could be prepared in cauldrons by filling them with water and right click placing the ingredients into them. It would create 3 bowl servings of the stew and give the cauldrons a legitimate use. It would also create another static food source like the cake where people can fill their bowl when they are hungry.
- NOT played like Ocarina of Time or Spirit Tracks (in that you would use indvidual notes to make a song
- Right clicking would start playing a generic song, clicking again would stop playing
- Playing the song would be accompanied with little note effects similar to the note blocks
- Taking damage, trying to jump, or sprinting will end the song
- The utility applications for this item are really wide open. Here are a few I thought of
- Pacifying neutral mobs that have become hostile
- Calming animals who are running away or scared
- Assist in taming skidish ocelots
- Used to tame or interact with a possible Panda mob (as suggested by Dinnerbone here
- Used to open a portal to a new dimension
- Annoy other players by prancing around like a bard while they work
Reoccurring Suggestions:
Bamboo = Sticks | Using bamboo poles as a substitute for sticks in some or all crafting recipes
Status - RejectedThe idea of using bamboo poles as a substitute for sticks (like charcoal is a substitute for coal) adds nothing to the game. With the updated images, you can now see that bamboo poles are quite dissimilar from sticks physically.
Bamboo Tools/Weapons General | Creating Tools or Weapons using bamboo
Status - RejectedSimilar to making a copper tool, all it does is add a new tool/weapon with a modified durability. Adds nothing unique to the game other than a new durability tool. Unique or sensible weapon/tools are acceptable (Bamboo fishing pole, Bamboo bo staff, etc.)
Bamboo Spear | Using bamboo poles to create a spear
Status - DebatingBamboo spear is iffy, that seems to me something that has been suggested before using hardwood sticks and could be made with bamboo. I suppose you could argue that a Bo staff could be a Quarter staff if made out of hardwood sticks, but that's a different issue. Also it depends on what you use as the spear head; either flint or the tool materials wood>stone>iron>gold>diamond. If it's just flint, then that's good because it's a unique weapon all to yourself. But if you're making the tool materials like other tools/swords, then it's probably not such a good idea.
Panda Mob | Pandas would spawn and feed near bamboo groves
Status - Willing to support if promotes BambooMany people want Pandas in Minecraft and while I haven't seen any utility uses for them, I'd be willing to support their conclusion if it means Bamboo gets added to the game as a separate plant. According to the Mob Article in Minepedia, Dinnerbone is developing a Panda Mob, which could suggest a new biome with bamboo plants.
Totally Legit Celebrity Endorsement - **** Van ****Also, definitive proof that Bamboo = Profit, see all the money he got at the end?Note: Despite **** Van ****'s suggestion, I do not support using bamboo poles and air plane yokes or as parasols
Change Log:
9/13/12 - Added Pan Flute. Minor revisions.
8/25/12 - Formatting and content revisions. Added new potted bamboo or Lucky Bamboo feature. Added link to Reddit Page
8/18/12 - Changed how fireworks function as suggested by X Squared
8/16/12 - Added Banner provided by Bigkaboom12, minor layout changes, update to Panda mob stance, grammer correction as pointed out by X Squared
7/4/12 - Updated scaffolding, plant properties, and other section details
6/30/12 - Crafting recipe order revision
6/8/12 - Added Bamboo Smoke Bomb Crafting Recipe
6/1/12 - Added totally legit celebrity endorsement from **** Van ****
5/31/12 - Added Fish Shoot Stew Recipe - crafting image to be added later
5/25/12 - Added Bamboo shoot mechanic to bamboo
5/22/12 - Added new crafting recipe images, removed paper crafting recipie, made various OP revisions
5/18/12 - Added Splash Image from bing images. Few minor edits and revisions to some of the crafting recipies
5/17/12 - Added new crafting recipe; Deer Scare
5/10/12 - Added utility mechanics to Tatami Mats crafting recipe details as requested by GaiaCow
4/24/12 - Added Bamboo Fireworks/Flares as a crafting recipe. Modified "Thoughts and Ideas" section to include common ideas that I'm either debating or against adding. Various formatting and phrasing changes. Added "Bamboo Aesthetics and Virtues" section.
