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    posted a message on [128x] Redefined (1.6.2 Test Release)
    Quote from Taiine

    Still looks very pillow shaded/plastic :/

    Quote from LimitedWard

    I think that's the point/goal of the texture pack.

    I like some texture packs with that plastic-y feel to them that's not completely overdone
    Quote from corner_g

    Glad to have your support, I see where people may and may not like it, but it is a style that I think is worthy of at least not scrapping.

    I'll send over the files and let you check it out, and I may be releasing it at some point. Feel free to post screenshots, but in particular, I'm looking for feedback on the lamp and stone brick textures, because I'm not sure about those.

    About the shaders, I found them early on, at the stage where it was just dynamic shadows, but since then I see people posting screenshots with more realistic shading and lighting as well as features such as blocks being reflective while it's raining and a lot more stuff. I really want to get it to work, but I tried to before and failed at it, and unless I'm mistaken, one needs Optifine to use it, and I heard that Optifine lacks some features that MCPatcher has, like partially transparent glass. I may be able to balance out the features Optifine wouldn't have if it isn't anything big, but I wouldn't want to give up CTM altogether or anything like that.

    I'm also not sure if my computer can run it. In full vanilla minecraft, I get inconsistent 45 - 50 fps, so I'm not sure how hard the shaders are on it.

    Why not try a program called Chunky? That's what I used for the screenshots I provided
    Posted in: Resource Pack Discussion
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    posted a message on Need some Redstone Help
    Quote from Rawing

    Easier than a binary, unary, whatever counter. And no, you never suggested a binary counter - nor did anyone say you did.

    Quote from Magix

    Unary would accomplish pretty much the same goal as the ring counter, since you only need the last output

    And you kinda did.


    Yeah, he really didn't though
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to you change the spawn rate for the Herobrine mod
    Quote from Ghostgog1590

    How to do you change the spawn rate for Herobrine in the mod.
    Quote from xXRAVEN117Xx

    This belongs in the 'Mods' section, I believe. More specifically, the mod's page.

    Welcome to the forums, and there is a mod discussion thread. That's where this belongs
    Posted in: Mods Discussion
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    posted a message on Spawner Questions
    Perhaps light is getting in from the bottom
    Posted in: Recent Updates and Snapshots
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    posted a message on [Building] Guide, Tips, and Help
    I love using different types of wooden planks (like spruce and birch) to make a floor look nice. Also, since the 1.3 updates, you can place wood sideways which I use to make patterns. I also like using stairs to make "pillars". I do it in entrances and in corners when they need rounded off sometimes.
    Posted in: Creative Mode
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    posted a message on First time you saw a creeper you.......
    Ah, my first creeper. I was busy building my house at nighttime when my house was invaded! 2 spiders, 3 creepers and a skeleton waltzed in through my unfinished windows. The skeleton came in the window opposite to the creepers and spiders. The skeleton shot me and knocked me back past the creepers and into the spiders. The spiders pushed me back into the horde of creepers, collectively destroying my entire house and making me ragequit.
    Posted in: Survival Mode
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    posted a message on 101 Things to Build in Creative in the Future!
    46. Giant Mudkip
    Posted in: Creative Mode
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    posted a message on [128x] Redefined (1.6.2 Test Release)
    Quote from corner_g

    thanks for those screenshots, I like the jungle temple screenshot best out of those, the time of day and lighting is nice, and it really shows the cobble effect.

    Thanks, I told you I had the perfect shot in my mind! :D
    Posted in: Resource Pack Discussion
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    posted a message on [128x] Redefined (1.6.2 Test Release)
    Quote from corner_g

    That's the right size. Thanks, that screenshot looks good too, and it really shows the effect the stonebrick shading has at a distance. I'll put that one in the original post. :)


    Alright, more are coming soon. I recently built the castle for a friend and I love how it looks with the shaders

    EDIT: Here's all of the ones I have made

    Posted in: Resource Pack Discussion
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    posted a message on [128x] Redefined (1.6.2 Test Release)
    Test of the new canvas size:
    Posted in: Resource Pack Discussion
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    posted a message on [128x] Redefined (1.6.2 Test Release)
    Hey, I got a few pictures done early, so here they are:
    Posted in: Resource Pack Discussion
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    posted a message on [128x] Redefined (1.6.2 Test Release)
    Quote from corner_g

    -SNIP-


    Alright, thanks
    Posted in: Resource Pack Discussion
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    posted a message on [128x] Redefined (1.6.2 Test Release)
    How can I get the pack? I would love to take some pictures using chunky like SycloneSJS did
    Posted in: Resource Pack Discussion
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    posted a message on [128x] Redefined (1.6.2 Test Release)
    RELEASE IT ALL. NOW.
    Posted in: Resource Pack Discussion
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    posted a message on The Non-Controversial Update
    Quote from WaterTipper

    I might be wrong, but this is what I heard:

    There is no 1.6.
    Mojang has stated that 1.5 will be the final update, and it will be directed to fix all the bugs in the current version and some other technical stuff.

    However, that doesn't mean that Mojang isn't going to be developing Minecraft anymore.
    After the Modding API is finished, they will release the new features as mods that the player can choose to download if they wish to.


    False. Notch stated that Minecraft would stop updating when it stopped selling. 1.5 will NOT be the last update if that rule is followed, The premium account counter on minecraft.net keeps shooting up

    Please link to a source
    Posted in: Suggestions
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