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    posted a message on [dont post on this plz] StorageExtended v0.1
    Hey look a chest.

    "Clicks on chest to open it and see what's inside."

    Hey what gives, stupid ticking chest. . . . .wait. . . . .ticking? Oh SH.BOOOMMM!!!

    "Insert picture of hilariously charred character as the result of an explosion."
    Posted in: Mods Discussion
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    posted a message on [dont post on this plz] StorageExtended v0.1
    Pure. ****ing. Awsome.
    Posted in: Mods Discussion
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    posted a message on [MOD] Bunnies! Beta 1.1_02
    Kodaic, seriously, pick one of your mod threads, and make that thee Kodaic's Mods thread. I'm sure it would make everyone's life a whole lot easier.

    Keep up the awsome modding by the way!
    Posted in: Mods Discussion
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    posted a message on [MOD] Battle Towers BetaV1 - New Rarity Patch available.
    Hey KodiachiZero, do you think you could add Basic Wood towers, Brick towers, Advanced Iron, Gold, & Diamond towers, & Extreme style Obsidian towers?

    All six would be rather rare compared to the normal three towers, (cobblestone, cobblestone/mossy, mossy).

    Wood towers would only ever grow to half the maximum height possible for wherever it spawns. Very basic and simple tower, not many drops, only one spawner per level, one chest as well. The golems that guard these towers are much weaker than standard cobblestone tower golems.

    Brick towers would contain mostly Humanoid mobs, Skeletons, Creepers, Zombies, Zombie Pig Men. Each level would randomly have either one or two mob spawner(s)/chest(s), and the Golem would also vary in its difficulty.

    Iron, Gold, & Diamond towers would basically be more advanced version of their cobblestone counterparts. Each level of these towers can have from one spawner/chest up to four spawners/chests, with the chance of there being more of each the better the tower, (iron < gold < diamond), as well as the higher up the level of the tower is. Each of these towers would have a rare chance of having two golems of varing difficulty.

    Obsidian towers, basically, these are for those that play on legendary on any first person shooters. These towers are obviously made from pure obsidian. They have a Creeper, Skeleton, Spider, & Zombie spawner on each level, with a double chest for each spawner. The tops of these towers are always guarded by two golems of the hardest difficulty, and they spawn back-to-back, (no tricking these guys into running off their tower). Obviously the chests in obisdian towers are PACKED with goods of all kinds.




    Ya, I like insantiy, go figure.
    Posted in: Mods Discussion
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    posted a message on Round's Mods :: Migrated
    I got two more requests for you Roundaround.

    Would you make a version of your BedSidian mod where if you want to mine bedrock you have to use a gold pick, and since the gold pick has few uses, make it instant.

    A new mod, Dura-Tools
    Wooden Tools have 100 uses
    Stone Tools have 1,000 uses
    Iron Tools have 10,000 uses
    Gold Tools have 100 uses (obviously thinking of BedSidian mod here)
    Diamond Tools have 100,000 uses
    All tools instantly destroy their alloted blocks


    Thanks for all your hard work! Keep it up!
    Posted in: Mods Discussion
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    posted a message on Sound Mod Enabler v2.4 [Beta v1.2(_01)]
    Not to be a jerk, but what's the point of updating this mod when theres Risugami's Audio Mod?

    More importantly, why did someone ask for this one to be updated when said Audio Mod already was updated?

    Is there like some feature I'm missing here?
    Posted in: Mods Discussion
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    posted a message on Round's Mods :: Migrated
    Oh just remembered another "fix" type mod, Working Sponges. The last guy to make it was spacechase0, though he advanced his version to add lava & super sponges, and coral. Just update the working sponges part.

    By the way Roundaround, thanks for the quick work on these requests, I'm sure others are just as greatful for these as I am.
    Posted in: Mods Discussion
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    posted a message on Round's Mods :: Migrated
    Quote from Raposa318 »
    What about DE3000's better ores viewtopic.php?f=25&t=90220 I just asked him to update but I'm not sure if he is or not.

    I had considered mentioning that one, but I did not, can't remember why, though it would be nice to have it back. The only change I would recommend is to leave out the recipes for the raw ore blocks, mostly because you have the same custom recipes in your Ore Tiers mod.

    Quote from Roundaround »
    I could try. :smile.gif: Everything except Store On Collision. (He's still working on it, even if it doesn't look like it.)

    Well once he updates it, would you consider adding it to the mix? Also, why did you make it only go to 120? Previous coders of this mode have always done 127 because 128 caused the stack to glitch, lose it's number, and go infinite or something. Not that I'm complaining or anything, I'm just curious as to why you chose 120. Also, if/once you make the mod use a settings file, have the stack size be one of the changeable settings, that way no one can complain.

    Grass Drops Grass, Higher Clouds, and Maxi Stack done already, great work!


    Hmmm, thinking on it, would you be kind enough to also update DE3000's Cobblestone Furnace Tops? Makes it so that furnaces have cobblestone tops, thanks!
    Posted in: Mods Discussion
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    posted a message on Round's Mods :: Migrated
    Hey Roundaround, I was wondering if you would be interested in reviving some popular, but seemingly abandoned mods. Those in question:

    alecn1519's Larger Stack Size
    --Makes so pretty much everything can stack up to 127. I would suggest making sure that this is true for everything, in player inventory, and in chests, and also for tools, but stacked tools can not be used, and damaged/used tooles can't be stacked, (to avoid repair glitches).
    --Add in options for;
    ZeuX's Store On Collision
    Risugami's Death Chest
    --A settings.txt would probably be best to deal with the multiple options

    KasierYoshi's Ore Blocks Fix

    Club599's Grass Drops Grass

    Timeroot's Stairs Fix

    Zaraza107's Higher Clouds
    Posted in: Mods Discussion
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    posted a message on [Mod] Zan's Mods! (Minimap/zMod) - 30 Jan
    Even if they don't use the commands, a server owner/admin/moderator might be able to see that the mod is still installed/activated, even if the one who has it installed isn't using it.

    Just a thought.
    Posted in: Mods Discussion
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    posted a message on Round's Mods :: Migrated
    Good work updating! Would you please add a download with all your mods in it?

    Thanks.



    "EDIT" The More Snowballs download goes to the More Displacement download. The download link for Weaksidian is messed up also.
    Posted in: Mods Discussion
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    posted a message on [MODS] thumper10's RealCraft (v1.3)
    What version of Minecraft does this work with?
    Posted in: Mods Discussion
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    posted a message on Mods (Beta 1.1_02 compatible! TeleportSigns,LightstoneTorch)
    Quote from dougbenham »
    I don't even know who drzhark is...


    WHAT?! How can you not know who he is?

    He's the guy that made the More Mobs mod. Ogres, wraiths, horses, etc.

    Seriously, where the hell have you been to not know that?
    Posted in: Mods Discussion
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    posted a message on [MOD] Koda's Custom Creepers BETA 1.1_02
    For thinking of such horrendous monstrosouties, you sir, have issues.

    No, but seriously, totaly freaking awsome.
    Posted in: Mods Discussion
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    posted a message on [MOD] xCrAzYbOy Book of Recipes[Updated for beta 1.2_02!]
    Would you please add a download with all of them in it? (including the variations)

    Thanks.
    Posted in: Mods Discussion
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