2/23/12 - X squared kindly brought it to my attention that bamboo, even green, is very flammable. I'll make changes in the OP regarding flammability.
Similar Threads You Should Consider Supporting:
Rice - Another plant based thread with similarities to Bamboo
Allocator Block - A block which can be used to create semi-automatic Bamboo farms
More Plants: Trees, Bushes, Gatherables - Proposes many other vegetation suggestions. Push for Cedar Trees!
Feedback and Follow:
That's all I have for my main points for Bamboo along with feasible crafting recipes/materials. I really need feedback and discussion in order to get this idea noticed by Mojang Developers so please reply with intelligent affirmation, comments, ideas, or issues below. Also please click the follow button above to receive updates as I'll be continuing to revise the OP and add new crafting recipes.
I also created a Reddit page here. Please show your support here as it is now a place for Mojang developers to receive ideas.
Banner:
Provided by Bigkaboom12
["url=http://www.minecraftforum.net/topic/1023761-adding-bamboo-to-minecraft/"][IMG]http://i.imgur.com/vCBOd.png[/IMG][/url]
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JackassJoe posted a message on Epic World - (Updated 5/17/14 - NEW SCREENSHOTS!)Latest Update 5/17/14Posted in: MCX360: Show Your Creation
Sorry for not posting updates about my map in months because I've been really busy, but I'm back now!
Here is what I'm currently building since the latest Minecraft update, and it's roughly 25% finished. Also, I will be posting updated screenshots of my old builds since I've made many changes.
Here's a video preview of my Epic Castle. Please subscribe to my YouTube channel if you like what you see. Thanks!
My castle village around a giant tree, and there's also village inside the tree canopy. People spawn inside my tree when they join my map. Village inside of tree canopy.
Roman Colosseum -
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Calacbolg posted a message on The Phoenix: An epic battle inside the NetherThe End has had its own boss for a long time, the Enderdragon, and, now, the Overworld is set to receive its own boss, the Wither. This leaves the Nether, the deadliest dimension, without a boss to call its very own.Posted in: Suggestions
Now, such a dimension as the Nether, with magma oceans, magma flows, eternal fire, and mobs immune to fire, would have a boss based around flames? There are many things we could have, such as a creature akin to Ifrit, or a fire-breathing dragon, but what I propose is the Phoenix, a creature that combusts when it dies, and rises back to life from its ashes.
Appearance:
The Phoenix, in Minecraft, would be a large(Enderdragon-sized), avian creature, with bright reds, yellows, and oranges. It would use the fire texture behind its wings and its tail. It would be immune to fire and lava, as all Nether and boss mobs are, and its attacks would all be flame based.
Behavior:
Unlike the Enderdragon, which is usually constantly flying around, the Phoenix would mainly flap its wings and hover in a single spot, randomly flying quickly to another spot after 3~15 seconds, always facing you. Unlike the Enderdragon, it would not break blocks via flying through them. If you're hiding behind a wall of some sort, it would use another method, as described below.
Attacks:
This would be one of the first mobs to possess multiple methods of attack. Unless stated otherwise, the Phoenix will always move to another spot after an attack.
-A fiery missile-type attack: The Phoenix will aim at you, then shoot a projectile at high speeds at you, similar to a Ghast. However, the explosion can break through any block except Bedrock, even Obsidian. It also has a 50% chance of placing a lava source block inside the crater. It tends to use this to break a barrier that you're hiding behind.-A fire-scattering attack: The Phoenix will ruffle its wings in the air, causing fire to fly out in random directions and catch blocks on fire. This fire will not go out unless extinguished by you, but it will not spread either.-A flame-charge type attack: The Phoenix will fly towards you quickly. Blocks and entities within 3 blocks of its body as it charges will be set on fire. It will not change positions after this attack immediately, as the attack itself causes it to change positions.
Location:
You're probably wondering, where would this fight take place? Well, for one, it would definitely not be in a new dimension. Rather, I propose a new generated structure, called a Netherrath (Rath is the Irish word for Fortress or Castle).
This structure is always 40 blocks tall, 100 blocks long, and 100 blocks wide. It will always generate at Y6 to Y46, inside a magma ocean, causing most of the Netherrath to be sunken beneath it. It is made mainly of Nether Brick materials, with some Netherrack.
