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Member for 9 years, 1 month, and 8 days
Last active Wed, May, 12 2021 09:22:19
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Apr 15, 2021Posted in: Minecraft Mods
Jan 22, 2021Posted in: Minecraft Mods
You can be both with the outside mode, but obviously the view will still be the camera.
Aug 31, 2020CreativeMD posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2Posted in: Minecraft Mods
I need the entire filename.
Aug 21, 2020CreativeMD posted a message on Enhanced Visuals v1.0.5 - Blur, Blood, Slender, Dust effectsPosted in: Minecraft Mods
Yeah. I am playing in a creative world, building a house on the frozen ocean and I can't see anything cause all the words ...inflated?... anyway it's really annoying and even stays that way when I leave the world.
In config, how do I turn off the inflated-ness? (When all the pixels get larger)
That's an addon for ToughAsNails and the effect is called thirst.
Jun 9, 2020CreativeMD posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2Posted in: Minecraft Mods
Ok so I looked it up and I made a hopper clock that should pulse every 20 minutes to open and close the door and I made the clock run for the same amount of time so it should have worked but something keeps going wrong. It’s probably client side since I’m doing this on a 4 year old laptop, but half the time the minute hand will just stop moving, and the other half the whole animation gets stuck. I think I might be forcing too much on my computer but if someone could get this to work and hopefully upload a video to share with everyone it would be awesome. This is the best mod I’ve ever used and I want to see someone use my clock idea. Hell, the schematic is like 2 posts up if the just wanna copy it (any idea how to hide that in a drop menu so I’m not filling the page with that code?)
You can use pastebin.com for example. The main problem with a clock is that it's very hard to synchronize the door consistently. The newest version should be quite stable not sure if you are using it.
May 30, 2020CreativeMD posted a message on LittleTiles v1.3.0 #BuildItYourself - Finally Updated to 1.11.2 and 1.10.2Posted in: Minecraft Mods
Use an advanced door that will you allow you to specify a duration higher than 500 ticks.
Mar 21, 2020CreativeMD posted a message on CreativeCore v1.6.14 - (Required by RandomAdditions, LittleTiles, ItemPhysic, CraftingManager)Posted in: Minecraft Mods
Looks like a corrupted config file, I would suggest to delete the config file of creativecore and playerrevive.
Jan 24, 2020Posted in: Mods Discussion
so I saw one of your videos and saw the one that you made on how to make a double door with the door activator and i tried that and the structure popped up but the doors didn't show up on the left can you help.
And the other thing i noticed was in the video is that when you made it you used the actual little tiles from your mod but i used bits from chisel and bits. Could it be that.
If you want to create a door activator you have to build the double doors instead. You can c&b to build these doors, but you need to place them, otherwise LittleTiles won't recognize them as doors, but just as non functional tiles (which cannot be activated). This is shown in the video, maybe just rewatch it and do it step by step.
Aug 19, 2019CreativeMD posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your worldPosted in: Minecraft Mods
Ok, so I am using CreativeCore_v1.9.62_mc1.12.2 and OnlinePicFrame_v1.4.26_mc1.12.2, they both show up in mod settings, but the frame doesn't show up in the decoration tab in creative, nor does JEI it find it by searching frame (it finds the vanilla frame). I'm running MC 1.12.2 with Forge-188.8.131.5238. Not sure if I've got the wrong version of something or what. Any ideas?
That is very weird. Are you sure the mod is installed (the frame is at the bottom of the decoration tab).
Aug 16, 2019CreativeMD posted a message on OnlinePictureFrame v1.2.3 #simplebutpowerful - the tool to add pictures to your worldPosted in: Minecraft Mods
Hi, I am really excited to try this mod but I can't figure out how to use the frame in the game. I've tried /give [player] opframe:opframe, but that didn't work. And I don't see it as an available item in the JustEnoughItems menu. I feel like I'm missing something obvious. How do I get the frame?
If you are in creative you can find the frame in the decoration tab (at the bottom). There is also a recipe to craft and it should be visible in JEI, just try to search for frame.
Jul 27, 2019Posted in: Minecraft Mods
First of all, thanks for this mod. I still remember when minepainter came out and then spent many years playing on outdated versions because I couldn't let go of the mod. That's until this and C&B showed up!
Development for C&B has been dropped, I have been using both mods at the same time because this one has more utility and C&B has a simpler interface (when you hold alt with a tool or bit in hand). Would it be possible to implement that wheel thing to your mod?
LT is different and there are reasons for it. I will not copy stuff from other mods, sorry. There are many tutorials on the wiki (video and text).
May 18, 2019CreativeMD posted a message on AmbientSounds v1.2.1 - Biomes O Plenty support - #ListentoNaturePosted in: Minecraft Mods
I'm liking where this is going. Liteloader and Matmos are forgotten, but the need for lovely sounds won't be!
Though, I do have a few sound suggestions.
Calmer underwater sounds while in still or non-ocean/river water would be nice.
Hearing insects or frogs near still water in non-ocean/river biomes (of course, toned down from the swamp sounds)
Lava bubbling and flowing sounds. Oh god, how I loved how matmos did that. Even better, the cave ambience, like distant roaring of a beast or gusts of wind through tunnels.
Maybe sounds cutting out or dampening a bit faster when entering buildings or shelters.
A neat one but might be hard is wind blowing through unsealed windows in a structure. Say for example a castle with no windows or a creeper hole, or even busted out windows in a mansion. Would make places a bit drafty.
Last one I got is trees rusting randomly as the wind picks up. Not too often like Matmos, but just enough to feel natural.
Keep up the awesome work!
I would highly recommend to checkout Dynamic Surroundings. It's a lot more similar to matmos and can be used alongside AmbientSounds (I prefer to do so as well).
May 14, 2019CreativeMD posted a message on ItemPhysic 1.4.4 - More Realtistic Items/ stone doesn't burn in lavaPosted in: Minecraft Mods
If you are hosting a server those two mods need to be installed as well as on the client. If you use the light version you can just install it on your client.
May 9, 2019Posted in: Minecraft Mods
Unfortunately Forge is missing client commands. So I can't do it yet.
Apr 9, 2019CreativeMD posted a message on World Generation Manager v0.4.8 - Ungenerate/Regenerate a specific modPosted in: Minecraft Mods
1.7.10 has the best overall collection of mods available for play. By choosing this decision you are doing a great disservice to a lot of people.
I hope you reconsider instead of taking the "easy out." After all, you made this mod originally to be able to retrogen 1.7.10, and you appear to be the only person doing it successfully. There is great pride to be had in exercising your skill in a way that no one else has done.
I have abandoned it for 3 years now. This will not change, I simply don't have the time to support all versions at the same time, if I want to make progress.
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