The structure itself consists of 5 parts: The four towers at the corners, and the Phoenix Chamber. The towers are the only part of the castle that reach above the magma ocean, leaving the main Phoenix Chamber beneath.
The chamber itself is generated from Y6 to Y30, leaving 2 layers of lava covering its top. It contains a central 'pyramid', 5 blocks tall, with an egg at the top(Breaking the egg spawns the Phoenix). Surrounding the pyramid are 6 pillars, and surrounding those are rings of Netherrack that are all lit with fire. In the corners of the chamber are the towers, reaching from the floor of the chamber to the roof and above.
The Phoenix's AI will not allow it to leave the boundaries of this chamber.
The towers are typically the best way to enter the chamber. They are 7x7 blocks wide, reaching from Y6 to Y46. They have a 25% chance to have a Ghast spawner on them, meaning at least one of them will usually have a spawner.
Now, you'd probably wonder, how would something so huge manage to generate completely within a magma ocean, or even at all? My solution is elegantly simple. Unfortunately, it alters Nether terrain generation, so newly generated Nether chunks would cause ugly borders like every terrain gen update has. Anyways, the Nether right now consists of one, and only one, biome, the Hell biome. My solution is to simply add another biome, the Magma Ocean biome.
A Magma Ocean biome would be pretty much like already existing Nether, just with barely any land at all; mostly a deep magma sea. The Netherrath would only spawn within this biome, far out from the often-traveled Nether. For those that worry about frequently running into one of these biomes and having no means of crossing it, don't worry; the biome, while usually pretty large like regular Ocean biomes, would be much rarer.
The Battle:
The battle itself would be very difficult. Almost certainly you would require potions of Fire Resistance. During most of the fight, it will be in the air, and you will be unable to reach it without a bow. However, it will take no damage from arrows.
Instead, shooting it in a wing will cause it to lose speed, and shooting both wings will cause it to drop to the floor, where you may strike it with your sword. After a bit of time, the Phoenix will fly back into the air, with both of its wings restored, and fire several of its explosive projectiles at random spots on the ceiling, causing magma from the ocean above to spill into the room. This, of course, causes the fight to become more and more hazardous as you go on. Its HP would be 250, 50 more than the Enderdragon, and 50 less than the Wither.
Once all its HP has been eliminated, the Phoenix will combust(After a few seconds), catching nearby entities and blocks on fire, and drop its EXP and rewards. Of course, a Phoenix, by its very nature, cannot die. When it disappears, ashes will be left in its place. Left alone for a few minutes, these ashes will cause the Phoenix to respawn, fully replenished(This won't cause your drops or EXP to be taken away). However, these ashes can be contained within a glass bottle, and the Phoenix will not respawn. If you ever wish to face the Phoenix again, you can go back to the Phoenix Chamber and right-click the pyramid at the center with the bottle of Phoenix Ashes. The bottle will be emptied, and a new Phoenix Egg will form at the top of the pyramid, which you may then break to spawn the Phoenix.
Rewards:
Given that you can face the Phoenix as many times as you want, two things can be said. First, a useful item reward can be dropped by it, and second, that the reward can't be exceedingly great. For a reward, what I had in mind was:
-7500 EXP. The Enderdragon gives 20000 EXP. However, the Phoenix will give this EXP each time you kill it, including respawning it.-3~5 Phoenix Feathers. If you die with one of these in your inventory, it will be consumed instead of you dying. You will then gain the effects of a tier 2 Golden Apple, but the effects will be reduced to last only 30 seconds.You may also use these as a substitute for chicken feathers in the Arrow crafting recipe to create 4 Phoenix Arrows per feather. Phoenix Arrows are arrows that are always on fire. A mob shot by them has a 50% chance per arrow to drop that arrow when it dies, allowing for a high return rate on used arrows.
-The bottle of Phoenix Ashes.Right clicking anywhere else other than the pyramid will place the bottle, allowing it to be used as a trophy item like the Dragon Egg. -
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CARDSfan posted a message on [1.3.2]Paintball Fields v1.7 [Now Taking Suggestions!]Posted in: MapsPaintball Fields v1.7
A map containg a few paintball fields. The fields contain redstone wiring that allow each team to ready up before the game starts. Once both teams are ready, the pistons open and the game is started. The field King of the Hill contains an area to spectate from. All of the fields have lights for night games. Note that the fields are not completely lit up so it is suggested that, if you are on a server, you have the host turn off mobs and animals, as they will get in the way/attack you. This map is great with lKinx Paintball Mod.
Map Layout:
Downloads
NEWEST
Version 1.7: Download (MediaFire)
Please take the tme to vote in the poll. By voting, I can see what elements and structures you like. I can implement them more in furture fields; consequently producing more satisfying fields. Thanks!
Past Versions:
Version 1.6: Download (MediaFire)
Version 1.53: Download (MediaFire)
Version 1.52: Download (MediaFire)
Version 1.51: Download (MediaFire)
Version 1.5: Download (MediaFire)
Version 1.41: Download (MediaFire)
Version 1.4: Download (MediaFire)
Version 1.32: Download (MediaFire)
Version 1.31: Download (MediaFire)
Version 1.3: Download (MediaFire)
Version 1.2: Download (MediaFire)
Version 1.1: Download (MediaFire)
Version 1.0: Download (MediaFire)
How to Install
Client: Extract "Paintball Maps by CARDSfan v1.7.zip." Place "Paintball Maps by CARDSfan v1.7" in .minecraft/saves.
Server: Extract "Paintball Maps by CARDSfan v1.7.zip." Rename "Paintball Maps by CARDSfan v1.7" to "world" and place in folder.
Servers
jerxpert's server: http://www.minecraft...__fromsearch__1
The Ready Up System
The Fields- Deathmatch: Play 1v1 or with teams. Eliminate the opposition.
- Capture the Flag(CTF): Secure the opposing team's flag. You/Your team must have possesion of both flags at any time to win.
- Free-For-All(FFA): Every man for himself/herself. Shoot anyone on sight.
Shooting Range
Located underneath Armory, ladders in Armory. Target practice with a mini-game included. Games rules are in the target practice room.
King of the Hill:
Deathmatch; fight for control of the center tower. The second field. Suggested team size: 2-4 people per team.
Tight Spaces:
Deathmatch field; fast-paced, quick moving games. The first field. Suggested team size: 1-3 people per team.
Sniper's Nest:
Deathmatch field; great long range games, try for the height advantage. Suggested team size: 2-4 people per team.
Igloo
Deathmatch field; action packed, snow themed field. Suggested team size: 1-3 people per team.
Risky Woods
Deathmatch field; great night games on this forest themed field. Suggested team size: 1-4 people per team.
Pyramid
Deathmatch field; find your way around the pyramid, and you're sure to win on this desert themed field. Suggested team size: 1-3 people per team.
Gnarly Nether
Deathmatch field; good offense is required for victory on this Nether themed field. Suggested team size: 1-4 people per team.
ClassiCapture
Capture the Flag field; good deffense is key. Suggested team size: 2-4 people per team.
Forest Flags
Capture the Flag field; think to go up on this forest themed field. Suggested team size: 2-4 people per team.
One for All
Free-For-All field; quick paced games. Suggested team size: 1-2 people per team.
Lighthouse
Deathmatch field; long range fire-fights. Suggested team size: 2-6 people per team.
Fallout
Deathmatch field; stealth is key on this post-apocalyptic themed field. Suggested team size: 2-4 people per team.
Jumpy Jungle
Deathmatch field; ground and tree-top battles on this jungle themed field. Suggested team size: 3-6 people per team.
Aquarium
Deathmatch field; just keep swimming. Suggested team size: 2-4 people per team.
Aerial Assault
Deathmatch field; watch your step. Suggested team size: 2-5 people per team.
Creeper Field
Free-For-All field; don't worry, they don't explode...or do they? Suggested team size: 1-2 people per team.
Biome Buster
Deathmatch field; what's with this weather? Suggested team size: 2-4 people per team.
Labyrinth
Deathmatch field; if only you had a GPS. Suggested team size: 2-4 people per team.
Videos
Video by McXperts on Pyramid.
Video by McXperts on Sniper's Nest.
Change Log
v1.7- Added "Biome Buster"
- Added "Labyrinth"
- Removed Armory
- Added "Aerial Assault"
- Added "Creeper Field"
- Added minecart stations for traveling convience.
- Redesigned Armory
- Move entrance to Shooting Range
- Redesigned Armory to work with Paintball V4.3
- Fixes on CTF maps
- Added "Fallout"
- Added "Jumpy Jungle"
- Added "Aquarium"
- Added Shooting Range located beneath Armory
- Replaced fence boundaries with glass pane boundaries
- Redesigned spectating areas
- Added spectating areas to all fields
- Fixed "ClassiCapture" and "Forest Flags" (missing chunks where flags should be)
- Fixed some mess-ups on "Lighthouse"
- Updated to MineCraft 1.2.5
- Added "Lighthouse"
- Added minecart system for fast transit
- Updated Armory
- Moved fields to new map to avoid snowfall
- Added "Tight Spaces"
- Added "King of the Hill"
- Added "Sniper's Nest"
- Added "Igloo"
- Added "Risky Woods"
- Added "Pyramid"
- Added "Gnarly Nether"
- Added "ClassiCapture"
- Added "Forest Flags"
- Added "One for All"
- Added Armory
Sneak Peak of Next Update
N/A
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fullmetalDrake posted a message on [1.5.2][Includes a Mini Map Thanks to MapWriter]Chest finder[now find mob spawners, Ender Chests and Beacons!]Works on Servers]Hey heres the mod spotlight, It would be awesome if you attached it to the main post!Posted in: Minecraft Mods
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SASSHAD0W posted a message on [1.5.2][Includes a Mini Map Thanks to MapWriter]Chest finder[now find mob spawners, Ender Chests and Beacons!]Works on Servers]UpdatePosted in: Minecraft Mods
Change Log
Fix a bug where it showed sneak instead of Chest Finder added a HD cape( as you can see above) (if you donate you get one) also you can use HD skins. -
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NEO_ViSiONZ posted a message on Whats your favourite trap? ^_^Posted in: MCX360: Discussion
I don't think you want to know. :/ -
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EvenAsWeWept posted a message on Fallout style vault. Comments and suggestions?So I posted a topic about a prototype I made and I found a few tutorials online to help with construction. I ended up combining the Spiral and 3x3 door technology with a T Flip-Flop (And a few of my own modifications) to make this door.Posted in: MCX360: Show Your Creation
Closed
Open
Thing is, all it does is open with a spiral pattern and nothing more. I want to make it a bit more like a real vault, but I can't make it perfect. Regardless, I still want to add a few more things to it, such as the 6 blocks around the door rotating clockwise while opening. But yeh, tell me what you think, I appreciate feedback.
I also plan to design the interior after Vault 13 in Fallout 1. - To post a comment, please login.
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is a pic of the jungle biome (You dont need coordinate to find the jungle biome but it will just make it easier to find) and the jungle/forest
does not connect into the extreme hills biome but there are rivers flowing between the extreme hills biome, and structures,
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1.Glider: When You Jump Off Ledges You Glide Fastly And Can Go Any Direction You Want But
-You Slowly Go Down
2.Tent: You Can Place It Down As A Block It Has A Bed In It So You Can Sleep Anywhere
3.Safe: You Can Place A Safe In A Wall Or Floor It Takes Form Of The Block Below It Or Block That Was
-Recently Below It And When You Click It, It Will Open Like A Chest
4.Mirror: A Mirror As A Placable Block
5.CampFire: A Placable Block That You Can Light On Fire (The Fire Cannot Spread)
6.Sink: A Placable Block When You Left-Click It It Fills With Water Only If There Is A
-Block Of Water At Least Five-Blocks Beneath It (Infinite Water Supply)
7.Diving Suit: You Can Breath UnderWater (Forever)
8.GlowStick: Can Be Made From Three-Glowstone And Can Stick On Walls Or Can Be Wielded
If Anyone Likes Any Of These Ideas Please Hit The Green Arrow To The Right =)
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If This Helped Anyone Please Hit The Green Arrow To The Right
If This Didnt Help Anyone Please Hit The Green Arrow To The Right